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A collection of my work from my time at Wentworth Institute of Technology and a summer course in Spain.
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Mike EversWentworth Institute of Technology | Architecture Portfolio
Performance ParkMuseum of the SensesFacade StudyCamino de SantiagoperFORM 2014
The Performance Park provides a space on the corner of
Newbury and Dartmouth that gives a public platform to
musician and speakers alike. The design takes into account the sound emanating from the
busy street and creates an easy passage for pedestrians to cut
across the site.
Performance Park
The goal of this design is to provide a space for people to perceive the
senses through artwork. The museum itself starts to become a sculptural
work showing sound moving through the space. The location of the site naturally provides an entryway for
pedestrians to enter through the first shell. The subsequent shells provide
a waving route that leads visitors through the galleries that represent all
the major senses.
Museum of the Senses
Smell
Touch
Sound
DN
Meeting
Office
Break
Sound
Lecture
DN
UP
UP
UP
UP
Reception
Gift
Support Spaces
Touch
Sight
Storage
Coat
This project was a weeklong study of the Sarphatistraat
offices in Amsterdam by Steven Holl. It is made up of 5 layers
of perforated material and con-crete. Each layer has openings dictated by rolling dice. There
are also color panels inside the wall that are located using the same method as the openings
Collaborators: David BohrerAshley Perrino
Facade StudyColor vs. Transparency
Ground Floor Plan
Sarphatistraat OfficesSteven Holl
Ashley PerrinoDavid Bohrer
Mike Evers
Holls working method was inspired by such mathematical constructions as the Menger sponge, which, though the systematic removal of part of its volume, had the paradoxical result of increasing its area. He also was influenced by Morton Feldman, a 1950s avant-garde composer who developed a new musical language by defining parameters within which chance would dictate the music produced. The resulting design visually resembles a Menger sponge and is in part the result of Feldman-esque chance operations. Holls office built models of Menger-like cubes and used throws of dice to determine the pattern of cutouts. The architects enriched the form by making it momore ambiguous and using similar chance methods to introduce color.
Moire Pattern
Camino de SantiagoThe Camino de Santiago
project was a three-week course in Spain. The project was to work with a group to redesign the last
14 km of the pilgrimage. The new route provdes pilgrims with a clear
marked path and increased views of their final destination. It also
includes three smaller scaleinterventions along the way.
Collaborators: Christian CamachoToby Zaltsman
Proposed Camino Walkthrough
perFORM2 0 1 4A HOUSE DESIGNCO M P E T I T I O N
1 2115
DN
Creating a new, interesting design that incorporates a low energy load home and a unique interpretation of the surrounding context was the focus of our proposal. Our rst step in meeting the energy requirements was to consider the size restric-tions of the site and model the energy use to understand how future manipulations would aect our energy load. To keep this energy load down, we utilized an open oor plan with an atrium to allow for air circulation which helps regulate tempera-ture. Program was assigned based on the accessibility to natural lighting. Then, once we had had a solidied program, more accurate window placement allowed for natural light, passive heating, and cooling, further enhancing our proposal. Our design intent was to create a dwelling that is new, dierent, and resourceful while still respecting the built environment. The main oor takes up the majority of the site and engages the yard from the southeast and west. We take advantage of the topography by creating level changes from the entrance all the way through to the deck on the back. The entrance is at the lowest point on the building and creates an experiential threshold into the residence. After passing through this occurrence, the atrium reopens the space. This cavity creates a dynamic between the oors that is typically separated. The experience of the design is further enhanced by the use of the materials. The form and utilization of wood, concrete, brick, and vinyl siding allow for the opportunity for future houses to break the current standard design and creates a new experience in the residential area of Seattle.
Site Plan1/8 = 1
2nd Floor Plan1/8 = 1
East Elevation1/8 = 1
South Elevation1/8 = 1
A
A
B
B
Design of House Utilize Edges for ls nd rie
rete ec fro nilted esign
Buildable Area Maximize Sunlight Open Entry for Walkway Maintain Edge for Driveway and Site Restrictions
perFORM2 0 1 4A HOUSE DESIGNCO M P E T I T I O N
2 2115
Buildable Area Maximize Sunlight Open Entry for Walkway Maintain Edge for Driveway and Site Restrictions
Design of House Utilize Edges for Walkways and Driveway
Create Deck from Manipulated Design
Section A1/8 = 1
Section B1/8 = 1
perFORM 2014The goal of the perFORM designcompetition is to design a house for a family of four while meeting acertain energy load. The design is sited in a residential neighborhood in Seattle,
Washington. It takes full advantage of the sun that does show through the rain and gives the residents plenty of space
to live and work in.Collaborators: Anthony Wolff
Buildable Area Maximize Sunlight Open Entry for Walkway Maintain Edge for Driveway and Site Restrictions
Design of House Utilize Edges for Walkways and Driveway
Create Deck from Manipulated Design