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Mindsinger Requirements: Bluff 5 ranks Diplomacy 5 ranks Perform (any) 5 ranks Sense motive (5 ranks) Bardic music 5/day Class Features Bardic Knowledge (Su): A Mindsinger continues to collect the odd bits of lore and knowledge that bards acquire. She can add her Mindsinger class level to her bardic knowledge checks, so her bardic knowledge checks have a bonus equal to her bard level + her sublime chord level + her Int modifier. Bardic Music (Su): Mindsinger levels stack with bard levels for purposes of determining how many daily uses of bardic music the character has. Bardic Lure (Charm Person)(Sp): A 2nd level Mindsinger with 7 or more ranks in a perform skill can expend a daily use of his bardic music ability to replicate the effects of the charm person spell on a target within 90 ft. The target must be able to see and hear the bard. If the creature fails a Will save against a DC of 10 + the mindsinger’s ranks in the Perform skill is charmed for as long as the Mindsinger sings plus a number of minutes equal to one fifth of the perform check result after the mindsinger has stopped performing. Mental Hearing (Sp): A mindsinger is so well tuned to the frequencies of the mind that he is capable of hearing and emit the frequencies produced by the rational minds. In practice this ability functions just as telepathy out to a range of 10ft/lvl, a part from the fact that to use this ability the Mindsinger must be capable of hearing (thus effects that block sound or hinder the Mindsinger hearing capacity affect this ability as well). The intensity of these sound waves is similar to that of normal speech (even though the mindsinger can "shout" to make himself heard beyond a barrier he might be required a listen check to hear the answer, which is always treated as normal speech for this purpose) Audience reading (Sp): A 3rd level mindsinger with 8 ranks in a Perform skill can read the surface thoughts of a living creature witnessing one of his performances, spending one daily use of his bardic music. This is a mind- affecting ability that requires a swift action to use. The mindbender must be able to see the target and the target must be able to see and hear the mindsinger performance; a successful Will save (10 + the mindsinger’s ranks in the Perform skill) negates the effect. Creatures of animal intelligence (Int 1 or 2) have only simple, instinctual thoughts. Maintaining the effect requires concentration; the maximum duration is the mindsinger performance plus 10 minutes. Bardic Lure (Charm Person) (Sp): A 2nd level Mindsinger with 7 or more ranks in a perform skill can expend a daily use of his bardic music ability to replicate the effects of the charm person spell on a target within 90 ft. The target must be able to see and hear the bard. If the creature fails a Will save against a 10 + the mindsinger’s ranks in the Perform skill is charmed for as long as the Mindsinger sings plus a number of hours equal to one tenth (rounded down, minimum 1 hour) of the perform check result after the mindsinger has stopped performing. At 4th level a mindsinger with 9 or more ranks in a perform skill can replicate the effects of charm monster instead of charm person when he uses is bardic lure song. Eternal Charm (Su): At 4th level and higher, whenever a mindsinger uses

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Cdp For Dnd 3.5, based on Complete arcane Mindbender.

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  • Mindsinger Requirements:

    Bluff 5 ranks

    Diplomacy 5 ranks Perform (any) 5 ranks

    Sense motive (5 ranks) Bardic music 5/day

    Class Features Bardic Knowledge (Su): A

    Mindsinger continues to collect the odd bits of lore and knowledge that

    bards acquire. She can add her Mindsinger class level to her bardic knowledge checks, so her bardic

    knowledge checks have a bonus equal to her bard level + her sublime

    chord level + her Int modifier.

    Bardic Music (Su): Mindsinger levels stack with bard levels for purposes of

    determining how many daily uses of bardic music the character has.

    Bardic Lure (Charm Person)(Sp): A 2nd level Mindsinger with 7 or more

    ranks in a perform skill can expend a daily use of his bardic music ability to

    replicate the effects of the charm person spell on a target within 90 ft. The target must be able to see and

    hear the bard. If the creature fails a Will save against a DC of 10 + the

    mindsingers ranks in the Perform skill is charmed for as long as the

    Mindsinger sings plus a number of minutes equal to one fifth of the perform check result after the

    mindsinger has stopped performing.

    Mental Hearing (Sp): A mindsinger is so well tuned to the frequencies of the

    mind that he is capable of hearing and emit the frequencies produced by the rational minds. In practice this ability

    functions just as telepathy out to a range of 10ft/lvl, a part from the fact

    that to use this ability the Mindsinger must be capable of hearing (thus effects that block sound or hinder the

    Mindsinger hearing capacity affect this ability as well). The intensity of

    these sound waves is similar to that of

    normal speech (even though the mindsinger can "shout" to make

    himself heard beyond a barrier he might be required a listen check to hear the answer, which is always

    treated as normal speech for this purpose)

    Audience reading (Sp): A 3rd level

    mindsinger with 8 ranks in a Perform skill can read the surface thoughts of

    a living creature witnessing one of his performances, spending one daily use of his bardic music. This is a mind-

    affecting ability that requires a swift action to use. The mindbender must

    be able to see the target and the target must be able to see and hear the mindsinger performance; a

    successful Will save (10 + the mindsingers ranks in the Perform skill) negates the effect. Creatures of animal intelligence (Int 1 or 2) have only simple, instinctual thoughts.

    Maintaining the effect requires concentration; the maximum duration

    is the mindsinger performance plus 10 minutes.

    Bardic Lure (Charm Person) (Sp): A

    2nd level Mindsinger with 7 or more ranks in a perform skill can expend a daily use of his bardic music ability to

    replicate the effects of the charm person spell on a target within 90 ft.

    The target must be able to see and hear the bard. If the creature fails a Will save against a 10 + the

    mindsingers ranks in the Perform skill is charmed for as long as the

    Mindsinger sings plus a number of hours equal to one tenth (rounded down, minimum 1 hour) of the

    perform check result after the mindsinger has stopped performing.

    At 4th level a mindsinger with 9 or more ranks in a perform skill can replicate the effects of charm monster

    instead of charm person when he uses is bardic lure song.

    Eternal Charm (Su): At 4th level and higher, whenever a mindsinger uses

  • his charm ability can choose to render

    the duration permanent; however, a mindsinger can have only one

    creature so charmed at any given time. If he attempts to use this power on a

    creature while he has another so charmed, the

    first charm is automatically broken (regardless of the success

    of the second attempt). The effect is also

    broken if a mindsinger or one of his allies injures the target.

    Dispel magic has no effect on an eternal

    charm, though break enchantment frees

    the victim (treat the mindbenders caster level as 5 + his class

    level for this purpose).

    At 6th level and higher, a mindsinger can have up to two

    creatures affected by this power at any given time; if he attempts to charm a third, the previous victim

    under his influence the longest is freed. At 8th level, he can control up

    to three creatures with this ability, and at 10th level up to four creatures.

    Sudden Suggestion (Sp): At 5th level

    and higher, a mindsinger with 10 ranks in a perform skill can influence

    the actions of a living creature able to see and

    hear one of his

    performances. This ability functions like a

    suggestion spell, except that the range is 100 feet and the duration is as long as the

    mindsinger performs plus 1 hour per class level. The

    mindbender can communicate the

    suggested course of

    action telepathically if he chooses, which allows

    him to use the effect regardless of the

    targets language. A successful Will save (DC 10 + the mindsingers

    ranks in the Perform skill) negates the effect. Using

    this ability costs two daily uses of the mindsinger bardic music.

    Dominate (Sp): At 7th level, a mindsinger with 12 or more ranks in a

    perform skill becomes able to dominate any single living Large or

    smaller creature able to hear and see the mindsinger performance (as dominate monster) by spending four

    daily uses of his bardic music ability. A successful Will save (10 + the

    Lvl

    Base Attack

    Bonus

    Fort

    Save

    Ref

    Save

    Will

    Save Special

    1 +0 +2 +0 +2 Bardic Music, Bardic Knowledge, Mental Hearing

    2 +1 +3 +0 +3 Bardic Lure (Charm Person)

    3 +1 +3 +1 +3 Audience Reading

    4 +2 +4 +1 +4 Bardic Lure (Charm Monster), Eternal Charm (1)

    5 +2 +4 +1 +4 Sudden Suggestion

    6 +3 +5 +2 +5 Eternal Charm (2)

    7 +3 +5 +2 +5 Dominate

    8 +4 +6 +2 +6 Eternal Charm (3)

    9 +4 +6 +3 +6 -

    10 +5 +7 +3 +7 Eternal Charm (4), Thrall

    Skills: All Knowledge, All Perform, All Profession, Bluff, Diplomacy, Intimidate, Listen, Sense Motive. You

    receive Int+2 skill points per level.

    Hit Dice: d4

  • mindsingers ranks in the Perform skill) negates the effect. The duration is 24 hours.

    Thrall (Su): At 10th level, a

    mindsingers mental mastery reaches its pinnacle. He can choose to make

    the duration of his dominate ability (see above) permanent, but only on one target at a time. If a mindsinger

    chooses to dominate another creature and make that effect permanent, the

    previous thrall is freed from the effect.