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MIS 210 Fall 2004
Understanding Design Elements
• Design is the process of describing, organizing, and structuring the components of a system at both the architectural level and at a detailed level
• Three questions
– What is used for input to the design?
– How is the design done?
– What are the final design documents?
MIS 210 Fall 2004
Principles of Well Designed Systems
• Cohesion– How well activities within a single module are
related to one another• Functional cohesion
– containing all, and only, those tasks contributing to the generation of a single information function/ product
MIS 210 Fall 2004
Principles of Well Designed Systems
• Decoupling– Separate modules are relatively independent– loose coupling
• allow one module to be repaired with minimum disruption to others
– overlapping/duplicate functions– independence
MIS 210 Fall 2004
Principles of Well Designed Systems
• Modularity– design of a system in relatively small chunks– allows assignment of developers to different tasks– sections of system can be developed independently– maintenance can occur without disturbing other
modules
• User involvement– throughout SDLC– sense of ownership
MIS 210 Fall 2004
Principles of Well Designed Systems
• Satisficing– “better” not “best” solution– “best” solution not feasible– resource constraints
• Human Interface– human factors– ergonomics
MIS 210 Fall 2004 Sylnovie Merchant, Ph. D.
Output Design
• Why start with output?• Output should be:
– accessible– timely– relevant– accurate– usable– complete– correct– secure– economic– efficient
• Issues:– output method– output format– purpose– distribution– frequency and timing
MIS 210 Fall 2004 Sylnovie Merchant, Ph. D.
Report Characteristics
• Frequency– How often?
• Periodic
• As required
– ad hoc
– on demand
• Distribution– Who will be using the report?
• Internal
• External
• Turnaround
• Format
MIS 210 Fall 2004
Report Types
• Detail– day to day operations
– structured
• Resource status– inventory, customer activity, etc.
– periodic (e.g.,once a month)
– structured or unstructured
• Summary (Management)– statistics and ratios
– ad hoc or periodic
– structured
MIS 210 Fall 2004 Sylnovie Merchant, Ph. D.
Output Design Tactics• Aesthetics
• Strategic value
• Distribution testing– who really needs it?
• Field selection
• Design for change– e.g., field size
MIS 210 Fall 2004 Sylnovie Merchant, Ph. D.
Principles of Output Design
• Always have a title (proper wording, page numbers, dates)• Use sections• Include legends• Eliminate computer jargon• Read left to right, top to bottom• Column headings for multi-record layout• Data labels for single record layout• Right justify numbers, left justify text• Use colors (screen output / color output)
MIS 210 Fall 2004 Sylnovie Merchant, Ph. D.
Input Forms
Forms of input– manual paper forms– electronic input forms– direct-entry devices– document image processing
MIS 210 Fall 2004
Remember...• A well designed document is…
– easy to use
– unique or specific
– concise
– informative
– expandable
– amenable to data entry
– economical
MIS 210 Fall 2004 Sylnovie Merchant, Ph. D.
User Types
• Novice• Intermediate• Experienced• Casual (Rusty)
MIS 210 Fall 2004 Sylnovie Merchant, Ph. D.
The Novice User
• Human Factors default– experienced users get testy– novice users quit
• Why cater to them when they learn so quickly?
• Typical turnover rate
MIS 210 Fall 2004 Sylnovie Merchant, Ph. D.
Short-term Memory
• Capacity (chunks)– relative to familiarity– Miller’s 7 +/- 2 phenomenon– decreases with anxiety
MIS 210 Fall 2004 Sylnovie Merchant, Ph. D.
STM Volatility
• Limited capacity• Data lasts about 15 sec• Events causing data loss
– interruption (phone calls)– processing delays (response time)– visual distraction (color)– noisy work environment
• Importance of closure
MIS 210 Fall 2004 Sylnovie Merchant, Ph. D.
Long-term Memory
• Learning is pushing chunks from STM to LTM
• Takes fair amount of time and iterations
• Once learned, not forgotten
MIS 210 Fall 2004 Sylnovie Merchant, Ph. D.
Human Factors Goals
• Time to learn
• Speed of performance
• Rate of user errors
• Subjective satisfaction– turnover rate
• Knowledge retention over time
MIS 210 Fall 2004 Sylnovie Merchant, Ph. D.
Design Principles(Shneiderman, 1987)• Keep it simple.• Be consistent.• Design tasks for closure.• Support internal locus of control.• Provide user shortcuts
MIS 210 Fall 2004 Sylnovie Merchant, Ph. D.
Design Principles • Handle errors civilly.• Allow easy reversal of actions.• Use surprise effectively.• Don’t lose the user.
MIS 210 Fall 2004 Sylnovie Merchant, Ph. D.
Keep It Simple
• Simple screen designs• Minimal use of windows• Screen density
MIS 210 Fall 2004 Sylnovie Merchant, Ph. D.
Error Checking
• Types Transaction Errors– field type (e.g., numeric)– field size– unreasonable quantity– field not filled in
• mandatory property / slot
MIS 210 Fall 2004 Sylnovie Merchant, Ph. D.
Error Checking (continued)• Types (continued)
– logical range (e.g., month)– negative balance– illogical combinations– record access
• not found
• duplicate
MIS 210 Fall 2004 Sylnovie Merchant, Ph. D.
Error Checking (continued)
• Catch errors early– cost of rework increases exponentially with time
• Clean Transaction tactic– don’t update records with suspicious data
MIS 210 Fall 2004 Sylnovie Merchant, Ph. D.
Error Messages
• Specific and precise
• Constructive– Show what needs to be done– “Transpose Customer #?”
• Positive tone– Avoid “illegal, invalid, bad”
MIS 210 Fall 2004 Sylnovie Merchant, Ph. D.
Error Messages (continued)
• User-centered phrasing– “Ready for data” rather than– “Enter data”
• Multiple levels of messages– Help Specific screens
• Consistent grammatical form, terminology and abbreviations
MIS 210 Fall 2004 Sylnovie Merchant, Ph. D.
Be Consistent
• Same terminology on all screens
• Similar screen layouts
• Standard escape routes
• Consistent processing times – novice users prefer consistent, not faster,
screen response times
MIS 210 Fall 2004
Design for Closure
• Break tasks into smallest modules
• Provide user feedback– hourglass– “still processing”– “Phase III completed”
• Keep from discouraging users
MIS 210 Fall 2004 Sylnovie Merchant, Ph. D.
Support Internal Locus of Control
• Minimize warnings• No patronizing messages• Avoidance of “we” or “I”• User choices
– color– screen placement– novice / experienced
MIS 210 Fall 2004 Sylnovie Merchant, Ph. D.
Easy Reversal of Actions
• Erase / undo• Word / Line / Screen• Escape menus• Paging back
MIS 210 Fall 2004 Sylnovie Merchant, Ph. D.
Use Surprise Effectively
• Minimum highlighting• Minimum input verification• Few flashing or auditory signals
MIS 210 Fall 2004 Sylnovie Merchant, Ph. D.
Screen Structure
• Greeting Screen– Password Screen
• Main Menu– Intermediate Menus
• Function Screens– Form-filling– Transaction update
MIS 210 Fall 2004 Sylnovie Merchant, Ph. D.
Structure (Continued)
• Help screens (Pull Down)
• Escape options– Quit– Main Menu– Last screen
MIS 210 Fall 2004 Sylnovie Merchant, Ph. D.
Dialogue Modes• Inquiry
– “Are you sure ……”– augments other dialogue modes
• Command Language– experienced user shortcuts
• Menus (for navigation)
• Form-filling Screens
MIS 210 Fall 2004 Sylnovie Merchant, Ph. D.
Menus
• Option sequence– logical (new, update, delete)– frequency of choice– alphabetic
• Number options
MIS 210 Fall 2004 Sylnovie Merchant, Ph. D.
Interactive Structure
GreetingGreetingScreenScreen
GreetingGreetingScreenScreen
MainMainMenuMenuMainMainMenuMenu
IntermediateIntermediateMenuMenu
IntermediateIntermediateMenuMenu
FunctionFunctionScreenScreen
FunctionFunctionScreenScreen
PasswordPasswordScreenScreen
PasswordPasswordScreenScreen
IntermediateIntermediateMenuMenu
IntermediateIntermediateMenuMenu
FunctionFunctionScreenScreen
FunctionFunctionScreenScreen
IntermediateIntermediateMenuMenu
IntermediateIntermediateMenuMenu
FunctionFunctionScreenScreen
FunctionFunctionScreenScreen
Don’t AcceptDon’t AcceptDon’t AcceptDon’t Accept
AcceptAcceptAcceptAccept
Hel
p S
cree
nsH
elp
Scr
eens
Hel
p S
cree
nsH
elp
Scr
eens
Escape O
ptionsE
scape Options
Escape O
ptionsE
scape Options
(1)(1)(1)(1)
(3)(3)(3)(3)
(4)(4)(4)(4)
(5)(5)(5)(5)
(2)(2)(2)(2)
(6)(6)(6)(6) (7)(7)
(4)(4)(4)(4) (4)(4)(4)(4)
(5)(5)(5)(5) (5)(5)(5)(5)
MIS 210 Fall 2004 Sylnovie Merchant, Ph. D.
Form-filling Screens
• Looks like off-line form– same sequence– shade fields to be entered
• Cycle until user chooses to exit
• Maximize transaction throughput
MIS 210 Fall 2004 Sylnovie Merchant, Ph. D.
Maximizing Transaction Throughput
• Cueing (entry format)
• Autoterminate
• Free-form entry
• Default values– constant (e.g., System Date)– from record (e.g., Item Price)– last transaction (e.g., Cust #)
MIS 210 Fall 2004 Sylnovie Merchant, Ph. D.
Common Screen Considerations
• Highlighting (< 10%)– color– reverse image– flashing– auditory
• Colors (don’t overdo)
MIS 210 Fall 2004 Sylnovie Merchant, Ph. D.
Screen Considerations • Symmetry
– unless there’s a reason
• Input verification
• Screen density– Relative screen clutter– Tied to throughput– Total and Local
MIS 210 Fall 2004 Sylnovie Merchant, Ph. D.
Total Screen Density
• % screen with non-blank characters
• (# char) / (screen capacity)
• should be < 25%
• can achieve on form-filling screen– dimming unused screen portions– highlighting screen portions– blocking out with windows
MIS 210 Fall 2004
Example
• Non-zero characters
• Filling up the screen
• From top to bottom
• From left margin to right margin
• Too much total screen density
• Novice users will have reduced throughput
MIS 210 Fall 2004 Sylnovie Merchant, Ph. D.
Local Screen Density
• Mean clutter around each character
• How to reduce– minimize capital letters– limit punctuation– blank lines between text lines– minimize words used
MIS 210 Fall 2004 Sylnovie Merchant, Ph. D.
Features That Affect User Interface Design
• Display area• Character sets and graphics• Paging and scrolling• Color displays and display properties• Split-screen and windowing capabilities• Keyboards and function keys• Pointer options
MIS 210 Fall 2004 Sylnovie Merchant, Ph. D.
Definition• A PROTOTYPE is a model of the system
– It can be as simple as mock-ups of reports or screens, or as complete as software that actually does some processing.
– Can be used as a communication tool between analyst and user.
• Prototyping is the process of developing prototypes.
• Prototyping strategy indicates the type of prototype used.
MIS 210 Fall 2004
Why Prototyping
“When you’re working with new system ideas with your users, you don’t want to go through the cost of developing a gigantic system which might take years; you’ll build a mock-up of it, which might take weeks.”
Brian Kilcourse, CIO
Longs Drug Stores
MIS 210 Fall 2004 Sylnovie Merchant, Ph. D.
Approaches
• Type I - Iterative– becomes final system
• Type II - Throwaway– used as model for final system
MIS 210 Fall 2004 Sylnovie Merchant, Ph. D.
Type I (Iterative) Life CycleRequirementsRequirements
DefinitionDefinitionRequirementsRequirements
DefinitionDefinitionPrototypePrototypeTrainingTraining
PrototypePrototypeTrainingTraining
ProjectProjectPlanningPlanningProjectProject
PlanningPlanning
Rapid Rapid AnalysisAnalysisRapid Rapid
AnalysisAnalysis
DatabaseDatabaseDesignDesign
DatabaseDatabaseDesignDesign
DesignDesignPrototypePrototype
DesignDesignPrototypePrototype
GenerateGeneratePrototypePrototypeGenerateGeneratePrototypePrototype
TestTestPrototypePrototype
TestTestPrototypePrototype
Acceptable?Acceptable?Acceptable?Acceptable?
ImplementImplementSystemSystem
ImplementImplementSystemSystem
MaintainMaintainSystemSystem
MaintainMaintainSystemSystem
NoNoNoNo
YesYesYesYes
MIS 210 Fall 2004 Sylnovie Merchant, Ph. D.
Type II (Throwaway) Life Cycle
RequirementsRequirementsDefinitionDefinition
RequirementsRequirementsDefinitionDefinition AnalysisAnalysisAnalysisAnalysis
DesignDesignPrototypePrototype
DesignDesignPrototypePrototype
CodeCodePrototypePrototype
CodeCodePrototypePrototype
TestTestPrototypePrototype
TestTestPrototypePrototype
Acceptable?Acceptable?Acceptable?Acceptable?
Code FinalCode FinalSystemSystem
Code FinalCode FinalSystemSystem
Test FinalTest FinalSystemSystem
Test FinalTest FinalSystemSystem Acceptable?Acceptable?Acceptable?Acceptable? Implement FinalImplement Final
SystemSystemImplement FinalImplement Final
SystemSystemMaintain FinalMaintain Final
SystemSystemMaintain FinalMaintain Final
SystemSystem
YesYesYesYes
NoNoNoNo
NoNoNoNo
YesYesYesYes
MIS 210 Fall 2004
Types of Prototypes
• Illustrative– Mock-ups
• Simulated– Looks like they work, but are simulations
• Functional– Does some processing, but doesn’t store data
• Evolutionary– Used to produce an operational systems
MIS 210 Fall 2004 Sylnovie Merchant, Ph. D.
Prototype Levels
• Level 1 (Input-Output)– printed reports and on-line screens– screen flow sequence– screen options
• Level 2 (Heuristic-Learning)– updating database– basic transactions
MIS 210 Fall 2004 Sylnovie Merchant, Ph. D.
Levels (Continued)
• Level 3 (Adaptive)– working model of system– system with training wheels– no bells or whistles
MIS 210 Fall 2004 Sylnovie Merchant, Ph. D.
Advantages
• Speed
• Easier for end-users to learn
• System changes discovered earlier
• End-user involvement (ownership)– increased user satisfaction
– increased user acceptance
• User-analyst communication
• Early problem detection– reduced development time
– reduced maintenance