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© artesis 2008 | 3
Introduction
The teamProgrammers: Juha Hollanti, Thomas Offner, Sven Heremans, Joachim
LausDesigners: Inês Santos, Thomas Wachnik, Sven Heremans
The gameName: Mad barDescription: Get as drunk as you possibly can in a given amount of time.
Be aware, getting drunk will have it’s consequences.Age: Between 4yrs and 400yrs
© artesis 2009 | 4
Description
GoalsGet as much beer as you can in a short amount of time.
Objects Beer bottles In air stuff
CharacterGluttony: drunk fat little bald guy.
MovementUp, down, left, right and random
The ideaFirst idea: Pool (bad idea)Second idea: Mario (already existed)Third idea: Drunken Mario (seemed like fun)
ProcessWhat will we make?How will we make it?Who will make it?Who will make what?Getting started
© artesis 2008 | 5
© artesis 2008 | 11
Challenges
Programming team:Implementing each others code.Getting the buttons to randomiseMaking movement less buggy
Designers: Editing the images to the needGetting the design programmable.Forgetting to lock the background.
Gameplay:Making it interesting and fun to play.
Challenges - Summary
Time Limited amount of time, 2 days +- to make a fun, interesting and fancy
looking game.
GroupWorking with a big group on a small project was difficult.
Programmers & Designers working together
© artesis 2008 | 12