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NAME:___________________ PLAYER:__________________ CASTE:___________________ CONCEPT:_________________ ANIMA:___________________ SUPERNAL ABILITY:___________ PERCEPTION_________ INTELLIGENCE________ WITS_____________ OOOOO OOOOO OOOOO STRENGTH___________ DEXTERITY__________ STAMINA____________ OOOOO OOOOO OOOOO CHARISMA__________ MANIPULATION_______ APPEARANCE_________ OOOOO OOOOO OOOOO ATTRIBUTES HEALTH & DEFENSE SPECIALIZATIONS MERITS ABILITIES ARCHERY___________ ATHLETICS__________ AWARENESS____________ BRAWL____________ BUREAUCRACY__________ CRAFT_____________ DODGE_____________ INTEGRITY__________ INVESTIGATION________ LARCENY___________ LINGUISTICS__________ LORE______________ MARTIAL ARTS___________ MEDICINE____________ MELEE_____________ OCCULT____________ PERFORMANCE__________ PRESENCE____________ RESISTANCE___________ RIDE______________ SAIL_______________ SOCIALIZE___________ STEALTH___________ SURVIVAL____________ THROWN___________ WAR______________ _________________ _________________ _________________ _________________ _________________ _________________ ¤ ¤ ¤ ¤ ¤ ¤ ¤ ¤ ¤ ¤ ¤ ¤ ¤ ¤ ¤ ¤ ¤ ¤ ¤ ¤ ¤ ¤ ¤ ¤ ¤ ¤ ¤ ¤ ¤ ¤ ¤ ¤ OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO _________________ _________________ _________________ OOOOO OOOOO OOOOO _______________________ _______________________ _______________________ _________________ _________________ _________________ OOOOO OOOOO OOOOO _______________________ _______________________ _______________________ ADDITIONAL ABILITIES _________________ _________________ _________________ OOOOO OOOOO OOOOO _______________________ _______________________ _______________________ OOOOOOOOOO ¤¤¤¤¤¤¤¤¤¤ ¤¤¤¤¤¤¤¤¤¤ WILLPOWER LIMIT BREAK _______________________ _______________________ _______________________ O O O O O _______________________ LIMIT TRIGGER ESSENCE PERSONAL ___|___ PERIPHERAL ___|___ COMMITTED ________ EXPERIENCE SOLAR EXPERIENCE CURRENT:_____ TOTAL:_____ CURRENT:_____ TOTAL:_____ __________ ____ ____ ____ ____ __________ ____ __________ ____ ____ ____ ____ __________ ____ __________ ____ ____ ____ ____ __________ ____ WEAPON NAME ACC DMG DEF OVW TAGS DICE POOL __________ ____ ____ ____ ____ __________ ____ __________ ____ ____ ____ ____ __________ ____ __________ ____ ____ ____ ____ __________ ____ WEAPONS __________ ____ ____ ____ ____ __________ ____ __________ ____ ____ ____ ____ __________ ____ Talents ARMOR SOAK HARD MP TAGS ____________ ___ ___ ___ ______________ ____________ ___ ___ ___ ______________ ¤¤¤¤¤¤¤¤¤¤oooooooooooooooooooooo HEALTH LEVELS _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ - 0 NATURAL SOAK:_________ FINAL SOAK:________ PARRY:________ RESOLVE:________ EVASION:_______ GUILE:__________ RUSH:_________ DISENGAGE:_______ JOIN BATTLE:_________ Join Battle: Wits + Awareness (plus 3 successes) • Withering attack pool: Dexterity + (Combat Ability) + weapon’s accuracy • Decisive attack pool: Dexterity + (Combat Ability) • Defense: Higher of Parry or Evasion • Parry: ([Dexterity + (Combat Ability] / 2, round up) + weapon’s defense • Evasion: ([Dexterity + Dodge] / 2, round up) - armor’s mobility penalty • Rush: Dexterity + Athletics • Disengage: Dexterity + Dodge • Resolve = ([Wits + Integrity + specialty] / 2, round up) • Guile = ([Manipulation + Socialize + specialty] / 2, round up) • Natural Soak = Stamina • Soak = Stamina + Charms + Armor Soak, defends against Withering attacks • Hardness = Best hardness value from Charm or Armor, if higher than a Decisive attack dice pool, the attack fails. • Every time an opponent attacks a character, that character suffers a cumulative -1 Defense penalty until his next turn.

N CONCEPT: P ANIMA: CASTE: SUPERNAL ABILITY: A · Exalted Sheet Author: MrGone Created Date: 7/6/2005 9:05:26 PM

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NAME:___________________PLAYER:__________________CASTE:___________________

CONCEPT:_________________ANIMA:___________________SUPERNAL ABILITY:___________

PERCEPTION_________INTELLIGENCE________WITS_____________

OOOOOOOOOOOOOOO

STRENGTH___________DEXTERITY__________STAMINA____________

OOOOOOOOOOOOOOO

CHARISMA__________MANIPULATION_______APPEARANCE_________

OOOOOOOOOOOOOOO

ATTRIBUTES

HEALTH & DEFENSE

SPECIALIZATIONS MERITSABILITIESARCHERY___________ATHLETICS__________AWARENESS____________BRAWL____________BUREAUCRACY__________CRAFT_____________DODGE_____________INTEGRITY__________INVESTIGATION________LARCENY___________LINGUISTICS__________LORE______________MARTIAL ARTS___________MEDICINE____________MELEE_____________OCCULT____________PERFORMANCE__________PRESENCE____________RESISTANCE___________RIDE______________SAIL_______________SOCIALIZE___________STEALTH___________SURVIVAL____________THROWN___________WAR______________

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¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨

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OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

OOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

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OOOOOOOOOOOOOOO

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OOOOOOOOOOOOOOO

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ADDITIONAL ABILITIES

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OOOOOOOOOOOOOOO

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O O O O O O O O O O¨ ¨ ¨ ¨ ¨ ¨ ¨ ¨ ¨ ¨ ¨ ¨ ¨ ¨ ¨ ¨ ¨ ¨ ¨ ¨

WILLPOWER LIMIT BREAK

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O O O O O

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LIMIT TRIGGERESSENCE

PERSONAL ___|___PERIPHERAL ___|___COMMITTED ________

EXPERIENCE SOLAR EXPERIENCE

CURRENT:_____ TOTAL:_____ CURRENT:_____ TOTAL:_____

__________ ____ ____ ____ ____ __________ ______________ ____ ____ ____ ____ __________ ______________ ____ ____ ____ ____ __________ ____

WEAPON NAME ACC DMG DEF OVW TAGS DICE POOL

__________ ____ ____ ____ ____ __________ ______________ ____ ____ ____ ____ __________ ______________ ____ ____ ____ ____ __________ ____

WEAPONS

__________ ____ ____ ____ ____ __________ ______________ ____ ____ ____ ____ __________ ____

Talents

ARMOR SOAK HARD MP TAGS

____________ ___ ___ ___ __________________________ ___ ___ ___ ______________

¨ ¨ ¨ ¨ ¨ ¨ ¨ ¨ ¨ ¨ o o o o o o o o o o o o o o o o o o o o o oHEALTH LEVELS

_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _- 0

NATURAL SOAK:_________ FINAL SOAK:________

PARRY:________ RESOLVE:________EVASION:_______ GUILE:__________RUSH:_________ DISENGAGE:_______

JOIN BATTLE:_________

Join Battle: Wits + Awareness (plus 3 successes) • Withering attack pool: Dexterity + (Combat Ability) + weapon’s accuracy • Decisive attack pool: Dexterity + (Combat Ability) • Defense: Higher of Parry or Evasion •Parry: ([Dexterity + (Combat Ability] / 2, round up) + weapon’s defense • Evasion: ([Dexterity + Dodge] / 2, round up) - armor’s mobility penalty • Rush: Dexterity + Athletics • Disengage: Dexterity + Dodge •Resolve = ([Wits + Integrity + specialty] / 2, round up) • Guile = ([Manipulation + Socialize + specialty] / 2, round up) • Natural Soak = Stamina • Soak = Stamina + Charms + Armor Soak, defends against Withering attacks •Hardness = Best hardness value from Charm or Armor, if higher than a Decisive attack dice pool, the attack fails. • Every time an opponent attacks a character, that character suffers a cumulative -1 Defense penalty until his next turn.

INTIMACIESINTIMACY INTENSITY

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INTIMACY INTENSITY

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CHARMSNAME TYPE DURATION COST BOOK PAGE# EFFECT

_______________ _________ _______ _____ _______ ____ _____________________________________ _________ _______ _____ _______ ____ _____________________________________ _________ _______ _____ _______ ____ _____________________________________ _________ _______ _____ _______ ____ _____________________________________ _________ _______ _____ _______ ____ _____________________________________ _________ _______ _____ _______ ____ _____________________________________ _________ _______ _____ _______ ____ _____________________________________ _________ _______ _____ _______ ____ _____________________________________ _________ _______ _____ _______ ____ _____________________________________ _________ _______ _____ _______ ____ _____________________________________ _________ _______ _____ _______ ____ _____________________________________ _________ _______ _____ _______ ____ _____________________________________ _________ _______ _____ _______ ____ _____________________________________ _________ _______ _____ _______ ____ _____________________________________ _________ _______ _____ _______ ____ _____________________________________ _________ _______ _____ _______ ____ _____________________________________ _________ _______ _____ _______ ____ _____________________________________ _________ _______ _____ _______ ____ _____________________________________ _________ _______ _____ _______ ____ _____________________________________ _________ _______ _____ _______ ____ _____________________________________ _________ _______ _____ _______ ____ _____________________________________ _________ _______ _____ _______ ____ _____________________________________ _________ _______ _____ _______ ____ _____________________________________ _________ _______ _____ _______ ____ _____________________________________ _________ _______ _____ _______ ____ _____________________________________ _________ _______ _____ _______ ____ ______________________

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INVENTORY

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