Minions Pulp City Open Beta

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  • 7/29/2019 Minions Pulp City Open Beta

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    June Summers

    Level 1 Infiltrator

    Minion 30mm

    AB

    F G H I J K2 3 2 3 2 3

    MOVE: Sprint 4+ Stealth Health: 2

    ACTIONS

    Broadcasting Live (PRJ 12, J VS T# 4, Power Up)SFX: None

    POWERS

    Infiltrator: May be Deployed anywhere outside of

    the Enemy DZ.

    Bloody Good Story: If an Enemy Supreme is KOed

    within 6 inches of June Summers, add 1 Power Up

    die to the model that KOed the Enemy Supreme.

    Living

    ParamedicsLevel 1 Infiltrator Minion

    30mm / 2 Medics per Card

    B

    F G H I J K2 2 2 3 3 3

    MOVE: Sprint 5 Health: 1 per Medic

    ACTIONS

    First Aid (CCM, J VS T# 8, Heal 1) SFX: None

    POWERS

    Infiltrator: May be Deployed anywhere outside of

    the Enemy DZ.

    Living

    Corrupt Cops

    Level 1 Blaster Minions /2

    Corrupt Cops per card 30mm

    B

    F G H I J K3 3 4 3 2 2

    MOVE: Sprint 4 Health: 1 per Corrupt Cop

    ACTIONS

    Shoot (PRJ 6, H VSI, Damage 1) SFX: None

    POWERSBlaster:Blasters add +2 dice on Attack Actions when

    not in BtB with an Enemy model.

    Human Shields: Whenever a Corrupt Cop would be

    KOed, you may instead choose a Citizen (but not

    Agenda Citizen) within 4 inches to be KOed instead.

    Living

    Sentry Bots

    Level 1 Blaster Minions

    2 Sentry Bots per card 30mm

    AB

    F G H I J K2 3 3 3 1 1

    MOVE: Sprint 4 Health: 1 per Sentry Bot

    ACTIONS

    Laser Eyes (PRJ 6,H VSI, Damage 1) SFX: NoneDetonate (PLS 3,H VSI, Damage 1 andSelf/Damage 1) SFX: Damage 1

    Powers

    Blaster:Blasters add +2 dice on Attack Actions when

    not in BtB with an Enemy model.

    Mechanical

    Advanced Sentry Bots

    Level 2 Blaster Minions2 Advanced Sentry Bots per card 30mm

    A

    F G H I J K3 3 4 3 1 1

    MOVE: Sprint 4 Health: 2 per Advanced Sentry

    Bot

    ACTIONS

    Laser Eyes (PRJ 6,H VSI, Damage 1): SFX: Damage1

    Taser Strike (CCM, F VS G, Fatigue) SFX: None

    POWERS

    Blaster:Blasters add +2 dice on Attack Actions when

    not in BtB with an Enemy model.Improved Armor: Advanced Sentry Bots add +1 die

    to their Action Rolls when Defending.

    Mechanical Heavy Metal

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    Necro GIs

    Level 2 Brawler Minions

    2 Necro G.I.s per card 30mm

    B

    F G H I J K3 4 5 2 1 1

    MOVE: Sprint 4 Health: 2 per Necro G.I.

    ACTIONS

    Necro Weapons (PRJ 6, H VS G, Damage 1) SFX:Damage 1

    POWERS

    Brawler: Add +1 die to Attack Actions against models

    in BtB.

    Not Quite Dead Yet: Whenever a Necro G.I. would

    be KOed, roll 1d6; on a 5+ the Necro G.I. is not

    KOed and remains with 1 Health.

    Necro Contagion: When a Living model is KOed by a

    Necro G.I. in Base to Base roll a die; on a 5+, replace

    the KOed model with another Necro G.I. that forms

    part of the same card.

    Nonliving Necroplane

    Hired Guns

    Level 1 Blaster Minions

    2 Hired Guns per card 30mm

    AB

    F G H I J K2 2 4 3 2 2

    MOVE: Sprint 4 Health: 1 per Hired Gun

    ACTIONS

    Shoot (PRJ 6, H VSI, Damage 1) SFX: None

    POWERSBlaster:Blasters add +2 dice on Attack Actions when

    not in BtB with an Enemy model.

    Goons: These Minions add +1 die to Attacking

    Action Rolls when within 4 inches of a Friendly

    Supreme.

    Living

    Ninja Sensei

    Level 2 Infiltrator

    Minion 30mm

    AB

    F G H I J K3 2 2 3 2 3

    MOVE: Wall Crawling 4 +Stealth Health: 3

    ACTIONS

    Strike (CCM, F VS G, Damage 1)SFX: NoneMaster is Watching (AUR 6, K VS T# 5,Limited/Friendly Ninjas, Attack 1) SFX: None

    POWERS

    Infiltrator: May be Deployed anywhere outside of

    the Enemy DZ.

    Master Of Stealth: Any Friendly Ninja Minions may

    Deploy within 6 inches of a Ninja Sensei as if

    benefitting from his Infiltrator Power.

    Living

    Vigilantes

    Level 2 Brawler Minions

    2 Vigilantes per card 30mm

    A

    F G H I J K5 3 2 3 2 2

    MOVE: Sprint 4 Health: 2 per Vigilante

    ACTIONS

    Strike (CCM, F VS G, Damage 1) SFX: Damage 1

    POWERS

    Brawler: Add +1 die to Attack Actions against models

    in BtB.Inspired: If Dead Eye is in the same Team, Vigilantes

    are Strong/All Enemy models.

    Masked Defenders: Citizens (including Agenda

    Citizens) within 4 inches of a Vigilante add +2 dice to

    their Action Rolls when Defending.

    Living

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    Cops

    Level 1 Blaster Minions

    /2 Cops per card 30mm

    A

    F G H I J K2 3 4 2 2 2

    MOVE: Sprint 4 Health: 1 per Cop

    ACTIONS

    Shoot (PRJ 6, H VSI, Damage 1) SFX: None

    POWERS

    Blaster:Blasters add +2 dice on Attack Actions when

    not in BtB with an Enemy model.

    Protect And Serve: If a Citizen (including Agenda

    citizens) is KOed within 4 inches of a Cop, you may

    remove that Cop instead of the Citizen.

    Living

    NinjasLevel 2 Brawler

    Minions/2 Ninjas per

    card 30mm

    B

    F G H I J K4 2 2 3 2 2

    MOVE: Wall Crawling 4

    +Stealth

    Health: 2 per Ninja

    ACTIONS

    Shuriken (PRJ 4, I VSI, Fatigue) SFX: NoneStrike (CCM, F VS G, Damage 1) SFX: Damage 1

    POWERS

    Brawler: Add +1 die to Attack Actions against modelsin BtB.

    Living

    Thugs

    Level 1 Brawler Minions /2

    Thugs per card 30mm

    AB

    F G H I J K3 3 2 3 2 2

    MOVE: Sprint 5 Health: 1 per Thug

    ACTIONS

    Strike (CCM, F VS G, Damage 1) SFX: None

    POWERS

    Brawler: Add +1 die to Attack Actions against models

    in BtB.

    More Where They Came From: Roll 1d6 in the

    Effects Phase of each Round; on a 5+ another Thug

    may be placed within 4 inches of a remaining Thug.

    When all Thugs from a single card are KOed they do

    not benefit from this Power.

    Living

    Zombie Walkers

    Level 1 Brawler Minions /2

    Zombies per card 30mm

    B

    F G H I J K3 3 2 3 2 2

    MOVE: Sprint 4 Health: 1 per Zombie

    ACTIONS

    Strike (CCM, F VS G, Damage 1) SFX: Stun

    POWERS

    Brawler: Add +1 die to Attack Actions against models

    in BtB.Not Quite Dead Yet: Whenever a Minion from this

    card would be KOed, roll 1d6; on a 5+ the Minion is

    not KOed and remains with 1 HP.

    Nonliving

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    Rage Zombies

    Level 2 Brawler Minions

    2 Zombies per card 30mm

    B

    F G H I J K4 3 2 2 2 2

    MOVE: Sprint 5 Health: 2 per Zombie

    ACTIONS

    Strike (CCM, F VS G, Damage 1) SFX: Damage 1

    POWERS

    Brawler: Add +1 die to Attack Actions against models

    in BtB.

    Not Quite Dead Yet: Whenever a Hungry Zombie

    would be KOd, roll 1d6; on a 5+ the Zombie is not

    KOd and remains with 1 Health.

    Contagion: When a Living model is KOd by a Zombie

    in Base to Base roll a die; on a 5+, replace the KOd

    model with another Zombie that forms part of the

    same card.

    Nonliving

    Shadow Imps

    Level 1 Brawler Minion

    2 Imps per Card 30mm

    B

    F G H I J K3 2 2 2 2 2

    MOVE: Sprint 4 Health: 1 per Imp

    ACTIONS

    Strike (CCM, F VS G, Damage 1) SFX: None

    POWERS

    Brawler: Add +1 die to Attack Actions against models

    in BtB.

    Dark Sacrifice: When a Shadow Imp KOs a Living

    Model it gains a Power Up Die

    Darkness Outsider

    Attack-Bot

    Level 2 Blaster Minion /1 Bot per card

    40mm

    AB

    F G H I J K3 3 4 1 1 1

    MOVE: Sprint 4 Health: 3

    ACTIONS

    Beam (RAY 4,H VSI, Damage 1) SFX: Damage 1Strike (CCM, F VS G, Damage 1) SFX: None

    POWERS

    Blaster: Blasters add +2 dice on Attack Actions when

    not in BtB with an Enemy model.

    Tough as Nails: Add +1 die to all Action Rolls when

    defending.

    Mechanical

    Defense Bot

    Level 2 Tank Minion /1 Bot per card

    40mm

    AB

    F G H I J K3 5 3 1 1 1

    MOVE: Sprint 4 Health: 3

    ACTIONS

    Blast (IND 6, H VSI, Damage 1, Blast 3,Self/Fatigue) SFX: Knockback 4

    POWERS

    Mini-Tank: A model in BtB with a Friendly Tank

    Minion may transfer Damage received from a

    Combat Action to the Tank, up to the Tanksremaining HP.

    Armored: Defense-Bot may use G instead ofIwhen targeted by Combat Actions. In addition,

    Friendly models may benefit from In Cover due to

    Defense-Bot when they are Defending.

    Mechanical