Lets Do Nothing Event Kit

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    Candlewick Press Lets Do Nothing!Non-Activity Kit page Illustrations copyright 2009 by Tony Fucile

    Lets Do Nothing !Non-Activ ity Ki t

    Dear Bo okse ller or Librarian,

    Franke and Sal, the heres f the pcture bk Lets D Nthng!,

    pre that t s mpssble t d nthng. Een when they aresttng as stll as a statue r as tranqul as a tree n the frest, ther

    mnds are wrkng, ther eyes are blnkng, and ther chests are

    rsng and fallng wth ther breath.

    But Franke and Sal als pre that yu cantake a break frm

    dng smethng. Takng a few mnutes f quet n between all

    f yur scheduled acttes t relax, thnk, magne, r daydream

    rejuenates yu fr the next rund f dng smethng.

    What else can kds learn frm Franke and Sal? Maybe they canlearn hw t keep frm gng crazy when asked t st stll and

    keep quet. What games can they play n ther mnd t help

    thse mnutes tck by?

    We hpe yu enjy the fllwng games and deas fr dng

    nthng wth yung readers.

    Yurs n nthngness,

    Candlewck Press

    May 2009 HC: 978- 0-7636-3440-7

    $16.99 ($19.00 CAN ) Ag es 4 7

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    Candlewick Press Lets Do Nothing!Non-Activity Kit page 2Illustrations copyright 2009 by Tony Fucile

    Hw n the wrld d yu plan an eent fr yung readers arund the

    theme fnthng?Kds hae t dsmethngfr t t be an eent.We agree! Here are a few deas that challenge kds t d nthng, rat least seemlke they are dng nthng.

    Promotion

    Feel free t use the pster n the next page t nte yung readers t

    yur Nthng Challenge.

    Read Alo ud

    Begn yur eent by readng Lets D Nthng!alud t the gathered

    kds. Yu mght ask them befre yu begn f they thnk t

    s pssble t d nthng, and see what deas they hae.

    After the readng, ask the kds the same questn. Yu mght als

    ask them f there s anythng gd abut takng a break frm dng

    smethng.

    Do Nothing Ac tiv itie s

    Nthng Challenges (grup acttes)

    Ways t D Nthng (sl acttes)

    Nthngs t Make (grup acttes)

    The Game f Nthng (2 players)

    HoW To HoST A LETS Do NoTHiNG!EvENT

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    Location:

    Date:

    Time:

    The NoThiNg ChalleNge

    Learn abo utthe power of nothingfrom a reading of the

    new childrens book

    leTs Do

    NoThiNg!

    Then jo in us for game s

    that will tes t yo ur abili tyto do no thin g at all!

    Come prac tice s taring ,s tillne ss, balance, and thecontainment of gig g ling!

    Priz es of nothingnessw ill b e awarde d!

    Illustrations copyright 2009 by Tony Fucile

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    Candlewick Press Lets Do Nothing!Non-Activity Kit page Illustrations copyright 2009 by Tony Fucile

    The Staring

    Challenge

    Set up chars facng each

    ther.

    Dde kds nt pars and

    seat them n the chars.

    Explan that n yur sgnal,

    the kds wll stare nt the

    eyes f the persn acrssfrm them and that the

    wnner wll be the ne n

    each par wh s able t resst

    blnkng r lkng away.

    if the results are dsputed,

    suggest that the kds try

    t agan, r hae them

    determne the wnner frm

    tw ut f three tres.

    Ge each wnner a prze.

    The Balance Challenge

    intrduce the actty by remndng the kds that n ne f Franke and Sals

    attempts t d nthng, they pretend t be trees. Explan that n yga, whch

    s a practce that relaxes the mnd and bdy, there s a balancng pse called

    the tree. Explan that ths actty wll challenge them t be as stll and quet

    as trees.

    Hae kds put ther feet flat n the flr.

    Tell them t feel bth the frnt f ther feet and the back f ther feet

    sld n the flr.

    Ask them t lean a lttle n ther rght ft, wth ther left ft ery

    lsely n the flr.

    Hae them pck a spt n the wall and stare at t.

    Ask them t lft ther left ft and put the sle f that ft n the nsde

    f ther rght calf.

    Explan that snce they are a tree, wth many branches, ther arms can be

    n any pstn t help them balance.

    Hae them practce a lttle bt n bth sdes. Nte that sme peple

    balance better n ther rght and sme peple n ther left.

    Explan that wheer can hld the pse the lngest gets a prze.

    Say, Get ready. one, tw, three, g!

    See wh can hld the tree pse the lngest.

    D ths exercse seeral tmes and ge a prze t each wnner.

    Yu may want t award a prze fr trees wth the mst wnd n ther

    branches t kds wh really struggle wth t.

    NoTHiNG CHALLENGES!

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    Candlewick Press Lets Do Nothing!Non-Activity Kit page Illustrations copyright 2009 by Tony Fucile

    The Dont Make Me Laug h Challeng e

    Set up tw chars facng each ther.

    Hae tw kds st n the chars.

    instruct kd number ne t keep frm laughng whle kd number tw

    tres eerythng he r she can t make number ne laugh. Whateer kd

    number tw des, kd number ne must stay seated and nt make any

    nse fr as lng as he r she can.

    Ge them a sgnal t g, and tme them usng a stpwatch.

    After the frst turn, hae the kds swtch rles and g agan.

    The kd wh was able t ntlaugh the lngest s the wnner.

    Ge the wnner a prze.

    The Statue Challenge

    Ths s a game t play f yu hae a bg rm r can be utsde.

    Remnd the kds that n anther f Franke and Sals attempts at dng nthng, they pretend t be statues.

    Explan that ths actty wll challenge them t quckly g frm dng smethng (walkng) t becmng stll wth the

    Pwer f Nthng.

    Chse a leader t stand at ne end f the space.

    Lne up the rest f the kds n the ppste end f the space.

    Hae the leader turn hs r her back n the rest f the kds.

    Tell the kds that, n yur sgnal, they must walk quckly (n runnng) tward

    the leader and try t tag hm r her.

    Explan that the leader can turn arund at randm tmes and that when thathappens, the rest f the kds must freeze and stand lke statues.

    Nte that any kd the leader sees mng wll be ut f the game.

    Explan that the wnner wll be the frst kd t tag the leader, r the last

    player remanng.

    Chse a kd wh lst early n t be the next leader.

    MoRE NoTHiNG CHALLENGES!

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    Candlewick Press Lets Do Nothing!Non-Activity Kit page Illustrations copyright 2009 by Tony Fucile

    WAYS To Do NoTHiNG

    Hw many tmes hae yu been tld t st stll and be quet? Here are

    sme games t play n yur head that allw yu t d smethngwhenyu are tld t d nthng.

    Pretend yu are readng a farte bk, and try t remember hw the

    stry begns and what happens next. Remember as much f the stry

    as yu can.

    Play a seres f magnatn games. Fr example, magne yu are a tall

    buldng and a gant grlla clmbs up the sde f yu. What wuld yu

    say t hm?

    Say the alphabet backwards n yur head, r lk arund the rm andfnd smethng that begns wth eery letter f the alphabet.

    Pretend yu are walkng smewhere that yu ften walk n real lfe.

    Remember eery detal yu can, frm cracks n the sdewalks t clrs

    f huses.

    Prizes

    Cnsder gng przes that

    cntan nthng, such as blank

    bks, drawng pads, water

    bttles, cups, r wrstbands.

    The Box of Nothing

    When yu fnd a lttle nthng, hw d yu keep t frm gettng away?

    Yu culd keep t n a bx.

    Cut a pece f paper nt a square and fllw any f the many rgambx nstructns nlne r n bks t turn t nt a bx f nthng.

    (one set f nstructns, wth de, can be fund at www.rgam-fun.cm/

    rgam-bx.html.)

    Yu may fnd yurself cncentratng s hard n fldng the paper that yu

    wll thnk fnthngelse.

    Make a blank bo ok

    or sketchpad

    Take three r fur sheets f

    8 x 11 paper and trm

    them n half.

    Stack the half-sheets

    tgether and fld them

    lke a bk.

    Staple twce n the spne.

    Nte that prnt shps hae

    specal staplers that make

    ths assembly easy.

    NoTHiNGS To MAKE

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    Candlewick Press Lets Do Nothing!Non-Activity Kit page Illustrations copyright 2009 by Tony Fucile

    THE GAME oF NoTHiNG

    Playing the Game

    Hae each player take a turn

    pckng a card. The card wll

    tell the player hw many

    spaces t me.

    if a card tells the player t g

    back a space and he r she

    cannt, the player must stay

    n hs r her current space.

    When the card ple s

    depleted, shuffle the used

    cards and begn agan.

    When a player nears the

    end f the spaces, he r she

    can land n NiGHT nly f

    he r she draws a card that

    wuld enable the player t

    land exactlyn the NiGHTspace. if the card wuld

    make the player me

    beynd the Nght space, he

    r she must stay n hs r

    her current space.

    Instructions

    The bject f the Game f

    Nthng s t get thrugh the

    day frm mrnng t nght as

    slwly as pssble, by takng

    lts f breaks t d nthng.

    The player wh makes t frm

    mrnng t nght lastwns.

    SETTiNG UP THE GAME

    Attach the game sheetssde t sde wth tape.

    Cut ut the ten game cards

    and place them wrd-sde

    dwn n the game sheet.

    Select game peces frm

    anther bard game, r use

    cns, such as a penny and

    a dme.Place the game peces n

    the frst space, whch s

    labeled MoRNiNG.

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    Yue played eery sprt eer nented.

    MOVE FORWARD 3 SPACES

    Yue baked enugh ckest feed a small cuntry.

    MOVE FORWARD 2 SPACES

    Yue read eery cmc bk eer wrtten.

    MOVE FORWARD 1 SPACE

    Yue played eery bar