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2,000 sq. ft. version
Marketing Kit
Oregon Museum of Science and Industry
DESIGN ZONE was produced and is toured by the Oregon Museum of Science and Industry (OMSI). The exhibit was made possible by a National Science Foundation (NSF) grant.
2,000 sq. ft. version
Marketing Kit Table of Contents
Exhibit Information:
Exhibit Fact Sheet Exhibit Description
Press Materials
Media Alert Sample press releases (long and short) Sample descriptions (25, 50, 75, 100 words) Sample magazine article Photos Logos Required Credit Line
Advertising Materials
Radio scripts (spots on CD) Print ads Building banner / poster Outdoor media Webtiles Universal fonts Website*
Merchandise
Merchandise Options* Products list*
Electronic materials (provided on CD)
Marketing Kit Radio Spots TV spot*
*Based on the 6,000 sq. ft. Design Zone version
2,000 sq. ft. version
Whack-A-Phone
What does it take to create a videogame, line up rhythms like the best DJs, or design a roller coaster that produces the biggest thrills? Whether it is art, music, or engineering, it takes math and science to meet these design challenges. In Design Zone, you can go behind the scenes and see how videogame developers, music producers, roller coaster designers and other creative problem solvers use math and science to do the amazing things they do. You’re the DJ--try mixing a song or creating a light show in the Music Area. Discover what it takes to create an exciting roller coaster or skate park in the Action Area. Design a 2-D mobile or a custom video game in the Art Area. Through it all, you’ll solve real-world challenges and discover how math and science are essential to the creative process. We know that our visitors come to have fun—and to learn. Design Zone focuses on creative problem solving using algebraic thinking in a context that is relevant, educational, and marketable. The exhibit is designed for families and school groups. Design Zone supports STEM education, offering mathematically rich experiences for students outside of the classroom environment.
Design Zone is organized into three thematic areas, highlighting the relationship between mathematical thinking and the creative process in: art, music, and engineering. ART- See It! See the math behind visual creativity; whether it’s architecture or video games, designers use scale, patterns, equality, and variables to turn ideas into reality. Explore the relationship between
weights and distance as you create your own colorful two-dimensional Balancing Art.
Build a Tower from custom printed architectural blocks and test your abilities to continue a pattern in three dimensions.
Design your own Marble Maze video game, adjusting the variables to give you the highest score.
MUSIC- Hear It! Hear the math in the music while you explore relationships between length and pitch, ratios and rhythms, and visual representations of sound. . Explore the math behind rhythm
and music by mixing a song on the Drum Machine.
Can you name that tune? Create music with the Whack-a-Phone, experimenting with tube length and pitch.
As the Light Show DJ, your job is to put together laser light patterns to match the music and get your friends dancing.
ACTION- Move It! Discover the algebra and physics behind movement and speed, exploring concepts such as height, distance, speed, ratios and slope.
Get the ball rolling at Roller Coaster Hills and discover what it takes to create a thrilling ride.
Explore how hill height and speed are needed to create your own Fast Tracks roller coaster course.
Design a Skate Park by
manipulating slope and length of ramps, and then test your course with a virtual skater.
503.797.4659 http://programs.omsi.edu/
professionals/traveling-exhibits
EXHIBITION AREAS:
3-month venue plus shipping
Including hands-on interactives, full-body group activities, audio and video components, computer-based activities, graphic panels, and text
Minimum doorway/hallway/elevator dimensions for carted exhibit: 4’2”W x 8’H x 10’L
Minimum ceiling height 9’ 110 VAC 15 amp power
Loading dock with dock plates or 4,000 lb. capacity forklift 5 days estimated for installation and take-down
Minimum 200 sq. ft. of space to store 9 carts
9 Carts
Shipped in (1) 53-ft. trailer
Instruction Manual Marketing Kit
Teacher’s Guide Floor Staff Training Guide
Beginning October 2015
Contact OMSI’s Traveling Exhibits Service at 503.797.4659
COST:
REQUIREMENTS:
COMPONENTS:
SHIPPING:
SUPPLEMENTAL MATERIALS:
AVAILABILITY:
An Interactive Exhibit Designed and Produced by:
Oregon Museum of Science and Industry 1945 S.E. Water Ave.
Portland, Oregon 97214 503.797.4659 www.omsi.edu
DESIGN ZONE 2,000 sq. ft.
Balancing Art
Roller Coaster Hills
$40,000
2,000 sq. ft.
9 exhibits + 3 environmental banners
2,000 sq. ft.
DESIGN ZONE DESIGN ZONE DESIGN ZONE DESIGN ZONE ---- EXHIBIT DESCRIPTIONEXHIBIT DESCRIPTIONEXHIBIT DESCRIPTIONEXHIBIT DESCRIPTION
What does it take to create a video game, line up rhythms like the best DJs, or design a roller coaster that produces the biggest thrills? In Design ZoneDesign ZoneDesign ZoneDesign Zone, visitors can go behind the scenes and see how video game developers, music producers, roller coaster designers, and other creative problem solvers use math to do the amazing things they do. Design ZoneDesign ZoneDesign ZoneDesign Zone explores mathematical concepts like patterns, variables, scale, slope, and ratios used by artists, architects, engineers, musicians, and other innovators. Design ZoneDesign ZoneDesign ZoneDesign Zone is... • A nontraditional, experiential approach to math, focusing on math concepts as a tool to create and invent everything from hip-hop to skate parks. • A means to promote innovation and build math literacy—essential for careers in the 21st century—by directly connecting mathematical concepts to real-life experiences. • A substantial professional development program for host museums, designed to leave a lasting impact on education and interpretive staff. Design ZoneDesign ZoneDesign ZoneDesign Zone is organized into three highly interactive thematic areas, highlighting the relationship between mathematical thinking and the creative process in: art, music, and engineering. Each thematic area draws visitors into compelling scenes of music production, videogame development, and extreme sports that directly and experientially relate mathematical concepts to environments and activities attractive to the target demographic of ages 10-14 and their families. Visitors can design their own experiences and solve real-world challenges while discovering that math isn’t just a subject in school—it’s a fundamental, creative tool that we have to design and invent!
ARTARTARTART----See It!See It!See It!See It! Creative inspiration may come from anywhere, but whether it’s architecture or video games, visual designers use mathematical thinking to turn ideas into reality. In this area, you design your own 2-D and 3-D art and explore the math behind visual creativity. Math concepts include: visual patterns, scale and proportional reasoning, equality, rate of change, and slope. Balancing ArtBalancing ArtBalancing ArtBalancing Art Mobiles balance because of a relationship between the weights on each side of the balancing rod and their distance from the center of the fulcrum of the rod. Discover the math behind mobiles as you create your own balancing art from colorful pieces. Try one of the challenges or create your own design. Build a TowerBuild a TowerBuild a TowerBuild a Tower Use math used to design and build in three dimensions. Choose your challenge and test your abilities to continue a pattern in three dimensions as you try building a tower from custom printed architectural blocks.
2
Marble MazeMarble MazeMarble MazeMarble Maze Video game designers use algebra to create games and virtual worlds with the right feel, level of challenge and on-screen action. Now it's your turn. Start with a simple marble maze game controlled by a giant tilt table. The goal of the game is to navigate the maze, avoid the black holes, and roll over stars to collect points. A simple equation relates the size of the holes, the bounciness of the marble, and the number of points per star. Adjust the variables and design a game that gives you the highest score.
MUSICMUSICMUSICMUSIC----Hear It!Hear It!Hear It!Hear It! Go behind the scenes and put together music tracks at a DJ recording station, design and play instruments that reflect the mathematical relationships between length and pitch, and create a laser light show to get your friends dancing. Math concepts include: rhythmic patterns, ratios, and proportional thinking.
Drum MachineDrum MachineDrum MachineDrum Machine Explore the math behind rhythm and music. When mixing a new song, DJs have to think about the number of beats in each music track and how they line up with each other. Now you can try. Pick the sounds and the number of repeats for a two-beat track, a three-beat track, and a four-beat track. See if you can get all three tracks to end on the same beat. Press the play button to hear your new song. WhackWhackWhackWhack----aaaa----PhonePhonePhonePhone By whacking tubes of different lengths, you can make music. The length of the tube determines the pitch. Try playing one of the mystery songs—the only catch is the notes are represented as a graph showing the corresponding tube lengths. See if you can name that tune! Light Show DJLight Show DJLight Show DJLight Show DJ Create a mathematical light show that pumps up the crowd. You're in the control booth at a virtual concert. Your challenge: put together laser light patterns to match the music and get your friends dancing. Like a popular dance video game, challenge patterns appear on screen moving towards you. Create the right patterns at the right time and the virtual crowd goes wild.
ACTIONACTIONACTIONACTION----Move it!Move it!Move it!Move it! Things that move are subject to laws of physics. The way we understand those laws are through math. In this area, you explore the algebra behind movement and speed by designing your own skate park, creating a roller coaster course, or experimenting with roller coaster heights, distance, and speed. Math concepts include: mathematical relationships describing movement, representing change over time, ratios and proportional thinking, slope, and linear equations. Roller Coaster HillsRoller Coaster HillsRoller Coaster HillsRoller Coaster Hills Get the ball rolling and find out what it takes to create roller coaster thrills! All roller coasters start with a hill, and the first step in roller coaster design is to understand the relationship between hill height and distance traveled. Start a ball rolling down a ramp from a certain height. How far does it fly off the end of the ramp? If you want it to go twice as far, how much higher do you need to start the ball? You might be surprised.
3
Fast TracksFast TracksFast TracksFast Tracks Variety is an important element of a thrill ride. Roller coaster designers try to create tracks so that the coaster travels at different speeds during different points in the ride. This giant magnet wall lets you create and test your own roller coaster course. Your challenge is to construct a course that will send the coaster through a series of speed gates at specific speeds. Here's a hint: it's all about the relationship between hill height and speed. Assemble your track, start the ball rolling, and watch your roller coaster in action. Design a Skate ParkDesign a Skate ParkDesign a Skate ParkDesign a Skate Park Skate parks can be modeled as a series of mathematical lines and curves. In this computer game, you manipulate the slope and length of ramps to create essential skate park features. Test your design with a virtual skater and ride the course! Depending on your design, the skater might make it all the way through or crash against a ramp that’s too steep. If the skater successfully completes the challenge, congratulations!—the next challenge level appears. If not, you’ll get hints for improving the design next time. Email your finished design to family and friends too!
DESIGN ZONE was produced and is toured by the Oregon Museum of Science and Industry. This exhibit was made possible by a National Science Foundation (NSF) grant.
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2,000 sq. ft.
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Light Show DJ
Whack-A-Phone Drum Machine
2,000 sq. ft.
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Design A Skate Park
Fast Tracks Roller Coaster Hills
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HOST MUSEUM LOGO / SPONSORS / CONTACT INFOHOST MUSEUM LOGO / SPONSORS / CONTACT INFO
CREATE yOUR ExPERIENCE:dANCE bEAT, SkATE PARk, ROLLERCOASTER, ANd MORE.
Take an early sneak peek at our
latest exhibition, Design Zone,
built and produced by OMSI.
Be one of the first to rate and
review the exhibition before it
officially opens to the public.
SUPPORT ING SPONSORS
Celebrate the arrIVal of oMSI’S neweSt exhIbItIon
followed by an oMnIMax showing of Alaska: Spirit of the Wild. Frida y , No v em b er 5, 2010
6 Pm – viP reCePTioN & deSiGN ZoNe eXHibiTioN SNeaK PeeKProduced and built by the oregon Museum of Science and Industry, Design Zone is a highly
interactive, hands-on exhibition where visitors can discover the secrets behind how videogame developers, music producers, roller coaster designers, and other innovative problem solvers design their creations.
Join us for this special sneak preview event and offer feedback that will help shape the exhibition’s final design.
8 Pm – aLaSKa: SPiriT oF THe WiLd in the omNimaX® dome THeaTerarctic ice, breathtaking natural phenomena, and exotic wildlife.
PleaSe rSVP by Monday, noVeMber 1 to [email protected] or 503.797.4677.
HoST mUSeUm LoGo / SPoNSorS / CoNTaCT iNFo
SUPPORT ING SPONSORS
SUPPORT ING SPONSORS
now on view
SUPPORT ING SPONSORS
now on view
SUPPORT ING SPONSORS
c r e at eyo u re x p e r i e n c eda n c e b e at, s k at e pa r k , r o l l e r coa s t e r , a n d m o r e.
museum loGo
n o w o n v i e w
c r e at e yo u r e x p e r i e n c e da n c e b e at, s k at e pa r k , r o l l e r coa s t e r , a n d m o r e.
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