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MAD-bar.inc Symbian 20/03/09 © artesis 2008 | 3 Introduction The team Programmers: Juha Hollanti, Thomas Offner, Sven Heremans, Joachim Laus Designers:

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MAD-bar.inc

Symbian20/03/09

© artesis 2008 | 3

Introduction

The teamProgrammers: Juha Hollanti, Thomas Offner, Sven Heremans, Joachim

LausDesigners: Inês Santos, Thomas Wachnik, Sven Heremans

The gameName: Mad barDescription: Get as drunk as you possibly can in a given amount of time.

Be aware, getting drunk will have it’s consequences.Age: Between 4yrs and 400yrs

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Description

GoalsGet as much beer as you can in a short amount of time.

Objects Beer bottles In air stuff

CharacterGluttony: drunk fat little bald guy.

MovementUp, down, left, right and random

The ideaFirst idea: Pool (bad idea)Second idea: Mario (already existed)Third idea: Drunken Mario (seemed like fun)

ProcessWhat will we make?How will we make it?Who will make it?Who will make what?Getting started

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Code snippets

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Screenshots – Splash Screen

Screenshots - Menu

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Screenshots – in game

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DEMO

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Challenges

Programming team:Implementing each others code.Getting the buttons to randomiseMaking movement less buggy

Designers: Editing the images to the needGetting the design programmable.Forgetting to lock the background.

Gameplay:Making it interesting and fun to play.

Challenges - Summary

Time Limited amount of time, 2 days +- to make a fun, interesting and fancy

looking game.

GroupWorking with a big group on a small project was difficult.

Programmers & Designers working together

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Summary

The team

The Idea

The Game

The Challenges

The Experience

The MADness

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Q & A

Any Questions ? Ask Thomas

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