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Stop! Motion. Making the stationary, Mobile.

Making the stationary, Mobile.. Animation is the creation of an illusion of movement by assembling a sequence of still images. There are many different

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Page 1: Making the stationary, Mobile..   Animation is the creation of an illusion of movement by assembling a sequence of still images.  There are many different

Stop! Motion.

Making the stationary, Mobile.

Page 2: Making the stationary, Mobile..   Animation is the creation of an illusion of movement by assembling a sequence of still images.  There are many different

Animation is the creation of an illusion of

movement by assembling a sequence of still images.

There are many different ways to create animation, some easier than others.

What are some examples of animation that we still see today?

This illusion is created by a concept called Persistence of Vision.

Animation

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The process for when light’s stimulus lingers

on the retina slightly longer than it actually shines on the eye.

This is also the same process that makes you see a dark spot when you look away from a bright light source.

For this principle to fully work, the eye needs to “see” at least 10 Frames Per Second (FPS)

At 24 – 30 Frames Per Second, creates a completely illusionary perception of motion.

What is persistence of Vision?

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In 1912 Max Wertheimer did an experimental

study on Seeing motion, whereby two or more still images are combined by the brain into surmised motion.

After being asked what they say, the audiences will generally claim they saw the image move.

Max Wertheimer also founded the Gestalt movement, which theorizes that the mind will “fill in the blanks” when it perceives a partial object.

Beta Movement and Closure

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Gestalt Closure Example

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Relying solely on the user, a flip book is one of

the earliest forms of animation. A flip book is a series of pictures, one page

after another, that has similar images that progress an action.

Although it takes little to create (paper and a pencil) there is a high difficulty in creating similar images. It is also very time consuming.

Kineograph (Flipbooks)

Page 7: Making the stationary, Mobile..   Animation is the creation of an illusion of movement by assembling a sequence of still images.  There are many different

Invented in 1834 by William George Horner,

the Zoetrope consisted of a series of pictures on a paper strip arranged on the inside of a revolving drum.

The drum had small slits you could look through to see the pictures.

A strip with 12 images will produce a moving subject that appears to progress forwards.

Zoetrope

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Zoetrope

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The Thaumatrope is a disc with different

images on either side with strings attached at both ends to allow it to be spun at a rapid rate.

The Thaumatrope was a popular toy during the Victorian era.

As the disc is spun, the images “blend” together to create one picture.

We will now create this illusion by creating our own Thaumatrope.

The Thaumatrope

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Bird in a Cage

Step 1:- If not already provided, cut a 3 inch diameter circle out of a strong card stock paper. Step 2: On one side of the

circle, draw a birdcage.

(Follow illustrations A – C)

  Step 2 A:    

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Bird in a Cage

Step 2 B: Step 2 C:

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Bird in a Cage

Step 3: Flipping the circle

over on the other side so the birdcage is upside down, draw a bird on the other side of the circle.

(Follow steps A-F)

Step 3 A:Draw a Circle in the center

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Bird in a Cage

Step 3 B: Draw a triangle to

make a tail.

Step 3 C:- Add another triangle for the beak.

Page 14: Making the stationary, Mobile..   Animation is the creation of an illusion of movement by assembling a sequence of still images.  There are many different

Bird in a Cage

Step 3 D: Draw a curved line

for the wings and chest.

Step 4 E:- Be sure to add feet and eyes!

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Step 3 F:- Finally, add a perch for your bird to sit on.

Bird in a Cage

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Film/video: All film and video is made up of individual

frames. If our eyes and brains worked quicker, the films and cartoons we watch would be a parade of still images. These frames leave their unmoving ghosts frozen in the eye until the next image flashes before it, until the brain is tricked into seeing one thing moving, instead of many things standing still.

Animation: Walt Disney had to meticulously draw each frame, or cell.

Computers: Some flash images move at 15 FPS. That is why you see a flicker. Many digital “live” media move much quicker. 60 FPS will be so quick, your eye will not be able to tell there is a space in between the images.

Other Examples of Stop Motion

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Claymation has been around since 1912 with

the stop motion film Modeling Extraordinary. It is still a very popular medium today. Some

very popular films including Wallace and Gromit are still produced and loved today.

Wallace and Gromit is a popular British stop motion animated series, and has been used to both promote stores and advertise products.

Claymation

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Although claymation can get very complex, a

simple model with a simple task can best be used to demonstrate this artform.

Using modern digital technology, the creation of a claymation video can now take hours, rather than months.

Claymation

Page 19: Making the stationary, Mobile..   Animation is the creation of an illusion of movement by assembling a sequence of still images.  There are many different

Step 1: Roll out 6 – 7 ounces of the black modeling

clay with your hands so it can easily wrap around the styrofoam egg.

Claymation Penguins

Page 20: Making the stationary, Mobile..   Animation is the creation of an illusion of movement by assembling a sequence of still images.  There are many different

Step 1: Cut the styrofoam egg in half along the

longest diameter of the egg

Claymation Mouse

Page 21: Making the stationary, Mobile..   Animation is the creation of an illusion of movement by assembling a sequence of still images.  There are many different

Step 1: Cut the styrofoam egg lengthwise (along the

lager diameter) approximately ¾ of the way down. The flat side will function as the stable bottom to your fish.

Claymation Fish

Page 22: Making the stationary, Mobile..   Animation is the creation of an illusion of movement by assembling a sequence of still images.  There are many different

Step 2: Wrap the flattened black modeling clay around

the foam egg. Smooth the clay around so it creates a pear shape.

Claymation Penguins

Page 23: Making the stationary, Mobile..   Animation is the creation of an illusion of movement by assembling a sequence of still images.  There are many different

Step 2: Roll out about 6-7 ounces of the gray modeling

clay with your hands so it can easily wrap around the egg half.

Claymation Mouse

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Step 2: Roll out 6-7 ounces of the colorful modeling

clay with your hands so it can easily wrap around the egg.

Claymation Fish

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Step 3: Flatten most of the provided white clay out

into the shape of a figure 8. (Save some for the eyes) The final shape should be very thin and have an hourglass figure.

Claymation Penguins

Page 26: Making the stationary, Mobile..   Animation is the creation of an illusion of movement by assembling a sequence of still images.  There are many different

Step 3: Wrap the flattened gray modeling clay around

the foam egg half. Smooth the clay around so it crates a drop shape with a very flat bottom.

Claymation Mouse

Page 27: Making the stationary, Mobile..   Animation is the creation of an illusion of movement by assembling a sequence of still images.  There are many different

Step 3: Wrap the flattened colorful modeling clay

around the foam egg. Smooth the clay around so it creates a pear shape.

Claymation Fish

Page 28: Making the stationary, Mobile..   Animation is the creation of an illusion of movement by assembling a sequence of still images.  There are many different

Step 4: Attach the white clay to the bottom part of the

back pear shape. This is the penguin’s “tuxedo shirt”. Make sure you do not smooth the white clay into the black clay.

Claymation Penguins

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Step 4: Take a small piece of pink clay (or other color)

to create a small nose for the tip of the drop shape.

Claymation Mouse

Page 30: Making the stationary, Mobile..   Animation is the creation of an illusion of movement by assembling a sequence of still images.  There are many different

Step 4: Stick 2- 1” skewers into the bottom side of the

thick shape. This will be used hold the pectoral fins (the models “feet”) in place.

Claymation Fish

Page 31: Making the stationary, Mobile..   Animation is the creation of an illusion of movement by assembling a sequence of still images.  There are many different

Step 5: Stick the 2” skewer (no pointy end) through

the top (about ¾ of the way up from the bottom) of the pear shaped model. It should not go into the white clay.

Claymation Penguins

Page 32: Making the stationary, Mobile..   Animation is the creation of an illusion of movement by assembling a sequence of still images.  There are many different

Step 5: Roll out the rest of the pink (or other color)

clay to make a snake like figure. This is the tail. Attach it to the thicker back end of the mouse. Make sure it isn’t too thin, so you can later manipulate it.

Claymation Mouse

Page 33: Making the stationary, Mobile..   Animation is the creation of an illusion of movement by assembling a sequence of still images.  There are many different

Step 5: Shape 2 packing peanuts to approximately ½”

long, and ¼” wide and thick. This will be the skeleton for the pectoral fins.

Claymation Fish

Page 34: Making the stationary, Mobile..   Animation is the creation of an illusion of movement by assembling a sequence of still images.  There are many different

Step 6: Shape the packaging peanuts so that they’re

approximately 1” – 1 ½” long, and about ½” thick. This will function as the skeleton for the flippers.

Claymation Penguins

Page 35: Making the stationary, Mobile..   Animation is the creation of an illusion of movement by assembling a sequence of still images.  There are many different

Step 6: Stick 4 - 1” skewers (two on each side) behind

and above the nose. These will function as the wiskers.

Claymation Mouse

Page 36: Making the stationary, Mobile..   Animation is the creation of an illusion of movement by assembling a sequence of still images.  There are many different

Step 6: Create 4 fins. 2 pectoral fins to be shaped

around your foam from step 5. 1 dorsal fin to be attached to the top of your fish’s body, and 1 tail fin attached to the back. The tail fin can attach vertically or horizontally.

Claymation Fish

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Claymation Fish

Step 6 A: Pectoral Step 6 B: Dorsal

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Step 6 C: Tail

Claymation Fish

Page 39: Making the stationary, Mobile..   Animation is the creation of an illusion of movement by assembling a sequence of still images.  There are many different

Step 7: Use the rest of the black modeling clay (save

two dots for the eyes)v to form the flippers around the foam shaped in Step 6.

Claymation Penguins

Page 40: Making the stationary, Mobile..   Animation is the creation of an illusion of movement by assembling a sequence of still images.  There are many different

Step 7: Place two white dots above and behind the

wiskers. These will be the base of the eyes. Attach two black clay dots in the center of the white clay to form the pupils. These should not be smoothed out.

Claymation Mouse

Page 41: Making the stationary, Mobile..   Animation is the creation of an illusion of movement by assembling a sequence of still images.  There are many different

Step 7: Place two small white dots on the front or side

of the large side of the pear. This is the fish’s eyes. Place two small black dots in the center of the white clay to function as the pupils. Thes should not be smoothed out.

Claymation Fish

Page 42: Making the stationary, Mobile..   Animation is the creation of an illusion of movement by assembling a sequence of still images.  There are many different

Step 8: Attach the newly created flippers to the

skewer ends. They should remain mobile, so do not smooth the shoulders to the penguin body. They should be secure, yet loose enough to manipulate.

Claymation Penguins

Page 43: Making the stationary, Mobile..   Animation is the creation of an illusion of movement by assembling a sequence of still images.  There are many different

Step 8: Place four triangles cut out of the orange crate

paper under the mouse to create the feet.

Claymation Mouse

Page 44: Making the stationary, Mobile..   Animation is the creation of an illusion of movement by assembling a sequence of still images.  There are many different

Step 8: Carve in scales or fin design, or use leftover

clay to add features (like a mouth) to your fish.

Claymation Fish

Page 45: Making the stationary, Mobile..   Animation is the creation of an illusion of movement by assembling a sequence of still images.  There are many different

Step 9: Place two small flattened white dots at the top

of the body for the base of the eyes. Place two smaller black dots in the center of the white dots for the pupils. These should not be smoothed out.

Claymation Penguins

Page 46: Making the stationary, Mobile..   Animation is the creation of an illusion of movement by assembling a sequence of still images.  There are many different

Step 9: Cut out 2 drop shapes out of the orange crate

paper. The pointy end will stick into the clay somewhere behind the eyes. These will be the ears.

Claymation Mouse

Page 47: Making the stationary, Mobile..   Animation is the creation of an illusion of movement by assembling a sequence of still images.  There are many different

Step 10: Place the orange crate paper feet at the

bottom of your penguin model.

Claymation Penguins

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Step 11: Place the Orange crate paper beak pieces

where the mouth should go. These pieces can cut into the clay. Make sure they are secure enough to stay attached, yet loose enough to manipulate.

Claymation Penguins

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Finished Menagerie

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Practice moving your models very slightly, and

where they are pliable. Think of simple objectives that result in action. Until you are well experienced at the craft,

keep it simple. The more complex you get, the harder and more frustrating it will to complete the objective.

Make sure you identify approximately how slow one second really is. The slower you move, the more smooth your animation will be.

Movement