MOS Group 7_Reading 3

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    The Experience is Marketing

    James H. GilmoreB. Joseph Pine II

    Group 7Ankita Singh

    Ashutosh Vikram

    Jayantwin Katia

    Arnab Guha Malik

    Anshul KumarMahesh Koppad

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    Experiential marketing is a deeplyinvolving service experience thatappeals to the customers emotions andrationality/logic in order to establish aconnect with the consumer.

    The emphasis is on communicating

    the companys values and heritageto the consumers

    Emotion is not a peripheralphenomenon but involves peoplecompletely

    Higher degree of participation and

    involvement of consumers thanTraditional marketing forms leaves afavorable and ever lasting experience

    What is Experience Marketing ?

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    This school of thought professes moving away from

    targeting messages at the consumers to create anexperience within them, involve them in a process soengaging that they cant help but pay attention, andpay up!

    Get the consumers to value our service offeringwithout us making an obvious effort to do so.

    Marketing Experiences

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    While conventional marketing aims at making selling superfluous, experiential

    marketing aims at making marketing itself superfluous.

    Making Marketing Superfluous

    People have become immune to messages targeted at them. The way to reach yourcustomer is to create an experience withinthem

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    Establish a FlagshipVenue:

    Provide a controlledexperience

    Turn mundane customers visitsinto engaging experiences

    Steal from traditionalmarketing:

    As a start carve out a portionof the traditional PR andadvertising budgets

    Companies like Starbucks, ThePleasant Company, Vans etc.have let adopted this form ofmarketing to win over newcustomers and reinforce the

    faith of existing ones

    Using creative resourcesas your R&D:

    Dont view your internal

    marketing talent or yourexternal agencies as resourcessolely to be wasted on meremarketing campaigns

    Creating the right experience

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    Flagship Location: The company

    should create a singular place

    generally located in a place nearby

    to the company.

    These places would be the

    flagship locations where company

    stages the very best, the most

    dynamic experience.

    Example: Toys R Us megastore in

    Times square

    These stores produce a unique

    experience that is built upon its

    heritage.

    Also these stores not only acted as

    experience hub but also provided

    new source of revenue

    Levels of Location Hierarchy Model

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    Experience Hubs: Create the experience hubs where thecustomers naturally gather.

    The hub network could be selected based on the typeof business the company is in. for example if thecompany is in automobile industry one would

    preferably go to Detroit, Indianapolis etc.Major Venues: Major demand centers

    Target areas which are likely to be frequented by asizable customer base

    Range from specific pockets in chosen cities to all your stores It differs from experience hubs by targeting specific set

    of consumers

    Levels of Location Hierarchy Model

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    Derivative Presence:

    A place within the place

    This level involves having a presenceinside of some other venue or event

    It is about deriving value both from thesurrounding environment as well asdistilling the essence of the flagship,hubs and major venues

    Example: Vans sells its shoes at other retailers

    Starbucks branching out its coffeeexperiences to create a presence insidegrocery store, banks etc

    World Wide Markets: Every point of contact with the customer

    is an opportunity.

    Example: The Geek Squad

    Levels of Location Hierarchy Model

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    Location Hierarchy Model

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    Flagship site: The singular website likely

    to evoke interest from the customers

    Redefine web site to provide a

    virtual experience instead of merely

    being a web brochure

    Example:http://www.sumerset.com/

    Experience Portals:

    Web sites likely to generate high traffic-

    portals such as Yahoo, MSN.

    Subject specific experience

    platform- www.WSJ.com, women

    lifestyle portal iVillage.com

    Location Hierarchy Model in Virtual World

    http://www.wsj.com/http://www.wsj.com/
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    Major Platforms: www.bmwfilms.com Target sites which are likely to be frequented by a

    sizable customer base

    Provide an experience outside that of the normal

    parameters of a corporate website.

    Location Hierarchy Model in Virtual World

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    Derivative Placement: Site within a site Target experience portals to place our

    digital experience on their website

    Potential portals could also include sitesthat attract customers of specific interest

    Example: amazon.com, which providesbookselling portions of hundreds

    World Wide Web: Presence at websites havinganything to do with our offerings

    Can be used to generate buzz/excitementamong consumers before an event andmaintaining value after it.

    Example: The LOTR campaign

    Location Hierarchy Model in Virtual World

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    Snapping All the Pieces Together

    Its only when you charge admission that you will be forced to design as experiencethats worth an admission fee

    Charge admission for your experience:

    Charging admission opens the way to the new revenue and profit possibilities through

    Innovation and offerings

    Just as the producers of plays, concerts, sporting events always charge admission, the

    producers of today's new experiences should charge for the time customers spend in

    their places (whether real or virtual)

    Example:

    LEGO Serious Play: they created a place where managers play LEGO bricks-seriously in

    order to imaginatively enhance their business performance.

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    Thank You !!!!