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Library Makerspaces
and Learning
图书馆的创客空间及学习
Rob Davies Wuhan, China 23 November 2016
Network for
Information and Digital Access
Network for Information and
Digital Access 信息和数字访问
网络
Rob Davies Wuhan, China
23 November 2016
Public Libraries - things have changed 公共图书馆-许多情形已经改变了
Traditional PL model: Lending + reference + study space – challenged 传统的图书馆模式:借书 +参考咨询+学习空间 -受到挑战 Changes in patterns of cultural consumption 消费文化的形式改变了 Demographic changes - an older society, new arrivals 人口的结构改变了-古老社会,新移民 The Internet 互联网 Social Media 社交媒体 Digital services 数字服务
To which problems in society
is your library the answer?
您的图书馆回答了社会上的
哪些问题?
?
Community spaces/meetings – A Third Space 社区聚会空間/会议空间 -第三空间 Citizen and user involvement
– Local participation and co-creation 公民和用户参与 ——本地参与和共创
Lifelong learning – informal, children and adults
终身学习– 非正式,孩子和成人 Digital Skills 数字技术 Creativity and Innovation 创新和革新
New Tendencies 新趋势
Ideas 想法
Projects 项目
DIY 自己动手做
Prototypes 原型
Innovative products 革新的产品
Inventions 新发明
Robotics 机器人
Maker party 创客聚会
Crypto party 社团私人聚会
The Maker Movement 创客活动
Fab Labs 制造实验室
Media Labs 媒体实验室
Hacker space 骇客空间
Digital Making 数字创制
Coding 编码
Tinkering 鼓捣
3D printing 3D打印
Etc Etc.等等
Makerspaces
创客空间
A volunteer – A Venue
(e.g. library) – A Project
志愿者-场地(如图书馆-项目)
Children 9-11 (UK)
9-11岁的孩子(英国)
Curriculum:
Scratch, HTML/CSS, Python
课程:Scratch, HTML, Python
Gamer kits, Robotics, Apps
游戏包,机器人,应用
Code Clubs 编程俱乐部
Generation Code – Born at the Library
世代代码 - 诞生于图书馆
Exhibition at the European Parliament October 2019
2019年十月将在欧洲国会展览
Link up coding skills and makerspaces
连接创客空间以及编码技能
Emphasise impact on digital skills agenda to politicians
对政治家强调对公众数码技能日程的影响
European maker week 欧洲创客周
Local centres for creation and re-use of digital content用来创造和重用数码内容的本地中心
Local identity/cultural heritage本土认同/文化传承
Europeana欧洲数码图书馆
Education and tourism教育与旅游
Digital making
数码制作
European maker week 欧洲创客周
1 week 一个星期
28 countries 28个国家
500 events 500个活动
树莓派和Python – 初学者工作坊 爱尔兰Fablab Limerick 组织
Public library makerspaces in Europe – early research
欧洲公共图书馆的创客空间——早期研究
1out of 3 Have
DEDICATED MAKERSPACES 每3个图书馆就有一个有专用的创客空间
82%
Have
EMBRACED MAKING 82%拥护创客活动
94% without a maker space
WANT TO CREATE ONE
94%没有创客空间的图书馆想要建立一个
74% without maker spaces
HOST MAKING ACTIVITIES 没有创客空间的74%会主办创客活动
2013 - plan to increase the public’s scientific literacy
2013-计划增加公众的科学素养
Not only scientific knowledge but also relevant thinking ability
不光是科学知识,而且包含相关的思维能力
‘when an earthquake or an emergency happens, people need to have the basic
ability to save themselves or others’
当一个地震或者一个紧急情况发生时,人们需要有基本的能力来保全自己
Efforts in the education, publicity and popularization of science
在教育、宣传和普及科学方面的努力
–
Science Literacy in China 中国的科学素养
Knowledge-intensive services to contribute 20% of GDP by 2020
2020年前,知识密集的服务贡献了20%的GDP
Raise proportion of scientifically-literate citizens to 10% by 2020
2020年,将懂科学的人增加到10%
Youngsters, farmers, migrant workers and public servants
年轻人、农民、外来务工人员和公务员
Changes in science education 科学教育的改变
End 2014 - 1,100+ science and technology museums
2014年底,1100多个科技博物馆
53- 91% percent of people obtain scientific knowledge online
53- 91%的人在线获得科学知识
Science-related websites, digital museums, digital libraries
科学相关的网站、数字博物馆、数字图书馆
Science Literacy in China: figures and targets
中国的科学素养:数字和目标
Volunteers work with professional scientists 志愿者和专业科学家协同工作 crowdsourcing: where the citizen acts as a sensor; 众包:公民作为“传感器” distributed intelligence: where the citizen acts as a basic interpreter; 分布式智能:公民作为基本的诠释者 participatory science: where citizens contribute to problem definition,
data collection and data analysis 参与式科学:公民为问题定义、数据收集和数据分析做出贡献 public library as a venue/training centre/mediator 公共图书馆作为场地/培训中心/协调者
Citizen Science/Science Literacy 公民科学/科学素养
Common areas for citizen science公民科学的共同领域
Biodiversity/wildlife生物多样性/野生动物
Epidemiology流行病学
Environment 环境
Climate change气候变化
Astronomy天文学
Citizen Science/Science Literacy 公民科学/科学素养
Europeana Task Force on public libraries: reusing digitised content
欧洲数码图书馆的工作小组针对公共图书馆:重用数码内容
LIBMAKER Founded October 2016
图书馆创客于2016年十月成立
Proposal for a 4-year Framework project under the Creative Europe programme
在“创意欧洲”的方案之下,提议一个为时四年的框架项目
Carry out research on what’s happening
进行对目前情况的研究
Spread knowledge, tools and successful practice
传播知识、工具以及成功实践
LIBMAKER - European network for
public library makerspaces
图书馆创客-为了公共图书馆创客空间而设的欧洲网络平台
1. Landscape Assessment 景观评估
2. Promising practices 有潜力的实践
3. Communication and knowledge-sharing and platform 沟通、知识共享、和平台
4. Best Practice Implementation 实施最佳实践
5. Training and mentoring 培训和指导
6. Evaluation and Impact Assessment Framework 评价和影响力评估框架
7. Dissemination and Advocacy 传播及倡导
8. Sustainability Review 可持续性评估
Actions in a Four Year Framework program
四年框架项目中的行动
Changes in patterns of public library use and users
公共图书馆使用和用户模式的变化
Perceptions of the role of public libraries
对公共图书馆角色的观感和看法
Effects on individual and community creativity, digital skills
and participation in the knowledge economy
在个人和社区创新、数码技能以及知识经济的参与方面
的效益
Impacts of library makerspaces?
图书馆创客空间的影响
Network for Information and Digital Access信息和数字访问网络