Mutants & Masterminds 1st Ed Character Generater (xls spreadsheet)

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    MUTANTS AND MASTERMINDS CHIssue 16

    By Simpson, 3/7/0simpson!""#y$%oo&'om

    (HAT)S NE(Stat Block addition

    BAB 1:1, 3:1 bug fxMoved "Protection types" "Attack types" to Po!ers tabAdded S # Metric conversionModule cleanup

    UNITS *+ MEASUREMENT1 $S

    Metric

    TUT*RIAL/+A%veryone is &ree to use t'is c'aracter s'eet as t'ey see ft$ (eel &ree to )odi&y t'ings as you

    -e.son$ --

     'is is t'e starting section !'ere you enter all kinds o& personal c'aracter in&or)ation, starting P-, .P a

    %p2//&ey4ium&ne%p2//5.oups&y$%oo&'om/5.oup/mnm!%$!o!%e.oes

    0  -ERS*NAL IN+*

    o   'e Secret *2#Public *2 toggle c'anges !'at appears on t'e 'aracter S

    0  -*(ER LEEL --

    o  %nter your Starting P-$ 6our base PP are calculated based on your startin

    o  As you are a!arded .P, enter t'e total in t'e .P a!ards section$ 6our ba

    o   6our e8ective P- is auto calculated, going up a level every 19 po!er poin

    o   6ou can ad7ust t'e )axi)u) ranks &or your attack, de&ense, po!ers, and

    0  HER* -*INTS

    U.S

    http://www.elyzium.net/http://groups.yahoo.com/group/mnm_hall_of_heroeshttp://groups.yahoo.com/group/mnm_hall_of_heroeshttp://www.elyzium.net/

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    A8iiies Com8$ 'is ab includes your base abilities, saving t'ro!s, co)bat values, and initiative$ /ote t'e & 

    S9is

    +e$s (e$9 

    -oe.s Mo:

    ;.o% ing Save, enter it in t'e A)a>ing Save colu)n$ ?t'

    0  ATTAC> 

    o  %nter your Base Attack Bonus in t'e Base cell$ *& you 'ave ad7ust)ents t

    o   6ou can individually a8ect your Melee, @anged, and Mental base attack v

    0  *& you 'ave a (eat or ot'er )odifer, enter t'e value in one o& t'e

    0  DE+ENSE

    o  %nter your Base 2e&ense Bonus in t'e Base cell$ *& you 'ave ad7ust)ento   6ou can individually a8ect your 2e&ense and Mental de&ense values$

    0  S>ILLS

    o   'is section is dedicated solely to skills$ (irst, select your skill point cost

    o   6our skill rank )ax is listed$ Any skill rank t'at surpasses t'is nu)ber !i

    o  (or Cno!ledge, science, or ot'er skills, enter t'e na)e t'e skill$ (or exa

    o  Add ranks to your skills in t'e @anks colu)n$

    o  *& you 'ave a &eat t'at a8ects a skill 4suc' as alented or skill &ocus, add

    o  Synergy bonuses )ust be added in t'e synergy colu)n$ *& you are eligib

    o  *& you use t'e Pro&ession#?ccupation 'ouse rule, t'ere=s a colu)n &or t'a

    o  Any ot'er skill value ad7ust)ent can be added to t'e Po!er or Misc colu

    0  +EATS SU-ER +EATS

    o   'is is !'ere you add in your (eats Super (eats$

    o  By de&ault all (eats cost points$ *& you 'ave a &eat t'at=s part o& a po!e

    0  (EA>NESSES

    o  Add any c'aracter !eaknesses 'ere$ By de&ault, all !eaknesses are ;1E

    0  -*(ERS

    o  ?kay, t'is can be a little tricky$ Fe=ll take t'is slo!ly$

    o  (irst, type in t'e po!er na)e in t'e P?F%@ cell, adding it=s source$ (or

    o  *& t'e po!er is an extra, stunt, or Da!, pre&ace it !it' one o& t'e &ollo!in

    G  extra:

    G  stunt:

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    C*ST -*(ER RAN> DC Type DC

    ?0 Super Strengt' H)utationI @ attack ?@

    @   extra: A)a>ing Save, 2M< @ general 1@

    3   extra: -eaping 419J5 3 general 13

    ?   stunt: Super -eap 4EE=5 ? 1?

    1? *ncorporeal Hsuper;trainingI 6 general 16

    6   Da!: tiring

    6   extra: *))unity 4'eat, cold, pressure, 6 general 16

      su8ocation, ex'austion, starvation5

    6   extra: scra)ble electronics 6 general 16

    CHARACTER SHEET ypically, * do t'e &ollo!ing:

    +A

    G  Da!:

    o  %nter in t'e @anks o& t'e Po!er in t'e @A/CS cell

    o  %nter "attack" in t'e Attack#

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    3$  Bro!se to your c'aracter portrait$

    O$  lick Inse.$

    9$   6ou can )ove t'e picture around t'e s'eet$ Move it up to t'e space &or t'e c'ar

    a$  Select one o& t'e corner nodes o& t'e i)age and 'old do!n t'e s'i&t key$

    b$  Si>e t'e i)age as appropriate$

    : o! do * use F?@2 A@ to create a cool looking c'aracter na)e NA: 2o t'e &ollo!ing:

    1$  Select t'e A@A%@ S%% tab

    $  (ro) t'e Inse. Menu, c'oose -i'u.e, t'en (o. A.$

    3$  (ro) t'e Ford Art

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    ARACTER BUILDER

    Bi5 %$n9s 5o o2

    +$en.i, M$ CB Tese.Demon55, (i ;M CB Tese.Bi >$., Supe. T%u.s$y)s +inesE.i' M$eson, EF'e ;enius

    ould pre&er to see t'e)$ *& you do so)et'ing you t'ink is really cool, let )e kno!+

    ards, and suc'$ *t s'ould be &airly straig't&or!ard$ /ote t'e &ollo!ing:

      eet 4Secret *2 or Public *25$

    g P-$

    e PP is ad7usted appropriately$

      ts$

      skills$ 'e de&ault is based on your P-$ %nter any ad7ust)ents in t'e Misc cells 4you can u

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      llo!ing:

    in t'e Bonus ero Points cell$

    are t!o colu)ns because di8erent po!ers so)eti)es cover t'e sa)e stat 4Super Strengt'

    'o!ever any additions to t'e Misc colu)n (ILL be &actored into your Base Attack Bonus$

      r po!ers or &eats t'at ad7ust your de&ault saves can be entered in t'e Misc colu)n$

      o )ake to your BAB, you can enter t'e) in one o& t'e ot'er cells$

    alues$

    ot'er cells$

     to )ake to your B2B, enter it in one o& t'e ot'er cells$ 4Super;speed, &or exa)ple, adds t

    &ro) t'e drop;do!n list$ ypically t'is is 1:1, but various 'ouse rules 'ave instituted 1: a

    ll be )arked in red$

    ple, Cno!ledge: ar %ngines, or Science: P'ysics$

      'e value in t'e (eat colu)n$

    le &or a Synergy, it is listed in t'e Blue olu)n on t'e rig't

    $ /ote t'e Pro&ession "total" at t'e botto) o& t'e colu)n to 'elp you keep track o& points

    ns$

    r, or !ant to )ake so)e ot'er cost ad7ust)ent, you can edit t'e de&ault cost o& t'e &eat by

    points$ o ad7ust t'e cost, add t'e appropriate value to t'e ost Ad7$ ell$

      xa)ple:

    :

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    AG DC

    9

    ack po!er$ 'is c'anges t'e de&ault 2 o& t'e po!er &ro) 1E to 19$

    k po!er$

    7$ cell$ (or exa)ple, you add your base S@ ability )odifer to your Super;S@ 2$

    t be sure to leave t'e ?S and @A/C cells blank$ 'e cells don=t line;!rap, so you 'ave t

    ost o& t'e po!er$ption5, add 41L5 to t'e ?A- cell

    ;15 5 to t'e ?A- cell

    ell$

    ck your )at'+

    rank o& t'e base po!er$

    sed &or speedsters &or calculating super;speed$

    added in t'e cells belo! t'e base )ove)ent$

    g beyond t'e print boundaries$

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    acter portrait$ 6ou )ay need to scale it as !ell$ o scale t'e picture,

    or 1EE1&ree&onts$co)$

      see t'e %xcel elp$

    $

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    se positive or negative values to increase or decrease t'ese )ax levels5$

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    and

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    o space out your descriptions evenly$

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    e t'at can only be used !it' t'e

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    ould be 1 point, t'ere&ore you s'ould add ;1 to t'e ost ad7$ cell$

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    CHARACTER IN+*

    'aracter=s /a)e

    oncept#Arc'etype

    uote

    @eal /a)e

    1 secret *2Si>e

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    HER* -*INTS

    ero Points 0

    Bonus ero Points

    ero Point otal 0

    0 UNS-ENT --

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    *& you don=t !ant to uset'e c'aracter portrait

    area, t'is section !illreplace t'e "portrait"area o& t'e c'aracters'eet s'eet$

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    C%$.$'e. Type21

    Standard P- E

    ABILITIESCos B$se To$ Moie. Supe. 1 Supe. ? Mis'

    0 STR 1E 0 0 R R R

    0 DEJ 1E 0 0 R R R

    0 C*N 1E 0 0 R R R

    0 INT 1E 0 0 R R R

    0 (IS 1E 0 0 R R R

    0 CHA 1E 0 0 R R R

    0 ABILITIES C*ST

    0 UNS-ENT --

    SAESTo$ A8iiy Mo Am$4in5 1 Am$4in5 ? Mis'

    DAMA;E 0 0   ï ?/ R R R R

    +*RTITUDE 0 0   ï ?/ R R R R

    RE+LEJ 0 0   ï 2%. R R R R

    (ILL-*(ER 0 0   ï F*S R R R R

    0 Const. HARDNESS

    ATTAC> Attack Purc'ase ype

    BAB boug't a

    *ndividual BAB attack types

    Cost Total Base Misc

    0 BASE ATTACK 0 = E +

    E

    Cost To$ B$se A8iiy Mo Mis' Si4e

    0 MELEE 0 R 0   ï S@ R R 0

    0 RAN;ED 0 R 0   ï 2%. R R 0

    0 MENTAL 0 0 R 0   ï F*S R R 0

    When you are uil!in" a construct# you uy u$ its HARDNESS# %hich is use! as its DM& sa'e. A!!itionally)se the *o%er , Mo'* Ta to !enote your construct*s $rotection ran-s. Construct NCs ty$ically ha'e N

    Standard P onstruct

    Individual BAB attack types bought separately

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    0 ATTAC> C*ST

    0 UNS-ENT --

    DE+ENSECos To$ B$se Mis'

    0 BASE DE+ENSE 0 R

    0

    To$ B$se A8iiy Mo Mis' Si4e

    DE+ENSE 10 10 R 0   ï 2%. R R 0 R

    MENTAL 10 10 R 0   ï F*S R

    To$ B$se Mis' Com8$ Sense Si4e

    +LAT 10 10 R R 0

    o)bat Sense exceeds 2exRMiscR2odge+

    0 DE+ENSE C*ST

    0 UNS-ENT --

    INITIATIEDeF Mis'

    INITIATIE 0 0 R R 0 E

    E

    *)proved *nitiative

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    EF.$ Liin5

    E

    E

    E

    E

    E

    E

    E

    +e$

    0 E E

    0 E E

    0 E E

    0 E E

    E

    %nter Base Ability values$ Super;Abilities areentered into t'e Super;Stat olu)ns$ 'eseSuper;stats are &actored into 2e&ense, Saves,but L/?L Attack values$ Any value in t'e Miscolu) is &actored into LA--L c'aracteristics,including Attack$ are&ul !'at goes into t'eMisc colu)n$

    %nter any A)a>ing Savevalues in t'e Am$4in5S$:e colu)n$ 6ou canuse t'e Mis' colu)n &orbonuses &ro) &eats andsuc' 'eck t'e (eats you'ave t'at a8ect Saves$

    # you can uy u$ le'els o( $rotection.N.

    Select !'et'er to purc'ase BABindividually 4at 3pp # 1 BAB rank5,

    or purc'ase eac' individual attacktype 41pp #)elee, 1pp #ranged,etc$5

    %nter your Base Attack Talue$Super;Stats are /? &actored intoyour attack values$ o c'ange aspecifc attack value, enter anu)ber in t'e Mis' colu)n$

     oug'ness

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    Do5e

    0 E

    E

    E

    %nter your Base 2e&ense Talue$ Add avalue to t'e Misc colu)n to propagate

    it across all 2e&ense values 4Dat;&ooted, )ental5$ Super;Stats A@%

    &actored into t'e base de&ense value$'eck Do5e i& you 'ave t'e 2odge&eat$ 'is is represented as a R1 to

    2e&ense, not &actored into yourde&ense value;; 7ust so)et'ing t'at

    can easily be re&erenced$

    Add a value to t'e Mis' colu)ns to

    a8ect a specifc de&ense value$ *& you'ave o)bat Sense, add t'at rank to

    t'e Com8$ Sense cell$ 6our o)batSenses A//? exceed t'e total o&your 42ex bonus R MiscU2e&ense R

    2odge5$

    2odge

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    1

    O

    3

    Skill @ank Max: 3

    S>ILLSCos To$ A8iiy R$n9 +e$ Syne.5y -oe. -.o& Mis'

    0&0 dex A'.o8$i's 0 E R R R R R R E

    0&0 dex B$$n'e 0 E R R R R R R E

    0&0 c'a BuK  0 E R R R R R R E

    0&0 str Cim8 0 E R R R R R R E

    0&0 int Compue.s 0 E R R R R R R E

    0&0 !is Con'en.$ion 0 E R R R R R R E

    0&0 int C.$ 0 E R R R R R R E

    0&0 int 0 E R R R R R R E

    0&0 int 0 E R R R R R R E

    0&0 int Demoiions 0 E R R R R R R E

    0&0 c'a Dipom$'y 0 E R R R R R R E

    0&0 int Dis$8e De: 0 E R R R R R R E

    0&0 c'a Dis5uise 0 E R R R R R R E

    0&0 dex D.i:e 0 E R R R R R R E

    0&0 dex Es'$pe A.is 0 E R R R R R R E

    0&0 int +o.5e.y 0 E R R R R R R E0&0 c'a ;$%e. Ino 0 E R R R R R R E

    0&0 c'a H$ne Anim$ 0 E R R R R R R E

    0&0 dex Hie 0 E R R R R R R E

    0&0 c'a Innueno 0 E R R R R R R E

    0&0 c'a Inimi$e 0 E R R R R R R E

    0&0 str  ump 0 E R R R R R R E

    0&0 int >noe5e2 0 E R R R R R R E

    0&0 int 0 E R R R R R R E

    0&0 int 0 E R R R R R R E

    0&0 int 0 E R R R R R R E

    0&0 int 0 E R R R R R R E

    0&0 int 0 E R R R R R R E

    0&0 int 0 E R R R R R R E0&0 int 0 E R R R R R R E

    0&0 !is Lisen 0 E R R R R R R E

    0&0 !is Mei'ine 0 E R R R R R R E

    0&0 dex Mo:e Sien 0 E R R R R R R E

    0&0 dex *pen Lo'9 0 E R R R R R R E

    0&0 c'a -e.o.m 0 E R R R R R R E

    0&0 dex -io 0 E R R R R R R E

    0&0 !is -.oession2 0 E R R R R R R E

    0&0 !is 0 E R R R R R R E

    0&0 int Re$ Lips 0 E R R R R R R E

    0&0 int Rep$i. 0 E R R R R R R E

    0&0 dex Rie 0 E R R R R R R E

    0&0 dex 0 E R R R R R R E0&0 int S'ien'e2 0 E R R R R R R E

    0&0 int 0 E R R R R R R E

    0&0 int 0 E R R R R R R E

    0&0 int 0 E R R R R R R E

    0&0 int 0 E R R R R R R E

    0&0 int 0 E R R R R R R E

    0&0 int 0 E R R R R R R E

    0&0 int Se$.'% 0 E R R R R R R E

    0&0 !is Sense Moi:e 0 E R R R R R R E

    0&0 dex Sei5%/H$n 0 E R R R R R R E

    0&0 !is Spo 0 E R R R R R R E

    0&0 !is Su.:i:$ 0 E R R R R R R E

    0&0 str Sim 0 E R R R R R R E

    0&0 c'a T$un 0 E R R R R R R E

    o! )any skill points do you receiveper po!er pointN

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    0&0 0 E R R R R R R E

    0&0 0 E R R R R R R E

    0&0 0 E R R R R R R E

    0&0 0 E R R R R R R E

    Points spent on Pro&ession: E

    cost L$n5u$5es2 %nglis'

    0&0 S>ILLS C*ST

    0 UNS-ENT --

    INT

    INT

    INT

    INT

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    I you %$:e @ o. mo.e .$n9s in %e ise s9i, %e ooin5 syne.5y 8onuses $ppy2

     +2 Balance, +2 Jump, +3 Dodge bonus (fighting defensively), +6 (fighting ! total defense)

    +2 Diplomacy, Disguise, "nnuendo, "ntimidate, #leight of $and, %aunt

    +2 Disable Device(comp), &pen 'ocs(comp), Demolitions(comp)

    +2 epai* (if applicable), +2 Disable Device (if appliacable)

    +2 epai* (if applicable), +2 Disable Device (if appliacable)

    +2 ide

     +2 c*obatics

    +2 Disguise

    +2 Diplomacy in that a*ea of epe*tise, +2 -edicine (if docto*), +2 epai* (if applicable)

    +2 "nnuendo, Diplomacy

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    +o. Cusom / EF.$ S9is

    O

    O

    O

    O

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    +EATS SU-ER +EATS+EAT EJAM-LE C*ST AD

    ?  oug'ness

    1 *)proved

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    (e$9ness Des'.ipion Cos AG

    0 (EA>NESS B*NUS0 UNS-ENT --

    ---

    ---

    ---

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    ï se t'e ?S A2V colu)n to c'ange t'e de&ault cost o& a &eat$

    By de&ault, all &eats cost points$ *& a &eat is part o& a po!er,

    you can a8ect t'e &eat cost by adding in t'e appropriate

    1

    1

    -$5e +e$ -.e.euisies 1

    1

    1

    1

    1

    1

    1

    1

    1

    1

    1

    1

    1

    1

    1

    1

    1

    1

    1

    1

    1

    1

    1

    1

    1

    1

    1

    1

    1

    1

    1

    1

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    1

    1

    1

    1

    1

    1

    1

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    -*(ERSCURRENT ABILITIES

    S$ Cu..en Supe. 1, ?

    -*(ER L**>U- A'ion R$n5e Du.$STR2 10 0 , 13 /one Personal ontin

    DEJ2 10 0 ,

    C*N2 10 0 , EJTRA

    INT2 10 0 , Area e8ect 9x rank in &eet Suns

    (IS2 10 0 , +LA( O EF.$s bot' types, increased capacity

    CHA2 10 0 , @educe rank by 1 eac' use o& po!er +$s one energy type, energy control

    DM; 0 ,

    +*RT 0 , UIC> CALCULATRE+ 0 ,

    (ILL 0 , R$n9 Dou8e ui'

    Com8$ Sense 0 H/oneI HPersonalI HontinuousI Hsave:/#AI 3 P 9 .

    Sou.'e -*(ERS / EUI-MENT RAN>S 2

    none R

    none R

    none R

    none R

    none R

    none R

    none R

    none R

    none R

    none R

    none R

    none R

    none R

    none R

    none R

    none R

    none R

    none R

    none R

    none R

    none R

    none R

    none R

    none R

    none R

    none R

    none R

    Cos pe..$n9 

     6ou can copy t'e contents o& t'is cell and paste inin t'e Po!ers area$ @ig't click and opy t'e ell$

    @ig't;click on t'e cell to paste into and selectPaste Special, t'en Paste Talues$

    ;o o )A8iiies Com8$)

    T*TALC*ST

    ENTER)B) o.B$se

    -oe.

    ENTER$$'9 ,

    5ene.$,o. none

    Mis'DC AG

    Absorption

    Area

    Degrades

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    none R

    none R

    none R

    none R

    none R

    none R

    none R

    none R

    none R

    0 -*(ERS C*ST

    0 UNS-ENT --

    M*EMENT+ee Mee.s

    Mo:emen -oe. R$n9 6 30 "

    Mo:emen Types B$se Run Sp.in

    Speed 3E E 1E

    -R*TECTI*NN$me R$n9s

    Protection ype 1

    Protection ype

    ATTAC> TQ-ESN$me R$n9s S/L

    Attack ype 1

    Attack ype Attack ype 3

    R$n9s inMo:em

     'is section is s'o'aracter s'eet undetype$ So)e exa)ple  A.mo. @ Men$

     'ese are displaye'aracter s'eet undetype$ So)e exa)pleSo., L +i.eMen$ B$s ", S

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    on S$:e -$5e DC Type E..$$

    ous /#A E general yes

    RS

     Muipie.0

    13 6@

    0 R 0

    0 R 0

    0 R 0

    0 R 0

    0 R 0

    0 R 0

    0 R 0

    0 R 0

    0 R 0

    0 R 0

    0 R 0

    0 R 0

    0 R 0

    0 R 0

    0 R 0

    0 R 0

    0 R 0

    0 R 0

    0 R 0

    0 R 0

    0 R 0

    0 R 0

    0 R 0

    0 R 0

    0 R 0

    0 R 0

    0 R 0

    MAJ -*(ERRAN> 

    Base2

    Po!er@ank

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    0 R 0

    0 R 0

    0 R 0

    0 R 0

    0 R 0

    0 R 0

    0 R 00 R 0

    0 R 0

    1

    1

    1

      Supe.en

    Supe. Mo:Muipe

      n on t'er eac' 2e&ense: -.o&

    on t'er eac' attack:$s 6, S

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    -*(ER LEEL 0

    secret *2 'eig't

    gender occupation !eig't

    age tea) na)e 'air

    si>e Mediu) base o& ops eyes

    STR DEJ C*N INT (IS CHA

    1E 1E 1E 1E 1E 1E0 0 0 0 0 0

    DM; +*RT RE+ (ILL INIT S-EED

    0 0 0 0 0 3060/1?0

    BASE DE+ENSE 0 BASE ATTAC>  0

    DE+ENSE +LAT MENTAL MELEE RAN;ED MENTAL

    /0 10 10 0 0 0

    HER* 0

    RAN>  -*(ERS DC +EATS S>ILLSAcrobaticsL -

    Balance Medic

    Blu8 Move S

    li)b ?pen -

    o)putersL Per

    ncentration P

    ra&t Pro&es

    @ead

    2e)olitionsL @e2iplo)acy @

    2isable 2evL

    2isguise Scie

    2riveL

    scape Artist

    (orgery

    NESS

    langs: %nglis'

    LI+T AND L*ADlig't 33 lbs  over'ead 1EE lbs Speed 3E #

    )ed lbs  o8 ground EE lbs

    'eavy 1EE lbs  pus'#drag 1EEE lbs

    HITS ;1 ; ;3 ;O ;9 ; ;W ;X ;Y ;1E ;11 ;1 ;13 ;1O ;19 ;1 ;1W ;1X ;1Y

    R*LL STUN LETHAL -*(ER -*INTS+AIL BRUISED INURED abilities E s

    +AIL @ STUNNED STUNNED co)bat E po!

    M*EMENT 8$se/.un

    o STUNNED  Hstunned &or 1 round, lose dex bonus, R to 'itI

    o DISABLED  H1# action per round$ strenuous actions dyingI

    o DQIN;  H&ort save dc:1E or die$ R1 dc to save per 'ourI

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    !!!$ely>iu)$net'aracter builder issue 16 

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    1

    PL:

    Size: Medium

    ABILITIES

    STR 10 0

    DEX 10 0

    CON 10 0

    INT 10 0

    WIS 10 0

    CHA 10 0

    SAVES

    DM 0

    !ORT 0

    RE! 0

    WILL 0

    MOVEMENT

    INIT 0

    SPEED "0/#0/1$0

    COMBAT

    BASE DE! 0

    DE! 10

    !LAT 10

    MENTAL 10

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    BASE ATT 0

    MELEE 0

    RANED 0

    MENTAL 0

     

    S%ILLS  

    A&'()*+i&,-

    B*.*&e

    B.u

    C.im)

    C(mu+e',-

    C(&e+'*+i(

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    Dem(.i+i(,-

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    Di,*).e De3-

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    E,&*e A'+i,+

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    P'(e,,i(:

    Re*d Li,-

    Re*i'-

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    Se*'&5

    Se,e M(+i3e

    S.ei45+/H*d-

    S(+

    Su'3i3*.

    S7im

    T*u+

     

    !EATS  

    POWERS  

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    WEA%NESS  

    COST  

    *)i.i+ie, 90

    )*,e *++ 90

    )*,e de 90

    ,8i.., 90

    e*+, 90(7e', 90

    7e*8e,, 90

    +(+*. 90

    u,e+ 90

    STAT BLOC%

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    ; PL: ; ; ; ; Size: Medium INIT: 0; DE! 10/10 SPEED "0 MELEE

    0; RANED 0; MENTAL 0; SV: DM 0; !ORT 0; RE! 0; WILL 0 STR 10;

    DEX 10; CON 10; INT 10; WIS 10; CHA 10=

    COST: *)i.i+ie, 0; &(m)*+ 0; ,8i.., 0; e*+, 0; (7e', 0; 7e*8e,,

    0; +(+*. 0=

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    se ZB[ tags

    se HBI tags

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    LI+T/L*ADarry STR2 1E  

    1 3

    13

    3 1E E

    O 13

    9 1 33

    E OE

    W 3 O

    X 93

    Y 3E E

    1E 33

    11 3X W

    1 O3 X

    13 9E 1EE

    1O 9X 11

    19 133

    1 W 193

    1W X 1W3

    1X 1EE EE

    1Y 11 33E 133

    -- C*STE AB*-**%S

    E BAS% A

    E BAS% 2%(

    E SC*--S

    E (%AS

    E P?F%@S

    E F%AC/%SS

    E ?A-

    E /SP%/

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    1 Absorption 3 /one

    Alternate (or) 9 (ree

    3 A)a>ing Save 1 /one

    O Ani)ation al&  

    9 Ar)or 1 /one

    Astral Pro7ection 9 al&  

    W Blending 1 (ree

    X Boost al&  

    Y linging 1 al&  

    1E o)bat Sense 1 /one

    11 o)pre'end @eaction1 orrosion 1 al&  

    13 os)ic Po!er X al&  

    1O reate ?b7ect al&  

    19 2atalink al&  

    1 2a>>le al&  

    1W 2eDection @eaction

    1X 2ensity ontrol (ree

    1Y 2i)ensional ravel al&  

    E 2isintegration al&  

    1 2rain /#A

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    2uplication al&  

    3 %lasticity O al&  

    O %le)ent ontrol al&  

    9 %nergy Blast al&  

    %nergy ontrol al&  

    W %nergy (ield (ree

    X %SP al&  

    Y (atigue al&  3E (lig't al&  

    31 (orce (ield (ree

    3

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    X3 elepat'y al&  

    XO eleportation al&  

    X9 elescopic Sense 1 (ree

    X i)e ontrol Y al&  

    XW i)e ravel al&  

    XX rans&er 3 al&  

    XY rans&or)ation 3 al&  

    YE rans)utation 3 al&  Y1 unneling al&  

    Y Feapon 1 al&  

    Y3 Feat'er ontrol al&  

    YO ;;;;@??CS P?F%@S;;;;

    Y9 Tariable %8ect al&  

    Y ;;;;S?M P?F%@S;;;;

    YW custo)1

    YX custo)

    YY custo)3

    1EE custo)O

    1E1 custo)9

    1E custo)

    1E3 custo)W

    1EO custo)X

    1E9 custo)Y1E custo)1E

    1EW custo)11

    1EX custo)1

    1EY custo)13

    11E custo)1O

    111 custo)19

    11 custo)1

    113 custo)1W

    11O custo)1X

    119 custo)1Y

    11 custo)E

    11W custo)1

    SIE M*DI+IERSi4e A$'9/Deense Moie.1 Miniscule 1

    (ine X

    3 2i)inutive O

    O iny

    9 S)all 1

    Mediu) E

    W -arge ;1

    X uge ;

    Y

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    A)bidexterity ignores o8;'and penalty 4;O5 2ex 19R

    W A)p'ibious 4Super5 survive in !ater 4s!i) ]3E5 /one

    X Assess)ent 1# action, assess 3 abilities o& target Fis 13R

    Y Attack (inesse use dex )od$ &or )elee attacks 2ex 13R, BAB 1R

    1E Attack (ocus R1 attack 4unar)ed, !eapon, etc5 BAB 1R

    11 Attractive R3 blu8#diplo)acy 'a 13R

    1 Blind (ig't re;roll a )iss i& target is concealed /one

    13 Blind Sig't 4Super5 an use anot'er sense as sig't 3R, Blind;(ig't, or Super s1O 'oke'old F'en grappling, can su8ocate BAB OR

    19 onnected Cno!s people !'o can 'elp 'a 13R, 2iplo)acy OR rank

    1 2arkvision 4Super5 an see in total darkness /one

    1W 2etect 4Super5 2etect specifc, spot 4;1 per 1E &t5

    1X 2odge R1 de&, or R de& to one opponent 2ex 13R

    1Y 2urability 4Super5 -et'al d)g Z to d)g save is stun 2M< save 1R

    E %ndurance RO to endurance;related actions /one

    1 %vasion se @e& save instead o& 2)g save 2ex 13R, 2odge

    %xpertise 4; attack5, 4R de&5, 9 )ax *nt 13R

    3 %xtra -i)b 4Super5 %xtra li)b, tail, or ot'er appendage /one

    O (a)e R3 'a i& &a)e is a beneft, ;3 i& not /one

    9 (ar S'ot *ncrease range incre)ent by 1# Point Blank S'ot

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    W See *nvisible 4Super5 an see invisible targets /one

    X Sidekick /P &ollo!er t' -evel

    Y Skill (ocus R3 to any one skill 1R rank in t'e skill

    WE Startle *nti)idate target, loses dodge bonus *nti)idate OR

    W1 Stunning Attack 'ange 'it to stun 2ex 13R, BAB 9R

    W Surprise Strike R1 d)g# P-s i& target Dat *nit R1, BAB 1R

    W3 akedo!n Attack Make add=tl attack i& you stun Po!er attack, BAB R

    WO alented R to t!o related skills ranks in skillW9 'ro!ing Mastery Anyt'ing a ranged !eapon, 2M

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    1

    Addiction Fill save 2 E or &atigued HrI 11

    3 Berserker Fill save 2 E or go berserk 1E

    O Bruiser ;X2%., Apply 2ex to all attack bonuse Saga

    9 2isabled -acks a sense or )eans o& )ove)ent 1E

    2isturbing /o Bonus to Blu8 # 2iplo)acy 1EW

    W -ig't!eig't /o Str bonus to 2a)age4reK$ 1Str5 Saga

    X /a^ve /o bonus to Sense Motive c'ecks 1EWY ?verconfdent annot use ero Points or criticals un Saga

    1E uirk Strong personality Kuirk 1EW

    11 uirk 4braggart5 o)pulsivley reveals actions HrI 11

    1 uirk 4&anatical5 Fill save to resist direct orders HrI 11

    13 uirk 4P'obic5 Must run in &ear upon contact Saga

    1O Susceptible Tulnerable to non;'ar)&ul substance 1EW

    19 rans&or)ative Fill save 2 19 4R1#round5 or trans&o 1EW

    1 riggered Po!erless All po!ers and Super;(eats nullifed Saga

    1W ncreative May only attack as a reaction Saga

    1X nlucky nluck at ;R*UND UESTI*NSE ...

    1 F'at is your nationalityN

    F'at is your religionN

    3 custo)3

    O custo)O

    9 custo)9

    custo)

    W

    X /hat ind of distinctive featu*es do you have

    Y Do you have any compulsive manne*isms

    1E Are you plagued by a recurring drea), !'at is itN

    11 o! did you obtain your cosu)eN

    1 o! do you &eel about t'e la!s o& your countryN

    13 F'at e)otions do you not reveal in publicN

    1O F'at are your turn;ons turn;o8sN

    19 o! do you get your laundry doneN

    1

    1W /hat1s you* most valuable asset

    1X /hat as you* life lie g*oing up

    1Y

    E Do you have any hobbies o* othe* inte*ests

    1 /hat is you* favo*ite ind of music

    /hat is you* favo*ite boo o* movie

    3 Do you have tatoos, sca*s, o* identifiable eel*y

    O Do you have any *eligious!philosophical beliefs

    9 $o do you spend you* f*ee time

    Do you have any pet peeves

    W

    X Do you have any past epe*iences you *eg*et

    Y $o do you define a he*o

    /hat motivates you /hat a*e you* ambitions

    /hat is you* style of d*ess

    /ho had the biggest impact in you* life /hy

    $ave you had any t*aumatic epe*iences

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    3E /hat does you* *oom!house!apt loo lie

    31 /hat inds of fans folloe*s do you have

    3 /hat ould you do if you illed someone

    33 F'at guidance !ould you give a rookie 'eroN

    3O o! !ould your &a)ily describe youN

    39 2escribe your frst super 'ero battle

    3 o! &ar !ould you go to protect your Secret *2N

    3W o! do you relaxN F'ere do you goN

    CALLIN;urrently Selected: 1 ;;;

    1 ;;; Adventurer seeks to recapture a spirit o& adventure

    3 Ani)al /ature 'as a savage side t'at )ust be kept in c'eck

    O 2e)o is er causes estruction or estruction=s sa e

    9 %xe)plar sy)boli>es a group t'at needs greater visibility

    %xplorer devoted to t'e discovery o& ne! ideas and environ)entsW

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    U&S

    Supe. STR2 E 19 33 -ig't

    1E E 3E Med

    E OE O9 1EE eavy

    3E E Y1 EE Max

    OE XE9E 1EE Super Multipl

    E 1E

    WE 1OE 19 kg 33 lbs -ig't

    XE 1E 3E kg lbs Med

    YE 1XE O9 kg 1EE lbs eavy

    1EE EE Y1 kg EE lbs Max

    119 3E

    13E E O9 kg 1EE lbs ?ver'ead

    19E 3EE Y1 kg EE lbs ?8ground

    1W9 39E O9O kg 1EEE lbs Pus'#2rag

    EE OEE

    3E OE

    E 9E

    3EE EE

    39E WEE

    OEE XEE

    R$n5e Du.$ion S$:e -$5e DC Type

    Personal ontinuous /#A E general

    Personal Sustained /#A 1 general

    Personal ontinuous /#A 1 none

    /or)al Sustained /#A general

    Personal ontinuous /#A none

    Personal ontinuous /#A general

    Personal ontinuous /#A 3 none

    Personal *nstant /#A 3 general

    Personal Sustained /#A 3 none

    Personal ontinuous /#A 3 generalPersonal ontinuous /#A 3 general

     ouc' *nstant /#A 3 general

    /or)al Sustained /#A O varies

    /or)al Sustained /#A O general

    /or)al Sustained /#A O general

    /or)al *nstant @%( O general

    Personal *nstant /#A 9 general

    Personal Sustained /#A 9 general

    Personal *nstant /#A 9 none

    /or)al *nstant /#A general

     ouc' *nstant F*-- general

    Me.i' 1 80&@3@"? 95

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    Personal Sustained /#A W general

    Personal Sustained /#A X general

    /or)al Sustained Taries X general

    /or)al *nstant 2M< Y attack

    /or)al Sustained Taries Y general

     ouc' Sustained 2M< WE attack

    Special oncentratio /#A WE general

    *nstant /or)al (?@ W1 generalPersonal Sustained /#A W1 none

    Personal Sustained /#A W general

    By Po!er By Po!er Po!er W varies

    Personal Sustained /#A W general

     ouc' *nstant /#A W general

    Sig't Sustained F*-- W3 general

    Personal ontinuous /A W3 general

    Personal Sustained /#A W3 general

    Personal Sustained /#A WO general

    Personal *nstant /#A WO none

    Personal *nstant /#A WO varies

    Sig't *nstant 2M

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    Sig't Sustained F*-- XW general

    Personal *nstant /#A XX none

    Personal Sustained /#A XX none

    /or)al Sustained F*-- XY general

    Personal *nstant /#A XY none

     ouc' *nstant F*-- YE general

    /or)al Sustained @%( Y1 general

    /or)al Sustained @%( Y generalPersonal Sustained /#A Y none

    ouc'#/or)a *nstant 2M< Y attack

    Special Sustained /#A Y general

    By Po!er By Po!er by Po!er HrI 119 varies

    -$5e

    O9

    O3

    9E

    O3

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    O3

    9E

    O3

    OO

    OO

    OO

    OO

    9EOO

    OO

    9E

    9E

    O9

    91

    O9

    O9

    O9

    91

    O9

    O9

    O9

    O9O9

    O9

    91

    91

    O9

    O9

    O9

    O9

    O9

    O

    O

    O

    O

    O

    O

    O

    O

    O

    9

    OW

    OW

    OW

    9

    9

    OW

    OW

    OW

    9

    OW9

    OW

    93

    93

    OX

    OX

    OX

    OX

    OX

    93

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    93

    OX

    OX

    OX

    OY

    OY

    OY

    OYOY

    OY

    OY

    OY

    93

    9E

    93

    9E

    9E

    r 11O

    r 11O

    r 11O

    r 11Or 11O

    r 11O

    r 11O

    r 119

    r 119

    r 119

    r 119

    r 119

    r 119

    r 119

    r 119

    r 119

    r 119

    r 119

    r 119

    r 119

    r 119

    r 119

    r 119

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    ly$

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    33

    1EE

    EE

    1

    33 33 lbs

    lbs

    1EE 1EE lbs

    EE EE lbs

    E

    1EE 1EE lbs

    EE EE lbs

    1EEE 1EEE lbs

    Sun EF.$

    Bot' types, *ncreased capacity

    %xtra &or) ontinuous

    ?t'er save bonus

    Ani)ate gasses, Ani)ate i)ages, Ani)ate

    *))unity

    2i)ensional ravel

    A8ects ot'ers, All attributes

    Boost, %nergy (ield

    Ani)ate ob7ect, ontinuous, reate attack,

    %xtra sense 2a>>le burst, @e)ovable, Scra)ble electro

    atc', 2eDection bonus Auto)atic, 2eDect ot'ers, @eDection

    Portal

    ontinuous, 2isruption, @estoration

    All attributes, ontagious, 2elay, 2uration,

    Spee@ 1&@? Mee.s

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    Absorption 'ealing, orde, Mental -ink, Sur

    Bouncing,

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    e, ti)e travel precognition, postcognition, te)poral &uge

    portal

    Addt=l attributes, all attributes, expanded

    ontinuous, %longation, %xact,

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    HER* -*INTSero Pts: E

    EJTRAS+$ E..$$ 1 Area Area e8ect 9x rank in &e

    ?ne energy type, %nergy ontrol 6%S Autofre an attack t'ree ti)es,

     ouc' 6%S 3 ontagious Anyone touc'ing target i

    O 2elay an delay !'en po!er o

    -i)ited ; one type 9 2uration *)proves duration by on

    Ablative

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    (eedback, @eal duplicates 6%S

      ental absorption, %le)ental blast, %le)en 6%S

    (ull po!er

    @estricted ; po!er source 6%S

    Per)anent

    -i)ited 4one area, one sense5

    -i)ited 4gliding, levitation5, @estricted ; !ings

    rce s'aping, *))unity, *)penetrable, *nvisi 6%S

     6%S

     6%S

    %)pat'etic 'ealing, ?t'ers only, Sel& only

    -i)ited ; 4only creatures, only )ac'ines, o 6%S

    Per)anent 6%S

    -i)ited 4only creatures, only )ac'ines5, p 6%S

     Vinx only, ?t'ers only

     6%S

     6%S

    backlas', single attribute, tainted )i)icry

    li)ited 4ani)al control, e)otion control, 6%S

     6%S

    li)ited 4one po!er, one source5, @ange ou 6%S

    Partial 6%S

     6%S

    pollen cloud, regeneration

    -i)ited 4)ind s!itc', )ind trans&er5, Astral pro7ection, @estricted ; e, ouc'

    -i)ited ; psyc'o)etry, ncontrolled

    -i)ited ; psyc'o)etry, ncontrolled

    ?ne type

     6%S

    Serial @eincarnation

    -i)ited ; one type

    -i)ited 4one type, signature5 6%S

     6%S

     6%S

    oncentration reKuired, %xcluded group, restricted ; )aterial !ard, rote

    di>>iness

    li)ited 6%S

    li)ited

    li)ited ; one sense

    are speed, Sonic boo)

    t', 'underclap

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    -i)it 4o))unication only, e)pat'y5

    extended only 6%S

    ot'ers only 6%S

    li)ited 4one direction, one period5

    Backlas', single attribute, trans&er !eakness

    -i)ited ; one type 6%S

    li)ited ; one state 6%S

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    +LA(S S*URCE1 2egrades @educe rank by 1 eac' u 1 Alien

    2evice Po!er resides in external Mystical

    3 2uration @educes duration by one 3 Mutation

    O (ull %8ect annot pull a po!er O Psionic

    9 eroic %8or sing po!er reK=s ero P 9 Super;Science

    *ne8ective 2oesn=t !ork against par raining

    W -i)ited Scope o& po!er is li)ited

    X ?bvious Po!er dra!s attention

    Y ?t'ers ?nly A8ects ot'ers, not sel&  

    1E Per)anent annot stop po!er

    11 @ange @educes range by one level

    1 @estricted Po!er relies on so)et'ing13 Slo! *ncreases action ti)e by one level

    1O iring (ort save 41ERrank5 or &atigue

    19 ncontrolle /o control over po!er

    1 ses sable nu)ber o& ti)es a day

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