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Research-Based Principles of Multimedia Learning Richard E. Mayer University of California, Santa Barbara Collaborators Robert K. Atkinson James Lester Richard B. Anderson Steve Lonn Julie Campbell Amanda Mathias Paul Chandler Patricia Mautone Dorothy Chun Sarah Mayer Gayle Dow Roxana Moreno Joan Gallini Harold O’Neil Stefan Hagmann Jan Plass Shannon Harp William Prothero Julie Heiser Valerie Sims Joshua Jackson Hiller Spires Lewis Johnson

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Page 1: Mayer _Multimedia Principles .ppt

Research-Based Principles of Multimedia Learning

Richard E. MayerUniversity of California, Santa Barbara

CollaboratorsRobert K. Atkinson James LesterRichard B. Anderson Steve LonnJulie Campbell Amanda Mathias Paul Chandler Patricia Mautone Dorothy Chun Sarah MayerGayle Dow Roxana MorenoJoan Gallini Harold O’NeilStefan Hagmann Jan PlassShannon Harp William Prothero Julie Heiser Valerie SimsJoshua Jackson Hiller SpiresLewis Johnson

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1. Introduction: The promise of multimedia learning2. Examples: What is multimedia learning?3. Theory: How does multimedia learning work?4. Predictions: How can we improve multimedia learning?5. Techniques for Reducing Extraneous Processing

Coherence principleSignaling principleRedundancy principleSpatial contiguity principleTemporal contiguity principle

6. Techniques for Managing Essential Processing Segmenting principlePre-training principleModality principle

7. Techniques for Fostering Generative ProcessingPersonalization principleVoice principle

8. Conclusion

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Take-Home MessageTake-Home Message

People learn better when multimedia messages are designedPeople learn better when multimedia messages are designedin ways that are consistent with how the human mind works in ways that are consistent with how the human mind works

and with research-based principles.and with research-based principles.

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Three Views of Multimedia

View DefinitionExample

Delivery media Two or more Computer screen and

delivery devices amplified speakers

Presentation modes Verbal and pictorial On-screen text and

representations animation

Sensory modalities Auditory and visual Narration and animation

senses

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Two Approaches to Multimedia Design

Approach Starting point Goal Issues

Technology- Capabilities of Provide How can we use centered multimediaaccess to cutting edgetechnology information technology in

designing multimedia

presentations?

Learner- How the human Aid to How can we adaptcentered mind works human multimedia technology

cognition to aid humancognition?

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Two Metaphors of Multimedia Learning

Metaphor Definition Learner TeacherGoal of Media

Information Adding PassiveInformation Deliver acquisitioninformation information provider

information; to memoryreceiver act as

deliveryvehicle

KnowledgeBuilding a Active CognitiveProvide

construction coherent sense guidecognitive

mental maker guidance; act

structure as helpful

communicator

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Two Goals of Multimedia Learning

Goal Definition Test Example test item

Remembering Ability to reproduce Retention Write down all youor recognize can remember

from presented material the passage you just read.

Understanding Ability to useTransfer List some ways to

presented material improve the

in novel situationsreliability of the

device you just

read about.

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Three Kinds of Multimedia Learning Outcomes

Learning Cognitive RetentionTransferoutcome description test score test score

No learning No knowledge Poor Poor

Rote learning Fragmented GoodPoorknowledge

Meaningful Integrated Good Goodlearning knowledge

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Two Kinds of Active Learning

Does not fostermeaningfullearning outcome

Low Level of Cognitive Activity

Fosters meaningfullearningoutcome

High

Fostersmeaningfullearningoutcome

Does not fostermeaningfullearningoutcome

Level of Behavioral Activity

Low

High

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“When the handle is pulled up, the piston moves up, the inlet valve opens, the outlet valve closes, and air enters the lower part of the cylinder.”

“When the handle is pushed down, the piston moves down, the inlet valve closes, the outlet valve opens, and air moves out through the hose.”

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Retention and Transfer Questions for the Retention and Transfer Questions for the Pump LessonPump Lesson

Retention TestRetention TestPlease write down all you can remember about Please write down all you can remember about

how a bicycle tire pump works.how a bicycle tire pump works.

Transfer TestTransfer Test1.1. What could be done to make a pump more What could be done to make a pump more

reliable--that is, to make sure it would reliable--that is, to make sure it would not fail?not fail?

2.2. What could be done to make a pump more What could be done to make a pump more effect--that is, to make it move more air effect--that is, to make it move more air more rapidly?more rapidly?

3.3. Suppose you push down and pull up the Suppose you push down and pull up the handle of a pump several times but no air handle of a pump several times but no air comes out. What could have gone wrong?comes out. What could have gone wrong?

4.4. Why does air enter a pump? Why does air Why does air enter a pump? Why does air exit from a pump?exit from a pump?

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“Cool moist air moves over a warmer surface and becomes heated.”

“Warmed moist air near the earth’s surface rises rapidly.”

“As the air in this updraft cools, water vapor condenses into water droplets and forms a cloud.”

“The cloud’s top extends above the freezing level, so the upper portion of the cloud is composed of tiny ice crystals.”

“Eventually, the water droplets and ice crystals become too large to be suspended by the updrafts.”

“As raindrops and ice crystals fall through the cloud, they drag some of the air in the cloud downward, producing downdrafts.”

“When downdrafts strike the ground, they spread out in all directions, producing the gusts of cool wind people feel just before the start of the rain.”

“Within the cloud, the rising and falling air currents cause electrical charges to build.”

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“The charge results from the collision of the cloud’s rising water droplets against heavier, falling pieces of ice.”

“The negatively charged particles fall to the bottom of the cloud, and most of the positively charged particles rise to the top.”

“A positively charged leader travels up from such objects as trees and buildings.”

“The two leaders generally meet about 165-feet above the ground.”

“Negatively charged particles then rush from the cloud to the ground along the path created by the leaders. It is not very bright.”

“As the leader stroke nears the ground, it induces an opposite charge, so positively charged particles from the ground rush upward along the same path.”

“This upward motion of the current is the return stroke. It produces the bright light that people notice as a flash of lightning.”

“A stepped leader of negative charges moves downward in a series of steps. It nears the ground.”

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Retention and Transfer Questions for the Lightning LessonRetention and Transfer Questions for the Lightning Lesson

Retention TestRetention TestPlease write down all you can remember about how lightning works.Please write down all you can remember about how lightning works.

Transfer TestTransfer Test1.1. What could you do to reduce the intensity of lightning?What could you do to reduce the intensity of lightning?2.2. Suppose you see clouds in the sky but no lightning. Why not?Suppose you see clouds in the sky but no lightning. Why not?3.3. What does air temperature have to do with lightning?What does air temperature have to do with lightning?4.4. What causes lightning?What causes lightning?

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Retention and Transfer Questions for the Retention and Transfer Questions for the Brakes LessonBrakes Lesson

Retention TestRetention TestPlease write down all you can remember about Please write down all you can remember about how a car’s braking system works.how a car’s braking system works.

Transfer TestTransfer TestWhy do brakes get hot?Why do brakes get hot?What could be done to make brakes more What could be done to make brakes more reliable--that is, toreliable--that is, to make sure they would not fail?make sure they would not fail?What could be done to make brakes more What could be done to make brakes more effective--that is, toeffective--that is, to reduce the distance needed bring a car to reduce the distance needed bring a car to a stop?a stop?Suppose you press on the brake pedal in your Suppose you press on the brake pedal in your car but the brakescar but the brakes don’t work. What could have gone wrong?don’t work. What could have gone wrong?What happens when you pump the brakes (i.e., What happens when you pump the brakes (i.e., press the pedalpress the pedal and release the pedal repeatedly and and release the pedal repeatedly and rapidly)?rapidly)?

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Three Assumptions of a Cognitive Theory of Three Assumptions of a Cognitive Theory of Multimedia LearningMultimedia Learning

AssumptionAssumption DescriptionDescription

Dual Dual Humans possess separate Humans possess separate channels for processingchannels for processingchannelschannels visual and auditory information.visual and auditory information.

LimitedLimited Humans are limited in the amount of Humans are limited in the amount of information information capacitycapacity that they can process that they can process in each channel at one time.in each channel at one time.

ActiveActive Humans engage in active Humans engage in active learning by attending to learning by attending to processingprocessingrelevant incoming information, organizing relevant incoming information, organizing selectedselected

information into coherent mental information into coherent mental representations, and representations, and integrating integrating mental representations with othermental representations with other

knowledge. knowledge.

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WORKING MEMORY

PictorialModel

Verbal Model

Pictures

Wordsintegrating

LONG-TERMMEMORY

selectingimages

selectingwords

organizingimages

organizingwords

SENSORYMEMORY

Ears

Eyes

PriorKnowledgePrior Knowledge

MULTIMEDIAPRESENTATION

Images

Sounds

Cognitive Theory of Multimedia Learning

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Five Cognitive Processes for Meaningful Learning

1. Selecting words2. Selecting images3. Organizing words4. Organizing images5. Integrating

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Three Types of Learning Outcomes

__________________________________________________________Type Cognitive processing Retention Transfer

during learning performance performance__________________________________________________________No learning None Poor Poor

Rote learning Selecting Good Poor

Meaningful learning Selecting, organizing Good Goodand integrating

__________________________________________________________

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Three Demands on Multimedia Learning

Extraneous processingCognitive processing that is not related to the objective of the lesson.Involves no learning processes.

Essential processingBasic cognitive processing that is relevant to the objective of the lesson.Involves selecting and some organizing.

Generative processingDeep cognitive processing that is relevant to the objective of the lesson.Involves organizing and integrating.

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Cognitive Capacity = Extraneous Processing + Essential Processing+ Generative Processing

Extraneous OverloadExtraneous processing exhausts cognitive capacity.Occurs when lesson contains extraneous material or is poorlydesigned.

Essential Overload Essential processing exhausts cognitive capacity.Occurs when lesson is difficult, lesson is presented at a fast pace, and the learner is unfamiliar with the material.

Generative Underutilization Learner has cognitive capacity available but does not engage in sufficient generative processing.Occurs when learner lacks motivation, does not exert effort.

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Three Ways to Overcome Challenges to Multimedia Learning

1. Reduce extraneous processing2. Manage essential processing3. Foster generative processing

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Reduce Extraneous ProcessingProblem: Extraneous Processing + Intrinsic Processing + Generative

Processing Exceeds Cognitive CapacitySolution: Reduce Extraneous Processing

1. Coherence principle2. Signaling principle3. Redundancy principle4. Spatial contiguity principle5. Temporal contiguity principle

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People learn more deeply when extraneous material is excluded rather than included.

Confirmed in: 11 of 12 tests

Median effect size: 1.13

Coherence Principle

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STEP 4: Copying thevirus’ genetic code.

Step 4: Copying the Virus's Genetic Code

The injected genetic material recruits the host cell's enzymesto help copy the virus's genetic material. Thus, the host cell'senzymes produce parts, such as genetic instructions and proteins,for making more virus particles. The HIV virus is different inevery infected person. Some people die soon after getting infected,while others live fairly normal lives for many years, even after they"officially" have AIDS. A few HIV-positive people stay healthyfor many years even without taking anti-HIV medications.

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STEP 5: Breaking freefrom the host cell.

Step 5: Breaking Free from the Host CellThe new parts are packaged into new virus within the host cell. The new viruses break free from the host cell. In some cases, they break the host cell open, destroying the host cell in the process, which is called lysis. In other cases, they punch out of he cell membrane surrounding them, which is called budding. A study conducted by researchers at Wilkes University in Wilkes-Barre, Pennsylvania, reveals that people who make love once or twice a week are more immune to colds than folks who abstain from sex. Researchers believe that the bedroom activity somehow stimulates an immune-boosting antibody called IgA.

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Tests of Coherence Principle

Source Content Form ES (d)Mayer, Bove et al. (1996, Expt. 1) lightning p -0.17Mayer, Bove et al. (1996, Expt. 2) lightning p 0.70Mayer, Bove et al. (1996. Expt. 3) lightning p 0.98Harp & Mayer (1997, Expt. 1) lightning p 1.33Harp & Mayer (1998, Expt. 1) lightning p 1.68Harp & Mayer (1998, Expt. 2) lightning p 1.45Harp & Mayer (1998, Expt. 3) lightning p 1.27Harp & Mayer (1998, Expt. 4) lightning p 1.58Moreno & Mayer (2000, Expt. 1) lightning c 1.49Moreno & Mayer (2000, Expt. 2) brakes c 0.51Mayer, Heiser et al. (2001, Expt. 3) lightning c 0.70Mayer & Jackson (in press, Expt. 1) ocean waves c 0.69

MEDIAN 1.13

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People learn more deeply when cues are added that highlight the main ideas and organization of the words.

Confirmed in: 3 of 3 tests

Median effect size: 0.60

Signaling Principle

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Examples of Signaled Steps in Lift Lesson

Wing Shape: Curved Upper Surface is Longer… surface on top of the wing is longer than on the bottom…

Air Flow: Air Moves Faster Across Top of Wing…air traveling over the curved top of the wing flows faster than air that flows under the bottom of the wing…

Air Pressure: Pressure on the Top is Less… the top surface of the wing now has less pressure exertedagainst it than the bottom surface of the wing…

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Tests of Signaling Principle

Source Content Form ES (d)Harp & Mayer (1998, Expt. 3a) lightning p 1.27Mautone & Mayer (2001, Expt. 3a) airplane lift c 0.60Mautone & Mayer (2001, Expt. 3b) airplane lift c 0.70

MEDIAN 0.60

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Redundancy Principle:People learn more deeply from animation

and narration thanfrom animation, narration, and on-screen

text.

Confirmed in: 10 of 10 tests

Median effect size: 0.69

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“As the air in this updraft cools, water vapor condenses into water droplets and forms a cloud”.

As the air in this updraft cools, water vapor condenses into water droplets and forms a cloud.

Animation and Narration

Animation, Narration, and On-Screen Text

“As the air in this updraft cools, water vapor condenses into water droplets and forms a cloud”.

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Tests of Redundancy Principle

Source Content Form ES (d)Mousavi, Low et al. (1995, Expt. 1) math problems p 0.65Mousavi, Low et al. (1995, Expt. 1) math problems p 0.49Kalyuga et al. (1999, Expt. 1) engineering p 1.38Kalyuga et al. (2000, Expt. 1) engineering p 0.86Craig, Gholson et al. (2002, Expt. 2) lightning c 0.67Mayer, Heiser et al. (2001, Expt. 1) lightning c 0.88Mayer, Heiser et al. (2001, Expt. 2) lightning c 1.21Moreno & Mayer (2002b, Expt. 2) lightning c 0.72Moreno & Mayer (2002a, Expt. 2a) botany game c 0.19Moreno & Mayer (2002a, Expt. 2b) botany game c 0.25

MEDIAN 0.69

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Spatial Contiguity Principle:People learn more deeply when corresponding printed words and graphics are placed near

rather than far from each other on the page or screen.

Confirmed in: 8 of 8 tests

Median effect size: 1.11

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As the air in this updraft cools, water vapor condenses into water droplets and forms a cloud.

Separated Presentation

As the air in this updraft cools, water vapor condenses into water droplets and forms a cloud.

Integrated Presentation

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Tests of Spatial Contiguity Principle

Source Content Form ES (d)Mayer (1989) brakes p 1.36Sweller et al. (1990, Expt. 1) math problems p 0.71Chandler & Sweller (1991, Expt. 1) engineering p 2.20Mayer et al. (1995, Expt. 1) lightning p 1.09Mayer et al. (1995, Expt. 2) lightning p 1.35Mayer et al. (1995, Expt. 3) lightning p 1.12Tinsdall-Ford et al. (1997, Expt. 1) engineering p 1.08Moreno & Mayer (1999, Expt. 1) lightning c 0.82

MEDIAN 1.11

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Temporal Contiguity Principle:People learn more deeply when corresponding graphics and

narration are presented simultaneously rather than successively.

Confirmed in: 8 of 8 tests

Median effect size: 1.31

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Tests of Temporal Contiguity Principle

Source Content Form ES (d)Mayer & Anderson (1991, Expt. 1) pump c 0.92Mayer & Anderson (1991, Expt. 2a) pump c 1.14Mayer & Anderson (1992, Expt. 1) pump c 1.66Mayer & Anderson (1992, Expt. 2) brakes c 1.39Mayer & Sims (1994, Expt. 1) pump c 0.91Mayer & Sims (1994, Expt. 2) lungs c 1.22Mayer, Moreno et al. (1999, Expt. 1) lightning c 2.22Mayer, Moreno et al. (1999, Expt. 2) brakes c 1.40

MEDIAN 1.31

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Manage Essential ProcessingProblem: Essential Processing + Generative Processing

Exceeds Cognitive CapacitySolution: Manage Essential Processing

1. Segmenting principle2. Pre-training principle3. Modality principle

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Segmenting Principle:People learn more deeply when a narrated animation is presented

in learner-paced segments than as a continuous unit.

Confirmed in: 3 of 3 tests

Median effect size: 0.98

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ContinueContinue

“Cool moist air moves over a warmer surface and becomes heated.”

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Tests of Segmenting Principle

Source Content Form ES (d)Mayer & Chandler (2001, Expt. 2) lightning c 1.13Mayer, Dow et al. (2003, Expt. 2a) electric motor c 0.82Mayer, Dow et al. (2003, Expt. 2b) electric motor c 0.98

MEDIAN 0.98

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Pre-training Principle:People learn more deeply from a narrated animation when they havehad training in the names and characteristics of the main concepts.

Confirmed in: 7 of 7 tests

Median effect size: 0.92

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Tests of Pre-training Principle

Source Content Form ES (d)Pollack et al. (2002, Expt. 1) engineering p 1.22Pollack et al. (2002, Expt. 3) engineering p 1.15Mayer, Mathias et al. (2002, Expt. 1) brakes c 0.79Mayer, Mathias et al. (2002, Expt. 2) brakes c 0.92Mayer, Mathias et al. (2002, Expt. 3) pump c 1.00Mayer, Mautone et al. (2002, Expt. 2)geology game c 0.57Mayer, Mautone et al. (2002, Expt. 3)geology game c 0.85

MEDIAN 0.92

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Modality Principle:People learn more deeply from graphics and

narration than from graphics and on-screen text.

Confirmed in: 21 of 21 tests

Median effect size: 0.97

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“As the air in this updraft cools, water vapor condenses into water droplets and forms a cloud.”

Words as Narration

As the air in this updraft cools, water vapor condenses into water droplets and forms a cloud.

Words as On-Screen Text

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Tests of Modality Principle

Source Content Form ES (d)Jeung et al. (1997, Expt. 1) math problems p 0.87Jeung et al. (1997, Expt. 2) math problems p 0.33Jeung et al. (1997, Expt. 3) math problems p 1.01Mayer & Moreno (1998, Expt. 1) lightning c 1.49Mayer & Moreno (1998, Expt. 2) lightning c 0.78Kalyuga et al. (1999, Expt. 1) engineering p 0.85Moreno & Mayer (1999b, Expt. 1) lightning c 1.02Moreno & Mayer (1999b, Expt. 1) lightning c 1.09Kalyuga et al. (2000, Expt. 1) engineering p 0.79O’Neil, Mayer et al. (2000, Expt. 1) aircraft game c 1.00Moreno et al. (2001, Expt. 4a) botany game c 0.60Moreno et al. (2001, Expt. 4b) botany game c 1.58Moreno et al. (2001, Expt. 5a) botany game c 1.41Moreno et al. (2001, Expt. 5b) botany game c 1.71Craig, Gholson et al. (2002, Expt. 2) lightning c 0.97

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Tests of Modality Principle (Continued)

Source Content Form ES (d)Moreno & Mayer (2002, Expt. 1a) botany game c 0.93Moreno & Mayer (2002, Expt. 1b) botany game c 0.62Moreno & Mayer (2002, Expt. 1c) botany game c 2.79Moreno & Mayer (2002, Expt. 2a) botany game c 0.74Moreno & Mayer (2002, Expt. 2b) botany game c 2.24Mayer, Dow et al. (2002, Expt. 1a) electric motor c 0.79

MEDIAN 0.97

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Foster Generative ProcessingProblem: Insufficient Generative Processing Although

Cognitive Capacity is AvailableSolution: Foster Generative Processing

1. Personalization principle2. Voice principle

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Personalization Principle:People learn more deeply when words are in conversational style

rather than formal style.

Confirmed in: 10 of 10 tests

Median effect size: 1.30

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Examples of Personalized and Non-Personalized Speech

Non-Personalized“During inhaling, the diaphragm moves down creating more space for the lungs, air enters through the nose or mouth, moves down through the throat and bronchial tubes to tiny air sacs in the lungs…”

Personalized“During inhaling, your diaphragm moves down creating more space for your lungs, air enters through your nose or mouth, moves down through your throat and bronchial tubes to tiny air sacs in your lungs…”

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Tests of Personalization Principle

Source Content Form ES (d)Moreno & Mayer (2000, Expt. 1) lightning c 1.05Moreno & Mayer (2000, Expt. 2) lightning c 1.61Moreno & Mayer (2000, Expt. 3) botany game c 1.92Moreno & Mayer (2000, Expt. 4) botany game c 1.49Moreno & Mayer (2000, Expt. 5) botany game c 1.11Moreno & Mayer (2004, Expt. 1a) botany game c 1.58Moreno & Mayer (2000, Expt. 1b) botany game c 1.93Mayer, Fennell et al. (2004, Expt. 1) lungs c 0.52Mayer, Fennell et al. (2004, Expt. 1) lungs c 1.00Mayer, Fennell et al. (2004, Expt. 1) lungs c 0.79

MEDIAN 0.97

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Voice Principle:People learn more deeply when the narration is spoken in a

standard-accented human voice than a machine voice or foreign-accented human voice.

Confirmed in: 4 of 4 tests

Median effect size: 0.79

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Tests of Voice Principle

Source Content Form ES (d)Mayer, Sobko et al. (2003, Expt 1) lightning c 0.90Mayer, Sobko et al. (2003, Expt. 2) lightning c 0.79Atkinson, Mayer et al. (2004, Expt 1)math problems c 0.69Atkinson, Mayer et al. (2004, Expt. 2)math problems c 0.78

MEDIAN 0.79

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Summary of Research Evidence

Principle Median ES (d) Tests

Coherence 1.13 11 of 12Signaling 0.60 3 of 3Redundancy 0.69 10 of 10Spatial Contiguity 1.11 8 of 8Temporal Contiguity 1.31 8 of 8

Segmenting 0.98 3 of 3Pre-training 0.92 7 of 7Modality 0.97 21 of 21

Personalization 1.30 10 of 10Voice 0.79 4 of 4

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Research-Based Principles for the Design of Research-Based Principles for the Design of Multimedia MessagesMultimedia Messages

Coherence principle:Coherence principle: People learn more deeply People learn more deeply when extraneous words, pictures, or sounds are when extraneous words, pictures, or sounds are excluded rather than included. (11 of 12; ES = excluded rather than included. (11 of 12; ES = 1.13)1.13)Signaling principle:Signaling principle: People learn more deeply People learn more deeply when cues are added that highlight the main when cues are added that highlight the main ideas and the organization of the words. (3 of ideas and the organization of the words. (3 of 3; ES = 0.60)3; ES = 0.60)Redundancy principle:Redundancy principle: People learn more deeply People learn more deeply from animation and narration than from from animation and narration than from animation, narration, and on on-screen text.animation, narration, and on on-screen text.(10 of 10; ES = 0.69)(10 of 10; ES = 0.69)Spatial contiguity principle:Spatial contiguity principle: People learn more People learn more deeply when corresponding words and pictures are deeply when corresponding words and pictures are presented near rather than far from each other presented near rather than far from each other on the page or screen. (8 of 8; ES = 1.11)on the page or screen. (8 of 8; ES = 1.11)Temporal contiguity principle:Temporal contiguity principle: People learn more People learn more deeply when corresponding words and pictures are deeply when corresponding words and pictures are presented simultaneously rather than presented simultaneously rather than successively. (8 of 8; ES = 1.31)successively. (8 of 8; ES = 1.31)

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Segmenting principle:Segmenting principle: People learn more deeply People learn more deeply when a narratedwhen a narratedanimation is presented in learner-paced animation is presented in learner-paced segments than as a segments than as a continuous unit. (3 of 3; ES 0.98)continuous unit. (3 of 3; ES 0.98)Pre-training principlePre-training principle: People learn more : People learn more deeply from a narrated animation when they have deeply from a narrated animation when they have had training in the names and characteristics had training in the names and characteristics of the main concepts. (7 of 7; ES = 0.92)of the main concepts. (7 of 7; ES = 0.92)Modality principle:Modality principle: People learn more deeply People learn more deeply from graphocs and narration than from graphics from graphocs and narration than from graphics and on-screen text. (21 of 21; ES = 0.97)and on-screen text. (21 of 21; ES = 0.97)

Personalization principle: Personalization principle: People learn more People learn more deeply when the words are in conversational deeply when the words are in conversational style rather than formal style (10 of 10; ES = style rather than formal style (10 of 10; ES = 1.30)1.30)Voice principleVoice principle: People learn more deeply when : People learn more deeply when the narration is spoken in a standard-accented the narration is spoken in a standard-accented human voice than a machine voice or a foreign-human voice than a machine voice or a foreign-accented voice. (4 of 4; ES = 0.79)accented voice. (4 of 4; ES = 0.79)

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Conclusions About the Design of Multimedia Conclusions About the Design of Multimedia LearningLearning

1. Theory-based.1. Theory-based. The design of multimedia The design of multimedia messages should be based on a theory of how messages should be based on a theory of how the human mind works.the human mind works.2. Research-based.2. Research-based. The design of multimedia The design of multimedia messages should be based on research messages should be based on research findings. findings. Bottom line: People learn better when Bottom line: People learn better when multimedia messages are designed in ways that multimedia messages are designed in ways that are consistent with how the human mind works are consistent with how the human mind works and with research-based principles.and with research-based principles.

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Suggested ReadingsSuggested ReadingsMayer, R. E. (2001). Mayer, R. E. (2001). Multimedia learning.Multimedia learning.

New York: Cambridge University Press.New York: Cambridge University Press.Clark, R. C., & Mayer, R. E. (2003). Clark, R. C., & Mayer, R. E. (2003). E-learning andE-learning and

the science of instruction.the science of instruction. San Francisco: Jossey-Bass. San Francisco: Jossey-Bass.Mayer, R. E. (2003). Mayer, R. E. (2003). Learning and instruction. Learning and instruction.

Upper Saddle River. NJ: Prentice Hall.Upper Saddle River. NJ: Prentice Hall.Mayer, R. E. (Ed.). (2005). Mayer, R. E. (Ed.). (2005). Cambridge handbook of multimedia Cambridge handbook of multimedia

learning.learning. New York: Cambridge University Press. New York: Cambridge University Press.

Research FundingResearch FundingNational Science FoundationNational Science FoundationOffice of Naval ResearchOffice of Naval Research