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Maquette Sculptingby
Visiting Artist Sonny Sy
Animation ArtLASALLE College of the Arts
What is a Maquette?
Uses for a Maquette : Visualisation
• Visualizing complex shapes
Uses for a Maquette : Lighting
• Explore lighting
Different types of Maquette
Before You Start..!!
Think about the following:
– Design / Pose / Anatomy : (sketches)
– Size / Scale : (time, cost and baki ng)
– Material and Finish : (purpose)
The Pose Shoul d Reflect Character
Do this…
…not this!
The Pose Shoul d Reflect Character
Consider location, time and adding props to help the readabi lity of your characters.
Sculpting Material
Epoxy : Self harden in short time. Good for repairs, details and carving.
Polymer Clay : Requires baking to harden. Easy to work with – very pliable.
Caution : These Materials are toxic. Always wash your hands after use.
Sculpting Materials : Epoxy vs Polymer Clay
Epoxy Putty – Bondite, Miliput, Magic Sculpt, Duro
– Air drying/hardening– Limited working time – from 45 minutes to 1 hour– Self Adhesive– Strong/Hard, Sandable, Drillable– Heavier
Polymer Clay – Sculpey, Fimo, Premo
– Must be baked in oven or w ith a heat gun to harden– Almost unlimited working time– Not very good adhesion– Sandable, Drillable, not as strong as epox y putty– Lighter
Sculpting Tools
Basic Steps Overview
Basic Steps Overview
Basics Step 1: The Armature
• It is the skeleton of the maquette
• Needs to be strong and durable, especi ally at the joints.
• But have some flexibility for you to adjust the pose
• If using sculpey, it needs to be able to withstand the heat of baking
Basics Step 1 : Materials
Armature
Basics Step 1 : Construction the Armature
Armature
Basic Steps 2 : Massing Volume
Basic Steps 2 : Massing
Must define the overall proportion of the Maquette
– Clearly show the shapes – peaks and depressions
– This will make or break the outcome of the sculpt
– This should capture the viewers attention
Basic Steps 3 : Adding Detail
Refining Shapes
Basic Steps 3 : Adding Detail
Basic Steps 3Refine Shapes and Adding Detail
– Refine the shapes – add folds and creases– Define specific features – eyes, ears, hair,
fingers– Smooth joints– Hold the viewer’s interest– Don’t forget to keep refi ning and improving
your design
Basic Steps 4 : Finishing and Texture
Basic Steps 4 : Finishing and Texture
Finishing
Basic Steps 4 : Finishing and Texture
Finishing
Basic Steps 4 : Finishing and Texture
Finishing
Basic Steps 4 : Finishing and Texture
Basic Steps 4 : Finishing and Texture
– Add surface texture or smooth the surface
– Homogenize the look to let light clearly define the shapes
– Paint in the appropriate col ors to enhance the design
Forming Basic Shapes
A. Ball, Egg, Oval (head, eyes, bumps, boi ls)
B. Disc ( buttons, medal s)
C. Cylinder / Beams (l imbs, rope, noodle, barrel, thick hair, piping, horns)
D. Sheet / Slab (cape, cloth, planks, straps, bel t, teeth)
Form Complex Shapes from Basic Shapes
Blending
– Used to merge basi c shapes into complex shapes
– Small shapes – use toothpicks
– Medium size shapes – paintbrush handles or sculpting tools
– Larger shapes - fingers
Making Marks
Making Marks
– Curvy organic marks are made w hile the material is soft
– Sharp lines and edges are best made when the material has hardened
– Use sewing needles or pins, toothpicks to make lines
– Consider using various materials to add texture such as cloth, sandpaper, rocks, etc.
Carving
– This as an alternative to sculpting or can be used in conjuncti on with sculpting
– You can make more precise shapes
Multimedia : Mixed Media
Multimedia : Mixed Media
Multimedia : Mixed Media (Alternative options)
– Long poles – use metal rods
– Thin wiring and hose – use metal wires
– Chains available from bead jewelry stores
– Cloth – use tissue, tin foil, cloth
– Also source parts and props from dollhouse a ccessories, action figures, Barbie to save time
Kit Bashing : Using Existing Junk Materials
The End – have fun!