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7/29/2019 Minions Pulp City Open Beta
1/4
June Summers
Level 1 Infiltrator
Minion 30mm
AB
F G H I J K2 3 2 3 2 3
MOVE: Sprint 4+ Stealth Health: 2
ACTIONS
Broadcasting Live (PRJ 12, J VS T# 4, Power Up)SFX: None
POWERS
Infiltrator: May be Deployed anywhere outside of
the Enemy DZ.
Bloody Good Story: If an Enemy Supreme is KOed
within 6 inches of June Summers, add 1 Power Up
die to the model that KOed the Enemy Supreme.
Living
ParamedicsLevel 1 Infiltrator Minion
30mm / 2 Medics per Card
B
F G H I J K2 2 2 3 3 3
MOVE: Sprint 5 Health: 1 per Medic
ACTIONS
First Aid (CCM, J VS T# 8, Heal 1) SFX: None
POWERS
Infiltrator: May be Deployed anywhere outside of
the Enemy DZ.
Living
Corrupt Cops
Level 1 Blaster Minions /2
Corrupt Cops per card 30mm
B
F G H I J K3 3 4 3 2 2
MOVE: Sprint 4 Health: 1 per Corrupt Cop
ACTIONS
Shoot (PRJ 6, H VSI, Damage 1) SFX: None
POWERSBlaster:Blasters add +2 dice on Attack Actions when
not in BtB with an Enemy model.
Human Shields: Whenever a Corrupt Cop would be
KOed, you may instead choose a Citizen (but not
Agenda Citizen) within 4 inches to be KOed instead.
Living
Sentry Bots
Level 1 Blaster Minions
2 Sentry Bots per card 30mm
AB
F G H I J K2 3 3 3 1 1
MOVE: Sprint 4 Health: 1 per Sentry Bot
ACTIONS
Laser Eyes (PRJ 6,H VSI, Damage 1) SFX: NoneDetonate (PLS 3,H VSI, Damage 1 andSelf/Damage 1) SFX: Damage 1
Powers
Blaster:Blasters add +2 dice on Attack Actions when
not in BtB with an Enemy model.
Mechanical
Advanced Sentry Bots
Level 2 Blaster Minions2 Advanced Sentry Bots per card 30mm
A
F G H I J K3 3 4 3 1 1
MOVE: Sprint 4 Health: 2 per Advanced Sentry
Bot
ACTIONS
Laser Eyes (PRJ 6,H VSI, Damage 1): SFX: Damage1
Taser Strike (CCM, F VS G, Fatigue) SFX: None
POWERS
Blaster:Blasters add +2 dice on Attack Actions when
not in BtB with an Enemy model.Improved Armor: Advanced Sentry Bots add +1 die
to their Action Rolls when Defending.
Mechanical Heavy Metal
7/29/2019 Minions Pulp City Open Beta
2/4
Necro GIs
Level 2 Brawler Minions
2 Necro G.I.s per card 30mm
B
F G H I J K3 4 5 2 1 1
MOVE: Sprint 4 Health: 2 per Necro G.I.
ACTIONS
Necro Weapons (PRJ 6, H VS G, Damage 1) SFX:Damage 1
POWERS
Brawler: Add +1 die to Attack Actions against models
in BtB.
Not Quite Dead Yet: Whenever a Necro G.I. would
be KOed, roll 1d6; on a 5+ the Necro G.I. is not
KOed and remains with 1 Health.
Necro Contagion: When a Living model is KOed by a
Necro G.I. in Base to Base roll a die; on a 5+, replace
the KOed model with another Necro G.I. that forms
part of the same card.
Nonliving Necroplane
Hired Guns
Level 1 Blaster Minions
2 Hired Guns per card 30mm
AB
F G H I J K2 2 4 3 2 2
MOVE: Sprint 4 Health: 1 per Hired Gun
ACTIONS
Shoot (PRJ 6, H VSI, Damage 1) SFX: None
POWERSBlaster:Blasters add +2 dice on Attack Actions when
not in BtB with an Enemy model.
Goons: These Minions add +1 die to Attacking
Action Rolls when within 4 inches of a Friendly
Supreme.
Living
Ninja Sensei
Level 2 Infiltrator
Minion 30mm
AB
F G H I J K3 2 2 3 2 3
MOVE: Wall Crawling 4 +Stealth Health: 3
ACTIONS
Strike (CCM, F VS G, Damage 1)SFX: NoneMaster is Watching (AUR 6, K VS T# 5,Limited/Friendly Ninjas, Attack 1) SFX: None
POWERS
Infiltrator: May be Deployed anywhere outside of
the Enemy DZ.
Master Of Stealth: Any Friendly Ninja Minions may
Deploy within 6 inches of a Ninja Sensei as if
benefitting from his Infiltrator Power.
Living
Vigilantes
Level 2 Brawler Minions
2 Vigilantes per card 30mm
A
F G H I J K5 3 2 3 2 2
MOVE: Sprint 4 Health: 2 per Vigilante
ACTIONS
Strike (CCM, F VS G, Damage 1) SFX: Damage 1
POWERS
Brawler: Add +1 die to Attack Actions against models
in BtB.Inspired: If Dead Eye is in the same Team, Vigilantes
are Strong/All Enemy models.
Masked Defenders: Citizens (including Agenda
Citizens) within 4 inches of a Vigilante add +2 dice to
their Action Rolls when Defending.
Living
7/29/2019 Minions Pulp City Open Beta
3/4
Cops
Level 1 Blaster Minions
/2 Cops per card 30mm
A
F G H I J K2 3 4 2 2 2
MOVE: Sprint 4 Health: 1 per Cop
ACTIONS
Shoot (PRJ 6, H VSI, Damage 1) SFX: None
POWERS
Blaster:Blasters add +2 dice on Attack Actions when
not in BtB with an Enemy model.
Protect And Serve: If a Citizen (including Agenda
citizens) is KOed within 4 inches of a Cop, you may
remove that Cop instead of the Citizen.
Living
NinjasLevel 2 Brawler
Minions/2 Ninjas per
card 30mm
B
F G H I J K4 2 2 3 2 2
MOVE: Wall Crawling 4
+Stealth
Health: 2 per Ninja
ACTIONS
Shuriken (PRJ 4, I VSI, Fatigue) SFX: NoneStrike (CCM, F VS G, Damage 1) SFX: Damage 1
POWERS
Brawler: Add +1 die to Attack Actions against modelsin BtB.
Living
Thugs
Level 1 Brawler Minions /2
Thugs per card 30mm
AB
F G H I J K3 3 2 3 2 2
MOVE: Sprint 5 Health: 1 per Thug
ACTIONS
Strike (CCM, F VS G, Damage 1) SFX: None
POWERS
Brawler: Add +1 die to Attack Actions against models
in BtB.
More Where They Came From: Roll 1d6 in the
Effects Phase of each Round; on a 5+ another Thug
may be placed within 4 inches of a remaining Thug.
When all Thugs from a single card are KOed they do
not benefit from this Power.
Living
Zombie Walkers
Level 1 Brawler Minions /2
Zombies per card 30mm
B
F G H I J K3 3 2 3 2 2
MOVE: Sprint 4 Health: 1 per Zombie
ACTIONS
Strike (CCM, F VS G, Damage 1) SFX: Stun
POWERS
Brawler: Add +1 die to Attack Actions against models
in BtB.Not Quite Dead Yet: Whenever a Minion from this
card would be KOed, roll 1d6; on a 5+ the Minion is
not KOed and remains with 1 HP.
Nonliving
7/29/2019 Minions Pulp City Open Beta
4/4
Rage Zombies
Level 2 Brawler Minions
2 Zombies per card 30mm
B
F G H I J K4 3 2 2 2 2
MOVE: Sprint 5 Health: 2 per Zombie
ACTIONS
Strike (CCM, F VS G, Damage 1) SFX: Damage 1
POWERS
Brawler: Add +1 die to Attack Actions against models
in BtB.
Not Quite Dead Yet: Whenever a Hungry Zombie
would be KOd, roll 1d6; on a 5+ the Zombie is not
KOd and remains with 1 Health.
Contagion: When a Living model is KOd by a Zombie
in Base to Base roll a die; on a 5+, replace the KOd
model with another Zombie that forms part of the
same card.
Nonliving
Shadow Imps
Level 1 Brawler Minion
2 Imps per Card 30mm
B
F G H I J K3 2 2 2 2 2
MOVE: Sprint 4 Health: 1 per Imp
ACTIONS
Strike (CCM, F VS G, Damage 1) SFX: None
POWERS
Brawler: Add +1 die to Attack Actions against models
in BtB.
Dark Sacrifice: When a Shadow Imp KOs a Living
Model it gains a Power Up Die
Darkness Outsider
Attack-Bot
Level 2 Blaster Minion /1 Bot per card
40mm
AB
F G H I J K3 3 4 1 1 1
MOVE: Sprint 4 Health: 3
ACTIONS
Beam (RAY 4,H VSI, Damage 1) SFX: Damage 1Strike (CCM, F VS G, Damage 1) SFX: None
POWERS
Blaster: Blasters add +2 dice on Attack Actions when
not in BtB with an Enemy model.
Tough as Nails: Add +1 die to all Action Rolls when
defending.
Mechanical
Defense Bot
Level 2 Tank Minion /1 Bot per card
40mm
AB
F G H I J K3 5 3 1 1 1
MOVE: Sprint 4 Health: 3
ACTIONS
Blast (IND 6, H VSI, Damage 1, Blast 3,Self/Fatigue) SFX: Knockback 4
POWERS
Mini-Tank: A model in BtB with a Friendly Tank
Minion may transfer Damage received from a
Combat Action to the Tank, up to the Tanksremaining HP.
Armored: Defense-Bot may use G instead ofIwhen targeted by Combat Actions. In addition,
Friendly models may benefit from In Cover due to
Defense-Bot when they are Defending.
Mechanical