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Lerpz The Rocketeer Beat It Games CS4343 – Game Development Project AY2010-11 Semester 2 Ho Jie Hui - Producer Kenny Lim - Designer Luo Lan – Programmer Esther Luar - Programmer

Lerpz The Rocketeer Beat It Games CS4343 – Game Development Project AY2010-11 Semester 2 Ho Jie Hui - Producer Kenny Lim - Designer Luo Lan – Programmer

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Page 1: Lerpz The Rocketeer Beat It Games CS4343 – Game Development Project AY2010-11 Semester 2 Ho Jie Hui - Producer Kenny Lim - Designer Luo Lan – Programmer

Lerpz The Rocketeer

Beat It GamesCS4343 – Game Development ProjectAY2010-11 Semester 2

Ho Jie Hui - ProducerKenny Lim - DesignerLuo Lan – ProgrammerEsther Luar - Programmer

Page 2: Lerpz The Rocketeer Beat It Games CS4343 – Game Development Project AY2010-11 Semester 2 Ho Jie Hui - Producer Kenny Lim - Designer Luo Lan – Programmer

It Starts With Rockets

Why Rockets?

LerpzTheRocketeerBeat It Games

1

JUMP!

Page 3: Lerpz The Rocketeer Beat It Games CS4343 – Game Development Project AY2010-11 Semester 2 Ho Jie Hui - Producer Kenny Lim - Designer Luo Lan – Programmer

Lerpz The Rocketeer

LerpzTheRocketeerBeat It Games

2

2D Side Scrolling Platform Game

JUMP MECHANISM

Page 4: Lerpz The Rocketeer Beat It Games CS4343 – Game Development Project AY2010-11 Semester 2 Ho Jie Hui - Producer Kenny Lim - Designer Luo Lan – Programmer

LerpzTheRocketeerBeat It Games

3

FUN?

Page 5: Lerpz The Rocketeer Beat It Games CS4343 – Game Development Project AY2010-11 Semester 2 Ho Jie Hui - Producer Kenny Lim - Designer Luo Lan – Programmer

LerpzTheRocketeerBeat It Games

4

Expectations

Endurability Engagement

FUNMeasuring Children’s Fun - J. Read, S. MacFarlane, C. Casey

Page 6: Lerpz The Rocketeer Beat It Games CS4343 – Game Development Project AY2010-11 Semester 2 Ho Jie Hui - Producer Kenny Lim - Designer Luo Lan – Programmer

Experiment Methodology

LerpzTheRocketeerBeat It Games

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Observed experiment 16 testers Process:• Play through the game• Answer questionnaire• Retrospective think aloud session

Page 7: Lerpz The Rocketeer Beat It Games CS4343 – Game Development Project AY2010-11 Semester 2 Ho Jie Hui - Producer Kenny Lim - Designer Luo Lan – Programmer

Observed Experiment Results

LerpzTheRocketeerBeat It Games

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Questionnaire: Section 1:

NASA Task Load Index (TLX)1. Mental Demand2. Physical Demand3. Temporal Demand4. Performance5. Effort6. Frustration

Page 8: Lerpz The Rocketeer Beat It Games CS4343 – Game Development Project AY2010-11 Semester 2 Ho Jie Hui - Producer Kenny Lim - Designer Luo Lan – Programmer

Observed Experiment Results

LerpzTheRocketeerBeat It Games

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Questionnaire: Section 2:

Measurement of Fun1. Expectation 2. Endurability3. Engagement

Page 9: Lerpz The Rocketeer Beat It Games CS4343 – Game Development Project AY2010-11 Semester 2 Ho Jie Hui - Producer Kenny Lim - Designer Luo Lan – Programmer

Observed Experiment Results

LerpzTheRocketeerBeat It Games

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Notable results:• Fun level for rocket jumping is higher

than conventional jump• Experts preferred rocket jumping• Significantly higher mental workload for

rocket jumping• Novices found rocket jump to be more

frustrating but would still rate rocket jumping as more fun

Page 10: Lerpz The Rocketeer Beat It Games CS4343 – Game Development Project AY2010-11 Semester 2 Ho Jie Hui - Producer Kenny Lim - Designer Luo Lan – Programmer

Taking it One Step Further

9

Page 11: Lerpz The Rocketeer Beat It Games CS4343 – Game Development Project AY2010-11 Semester 2 Ho Jie Hui - Producer Kenny Lim - Designer Luo Lan – Programmer

501 502

508 507 506 505 503

10

Putting the Game Online

Page 12: Lerpz The Rocketeer Beat It Games CS4343 – Game Development Project AY2010-11 Semester 2 Ho Jie Hui - Producer Kenny Lim - Designer Luo Lan – Programmer

Data Crunch

LerpzTheRocketeerBeat It Games

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(101to102)

(102to103)

(103to104)

(201to202)

(202to203)

(203to204)

(204to205)

(301to302)

(302to303)

(303to304)

(304to306)

(306to307)

(401to402)

(402to403)

(403to404)

(404to405)

(501to502)

(502to503)

(503to505)

(505to506)

(506to507)

(506to508)

(507to508)

(603to607)

(607to608)

(608to613)

(613to614)

(614to617)0

0.5

1

1.5

2

2.5

Average Number of Deaths Per Obstacle

EXPERT JUMPNOVICE JUMPEXPERT ROCKETNOVICE ROCKET

Aver

age

Num

ber o

f Dea

ths

Page 13: Lerpz The Rocketeer Beat It Games CS4343 – Game Development Project AY2010-11 Semester 2 Ho Jie Hui - Producer Kenny Lim - Designer Luo Lan – Programmer

Data Crunch

LerpzTheRocketeerBeat It Games

12

(101to102)

(102to103)

(103to104)

(201to202)

(202to203)

(203to204)

(204to205)

(301to302)

(302to303)

(303to304)

(304to306)

(306to307)

(401to402)

(402to403)

(403to404)

(404to405)

(501to502)

(502to503)

(503to505)

(505to506)

(506to507)

(506to508)

(507to508)

(603to607)

(607to608)

(608to613)

(613to614)

(614to617)0

5

10

15

20

25

Average Amount of Jumps per Obstacle

EXPERT JUMP

NOVICE JUMP

EXPERT ROCKET

NOVICE ROCKET

Aver

age

num

ber o

f jum

ps

Page 14: Lerpz The Rocketeer Beat It Games CS4343 – Game Development Project AY2010-11 Semester 2 Ho Jie Hui - Producer Kenny Lim - Designer Luo Lan – Programmer

Conclusions

LerpzTheRocketeerBeat It Games

Notable results:Novices Experts

Good • Simple levels• Tilted platforms• Very small gaps• Very wide gaps• Small platforms• Low lying ceilings• Emission trail

• Set tougher obstacles• Can handle timed and

moving platforms

Bad • Moving platforms • Emission trail

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Page 15: Lerpz The Rocketeer Beat It Games CS4343 – Game Development Project AY2010-11 Semester 2 Ho Jie Hui - Producer Kenny Lim - Designer Luo Lan – Programmer

DEMO TIME