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MUVE’s
Multi-User Virtual Environments
Virtual Worlds
• Gary Howes – 2008 Virtual World Tour• Machinimas = Video Capture of Virtual World
Three-D Internet
• Virtual Worlds and the Transformation of the Web to 3D - Day, Dong and DeCoste
• http://aisel.aisnet.org/mg2009/3/
The Metaverse
• Snow Crash – Neal Stephenson (1992)
Two Successful MUVE’s
• IMVU• Second Life
Second Life
• Currency – Linden Dollars• Metrics -
http://community.secondlife.com/t5/Featured-News/Q1-2011-Linden-Dollar-Economy-Metrics-Up-Users-and-Usage/ba-p/856693
• Extensive Player Created Economy– https://marketplace.secondlife.com/
• Protection of Intellectual Privacy
Pacific and Second Life
• New Media Consortium• Reconstrtuction of the Rose Garden
ImmersionSpecial Affordance of Virtual Worlds
• Feeling of really being in the virtual space and engrossed in what is happening
• Possible reasons for failure– Hardware– Steep learning curve– Lack of Experience on Avatars– Discomfort – creeped out, offensive content
Second Life andCommunication Courses
• Sarachan, Burke, Day and Trevitt-Smith – Avatars Talking: The Use of Second Life with Communication Courses, Journal of Interactive Learning Research (In Press)– Distance Learning– Simulations– Building
OpenSimulator
• Reverse Engineered Second Life Clone• Can be run alone on a server• Networks– You pay– You connect your own– OpenSim, Avination, etc
• No voice, no extensive economy of goods
UC Davis in Second Life
• Professor Yellowlees– http://allvirtual.me/2009/04/08/how-a-uc-davis-p
rofessor-leverages-second-life-for-research/• Informatics Project on Davis Island
Ruth
My Second Life
• Terraforming• Building– Prim building
• Prim objects linked, textures place on surface, scripting language LSL (Linden Scripting Language)
– Sculpties– Mesh
• Voice• Streams Audio and Video• Renting Land to Educators
Zegna
• iPad App– Virtual World Stores