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8/20/2019 Mutants & Masterminds 1st Ed Character Generater (xls spreadsheet)
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MUTANTS AND MASTERMINDS CHIssue 16
By Simpson, 3/7/0simpson!""#y$%oo&'om
(HAT)S NE(Stat Block addition
BAB 1:1, 3:1 bug fxMoved "Protection types" "Attack types" to Po!ers tabAdded S # Metric conversionModule cleanup
UNITS *+ MEASUREMENT1 $S
Metric
TUT*RIAL/+A%veryone is &ree to use t'is c'aracter s'eet as t'ey see ft$ (eel &ree to )odi&y t'ings as you
-e.son$ --
'is is t'e starting section !'ere you enter all kinds o& personal c'aracter in&or)ation, starting P-, .P a
%p2//&ey4ium&ne%p2//5.oups&y$%oo&'om/5.oup/mnm!%$!o!%e.oes
0 -ERS*NAL IN+*
o 'e Secret *2#Public *2 toggle c'anges !'at appears on t'e 'aracter S
0 -*(ER LEEL --
o %nter your Starting P-$ 6our base PP are calculated based on your startin
o As you are a!arded .P, enter t'e total in t'e .P a!ards section$ 6our ba
o 6our e8ective P- is auto calculated, going up a level every 19 po!er poin
o 6ou can ad7ust t'e )axi)u) ranks &or your attack, de&ense, po!ers, and
0 HER* -*INTS
U.S
http://www.elyzium.net/http://groups.yahoo.com/group/mnm_hall_of_heroeshttp://groups.yahoo.com/group/mnm_hall_of_heroeshttp://www.elyzium.net/
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A8iiies Com8$ 'is ab includes your base abilities, saving t'ro!s, co)bat values, and initiative$ /ote t'e &
S9is
+e$s (e$9
-oe.s Mo:
;.o% ing Save, enter it in t'e A)a>ing Save colu)n$ ?t'
0 ATTAC>
o %nter your Base Attack Bonus in t'e Base cell$ *& you 'ave ad7ust)ents t
o 6ou can individually a8ect your Melee, @anged, and Mental base attack v
0 *& you 'ave a (eat or ot'er )odifer, enter t'e value in one o& t'e
0 DE+ENSE
o %nter your Base 2e&ense Bonus in t'e Base cell$ *& you 'ave ad7ust)ento 6ou can individually a8ect your 2e&ense and Mental de&ense values$
0 S>ILLS
o 'is section is dedicated solely to skills$ (irst, select your skill point cost
o 6our skill rank )ax is listed$ Any skill rank t'at surpasses t'is nu)ber !i
o (or Cno!ledge, science, or ot'er skills, enter t'e na)e t'e skill$ (or exa
o Add ranks to your skills in t'e @anks colu)n$
o *& you 'ave a &eat t'at a8ects a skill 4suc' as alented or skill &ocus, add
o Synergy bonuses )ust be added in t'e synergy colu)n$ *& you are eligib
o *& you use t'e Pro&ession#?ccupation 'ouse rule, t'ere=s a colu)n &or t'a
o Any ot'er skill value ad7ust)ent can be added to t'e Po!er or Misc colu
0 +EATS SU-ER +EATS
o 'is is !'ere you add in your (eats Super (eats$
o By de&ault all (eats cost points$ *& you 'ave a &eat t'at=s part o& a po!e
0 (EA>NESSES
o Add any c'aracter !eaknesses 'ere$ By de&ault, all !eaknesses are ;1E
0 -*(ERS
o ?kay, t'is can be a little tricky$ Fe=ll take t'is slo!ly$
o (irst, type in t'e po!er na)e in t'e P?F%@ cell, adding it=s source$ (or
o *& t'e po!er is an extra, stunt, or Da!, pre&ace it !it' one o& t'e &ollo!in
G extra:
G stunt:
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C*ST -*(ER RAN> DC Type DC
?0 Super Strengt' H)utationI @ attack ?@
@ extra: A)a>ing Save, 2M< @ general 1@
3 extra: -eaping 419J5 3 general 13
? stunt: Super -eap 4EE=5 ? 1?
1? *ncorporeal Hsuper;trainingI 6 general 16
6 Da!: tiring
6 extra: *))unity 4'eat, cold, pressure, 6 general 16
su8ocation, ex'austion, starvation5
6 extra: scra)ble electronics 6 general 16
CHARACTER SHEET ypically, * do t'e &ollo!ing:
+A
G Da!:
o %nter in t'e @anks o& t'e Po!er in t'e @A/CS cell
o %nter "attack" in t'e Attack#
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3$ Bro!se to your c'aracter portrait$
O$ lick Inse.$
9$ 6ou can )ove t'e picture around t'e s'eet$ Move it up to t'e space &or t'e c'ar
a$ Select one o& t'e corner nodes o& t'e i)age and 'old do!n t'e s'i&t key$
b$ Si>e t'e i)age as appropriate$
: o! do * use F?@2 A@ to create a cool looking c'aracter na)e NA: 2o t'e &ollo!ing:
1$ Select t'e A@A%@ S%% tab
$ (ro) t'e Inse. Menu, c'oose -i'u.e, t'en (o. A.$
3$ (ro) t'e Ford Art
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ARACTER BUILDER
Bi5 %$n9s 5o o2
+$en.i, M$ CB Tese.Demon55, (i ;M CB Tese.Bi >$., Supe. T%u.s$y)s +inesE.i' M$eson, EF'e ;enius
ould pre&er to see t'e)$ *& you do so)et'ing you t'ink is really cool, let )e kno!+
ards, and suc'$ *t s'ould be &airly straig't&or!ard$ /ote t'e &ollo!ing:
eet 4Secret *2 or Public *25$
g P-$
e PP is ad7usted appropriately$
ts$
skills$ 'e de&ault is based on your P-$ %nter any ad7ust)ents in t'e Misc cells 4you can u
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llo!ing:
in t'e Bonus ero Points cell$
are t!o colu)ns because di8erent po!ers so)eti)es cover t'e sa)e stat 4Super Strengt'
'o!ever any additions to t'e Misc colu)n (ILL be &actored into your Base Attack Bonus$
r po!ers or &eats t'at ad7ust your de&ault saves can be entered in t'e Misc colu)n$
o )ake to your BAB, you can enter t'e) in one o& t'e ot'er cells$
alues$
ot'er cells$
to )ake to your B2B, enter it in one o& t'e ot'er cells$ 4Super;speed, &or exa)ple, adds t
&ro) t'e drop;do!n list$ ypically t'is is 1:1, but various 'ouse rules 'ave instituted 1: a
ll be )arked in red$
ple, Cno!ledge: ar %ngines, or Science: P'ysics$
'e value in t'e (eat colu)n$
le &or a Synergy, it is listed in t'e Blue olu)n on t'e rig't
$ /ote t'e Pro&ession "total" at t'e botto) o& t'e colu)n to 'elp you keep track o& points
ns$
r, or !ant to )ake so)e ot'er cost ad7ust)ent, you can edit t'e de&ault cost o& t'e &eat by
points$ o ad7ust t'e cost, add t'e appropriate value to t'e ost Ad7$ ell$
xa)ple:
:
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AG DC
9
ack po!er$ 'is c'anges t'e de&ault 2 o& t'e po!er &ro) 1E to 19$
k po!er$
7$ cell$ (or exa)ple, you add your base S@ ability )odifer to your Super;S@ 2$
t be sure to leave t'e ?S and @A/C cells blank$ 'e cells don=t line;!rap, so you 'ave t
ost o& t'e po!er$ption5, add 41L5 to t'e ?A- cell
;15 5 to t'e ?A- cell
ell$
ck your )at'+
rank o& t'e base po!er$
sed &or speedsters &or calculating super;speed$
added in t'e cells belo! t'e base )ove)ent$
g beyond t'e print boundaries$
8/20/2019 Mutants & Masterminds 1st Ed Character Generater (xls spreadsheet)
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acter portrait$ 6ou )ay need to scale it as !ell$ o scale t'e picture,
or 1EE1&ree&onts$co)$
see t'e %xcel elp$
$
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se positive or negative values to increase or decrease t'ese )ax levels5$
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and
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o space out your descriptions evenly$
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e t'at can only be used !it' t'e
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ould be 1 point, t'ere&ore you s'ould add ;1 to t'e ost ad7$ cell$
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CHARACTER IN+*
'aracter=s /a)e
oncept#Arc'etype
uote
@eal /a)e
1 secret *2Si>e
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HER* -*INTS
ero Points 0
Bonus ero Points
ero Point otal 0
0 UNS-ENT --
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*& you don=t !ant to uset'e c'aracter portrait
area, t'is section !illreplace t'e "portrait"area o& t'e c'aracters'eet s'eet$
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C%$.$'e. Type21
Standard P- E
ABILITIESCos B$se To$ Moie. Supe. 1 Supe. ? Mis'
0 STR 1E 0 0 R R R
0 DEJ 1E 0 0 R R R
0 C*N 1E 0 0 R R R
0 INT 1E 0 0 R R R
0 (IS 1E 0 0 R R R
0 CHA 1E 0 0 R R R
0 ABILITIES C*ST
0 UNS-ENT --
SAESTo$ A8iiy Mo Am$4in5 1 Am$4in5 ? Mis'
DAMA;E 0 0 ï ?/ R R R R
+*RTITUDE 0 0 ï ?/ R R R R
RE+LEJ 0 0 ï 2%. R R R R
(ILL-*(ER 0 0 ï F*S R R R R
0 Const. HARDNESS
ATTAC> Attack Purc'ase ype
BAB boug't a
*ndividual BAB attack types
Cost Total Base Misc
0 BASE ATTACK 0 = E +
E
Cost To$ B$se A8iiy Mo Mis' Si4e
0 MELEE 0 R 0 ï S@ R R 0
0 RAN;ED 0 R 0 ï 2%. R R 0
0 MENTAL 0 0 R 0 ï F*S R R 0
When you are uil!in" a construct# you uy u$ its HARDNESS# %hich is use! as its DM& sa'e. A!!itionally)se the *o%er , Mo'* Ta to !enote your construct*s $rotection ran-s. Construct NCs ty$ically ha'e N
Standard P onstruct
Individual BAB attack types bought separately
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0 ATTAC> C*ST
0 UNS-ENT --
DE+ENSECos To$ B$se Mis'
0 BASE DE+ENSE 0 R
0
To$ B$se A8iiy Mo Mis' Si4e
DE+ENSE 10 10 R 0 ï 2%. R R 0 R
MENTAL 10 10 R 0 ï F*S R
To$ B$se Mis' Com8$ Sense Si4e
+LAT 10 10 R R 0
o)bat Sense exceeds 2exRMiscR2odge+
0 DE+ENSE C*ST
0 UNS-ENT --
INITIATIEDeF Mis'
INITIATIE 0 0 R R 0 E
E
*)proved *nitiative
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EF.$ Liin5
E
E
E
E
E
E
E
+e$
0 E E
0 E E
0 E E
0 E E
E
%nter Base Ability values$ Super;Abilities areentered into t'e Super;Stat olu)ns$ 'eseSuper;stats are &actored into 2e&ense, Saves,but L/?L Attack values$ Any value in t'e Miscolu) is &actored into LA--L c'aracteristics,including Attack$ are&ul !'at goes into t'eMisc colu)n$
%nter any A)a>ing Savevalues in t'e Am$4in5S$:e colu)n$ 6ou canuse t'e Mis' colu)n &orbonuses &ro) &eats andsuc' 'eck t'e (eats you'ave t'at a8ect Saves$
# you can uy u$ le'els o( $rotection.N.
Select !'et'er to purc'ase BABindividually 4at 3pp # 1 BAB rank5,
or purc'ase eac' individual attacktype 41pp #)elee, 1pp #ranged,etc$5
%nter your Base Attack Talue$Super;Stats are /? &actored intoyour attack values$ o c'ange aspecifc attack value, enter anu)ber in t'e Mis' colu)n$
oug'ness
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Do5e
0 E
E
E
%nter your Base 2e&ense Talue$ Add avalue to t'e Misc colu)n to propagate
it across all 2e&ense values 4Dat;&ooted, )ental5$ Super;Stats A@%
&actored into t'e base de&ense value$'eck Do5e i& you 'ave t'e 2odge&eat$ 'is is represented as a R1 to
2e&ense, not &actored into yourde&ense value;; 7ust so)et'ing t'at
can easily be re&erenced$
Add a value to t'e Mis' colu)ns to
a8ect a specifc de&ense value$ *& you'ave o)bat Sense, add t'at rank to
t'e Com8$ Sense cell$ 6our o)batSenses A//? exceed t'e total o&your 42ex bonus R MiscU2e&ense R
2odge5$
2odge
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1
O
3
Skill @ank Max: 3
S>ILLSCos To$ A8iiy R$n9 +e$ Syne.5y -oe. -.o& Mis'
0&0 dex A'.o8$i's 0 E R R R R R R E
0&0 dex B$$n'e 0 E R R R R R R E
0&0 c'a BuK 0 E R R R R R R E
0&0 str Cim8 0 E R R R R R R E
0&0 int Compue.s 0 E R R R R R R E
0&0 !is Con'en.$ion 0 E R R R R R R E
0&0 int C.$ 0 E R R R R R R E
0&0 int 0 E R R R R R R E
0&0 int 0 E R R R R R R E
0&0 int Demoiions 0 E R R R R R R E
0&0 c'a Dipom$'y 0 E R R R R R R E
0&0 int Dis$8e De: 0 E R R R R R R E
0&0 c'a Dis5uise 0 E R R R R R R E
0&0 dex D.i:e 0 E R R R R R R E
0&0 dex Es'$pe A.is 0 E R R R R R R E
0&0 int +o.5e.y 0 E R R R R R R E0&0 c'a ;$%e. Ino 0 E R R R R R R E
0&0 c'a H$ne Anim$ 0 E R R R R R R E
0&0 dex Hie 0 E R R R R R R E
0&0 c'a Innueno 0 E R R R R R R E
0&0 c'a Inimi$e 0 E R R R R R R E
0&0 str ump 0 E R R R R R R E
0&0 int >noe5e2 0 E R R R R R R E
0&0 int 0 E R R R R R R E
0&0 int 0 E R R R R R R E
0&0 int 0 E R R R R R R E
0&0 int 0 E R R R R R R E
0&0 int 0 E R R R R R R E
0&0 int 0 E R R R R R R E0&0 int 0 E R R R R R R E
0&0 !is Lisen 0 E R R R R R R E
0&0 !is Mei'ine 0 E R R R R R R E
0&0 dex Mo:e Sien 0 E R R R R R R E
0&0 dex *pen Lo'9 0 E R R R R R R E
0&0 c'a -e.o.m 0 E R R R R R R E
0&0 dex -io 0 E R R R R R R E
0&0 !is -.oession2 0 E R R R R R R E
0&0 !is 0 E R R R R R R E
0&0 int Re$ Lips 0 E R R R R R R E
0&0 int Rep$i. 0 E R R R R R R E
0&0 dex Rie 0 E R R R R R R E
0&0 dex 0 E R R R R R R E0&0 int S'ien'e2 0 E R R R R R R E
0&0 int 0 E R R R R R R E
0&0 int 0 E R R R R R R E
0&0 int 0 E R R R R R R E
0&0 int 0 E R R R R R R E
0&0 int 0 E R R R R R R E
0&0 int 0 E R R R R R R E
0&0 int Se$.'% 0 E R R R R R R E
0&0 !is Sense Moi:e 0 E R R R R R R E
0&0 dex Sei5%/H$n 0 E R R R R R R E
0&0 !is Spo 0 E R R R R R R E
0&0 !is Su.:i:$ 0 E R R R R R R E
0&0 str Sim 0 E R R R R R R E
0&0 c'a T$un 0 E R R R R R R E
o! )any skill points do you receiveper po!er pointN
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0&0 0 E R R R R R R E
0&0 0 E R R R R R R E
0&0 0 E R R R R R R E
0&0 0 E R R R R R R E
Points spent on Pro&ession: E
cost L$n5u$5es2 %nglis'
0&0 S>ILLS C*ST
0 UNS-ENT --
INT
INT
INT
INT
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I you %$:e @ o. mo.e .$n9s in %e ise s9i, %e ooin5 syne.5y 8onuses $ppy2
+2 Balance, +2 Jump, +3 Dodge bonus (fighting defensively), +6 (fighting ! total defense)
+2 Diplomacy, Disguise, "nnuendo, "ntimidate, #leight of $and, %aunt
+2 Disable Device(comp), &pen 'ocs(comp), Demolitions(comp)
+2 epai* (if applicable), +2 Disable Device (if appliacable)
+2 epai* (if applicable), +2 Disable Device (if appliacable)
+2 ide
+2 c*obatics
+2 Disguise
+2 Diplomacy in that a*ea of epe*tise, +2 -edicine (if docto*), +2 epai* (if applicable)
+2 "nnuendo, Diplomacy
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+o. Cusom / EF.$ S9is
O
O
O
O
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+EATS SU-ER +EATS+EAT EJAM-LE C*ST AD
? oug'ness
1 *)proved
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(e$9ness Des'.ipion Cos AG
0 (EA>NESS B*NUS0 UNS-ENT --
---
---
---
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ï se t'e ?S A2V colu)n to c'ange t'e de&ault cost o& a &eat$
By de&ault, all &eats cost points$ *& a &eat is part o& a po!er,
you can a8ect t'e &eat cost by adding in t'e appropriate
1
1
-$5e +e$ -.e.euisies 1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
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1
1
1
1
1
1
1
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-*(ERSCURRENT ABILITIES
S$ Cu..en Supe. 1, ?
-*(ER L**>U- A'ion R$n5e Du.$STR2 10 0 , 13 /one Personal ontin
DEJ2 10 0 ,
C*N2 10 0 , EJTRA
INT2 10 0 , Area e8ect 9x rank in &eet Suns
(IS2 10 0 , +LA( O EF.$s bot' types, increased capacity
CHA2 10 0 , @educe rank by 1 eac' use o& po!er +$s one energy type, energy control
DM; 0 ,
+*RT 0 , UIC> CALCULATRE+ 0 ,
(ILL 0 , R$n9 Dou8e ui'
Com8$ Sense 0 H/oneI HPersonalI HontinuousI Hsave:/#AI 3 P 9 .
Sou.'e -*(ERS / EUI-MENT RAN>S 2
none R
none R
none R
none R
none R
none R
none R
none R
none R
none R
none R
none R
none R
none R
none R
none R
none R
none R
none R
none R
none R
none R
none R
none R
none R
none R
none R
Cos pe..$n9
6ou can copy t'e contents o& t'is cell and paste inin t'e Po!ers area$ @ig't click and opy t'e ell$
@ig't;click on t'e cell to paste into and selectPaste Special, t'en Paste Talues$
;o o )A8iiies Com8$)
T*TALC*ST
ENTER)B) o.B$se
-oe.
ENTER$$'9 ,
5ene.$,o. none
Mis'DC AG
Absorption
Area
Degrades
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none R
none R
none R
none R
none R
none R
none R
none R
none R
0 -*(ERS C*ST
0 UNS-ENT --
M*EMENT+ee Mee.s
Mo:emen -oe. R$n9 6 30 "
Mo:emen Types B$se Run Sp.in
Speed 3E E 1E
-R*TECTI*NN$me R$n9s
Protection ype 1
Protection ype
ATTAC> TQ-ESN$me R$n9s S/L
Attack ype 1
Attack ype Attack ype 3
R$n9s inMo:em
'is section is s'o'aracter s'eet undetype$ So)e exa)ple A.mo. @ Men$
'ese are displaye'aracter s'eet undetype$ So)e exa)pleSo., L +i.eMen$ B$s ", S
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on S$:e -$5e DC Type E..$$
ous /#A E general yes
RS
Muipie.0
13 6@
0 R 0
0 R 0
0 R 0
0 R 0
0 R 0
0 R 0
0 R 0
0 R 0
0 R 0
0 R 0
0 R 0
0 R 0
0 R 0
0 R 0
0 R 0
0 R 0
0 R 0
0 R 0
0 R 0
0 R 0
0 R 0
0 R 0
0 R 0
0 R 0
0 R 0
0 R 0
0 R 0
MAJ -*(ERRAN>
Base2
Po!er@ank
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0 R 0
0 R 0
0 R 0
0 R 0
0 R 0
0 R 0
0 R 00 R 0
0 R 0
1
1
1
Supe.en
Supe. Mo:Muipe
n on t'er eac' 2e&ense: -.o&
on t'er eac' attack:$s 6, S
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-*(ER LEEL 0
secret *2 'eig't
gender occupation !eig't
age tea) na)e 'air
si>e Mediu) base o& ops eyes
STR DEJ C*N INT (IS CHA
1E 1E 1E 1E 1E 1E0 0 0 0 0 0
DM; +*RT RE+ (ILL INIT S-EED
0 0 0 0 0 3060/1?0
BASE DE+ENSE 0 BASE ATTAC> 0
DE+ENSE +LAT MENTAL MELEE RAN;ED MENTAL
/0 10 10 0 0 0
HER* 0
RAN> -*(ERS DC +EATS S>ILLSAcrobaticsL -
Balance Medic
Blu8 Move S
li)b ?pen -
o)putersL Per
ncentration P
ra&t Pro&es
@ead
2e)olitionsL @e2iplo)acy @
2isable 2evL
2isguise Scie
2riveL
scape Artist
(orgery
NESS
langs: %nglis'
LI+T AND L*ADlig't 33 lbs over'ead 1EE lbs Speed 3E #
)ed lbs o8 ground EE lbs
'eavy 1EE lbs pus'#drag 1EEE lbs
HITS ;1 ; ;3 ;O ;9 ; ;W ;X ;Y ;1E ;11 ;1 ;13 ;1O ;19 ;1 ;1W ;1X ;1Y
R*LL STUN LETHAL -*(ER -*INTS+AIL BRUISED INURED abilities E s
+AIL @ STUNNED STUNNED co)bat E po!
M*EMENT 8$se/.un
o STUNNED Hstunned &or 1 round, lose dex bonus, R to 'itI
o DISABLED H1# action per round$ strenuous actions dyingI
o DQIN; H&ort save dc:1E or die$ R1 dc to save per 'ourI
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!!!$ely>iu)$net'aracter builder issue 16
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1
PL:
Size: Medium
ABILITIES
STR 10 0
DEX 10 0
CON 10 0
INT 10 0
WIS 10 0
CHA 10 0
SAVES
DM 0
!ORT 0
RE! 0
WILL 0
MOVEMENT
INIT 0
SPEED "0/#0/1$0
COMBAT
BASE DE! 0
DE! 10
!LAT 10
MENTAL 10
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BASE ATT 0
MELEE 0
RANED 0
MENTAL 0
S%ILLS
A&'()*+i&,-
B*.*&e
B.u
C.im)
C(mu+e',-
C(&e+'*+i(
C'*+
Dem(.i+i(,-
Di.(m*&2
Di,*).e De3-
Di,4ui,e
D'i3e-
E,&*e A'+i,+
!('4e'2
*+5e' I(
H*d.e Aim*.-
Hide
Iued(-
I+imid*+e
6um
%(7.ed4e:
Li,+e
Medi&ie-
M(3e Si.e+
Oe L(&8-
Pe'('mPi.(+-
P'(e,,i(:
Re*d Li,-
Re*i'-
Ride-
S&ie&e:
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Se*'&5
Se,e M(+i3e
S.ei45+/H*d-
S(+
Su'3i3*.
S7im
T*u+
!EATS
POWERS
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WEA%NESS
COST
*)i.i+ie, 90
)*,e *++ 90
)*,e de 90
,8i.., 90
e*+, 90(7e', 90
7e*8e,, 90
+(+*. 90
u,e+ 90
STAT BLOC%
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; PL: ; ; ; ; Size: Medium INIT: 0; DE! 10/10 SPEED "0 MELEE
0; RANED 0; MENTAL 0; SV: DM 0; !ORT 0; RE! 0; WILL 0 STR 10;
DEX 10; CON 10; INT 10; WIS 10; CHA 10=
COST: *)i.i+ie, 0; &(m)*+ 0; ,8i.., 0; e*+, 0; (7e', 0; 7e*8e,,
0; +(+*. 0=
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se ZB[ tags
se HBI tags
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LI+T/L*ADarry STR2 1E
1 3
13
3 1E E
O 13
9 1 33
E OE
W 3 O
X 93
Y 3E E
1E 33
11 3X W
1 O3 X
13 9E 1EE
1O 9X 11
19 133
1 W 193
1W X 1W3
1X 1EE EE
1Y 11 33E 133
-- C*STE AB*-**%S
E BAS% A
E BAS% 2%(
E SC*--S
E (%AS
E P?F%@S
E F%AC/%SS
E ?A-
E /SP%/
-*(ERSEnume.$ion -*(ER NAME Cos/.$n9 A'ion
1 Absorption 3 /one
Alternate (or) 9 (ree
3 A)a>ing Save 1 /one
O Ani)ation al&
9 Ar)or 1 /one
Astral Pro7ection 9 al&
W Blending 1 (ree
X Boost al&
Y linging 1 al&
1E o)bat Sense 1 /one
11 o)pre'end @eaction1 orrosion 1 al&
13 os)ic Po!er X al&
1O reate ?b7ect al&
19 2atalink al&
1 2a>>le al&
1W 2eDection @eaction
1X 2ensity ontrol (ree
1Y 2i)ensional ravel al&
E 2isintegration al&
1 2rain /#A
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2uplication al&
3 %lasticity O al&
O %le)ent ontrol al&
9 %nergy Blast al&
%nergy ontrol al&
W %nergy (ield (ree
X %SP al&
Y (atigue al& 3E (lig't al&
31 (orce (ield (ree
3
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X3 elepat'y al&
XO eleportation al&
X9 elescopic Sense 1 (ree
X i)e ontrol Y al&
XW i)e ravel al&
XX rans&er 3 al&
XY rans&or)ation 3 al&
YE rans)utation 3 al& Y1 unneling al&
Y Feapon 1 al&
Y3 Feat'er ontrol al&
YO ;;;;@??CS P?F%@S;;;;
Y9 Tariable %8ect al&
Y ;;;;S?M P?F%@S;;;;
YW custo)1
YX custo)
YY custo)3
1EE custo)O
1E1 custo)9
1E custo)
1E3 custo)W
1EO custo)X
1E9 custo)Y1E custo)1E
1EW custo)11
1EX custo)1
1EY custo)13
11E custo)1O
111 custo)19
11 custo)1
113 custo)1W
11O custo)1X
119 custo)1Y
11 custo)E
11W custo)1
SIE M*DI+IERSi4e A$'9/Deense Moie.1 Miniscule 1
(ine X
3 2i)inutive O
O iny
9 S)all 1
Mediu) E
W -arge ;1
X uge ;
Y
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A)bidexterity ignores o8;'and penalty 4;O5 2ex 19R
W A)p'ibious 4Super5 survive in !ater 4s!i) ]3E5 /one
X Assess)ent 1# action, assess 3 abilities o& target Fis 13R
Y Attack (inesse use dex )od$ &or )elee attacks 2ex 13R, BAB 1R
1E Attack (ocus R1 attack 4unar)ed, !eapon, etc5 BAB 1R
11 Attractive R3 blu8#diplo)acy 'a 13R
1 Blind (ig't re;roll a )iss i& target is concealed /one
13 Blind Sig't 4Super5 an use anot'er sense as sig't 3R, Blind;(ig't, or Super s1O 'oke'old F'en grappling, can su8ocate BAB OR
19 onnected Cno!s people !'o can 'elp 'a 13R, 2iplo)acy OR rank
1 2arkvision 4Super5 an see in total darkness /one
1W 2etect 4Super5 2etect specifc, spot 4;1 per 1E &t5
1X 2odge R1 de&, or R de& to one opponent 2ex 13R
1Y 2urability 4Super5 -et'al d)g Z to d)g save is stun 2M< save 1R
E %ndurance RO to endurance;related actions /one
1 %vasion se @e& save instead o& 2)g save 2ex 13R, 2odge
%xpertise 4; attack5, 4R de&5, 9 )ax *nt 13R
3 %xtra -i)b 4Super5 %xtra li)b, tail, or ot'er appendage /one
O (a)e R3 'a i& &a)e is a beneft, ;3 i& not /one
9 (ar S'ot *ncrease range incre)ent by 1# Point Blank S'ot
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W See *nvisible 4Super5 an see invisible targets /one
X Sidekick /P &ollo!er t' -evel
Y Skill (ocus R3 to any one skill 1R rank in t'e skill
WE Startle *nti)idate target, loses dodge bonus *nti)idate OR
W1 Stunning Attack 'ange 'it to stun 2ex 13R, BAB 9R
W Surprise Strike R1 d)g# P-s i& target Dat *nit R1, BAB 1R
W3 akedo!n Attack Make add=tl attack i& you stun Po!er attack, BAB R
WO alented R to t!o related skills ranks in skillW9 'ro!ing Mastery Anyt'ing a ranged !eapon, 2M
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1
Addiction Fill save 2 E or &atigued HrI 11
3 Berserker Fill save 2 E or go berserk 1E
O Bruiser ;X2%., Apply 2ex to all attack bonuse Saga
9 2isabled -acks a sense or )eans o& )ove)ent 1E
2isturbing /o Bonus to Blu8 # 2iplo)acy 1EW
W -ig't!eig't /o Str bonus to 2a)age4reK$ 1Str5 Saga
X /a^ve /o bonus to Sense Motive c'ecks 1EWY ?verconfdent annot use ero Points or criticals un Saga
1E uirk Strong personality Kuirk 1EW
11 uirk 4braggart5 o)pulsivley reveals actions HrI 11
1 uirk 4&anatical5 Fill save to resist direct orders HrI 11
13 uirk 4P'obic5 Must run in &ear upon contact Saga
1O Susceptible Tulnerable to non;'ar)&ul substance 1EW
19 rans&or)ative Fill save 2 19 4R1#round5 or trans&o 1EW
1 riggered Po!erless All po!ers and Super;(eats nullifed Saga
1W ncreative May only attack as a reaction Saga
1X nlucky nluck at ;R*UND UESTI*NSE ...
1 F'at is your nationalityN
F'at is your religionN
3 custo)3
O custo)O
9 custo)9
custo)
W
X /hat ind of distinctive featu*es do you have
Y Do you have any compulsive manne*isms
1E Are you plagued by a recurring drea), !'at is itN
11 o! did you obtain your cosu)eN
1 o! do you &eel about t'e la!s o& your countryN
13 F'at e)otions do you not reveal in publicN
1O F'at are your turn;ons turn;o8sN
19 o! do you get your laundry doneN
1
1W /hat1s you* most valuable asset
1X /hat as you* life lie g*oing up
1Y
E Do you have any hobbies o* othe* inte*ests
1 /hat is you* favo*ite ind of music
/hat is you* favo*ite boo o* movie
3 Do you have tatoos, sca*s, o* identifiable eel*y
O Do you have any *eligious!philosophical beliefs
9 $o do you spend you* f*ee time
Do you have any pet peeves
W
X Do you have any past epe*iences you *eg*et
Y $o do you define a he*o
/hat motivates you /hat a*e you* ambitions
/hat is you* style of d*ess
/ho had the biggest impact in you* life /hy
$ave you had any t*aumatic epe*iences
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3E /hat does you* *oom!house!apt loo lie
31 /hat inds of fans folloe*s do you have
3 /hat ould you do if you illed someone
33 F'at guidance !ould you give a rookie 'eroN
3O o! !ould your &a)ily describe youN
39 2escribe your frst super 'ero battle
3 o! &ar !ould you go to protect your Secret *2N
3W o! do you relaxN F'ere do you goN
CALLIN;urrently Selected: 1 ;;;
1 ;;; Adventurer seeks to recapture a spirit o& adventure
3 Ani)al /ature 'as a savage side t'at )ust be kept in c'eck
O 2e)o is er causes estruction or estruction=s sa e
9 %xe)plar sy)boli>es a group t'at needs greater visibility
%xplorer devoted to t'e discovery o& ne! ideas and environ)entsW
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U&S
Supe. STR2 E 19 33 -ig't
1E E 3E Med
E OE O9 1EE eavy
3E E Y1 EE Max
OE XE9E 1EE Super Multipl
E 1E
WE 1OE 19 kg 33 lbs -ig't
XE 1E 3E kg lbs Med
YE 1XE O9 kg 1EE lbs eavy
1EE EE Y1 kg EE lbs Max
119 3E
13E E O9 kg 1EE lbs ?ver'ead
19E 3EE Y1 kg EE lbs ?8ground
1W9 39E O9O kg 1EEE lbs Pus'#2rag
EE OEE
3E OE
E 9E
3EE EE
39E WEE
OEE XEE
R$n5e Du.$ion S$:e -$5e DC Type
Personal ontinuous /#A E general
Personal Sustained /#A 1 general
Personal ontinuous /#A 1 none
/or)al Sustained /#A general
Personal ontinuous /#A none
Personal ontinuous /#A general
Personal ontinuous /#A 3 none
Personal *nstant /#A 3 general
Personal Sustained /#A 3 none
Personal ontinuous /#A 3 generalPersonal ontinuous /#A 3 general
ouc' *nstant /#A 3 general
/or)al Sustained /#A O varies
/or)al Sustained /#A O general
/or)al Sustained /#A O general
/or)al *nstant @%( O general
Personal *nstant /#A 9 general
Personal Sustained /#A 9 general
Personal *nstant /#A 9 none
/or)al *nstant /#A general
ouc' *nstant F*-- general
Me.i' 1 80&@3@"? 95
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Personal Sustained /#A W general
Personal Sustained /#A X general
/or)al Sustained Taries X general
/or)al *nstant 2M< Y attack
/or)al Sustained Taries Y general
ouc' Sustained 2M< WE attack
Special oncentratio /#A WE general
*nstant /or)al (?@ W1 generalPersonal Sustained /#A W1 none
Personal Sustained /#A W general
By Po!er By Po!er Po!er W varies
Personal Sustained /#A W general
ouc' *nstant /#A W general
Sig't Sustained F*-- W3 general
Personal ontinuous /A W3 general
Personal Sustained /#A W3 general
Personal Sustained /#A WO general
Personal *nstant /#A WO none
Personal *nstant /#A WO varies
Sig't *nstant 2M
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Sig't Sustained F*-- XW general
Personal *nstant /#A XX none
Personal Sustained /#A XX none
/or)al Sustained F*-- XY general
Personal *nstant /#A XY none
ouc' *nstant F*-- YE general
/or)al Sustained @%( Y1 general
/or)al Sustained @%( Y generalPersonal Sustained /#A Y none
ouc'#/or)a *nstant 2M< Y attack
Special Sustained /#A Y general
By Po!er By Po!er by Po!er HrI 119 varies
-$5e
O9
O3
9E
O3
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O3
9E
O3
OO
OO
OO
OO
9EOO
OO
9E
9E
O9
91
O9
O9
O9
91
O9
O9
O9
O9O9
O9
91
91
O9
O9
O9
O9
O9
O
O
O
O
O
O
O
O
O
9
OW
OW
OW
9
9
OW
OW
OW
9
OW9
OW
93
93
OX
OX
OX
OX
OX
93
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93
OX
OX
OX
OY
OY
OY
OYOY
OY
OY
OY
93
9E
93
9E
9E
r 11O
r 11O
r 11O
r 11Or 11O
r 11O
r 11O
r 119
r 119
r 119
r 119
r 119
r 119
r 119
r 119
r 119
r 119
r 119
r 119
r 119
r 119
r 119
r 119
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ly$
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33
1EE
EE
1
33 33 lbs
lbs
1EE 1EE lbs
EE EE lbs
E
1EE 1EE lbs
EE EE lbs
1EEE 1EEE lbs
Sun EF.$
Bot' types, *ncreased capacity
%xtra &or) ontinuous
?t'er save bonus
Ani)ate gasses, Ani)ate i)ages, Ani)ate
*))unity
2i)ensional ravel
A8ects ot'ers, All attributes
Boost, %nergy (ield
Ani)ate ob7ect, ontinuous, reate attack,
%xtra sense 2a>>le burst, @e)ovable, Scra)ble electro
atc', 2eDection bonus Auto)atic, 2eDect ot'ers, @eDection
Portal
ontinuous, 2isruption, @estoration
All attributes, ontagious, 2elay, 2uration,
Spee@ 1&@? Mee.s
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Absorption 'ealing, orde, Mental -ink, Sur
Bouncing,
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e, ti)e travel precognition, postcognition, te)poral &uge
portal
Addt=l attributes, all attributes, expanded
ontinuous, %longation, %xact,
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HER* -*INTSero Pts: E
EJTRAS+$ E..$$ 1 Area Area e8ect 9x rank in &e
?ne energy type, %nergy ontrol 6%S Autofre an attack t'ree ti)es,
ouc' 6%S 3 ontagious Anyone touc'ing target i
O 2elay an delay !'en po!er o
-i)ited ; one type 9 2uration *)proves duration by on
Ablative
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(eedback, @eal duplicates 6%S
ental absorption, %le)ental blast, %le)en 6%S
(ull po!er
@estricted ; po!er source 6%S
Per)anent
-i)ited 4one area, one sense5
-i)ited 4gliding, levitation5, @estricted ; !ings
rce s'aping, *))unity, *)penetrable, *nvisi 6%S
6%S
6%S
%)pat'etic 'ealing, ?t'ers only, Sel& only
-i)ited ; 4only creatures, only )ac'ines, o 6%S
Per)anent 6%S
-i)ited 4only creatures, only )ac'ines5, p 6%S
Vinx only, ?t'ers only
6%S
6%S
backlas', single attribute, tainted )i)icry
li)ited 4ani)al control, e)otion control, 6%S
6%S
li)ited 4one po!er, one source5, @ange ou 6%S
Partial 6%S
6%S
pollen cloud, regeneration
-i)ited 4)ind s!itc', )ind trans&er5, Astral pro7ection, @estricted ; e, ouc'
-i)ited ; psyc'o)etry, ncontrolled
-i)ited ; psyc'o)etry, ncontrolled
?ne type
6%S
Serial @eincarnation
-i)ited ; one type
-i)ited 4one type, signature5 6%S
6%S
6%S
oncentration reKuired, %xcluded group, restricted ; )aterial !ard, rote
di>>iness
li)ited 6%S
li)ited
li)ited ; one sense
are speed, Sonic boo)
t', 'underclap
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-i)it 4o))unication only, e)pat'y5
extended only 6%S
ot'ers only 6%S
li)ited 4one direction, one period5
Backlas', single attribute, trans&er !eakness
-i)ited ; one type 6%S
li)ited ; one state 6%S
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+LA(S S*URCE1 2egrades @educe rank by 1 eac' u 1 Alien
2evice Po!er resides in external Mystical
3 2uration @educes duration by one 3 Mutation
O (ull %8ect annot pull a po!er O Psionic
9 eroic %8or sing po!er reK=s ero P 9 Super;Science
*ne8ective 2oesn=t !ork against par raining
W -i)ited Scope o& po!er is li)ited
X ?bvious Po!er dra!s attention
Y ?t'ers ?nly A8ects ot'ers, not sel&
1E Per)anent annot stop po!er
11 @ange @educes range by one level
1 @estricted Po!er relies on so)et'ing13 Slo! *ncreases action ti)e by one level
1O iring (ort save 41ERrank5 or &atigue
19 ncontrolle /o control over po!er
1 ses sable nu)ber o& ti)es a day
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