Upload
truongdung
View
217
Download
3
Embed Size (px)
Citation preview
3-1
Addition Properties
Properties – something you cannot disprove – always true. *You must memorize
these properties!
1) Commutative property of addition – changing the order of addends will not
change the sum
Ex) 4+5 = 9 5+4 = 9
Addends Sum Addends Sum
Ex) -4+3[(3+22)3+b-2] = 3[(3+22)3+b-2] +-4 – Recognize this as a properties problem.
See that addends are the same on both sides. *(Think about the messy part of the
problem as one term – say… negative four plus the “mess” equals the “mess” plus
negative four)
2) Associative property of addition – regrouping the addends will not change the
sum.
Ex) (3+4)+7 = 3 +(4+7) – We did not change the order of addends (that would make
it the commutative property)
3) Additive identity property – any number (addend) plus zero is that number. The
identity stays the same.
Ex) -4+[(3+2
2)
3+b
-2]
3+0 =
-4+[(3+2
2)
3+b
-2]
3 (A “mess” plus zero equals the “mess” - its
identity didn’t change)
4) Additive inverse (opposite) property – The sum of a number and its inverse
equals zero. (Don’t confuse with additive identity property.)
Ex) 7+-7=0 Zero will always be the answer to an additive inverse property problem.
Ex) (a2+b-c) +
-(a
2+b-c)=0 this would be read “the quantity of a
2+b-c plus the opposite
of the quantity of a2+b-c equals zero.”
3-2
Multiplication Properties
1) Commutative property of multiplication – changing the order of the factors will
not change the product.
Ex) ab=ba Two variables next to each other means multiplication (ab means the
same as a•b)
Ex) 4(3)=3(4)
2) Associative property of multiplication - changing the grouping (regrouping) of the
factors will not change the product.
Ex) (5•4)•6=5(4•6)
3) Multiplicative identity property – any number multiplied by the factor 1 is the
original number. It keeps its identity.
Ex) 6•1=6
Ex) 4[(2+b2)3+7] •1=4[(2+b2)3+7]
4) Multiplicative inverse property – any number multiplied by its multiplicative
inverse is one (1). This property involves multiplying a number by its reciprocal.
Ex) 4• 1
4
=1 1
4
4
1
= “sneaky name for one”
5) Multiplicative property of zero – any factor multiplied by zero is zero.
Ex) 7•0=0
Ex) b(10-164-5)•0 =0
6) Distributive property – a number next to a parenthesis means multiply. Distribute
multiplication over parenthesis.
Ex) 3(4+-2) = (3•4)+(3•-2) Ex) 4(7-6) = (4•7)-(4•6)
Ex) (2•-5)-(2•3) = 2(
-5-3)
4
4
3-3
Quadrilaterals
A quadrilateral is a closed plane, two dimensional figure with four sides that are line
segments. There are no curves.
≅ means congruent
means congruent (the dashes on the sides of the figure)
Quadrilateral Flowchart
*All Quadrilaterals’ diagonals bisect*
Trapezoid
Quadrilateral with:
exactly one pair of
opposite, parallel sides.
(Isosceles trapezoid – 1 set of opposite
parallel sides. The other set of opposite
sides are congruent lines.)
Rectangle
Parallelogram
with:
• Four right angles
• Diagonals are congruent
Square
Parallelogram with:
•
•
•
3-4
Quadrilateral Flowchart
Quadrilateral
(4 sided polygon )
*All Quadrilaterals’ diagonals bisect*
1 set of opposite
parallel sides. The other set of opposite
Parallelogram
Quadrilateral
with:
• 2 sets of opposite parallel sides
• Opposite angles are congruent
Diagonals are congruent
Rhombus
Parallelogram
with:
• Four congruent sides
• Diagonals are perpendicular
Square
Parallelogram with:
• Four congruent angles
• Four congruent sides
• Diagonals are congruent and
perpendicular
2 sets of opposite parallel sides
Opposite angles are congruent
Four congruent sides
Diagonals are perpendicular
3-5
21
30 15
5 10
7
A C
B E
D F
Similar Figures
Shapes that look exactly the same but can be different sizes are similar.
Similar symbol ~
Two figures are considered similar if:
a) Corresponding angles (∠ ‘s) are congruent (≅) and
b) Corresponding sides are proportional
To check if corresponding sides are proportional, first use proportional reasoning. Each side has
to increase or decrease by the same number of times. If you can’t see proportional reasoning, set
up a proportion and use labels.
Proportion
15 (big triangle) = 21 (big triangle)
5 (small triangle = 7 (small triangle)
Common mistake – to check for corresponding, do not add/subtract. (They must increase or
decrease by the same number of times, not the same number.)
SOL test example:
If the two triangles below are similar, which of the following must be true?
A DE
AC=
DE
AB
B DE
AB=
DF
BC
C DF
AB=
DE
AC
D DEsmall
ABbig=
DFsmall
ACbig
(use labels to check)
CA
B E
DF
∠A corresponds to ∠D
∠BCA corresponds to ∠EFD
������ corresponds to ������
∠A≅∠D, ∠B≅∠E, ∠C≅∠F
X3 X3
D is true because AB corresponds to DE and AC
corresponds to DF so they must be proportional by
definition of similarity.
If you don’t see the proportional
reasoning, cross multiply to see if
the answers are equal. If they are
not, then the figures aren’t similar
105 15 = 21 105
5 7
105=105 so they are similar
3-6
20
3
X
5.7 X
4.3
10.8
Similar Figures/Missing Sides
Two figures have to be similar before we can find the missing side. If they are asking
us to find the missing side, they first tell us the two figures are similar.
Ex)
12 (big triangle) = 20 (big triangle)
3 (small triangle = X (small triangle)
12X=60
12
12X=
12
60
X=5
Ex)
10.8 (big) = 4.3 (big)
5.7 (small) = X (small
10.8X=24.52
8.10
8.10 X=
8.10
51.24
X≈2.27
X4 X4
12
3-7
5 cm
7 cm
8 in
4 in
Area
The word “cover” is a good synonym for area. Area is 2 dimensional (2D) – squared, power of 2,
covering with2 dimensional (flat) squares.
Area of a parallelogram
Formula: area = bh (base times height)
Steps:
1) Always write the formula first - area=bh
2) Label height and base of the parallelogram – base is 6”, height is 6”
3) Substitute dimensions (numbers) into the formula – area = 6•5
4) Label correctly – area = 30 in.2
The height must be perpendicular to the base in a parallelogram
area=bh
area = 7•4
area = 28 cm2
Common mistake would be to use 5 cm as the height instead of 4cm.
Area of a triangle
Formula: area = 2
1 bh (base times height)
Use the same steps as for parallelogram.
area= 2
1 bh
area = 2
)4(8
area = 2
32
area = 16 in2
Volume is 3 dimensional (3D) – cubed, power of 3, filling with cubes
Perimeter is 1 dimensional (1D) – go around with line segments
5 in
6 in
4 cm
3-8
7 in
6 i
n
5 i
n
6 i
n
5 i
n
5 in
Surface Area (SA) of Rectangular Prisms
Each face of a rectangular prism (3D) is a 2D parallelogram. When finding the surface area of a
rectangular prism you are covering each face with 2D squares.
When you unfold a 3 dimensional figure it is called a net.
Formula:
SA(surface area) = 2 lw (length times width)+2lh (length times height)+2wh (width times height)
Steps:
1) Always write the formula first – SA=2lw+2lh+2wh
2) Label* length, width, height of the rectangular prism
3) Substitute dimensions (numbers) into the formula
4) Label correctly
*When you label, it does not matter which edge is length, width or height as long as you are
consistent when substituting within the formula.
Ex)
SA=2lw+2lh+2wh
SA=2(7)(6)+2(7)(5)+2(6)(5)
SA=84+70+60
SA=214 in2
Ex) To find the amount of glass needed for an aquarium with no top, you would alter the formula
as follows:
SA = lw+2lh=2wh because you don’t need to add the surface area for the top.
SA=(7)(6)+2(7)(5)+2(6)(5)
SA=42+70+60
SA=172 in2
7 in length
6 in width
5 in height
Using the
Net add:
35 in2
42 in2
30 in2
35 in2
42 in2
30 in2
= 214 in2
7 in length
6 in width
5 in height
35 in2
35 in2
42 in2
42 in2
30 in2
30 in2
3-9
Surface Area (SA) of Rectangular Prisms
Formula Explanation
SA=2lw+2lh+2wh
Part 1 Part 2 Part 3
SA= 2lw + 2lh + 2wh
Bottom and top Front and back sides
Part 1 – top and bottom faces
Part 2 – front and back faces
Part 3 – side faces
To get the area for the bottom face
and the area for the top face,
multiply the length by the width.
lw length
width
height 1
2
To get the area for the front face
and the area for the back face,
multiply the length by the height.
lh
To get the area for the side faces,
multiply the width by the height.
wh
length
width
height
1
2
length
width
height
1 2
3-10
Volume of Rectangular Prisms
Volume means fill. You are filling with 3 dimensional cubes. Even liquid is measured in 3D cubes.
Formula: v=lwh (volume = length times width times height)
volume = length times width times height
Steps:
1) Always write the formula first – v=lwh
2) Label length, width, height of the rectangular prism
3) Substitute dimensions (numbers) into the formula
4) Label correctly
Ex)
v=lwh
v=7(6)(5)
v=210 in3
Scale Factor: What you are multiplying by.
When you change one attribute by any scale factor, the volume will change by the
same scale factor. Using the above example, if the width is doubled to 12 the volume
is doubled (2•210 in3=420 in
3) as shown below.
v=lwh
v=7(12)(5)
v=420 in3
7 in length
6 in width
5 in height
• Tells how many cubes cover the bottom
face (1 layer)
• Tells how many layers
3-11
Area and Circumference of Circles
Circle terminology:
Diameter – distance across the center of a circle
Circumference – distance around the circle (perimeter)
Radius – distance from the center to any point on the circle - 2
1the diameter
Formulas:
Circumference - c=2πr (2 times pi times radius) or c=πd (pi times diameter)
Area – a=πr2 (pi times radius squared)
π≈3.14 (Circumference/diameter = π)
Ex)
c=2πr
c=2(3.14)(7)
c≈43.96 cm
Ex)
a=πr2
a=3.14(52)
a≈78.5 in2
7 cm
10 in
3-12
Surface Area and Volume of Cylinders
Surface Area
Formula: SA =2πrh+ 2πr2 (2 times pi times radius times height plus 2 times pi times
radius squared.
Formula explanation: Part 1 Part 2 Part 3
SA= 2πr X h + 2πr2
The circumference of a
circle which when
unfolded becomes the
base of a rectangle.
Multiply by height to
get the area of the
rectangle.
Add the area of the
two circles.
It is easier to visualize with a net of a cylinder:
2 circles and a rectangle.
Ex)
SA=2πrh+ 2πr2
SA=2(3.14)(3)(7)+2(3.24)(32)
SA=2(3.14)(3)(7)+2(3.24)(9)
SA=131.88+56.52
SA≈188.4 in2
Volume
Formula: v=πr2h
Ex)
v=πr2h
v=(3.14)(32)(7)
v=(3.14)(9)(7)
v≈197.82 in3
3-13
Coordinate Plane Horizontal line
Vertical Line
Point of origin is where the horizontal and vertical number lines meet at 0,0. This forms four
quadrants.
The horizontal number line is the x-axis (move left and right)
Vertical number line is the y-axis (move up and down)
Coordinate plane extends forever in all directions.
Quadrants extend forever but have 2 boundaries – the x and y- axis.
Whenever we draw a point on the coordinate plane it is called plotting a point.
The coordinates of the point are a pairs of numbers with an x value and a y value (x,y). The x-axis
is always first.
Quadrant I – both coordinates are positive (+,+)
Quadrant II - x is negative, y is positive (-,+)
Quadrant III - both coordinates are negative (-,-)
Quadrant IV –x is positive, y is negative (+,-)
Ex) On this coordinate plane what are the coordinates for points A, G, F, K?
A (-4,3)
G (5,4)
F (1,0)
K (-2,-3)
A
G
K
F
3-14
Transformations (Movements)
Movement of a figure or a point on a coordinate plane is a transformation.
There are four types of transformations:
1. Translations – slide
2. Reflections – flipping over the x or y-axis
3. Rotations – turn
4. Dilations – enlarging/shrinking (similar figures on a coordinate plane)
Translations 1-3 change the location. Transformation 4 (dilations) change the size. Of
these, rotations and dilations are the hardest to understand.
Pre-image – original point or figure (given figure) on a coordinate plane
Image – new point or figure after the transformation (movement)
Points and figures (after transformation) are marked with the prime symbol. (′)
Translation – do one point at a time.
= Arrow notation
Ex) Translate ABCD 6 units to the right and 4 units down. The translation rule in arrow notation form for this example is:
A(-5,5) (-5+6, 5-4) You can find A’ by just doing the addition or subtraction of the x and y.
A’(1,1) because -5+6=1 and 5-4=1
Coordinates:
Pre-image (original)
A(-5,5)
B(-3,5)
C(-3,1)
D(-5,1)
Image (new)
A’(1,1)
B’(3,1)
C’(3,-3)
D’(1,-3)
3-15
Transformations (Movements) cont’d. Rotation
90° clockwise – to the right
90° counter clockwise – to the left
180° can be in either direction.
The point of rotation can be any point on the figure or the point of origin (0,0)
Rotation steps:
SOL step one: using graph paper draw x, y axis then redraw the shape on the graph paper
(include original coordinates)
Step two: list the original coordinates
Step three: predict what quadrant your image will be in
Step four: turn the paper in the opposite direction of the rotation
Step five: re-plot the original points (looking at the new x,y axis)
ABCD 90° clockwise. List Coordinates: Pre-image (original) Ex) Rotate
A(-5,5), B(-3,5), C(-3,1), D(-5,1).
Turn the paper in
the opposite
direction of the
rotation. In this
example turn the
paper counter
clockwise since the
rotation is
clockwise.
Re -plot the
original points
(looking at the
new x,y axis).
Turn the
paper back.
List the image
(new)
coordinates.
A’(5,5)
B’(5,3)
C’(1,3)
D’(1,5)
3-16
Transformations (Movements) cont’d.
Reflections
You will be told to flip over either the x or y axis. Do one point at a time. Whatever
axis you are reflecting over, the value for that axis in the coordinate will stay the
same. The other value will be the inverse.
Reflection steps:
SOL step one: using graph paper draw x, y axis then redraw the shape on the graph
paper (include original coordinates)
Step two: list the original coordinates
Step three: predict what quadrant your image will be in
Step four: (one point at a time) Whatever axis you are reflecting over, count how
many spaces you are away from that axis. Plot the same number of spaces on the
other side of the axis. Points need to be lined up.
Step five: list the new coordinates.
You can check the reflection by folding the graph paper.
Ex) Reflect ABC over the y axis
Pre-image
coordinates
Image
coordinates
A(-3,0) A’(3,0 )
B(-2,-2) B’(2,-2))
C(-1,2) C’(1,2)
3-17
Transformations (Movements) cont’d. Dilations
Dilations are similar figures on a coordinate plane. Dilations can enlarge or shrink the
pre-image.
Scale factor tells how much to shrink or enlarge the pre-image. Dilations are all
multiplications even if by a fraction.
SOL NOTE: tests usually include the scale factors 4
1 , 2
1 , 2, 3, 4 for dilations because
they fit on a coordinate plane easily.
Dilation steps:
SOL step one: using graph paper draw x, y axis then redraw the shape on the graph
paper (include original coordinates)
Step two: list the original coordinates
Step three: look at the scale factor and determine if the image will be bigger or
smaller than the pre-image.
Step four: multiply the scale factor by the x and y coordinates for each point
Step five: plot and list the new coordinates
Ex) Dilate ABC by a scale factor of 2
Pre-image coordinates Multiply by scale factor Image coordinates
A(-3,0) -3x2, 0x2 A’(-6,0)
B(-2,-2) -2x2, -2x2 B’(-4,-4)
C(-1,2) -1x2, 2x2 C’(-2,4)