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    +++ Introduction +++

    I started this little tournament back in 2009. 5 years ago. I never thought Id be running the

    same tournament 5 years later.

    Minimize has always been about starting new armies, with its low points levels it has been agreat gate way for players to get the core of an army built and then expand on it later. I havein past years seen players use Minimize as a milestone to get bigger armies done for othertournaments such as The Silmarilli and Conflict.

    With the release of the Hobbit, this is as good a time as any to go and get something new andtry it out. Or for some of the older players get something finished that you have been sayingyoull do for the past 5 years.

    In closing Id like to welcome everyone to Minimize 2013 especially the 5 year veterans and

    to encourage everyone to bring along a mate because the best tournaments are those with lotsof new people to meet.

    Cheers and happy painting,

    Travis StevensonTournament OrganizerMinimize 2013 (Nunawading Wargames Association)

    Special Thanks to Matt, Josh and Charles for their proof reading of this players pack.

    Version 1 Players Pack 3/02/2013

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    +++ When +++

    Saturday 16th

    March 2013 (10:00am6:00pm)

    +++ Where? (The Venue) +++Nunawading Wargames Association, Croydon Venue.

    Croydon Uniting Church Hall, Tallent Street, Croydon, Victoria. (Melways Ref: map 50 K2)

    It is a short walk (approx. 10 min) from the Croydon Train Station (which also is the primarybus stop for the area).

    Parking is available at the venue; we recommend that you do not leave valuables in your car.

    ++ Food ++There is a canteen at the venue with food and drinks which will be open from around 12:30pm.

    ++ NO SMOKING ++There is strictly No Smoking inside the Venue. Any players found smoking inside the venuewill be disqualified and no refunds will be given.

    +++ Cost +++Entry to the Tournament will be $15.

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    +++ Schedule +++

    9:30am Set UpThe venue is open at 9:30am for players that are bringing terrain and NWA membersthat will be helping set up.

    10:00am Doors OpenDoors will open at 10am for players to come in and register as well as a quick 10minute spiel about the running of the tournament.

    10:30am - ROUND ONEThe official finish time for Round 1 is 12:00pm. However at 11:45am you will receivea warning that you have entered random time. The random time could be anywherefrom 5 minutes to 15 minutes, so dont stall or you will penalised.

    12:15pm - ROUND TWOThe official finish time for Round 2 is 1:45pm. Warning will be at 1:30 pm

    1:45pm Lunch and Best Army votingLunch is always welcome. During lunch, please set up your army on your designatedtable, and leave your badge with your army. Then, check out all the other armies, andmake your choice for Best Army.

    2:15pm - ROUND THREERound 3 will conclude at 3:45pm. Warning will be at 3:30pm. 4:00pm - ROUND FOUR (2v2)

    Round 4 will conclude at 5:30pm. Warning will be at 5:15pm.

    5:30pm Pack UpTime to pack the tables up. NWA members will direct players on how to pack thetables away. Once all the tables have been packed up and put away the Awardceremony can begin.

    5:45pm AwardsIt be time for awards.

    6:00pm Home TimeTime to head on home after a hard day of rolling dice.

    +++ Rules and Restrictions +++

    Armies may not exceed 350 points. The Hobbit, An Unexpected Journey SBG rule book released in December 2012 will

    be used. Your Army must have at least 3 models.

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    You must construct your army list using the following source books: The FallenRealms; Mordor; Moria and Angmar; The Free Peoples; and/or The Kingdoms ofMen, or The Hobbit, An Unexpected Journey source and rule manual.

    Conversions may be used, but you must tell your opponents what they count as beforethe battle.

    NO army whether they are from a source book or the Main rules manual may use theAllied ContingentRule. This essentially means you must make 'your force from onearmy list.

    The Spider queen is a namedCharacter for this tournament you may only take 1. All models in your army mustbe WYSIWYG (what you see is what you get). Any

    model that is not WYSIWYG may be removed from the table or lose the option forthat wargear option regardless of whether you have paid for it in your list or not.Note: With The Hobbit SBG rules adding many options to the game in terms of

    wargear and weapons players need to have their weapon options clearly displayed on

    their models.Please also remember that a model may only have 1 special strike

    weapon unless otherwise specified in their rules.

    In addition to your army you must also bring 5 objective markers that tie in with yourforce. Each objective must be placed on a 25mm, 40mm or 60mm base.

    +++ Time +++

    Rounds will last for 75+2D6 minutes. Extra allotted random time will not be disclosed toplayers, this is to ensure players do not stall for time and any player caught doing so will bepenalised accordingly

    +++ Scenarios +++

    Four Games will be played over the tournament. Those scenarios areDomination

    Lords of Battle

    Reconnoitre

    Battle Brothers (2v2)

    Minimizes infamous 2v2 round will be making its way back into the tournament once again.Details for this scenario are listed at the end of this player pack in the Scenario section.All Games will take place on 4 x 3 tables. Round 4 (2v2) will take place on a 6 x 4 table

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    +++ SCORING +++

    Players can earn up to a maximum of 150 points over the course of the tournament. Theseare broken up in the following way.Battle: 72Sports: 32Painting: 30Army Composition: 10Theme: 3On time: 3

    +++ Battle Scores +++

    Each round a player can achieve a maximum battle score of 17 each round plus an extra 4 inthe last round (72 over the course of the tournament). The victory points (vp) you score inthe scenarios will determine what sort of victory you achieved in your game.

    Crushing Victory, 16-0:You have scored at least 10vp and your opponent has scored 0vp.

    Major victory, 13-3:You have double or more vp than your opponent or have won while keeping youropponent to 0 vp

    Minor Victory, 11-5:You have scored more vpduring the game than your opponent.

    Draw 8-8:

    Both you and your opponent have scored the same vp.

    *Bonus: +1 Battle points if your game is the first to finish

    At the start of each round a Score card will be placed on your table. At the end of the gamefill out the card accordingly and hand it to the Tournament Organiser (TO) and make sure tofill it out legibly.

    Penalties:Incorrect form:We absolutely rely on everybody's accuracy in filling out their resultsforms. To this end, from Round 2 onwards we will apply a fine of -1 Battle Point toeveryone who fills out a form incorrectly.

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    Organiser's discretion:At the organiser's discretion, you may be fined one or morebattle points for inappropriate behaviour. Examples include being late for a round

    without informing us beforehand.

    +++ Composition +++

    Players can score up to 10 points for their army composition. Each category below is worth 1point.Category 1- Number of Models. The less models you take, the greater your score.

    - Score 1 point if your army has equal to or less than 20 models.- Score a point if your army has between 21 and 30 models- You score 0 points for this category your army has 31 models or greater.

    Category 2- Number of Big Stuff. The less Big Stuff you use you use, the greater your score.- Score 1 point if you have not used a figure over 100 points- Score a point if you have used 1 figure over 100 points- You score 0 points if you have used 2 or more figures over 100 points

    Category 3- Number of Warbands. The less warbands you take, greater your score.- Score 1 point if your army has 2 or less warbands.- Score a point if your army has 3 warbands.- You score 0 points if your army has 4 or more warbands.

    Category 4- Number of Might: The less might you use, the greater your score.Aragorn will count as having 8 might, Gamling with the Royal Standard of Rohanwill count as having 6might, Eorl will count as having 4 might, Taskmasters will count as having 4 might and Bill the Pony will

    count as having 2 might for this calculation.- Score 1 point if your army has equal to or less than 4 Might.- Score a point if your army has 5 or 6 Might.- You score 0 points if your army has 7 Might or greater.

    Category 5- Number of Will: The less Will you use, the greater your score. Models that have rules that givethem one addition point of will per turn will count as having 5 addition will points (includes Kardush theFirecaller), Thranduil will also count as having an additional 2 will points.

    - Score 1 point if your army has equal to or less than 4 Will.- Score a point if your army has 5 or 6 Will.- You score 0 points if your army has 7 will or greater.

    Category 6- Average Fight: The less average Fight you have, the greater your score (Rounding off to thenearest whole number). Bat Swarms, Bearers of the One Ring and Tom will count as having a fight valueof 10 for this calculation.

    - Score 1 point if your army has equal to or less than an average fight value of 2.- Score a point if your armies average Fight value is between 3 and 4.- You score 0 points for this category if your average fight is 5 or greater.

    Category 7- Average Defence: The less average defence you have, the greater your score (Rounding off tothe nearest whole number).

    - Score 1 point if your army has equal to or less than an average defence of 4.- Score a point if your armies average defence is 5.- You score 0 points for this category if your average defence is 6 or greater.

    Category 8- Average Courage The less average courage you have, the greater your score (Rounding off tothe nearest whole number). For every Hornblower in your army you will add 1 to your average courage. Ifyour army incudes any model with the Bodyguard special rule (or similar) you will double your average

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    courage. If your army incudes the Magical Power Furyor Aura of Command you will double youraverage courage. If your army incudes Halbarad with theBanner of Arwen Evenstaryou will double youraverage courage

    - Score 1 point if your army has equal to or less than an average Courage of 3.- Score a point if your armies average Courage value is 4.- You score 0 points for this category if your average Courage is 5 or greater.

    Category 9- Average Movement (rounded to the nearest whole number). The less average movement youhave, the greater your score. If your army incudes an Isengard, Easterling, Orc, Black Guard or TrollDrummer add 1 to your average movement.

    - Score 1 point if your army has equal to or less than an average Movement of 5.- Score a point if your armies average Movement is 6.- You score 0 points for this category if your average Movement is 7 or greater.

    Category 10- Number of Ranged Weapons. The less Ranged weapons you take, the greater your score. This

    includes Throwing weapons, Throw stones, Siege Engines, Blowpipes and all forms of Bows.- Score 1 point if your army has no model armed with a ranged weapon.- Score a point if less than 50% of the models in your army are armed with a ranged weapon.- You score 0 points if 50% or more of the models in your army are armed with ranged weapons.

    +++ Sportsmanship +++

    Each Player can receive up to 8 points for sportsmanship each round (32 over the course ofthe tournament). At the end of each round each player will confidentially mark theiropponent on their behaviour during the game. The categories are the following:

    Did your opponent- Clearly and accurately make their measurements using a proper (undamaged) tape

    measure, and refrain from using measuring sticks? +1pts.

    Clearly state what they were rolling for and roll their dice in plain sight allowing youto see the dice before picking them up? +1pts.

    Let you pick up your dice and roll at the same time? And did not jump the gun whenthey had higher fight value or when you had banner re-rolls left to take? +1pts.

    Politely answer any questions you had about their army or any rules of the game.Getting out and showing you relevant spot in the rule book when required? +2pts.

    Play in a brisk and organized fashion, did not stall for time, unnecessarily leave thetable, and kept their attention and focus on the game? +1pts.

    Remained Positive and upbeat throughout the game and did not belittle you or gloatregardless of whether they were winning or losing? +2pts.

    Penalties:Unsportsman-like behaviour:This tournament is meant to be a fun and enjoyableevent for everyone. Any player whether in a game or not caught behaving in anundesirable manner may have a fine placed to their overall scores at the judges

    discretion.

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    +++ Painting +++

    Players can get a maximum painting score of 30. This will be decided by the judges duringthe army parade during the lunch break.

    Basics:-No metal/plastic visible on any model ?Please note that it is policy that all models must be at least undercoated. Any models that are placed on the

    table unpainted or not undercoated will be immediately removed from the table.

    -Has every model in your army has been properly assembled and remained undamaged?-Is every model in the Army is fully painted (i.e. no Undercoat showing)?-Is every model in the army is based?

    - Have you made your Objectives and based and painted them to the standard of your army?+10pts (2 per field)

    Intermediate:- Has all the Mould lines been removed and every model?- Is every single model in your army list WYSIWYG (what you see is what you get)?- Has a layer of highlighting and shading been used?- Has the basing on all the models been taken a further step (eg. Making custom bases or using awide variety of basing materials such as water effects, foliage or ruins)?- Can you easily recognise every hero and special units in the army (such as trolls or

    banners)?+10pts (2 per field)

    Masterclass:- Multiple highlighting and shading steps have been used across the entire army.- The army incudes conversions (a conversion is when a model has been cut into or has been sculptedin some way shape or form, simply putting a shield onto a fountain court guard wont be enough)- The army includes free hand painting on a variety of models in the Army. (We are looking for

    players to show off their painting skills, an example of free hand would be White hands painted onto all of

    your uruk-hai shields)- The army has a display board that blends in with the army.

    - Has every model in your army been painted to the exact same standard?+10pts (2 per field)

    +++ Theme +++

    Players can earn up to 3 points for explaining their theme. Most players should easily scorea 2 and it will not be difficult to score the full 3 points.Theme will also incorporate do a degree the composition of players armies, player that takeheroes/armies that directly fought alongside one another wares armies that include Heroes

    from totally different ages (such as Aragon or Elendil in the same army) will be penalised.

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    Players are encouraged to show off their Lord of the Rings and The Hobbit knowledge byusing quotes from the movie or books, or displays of writing that explain their army list in a

    creative way. Any extra effort put into a players army list or army in general will berewarded, hell theres even a prize for it!

    +++ On Time +++

    Players that get their list in to me before Saturday the 2nd March 2013 will receive 3 bonuspoints.

    +++ Rules Interpretations and Disputes +++

    If players have any rule interpretation problems or are unsure of a certain rule pleasecall for one of the tournament organisers. Judgements made by the organisers are finaland will not be argued further.

    Players may not forfeit games; you owe it to your opponent and to the tournament tofinish your games. Any player that leaves mid-way through a game will bedisqualified and will be asked to leave the tournament. Victory points will calculatedfrom time of forfeit.

    All Games workshops Erratas,FAQs and amendments will be in effect during thetournament. These can be found under the Shrine of Knowledge section on theGames workshop website.

    DO NOT ask other players for their opinion on a rule, as they have their game to playand you have yours. Any player caught interfering with other players games will bepenalized accordingly.

    All Measurements will be made in INCHES Objectives count as impassable terrain and do not block line of sight in any way. All Rivers and water features will count asbeing shallow water as described on page

    85 of the Hobbit rules manual.

    The passengers rule will not be used in this tournament. If any model falls into a deep pit or lava they will automatically be slain, remove

    the model from the table.

    Reconnoitre will be amended in the Following Way:The game will end at the end of the turn in which a player no longer has any modelsleft on the table. From that point work out victory points. (Remember a playerautomatically loses if all their models have been Slain).Models that move off the board in Reconnoitre do not count as slain but do counttowards your force being broken.

    The Goblin Scribe will be amended in the following way:In the scenario Reconnoitre Goblins that are brought onto the table from the Goblin

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    Scribes Always more where they came from special rule, MUST be moved onto thetable via the controlling players table edge.

    If the Gobin scribe is in range of the Magical power fury. Do not roll any dice,instead the Goblin Scribe automatically brings D3 models onto the table.

    Note: The main reason for the Reconoitre change is to not give Goblin scribe an auto

    win as could bring models onto the board and immediately move them of for victory

    points.

    Note: As fury grants auto pass courage tests, if the goblin scribe uses fury to auto pass

    the courage test from his Always more where they come from special rule. Hedoesnt roll any dice, meaning he hasnt generated a total to compare to his special

    rule. In this case he will just automatically bring on D3 goblin warriors, as per the

    secondary part of the Always more where that came from special rule. As some boards will included woods, woods will follow the following rules:

    1. Any model shooting into a forest will have to pass an in the way test this alsoincludes models shooting at other models who are in the same wood.

    2. If a model is touching the outside edge of the wood, they do not need to take anin the way to shoot out, and they still count as having an in the way between

    them and other models.3. For a model to benefit from being in a wood they must have their base fully

    inside the wood.4. Models that have their base wholly or partially in the wood count as moving at

    half speed.

    The Spider Queen, Shelob, all models with the Fly special rule and Giant Spiders,movement special rule will be modified in the following ways:

    1. None of the above models may end their move on a building or similar terrainfeature that causes them to be balanced on that terrain feature.

    2. They must have their base on the ground (in relation to the table) when theyenter a combat.

    Design Note: The main reason for this rule so that we dont have people running

    the spiders up a wall and attacking on the way down. This is to prevent models

    being vertical when they engage in combat and players arguing where their basestarts and ends. If you have any queries e-mail me or ask me on the day.

    +++ AWARDS +++There are eight awards up for grabs at the end of the day:

    Placings:

    Overall Winner2nd Place

    3

    rd

    PlaceThe Loremaster Award

    Hobby awards:

    Best SportsmanBest Army

    Best GeneralThe Tolkien Award

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    The Overall Winner, 2nd place and 3rd place:The Player with the highest overall points total will be award the Overall winner. Place

    with the second highest and 3rd

    highest will receive 2nd

    and 3rd

    place respectively.

    Best Sportsman:At the end of the day each player will vote for player they feel was the best sporting player.

    Players may only vote for players that they either played against or player with during thetournament. The player with the most votes will be awarded the Best Sportsman. Tiebreakswill be decided by battle points.

    Best Army:

    During the Lunch break, all players will have a chance to set up and display their army on atable for best painted army. Players will each be allowed to vote for one army they like thelook of the best and that they feel deserves the best painted army award. The player with themost votes will win the Best Army award. Tie breaks will be decided by a secondary vote.

    Best General:This award will be awarded to the player who accumulates the most victory points though

    out the tournament. Tie breaks will be counted back on wins and scaling.

    The Tolkien Award:Awarded by the Tournament Organiser to the player the presents the best Theme for their

    army at the tournament. This can be as creative as the player likes.

    The Loremaster:This award will be awarded to the player who knows the most about The Lord of the

    Rings. More details will be given on the day, it involves a pop quiz.

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    +++ In Closing+++

    Hopefully this players pack has provided you with all the information you need. Playersthat E-mail me their lists before the event will receive bonus points (as it will save time onthe day).If you have any questions, please contact me (Travis):[email protected] 0402 161 165WargamerAU Account Tackitis

    I hope you will enjoy this event. Please remember this event is designed for you to meet

    some new people and play some fun games. Hope to see you on the 26

    th

    of January.Happy gaming,Travis (TO)

    Version 1 Players Pack 3/02/2013

    +++ Scenario Section +++

    Scenario 4: Battle Brothers (2v2)Layout: As set up by the tournament organiser. Each Player will be teamed up with another player in thisscenario. When a condition refers to a team then it refers to both players.

    8 Objective markers are placed onto the battle field (2 from each player).Before Deployment but after sideshave chosen there table edges each team will place there objective onto the table.To place objective markers onto the battle field each team rolls a dice. The team with the highest dice rollplaces an objective anywhere in there deployment zone but no closer than 6 to a table edge or 12 toanother objective. Their opponents then place the next objective anywhere in there deployment zone but nocloser than 6 to a table edge or 12 to another objective. The teams then alternate placing objectives untilboth teams have placed 4 objectives each, according to the restrictions noted earlier.

    Starting Positions: Each player on each Teams roll a D6the Team with the highest combined scorechooses one the deployment Zones. They then select a Warband in one of their forces a roll a D6.

    One the score of 1-3 the warband must be deployed within 12/28cm ofthe centre line of the board. On ascore of 4-6 the models from that warband can deploy anywhere in the deployment zone. Regardless of thedice roll, no model can be deployed further than 6/14cm from the captain of its warband.

    When this has been done, the opposing player chooses one of his warbands and rolls to place it as describedabove. Players then alternate until all warbands have been deployed.

    mailto:[email protected]:[email protected]:[email protected]:[email protected]
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