Upload
samantha-kayton
View
214
Download
0
Tags:
Embed Size (px)
Citation preview
Libraries on the MUVE in Second Life
Internet Librarian Preconference Workshop Saturday, October 27, 2007 in Monterey, California
Conducted by:
Barbara Galick (Puglet Dancer in SL), Bradley University
Jill Hurst-Wahl (Jillianna Suisei in SL), Hurst Associates, Ltd.
Tom Peters (Maxito Ricardo in SL), TAP Information Services
Kitty Pope (Kitty Phillip in SL), Alliance Library System
Libraries on the MUVE in Second Life
Introductions• Barbara Galik– Executive Director, Cullom-Davis Library, Bradley University– Puglet Dancer in Second Life
• Jill Hurst-Wahl– CEO, Hurst Associates– Jillianna Suisei in Second Life
• Tom Peters– CEO, TAP Information Services– Maxito Ricardo in Second Life
• Kitty Pope– Executive Director, Alliance Library System– Kitty Phillip in Second Life
Libraries on the MUVE in Second Life
What is a MUVE?
• Multi user virtual environment (MUVE)
• Virtual world (simulation) with avatars
• Real Virtual
Libraries on the MUVE in Second Life
History
• Text-based graphical• MMORPG – Massive multiplayer online
role playing game (e.g., World of Warcraft)
• 2003 Second Life open to the public• Oct. 2007 10+ million registered
avatars– 30K-40K online at any time
Libraries on the MUVE in Second Life
Comparison Charts
• TechCrunch– 18 virtual worlds
•e.g., Webkinz, Neopets – For children to mature adults
• Virtual Worlds Review (outdated)– 28 virtual worlds
•e.g., The Sims Online, Virtual Magic Kingdom
Libraries on the MUVE in Second Life
What are Libraries Doing in MUVEs?
• Learning about this “new” interface• Experimenting / prototyping• Supporting other MUVE-related efforts• Supporting MUVE communities• Providing a “common” space for
residents• Rethinking space & services
Libraries on the MUVE in Second Life
What is the Role of Librarians?
• Info mediators & guides• Teachers of information literacy• Trusted advisors• Potential partners / collaborators–We know how to “build bridges”
Libraries on the MUVE in Second Life
Risks
• Perceived as:– Investing in a fad–Servicing people who are not your users–Wasting money & time– Just a game
Libraries on the MUVE in Second Life
Risks ⇨ Reality
• Universities & businesses are MUVEing• A MUVE as our next Internet browser?• Need to build an informed opinion• Need to understand what services can
be like in a MUVE• Need to be ready to serve our users where they want to be served
• Better to learn now, than play catch-up
Libraries on the MUVE in Second Life
Critical Skills & Qualities
• Basic technology skills for the MUVE–Communication, navigation,
building, etc.• Learn & teach simultaneously• Respect, forgiveness, patience• Creative thinking
Libraries on the MUVE in Second Life
• Organizational and professional commitment
• Funding
• A specific set of skills
Virtual librarianship in MUVEs requires:
Libraries on the MUVE in Second Life
• Volunteerism booms
• Librarians from all over the world
• Most donate their time and participate independently of their institution
History: Phase ISummer 2006
Libraries on the MUVE in Second Life
• Talis donates an island for libraries Cybrary City
• Libraries begin to develop their own presences and donate 2 hours per week in return for space
History: Phase IIFall 2006
Libraries on the MUVE in Second Life
• Libraries want bigger spaces in Cybrary City and are willing to pay
• Development of global collaboration at an institutional level
History: Phase IIIWinter 2006
Libraries on the MUVE in Second Life
• InfoIsland archipelago becomes truly international –Multi-lingual reference
services– Interactive programs
History: Phase IIIWinter 2006
Libraries on the MUVE in Second Life
• Libraries purchase their own islands–Bradley University–Cleveland Public Library– Stanford University libraries–Approximate cost: $2,000 per year
History: Phase IIISummer 2007
Libraries on the MUVE in Second Life
• Administrative buy-in is #1–Be prepared to defend your
presence in virtual worlds
• Build a project team– Integrate the team into the whole
organization
• Funds to support a pilot program
Institutional Commitment
Libraries on the MUVE in Second Life
• Hardware– A high-end computer with advanced
graphics, memory, and bandwidth• Island purchase and setup– Approx. $900 setup and $150/month
thereafter• Building construction– Anywhere from $50-$500
Funds needed for…
Libraries on the MUVE in Second Life
• Staffing• Public relations– In Second Life and in the real
world/”first life”• Content development– Displays – i.e. WWII posters– Exhibits – i.e. Marie Antoinette– Events – i.e. author readings and
book discussions
Funds needed for…
Libraries on the MUVE in Second Life
• Training– Second Life presents a
steep learning curve that takes time and patience to conquer
Funds needed for…
Libraries on the MUVE in Second Life
• Multi-tasker
• Strategic communicator
• Comfortable with constant change
• Inquisitive
• Excellent teaching skills
Necessary Skills
Libraries on the MUVE in Second Life
• Comfortable working from home and/or in a non-traditional setting within a flexible schedule
• Ability to work independently and on a team
• Sense of humor
Necessary Skills
Libraries on the MUVE in Second Life
Organizational and professional commitment
Funding
A specific set of skills
Summary
Libraries on the MUVE in Second Life
Assessment: Librar-Things in VW’s
• Librarians (as free-lance and/or pro-bono individual professionals)
• Libraries• Parent organizations of libraries• Library Consortia• Library-Related Organizations
(e.g., associations, regional systems)• Library Schools• Library Vendors
Libraries on the MUVE in Second Life
Assessment: What to Evaluate?
• A collection of information objects or experiences (e.g., a collection or exhibit)
• The built environment (terraforming, landscaping, buildings, furniture)
• Library services (reference, lectures)• A particular library service provider• A particular library service event
Libraries on the MUVE in Second Life
Assessment: What to Study?
• Usage• Usability• Usefulness• Outputs• Outcomes• Avatar-patron attitudes• Growth and viability
Libraries on the MUVE in Second Life
Assessment: Data Sources
• Session transcripts• Surveys and questionnaires• Counters on objects and land parcels• External surveys, such as a real-world
campus survey or Survey Monkey• Proximity Sensors and other free/low-
cost data collection devices• Full-blown in-world third-part
assessment services
Libraries on the MUVE in Second Life
Assessment: Demographic Info
• Librarians and non-librarians• Age, sex, national origin, ethnicity,
educational level, etc.• Primary language• How long the person has been in SL• Other virtual worlds the person
frequents• Where they usually hang out in VW’s
Libraries on the MUVE in Second Life
Assessment: Use of the Virtual Library in Context
• How did the avatar-patron learn about the library?
• Where the avatar-patron before s/he came to the library?
• Where did s/he go after leaving the library?• What did they do with the info and info
services they used in the library?• What sort of take-aways do they
want/need?
Libraries on the MUVE in Second Life
Opportunities Moving Forward
• Continued rapid growth & development
• Relatively easy and inexpensive to develop and test prototype services
• Diverse international community
• Trust, Authority, Comradeship, etc.
• What is the best way to create and organize information experiences in SL?
• Events and exhibits morph into immersive information seeking/use environments
Libraries on the MUVE in Second Life
The Future• VW libraries for children: Whyville. Second Life?
• Keeping a pulse on virtual world development.
– Is there life after Second Life?
• Google Earth
• Integrating web resources into Second Life
• Moving from world to world interchangeably
• Moving created objects out of Second Life to web
• Second Life + Google?
• “Born virtual” library-related organizations
Libraries on the MUVE in Second Life
Future Directions: Holo Emitters
• The “Museum” Problem: Major investment in exhibits, but exhibit space is limited, with little opportunity to time-shift
• Create a scene in a virtual world on demand!
• Exhibits, collections, immersive learning environments, meeting spaces
• Free, open-source Second Life tool• http://www.troymcconaghy.com/blog/2007/9/12/o
pen-source-holo-emitter-for-sl.html
Libraries on the MUVE in Second Life
Potential Long-Term Impact of Second Life and Virtual Worlds in
General• On Information Literacy and the Use of Libraries
– Immersive Information/Learning Experiences
• On Literacy in general
– Gaming and Literacy
• On Online Communities
Libraries on the MUVE in Second Life
A Prediction
• In most online and virtual communities of the future, the residents will add more value to their information system (library) than will the librarians.
Libraries on the MUVE in Second Life
A Lemma
• In online and virtual information environments, the best way a library can serve a community is by helping the community to serve itself.
Libraries on the MUVE in Second Life
What Should Libraries Do?
• Become involved in online and virtual communities now, during the formative stages.
• Think about, discuss, explore, and test how libraries and librarians can help online and virtual communities to help themselves.
Libraries on the MUVE in Second Life
Contact Information
Barbara A. GalikExecutive DirectorCullom-Davis LibraryBradley University1501 W. Bradley Ave.Peoria, IL 61625Phone: 309-677-2850Fax: 309-677-2558Email: [email protected]
Libraries on the MUVE in Second Life
Contact Information
• Jill Hurst-WahlHurst Associates, Ltd., [email protected] Digitization 101blog: www.Digitization101.comTel: (315) 243-4403AOL IM: jillNYS Skype: jill.hurst.wahl
Libraries on the MUVE in Second Life
Contact Information
• Tom PetersTAP Information Services1000 SW 23rd StreetBlue Springs, MO [email protected] www.TAPinformation.com Skype: tapeters4466
Kitty PopeExecutive Director
Alliance Library System
(800) 700-4857 x2101 [email protected]
www.alliancelibrarysystem.com