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LIFE TOWN Aleksandrs Polozuns Aliaksandr Kureichyk Julia Kuga Marco Godles Jaakko Kivelä

LIFE TOWN Aleksandrs Polozuns Aliaksandr Kureichyk Julia Kuga Marco Godles Jaakko Kivelä

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Page 1: LIFE TOWN Aleksandrs Polozuns Aliaksandr Kureichyk Julia Kuga Marco Godles Jaakko Kivelä

LIFE TOWNAleksandrs PolozunsAliaksandr Kureichyk

Julia KugaMarco GodlesJaakko Kivelä

Page 2: LIFE TOWN Aleksandrs Polozuns Aliaksandr Kureichyk Julia Kuga Marco Godles Jaakko Kivelä

Group

• Julia: Product manager• Jaakko: Project manager• Sasha: Team leader

Page 3: LIFE TOWN Aleksandrs Polozuns Aliaksandr Kureichyk Julia Kuga Marco Godles Jaakko Kivelä

Timetable• 20.1 Group meeting, brainstorming, game ideas, swot

analysis.• 26.1 Jaakko and Julia: Project plan, Guys: Practical part of

the game• 27.1 Group meeting, finalizing name of the game,

presentation of time table and storyboard.• 2.2 Julia and Jaakko: Game content Guys: Working on

graphics• 3.2 Group meeting in Postitalo, testing and developing• 9.2 Final planning, multimedia of the game• 10.2 Group meeting at Mäkelänrinne, 14.00 Group meeting

with EHYT

Page 4: LIFE TOWN Aleksandrs Polozuns Aliaksandr Kureichyk Julia Kuga Marco Godles Jaakko Kivelä

Team communication

• Facebook, phone, email and skype

Page 5: LIFE TOWN Aleksandrs Polozuns Aliaksandr Kureichyk Julia Kuga Marco Godles Jaakko Kivelä

Target group

• Young adults: age 16-25 years old (experinces with games, prior knowledge of drugs and alcohol

• Guys and girls• Usage: computer, online and mobile.

Page 6: LIFE TOWN Aleksandrs Polozuns Aliaksandr Kureichyk Julia Kuga Marco Godles Jaakko Kivelä

SWOT

• Strenghts: Diversity, accesability, awesomness, easy learning curve, easy to add new ideas

• Weakneses: No experience, no time, no resources

• Oppurtunities: Money, impact on drug use prevention, learning experience.

• Threats: Copy cats, Data loss, Winter=sickness

Page 7: LIFE TOWN Aleksandrs Polozuns Aliaksandr Kureichyk Julia Kuga Marco Godles Jaakko Kivelä

Story board

• Start: identify yourself = (choose gender, pick a name from list, age, character building)

• A possibility take a survey (about drug use and experience or continue to play the game)

• “The game” Life town character will into houses on the way through the town. In the houses or in the rooms he will interact with the game by answering questions or complete tasks.

Page 8: LIFE TOWN Aleksandrs Polozuns Aliaksandr Kureichyk Julia Kuga Marco Godles Jaakko Kivelä

Style and goal of the game

• Nyan cat ideas• Pokemon style game• English and finnish version• Top view throughout the game• Trophies and hidden items to find in order get

100 %.• The goal of the game: To get highest precentage

of questions correct, find hidden items, get all the trophies from all the rooms or mini games