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Theory of Compilation 236360 Erez Petrank Lecture 10: Code Generation 1

Lecture 10: Code Generation 1. You are here 2 Executable code exe Source text txt Compiler Lexical Analysis Syntax Analysis Semantic Analysis Inter. Rep

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Page 1: Lecture 10: Code Generation 1. You are here 2 Executable code exe Source text txt Compiler Lexical Analysis Syntax Analysis Semantic Analysis Inter. Rep

Theory of Compilation 236360

Erez Petrank

Lecture 10: Code Generation

Page 2: Lecture 10: Code Generation 1. You are here 2 Executable code exe Source text txt Compiler Lexical Analysis Syntax Analysis Semantic Analysis Inter. Rep

You are here

2

Executable

code

exe

Source

text

txt

Compiler

Lexica

lA

naly

sis

Syn

tax

An

aly

sis

Sem

an

ticA

naly

sis

Inte

r.R

ep

. (IR)

Cod

e

Gen

.

chara

cters

toke

ns A

ST

(Abstra

ct Synta

x Tre

e)

An

nota

ted

AS

T

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3

target languages

Absolute machine code

Code

Gen.

Relativemachine code

Assembly

IR + Symbol Table

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4

From IR to ASM: Challenges

mapping IR to ASM operations what instruction(s) should be used to implement an

IR operation? how do we translate code sequences

call/return of routines managing activation records

memory allocation register allocation optimizations

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5

Intel IA-32 Assembly

Going from Assembly to Binary… Assembling Linking

AT&T syntax vs. Intel syntax We will use AT&T syntax

matches GNU assembler (GAS)

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IA-32 Registers

Eight 32-bit general-purpose registers EAX – accumulator for operands and result data.

Used to return value from function calls. EBX – pointer to data. Often use as array-base address ECX – counter for string and loop operations EDX – data/general ESI – GP and source pointer for string operations EDI – GP and destination pointer for string operations EBP – stack frame (base) pointer ESP – stack pointer

EFLAGS register EIP (instruction pointer) register Six 16-bit segment registers … (ignore the rest for our purposes)

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Not all registers are born equal

EAX Required operand of MUL,IMUL,DIV and IDIV instructions Contains the result of these operations

EDX Stores remainder of a DIV or IDIV instruction

(EAX stores quotient) ESI, EDI

ESI – required source pointer for string instructions EDI – required destination pointer for string instructions

Destination Registers of Arithmetic operations EAX, EBX, ECX, EDX

EBP – stack frame (base) pointer ESP – stack pointer

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Immediate and Register Operands

Immediate Value specified in the instruction itself GAS syntax – immediate values preceded by $ add $4, %esp

Register Register name is used GAS syntax – register names preceded with % mov %esp,%ebp

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Memory and Base Displacement Operands

Memory operands Value at given address GAS syntax - parentheses mov (%eax), %eax

Base displacement Value at computed address Address computed out of

base register, index register, scale factor, displacement offset = base + (index*scale) + displacement Syntax: disp(base,index,scale) movl   $42, $2(%eax) movl $42, $1(%eax,%ecx,4)

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Base Displacement Addressing

Mov (%ecx,%ebx,4), %eax

7

Array Base Reference

4 4

0 2 4 5 6 7 1

4 4 4 4 4 4

%ecx = base%ebx = 3

offset = base + (index*scale) + displacement

offset = base + (3*4) + 0 = base + 12

(%ecx,%ebx,4)

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Basic Blocks

An important notion. Start by breaking the IR into basic blocks A basic block is a sequence of instructions

with single entry (to first instruction), no jumps to the

middle of the block single exit (last instruction) code execute as a sequence from first instruction to

last instruction without any jumps

edge from one basic block B1 to another block B2 when the last statement of B1 may jump to B2

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Example

False

B1

B2 B3

B4

True

t1 := 4 * it2 := a [ t1 ]if t2 <= 20 goto B3

t5 := t2 * t4

t6 := prod + t5

prod := t6

goto B4

t7 := i + 1i := t2

Goto B5

t3 := 4 * it4 := b [ t3 ]goto B4

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creating basic blocks

Input: A sequence of three-address statements Output: A list of basic blocks with each three-

address statement in exactly one block Method

Determine the set of leaders (first statement of a block) The first statement is a leader Any statement that is the target of a conditional or

unconditional jump is a leader Any statement that immediately follows a goto or

conditional jump statement is a leader For each leader, its basic block consists of the leader

and all statements up to but not including the next leader or the end of the program

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control flow graph

A directed graph G=(V,E) nodes V = basic blocks edges E = control flow

(B1,B2) E if control from B1 flows to B2

A loop is a strongly connected component of the graph that has a single entry point.

An inner loop is a loop that has no sub-loop.

B1

B2

t1 := 4 * it2 := a [ t1 ]t3 := 4 * it4 := b [ t3 ]t5 := t2 * t4

t6 := prod + t5

prod := t6

t7 := i + 1i := t7

if i <= 20 goto B2

prod := 0i := 1

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example

1) i = 1

2) j =1

3) t1 = 10*I

4) t2 = t1 + j

5) t3 = 8*t2

6) t4 = t3-88

7) a[t4] = 0.0

8) j = j + 1

9) if j <= 10 goto (3)

10) i=i+1

11) if i <= 10 goto (2)

12) i=1

13) t5=i-1

14) t6=88*t5

15) a[t6]=1.0

16) i=i+1

17) if I <=10 goto (13)

16

i = 1

j = 1

t1 = 10*It2 = t1 + jt3 = 8*t2t4 = t3-88a[t4] = 0.0j = j + 1if j <= 10 goto B3i=i+1if i <= 10 goto B2

i = 1

t5=i-1t6=88*t5a[t6]=1.0i=i+1if I <=10 goto B6

B1

B2

B3

B4

B5

B6

for i from 1 to 10 do for j from 1 to 10 do a[i, j] = 0.0;for i from 1 to 10 do a[i, i] = 1.0;

source IR

CFG

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Optimizations Possible to obtain performance improvements by

working inside basic block boundaries. A better accuracy is obtained when considering

all blocks in a routine. It is best to consider all blocks in the program

(whole program analysis). But: Costly Usually unknown.

Any optimization must start with program “understanding” = program analysis.

An example: to allocate registers efficiently we must analyzing liveness of variables.

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Variable Liveness A statement x = y + z

defines x uses y and z

A variable x is live at a program point if its value is used at a later point

If x is defined in instruction i, used in instr. j, and there is a computation path from i to j that does not modify x, then instr. j is using the value of x that is defined in instr. i.

y = 42z = 73

x = y + zprint(x);

x is live, y dead, z dead

x undef, y live, z live

x undef, y live, z undef

x is dead, y dead, z dead

(showing state after the statement)

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Computing Liveness Information

between basic blocks – dataflow analysis (next lecture)

within a single basic block? idea

use symbol table to record next-use information scan basic block backwards update next-use for each variable

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Computing Liveness Information

INPUT: A basic block B of three-address statements. symbol table initially shows all non-temporary variables in B as being live on exit.

OUTPUT: At each statement i: x = y + z in B, liveness and next-use information of x, y, and z at i.

Algorithm: Start at the last statement in B and scan backwards At each statement i: x = y + z in B, we do the following:1. Attach to i the information currently found in the symbol

table regarding the next use and liveness of x, y, and z.2. In the symbol table, set x to "not live" and "no next use.“3. In the symbol table, set y and z to "live" and the next

uses of y and z to i

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Computing Liveness Information

Start at the last statement in B and scan backwards At each statement i: x = y + z in B, we do the following:1. Attach to i the information currently found in the symbol

table regarding the next use and liveness of x, y, and z.2. In the symbol table, set x to "not live" and "no next use.“3. In the symbol table, set y and z to "live" and the next uses of

y and z to i

can we change the order between 2 and 3?

x = 1 y = x + 3 z = x * 3 x = x * z

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common-subexpression elimination

common-subexpression elimination

Easily identified by DAG representation.

a = b + cb = a - dc = b + cd = a - d

a = b + cb = a - dc = b + cd = b

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DAG Representation of Basic Blocks

a = b + cb = a - d

c = b + cd = a - d

b0 c0

+ d0

-

+

a

b,d

c

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DAG Representation of Basic Blocks

a = b + cb = b - dc = c + de = b + c

b0 c0

+

d0

- +a b c

+ e

• Also: discover dead code.

• Perform dead code elimination.

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algebraic identities

a = x^2b = x*2c = x/2d = 1*x

a = x*xb = x+xc = x*0.5d = x

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simple code generation

registers used as operands of instructions can be used to store temporary results can (should) be used as loop indexes due to frequent

arithmetic operation used to manage administrative info (e.g., runtime

stack)

number of registers is limited need to allocate them in a clever way

26

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simple code generation

assume machine instructions of the form LD reg, mem ST mem, reg OP reg,reg,reg

further assume that we have all registers available for our use ignore registers allocated for stack management

27

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simple code generation

translate each 3AC instruction separately

A register descriptor keeps track of the variable names whose current value is in that register. we use only those registers that are available for local use within a

basic block, we assume that initially, all register descriptors are empty.

As code generation progresses, each register will hold the value of zero or more names.

For each program variable, an address descriptor keeps track of the location or locations where the current value of that variable can be found. The location may be a register, a memory address, a stack

location, or some set of more than one of these Information can be stored in the symbol-table entry for that

variable28

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simple code generation

For each three-address statement x := y op z,

1. Invoke getreg (x := y op z) to select registers Rx, Ry, and Rz.

2. If Ry does not contain y, issue: “LD Ry, y’ ”, for a location y’ of y.

3. If Rz does not contain z, issue: “LD Rz, z’ ”, for a location z’ of z.

4. Issue the instruction “OP Rx,Ry,Rz”

5. Update the address descriptors of x, y, z, if necessary. Rx is the only location of x now, and

Rx contains only x (remove Rx from other address descriptors).

29

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updating descriptors

1. For the instruction LD R, xa) Change the register descriptor for register R so it holds only x.b) Change the address descriptor for x by adding register R as an additional

location.

2. For the instruction ST x, R change the address descriptor for x to include its own memory location.

3. For an operation such as ADD Rx, Ry, Rz, implementing a 3AC instruction x = y + za) Change the register descriptor for Rx so that it holds only x.b) Change the address descriptor for x so that its only location is Rx. Note

that the memory location for x is not now in the address descriptor for x.c) Remove Rx from the address descriptor of any variable other than x.

4. When we process a copy statement x = y, after generating the load for y into register Ry, if needed, and after managing descriptors as for all load statements (rule 1):a) Add x to the register descriptor for Ry.b) Change the address descriptor for x so that its only location is Ry .

30

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example

31

t= A – Bu = A- Cv = t + u

A = DD = v + u

A B C D = live outside the blockt,u,v = temporaries in local storate

R1 R2 R3

A B C

A B C

D

D t u v

t = A – B LD R1,A LD R2,B SUB R2,R1,R2

A t

R1 R2 R3A,R1 B C

A B C

DR2

D t u v

u = A – C LD R3,C SUB R1,R1,R3

v = t + u ADD R3,R2,R1

u t C

R1 R2 R3

A B C,R3

A B C

DR2

R1

D t u v

u t v

R1 R2 R3

A B C

A B C

DR2

R1

D t uR3

v

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example

32

t= A – Bu = A- Cv = t + u

A = DD = v + u

A B C D = live outside the blockt,u,v = temporaries in local storate

A = D LD R2, D

u A,D v

R1 R2 R3

R2 B C

A B CD,R2

R1

D t uR3

v

D = v + u ADD R1,R3,R1

exit ST A, R2 ST D, R1

D A v

R1 R2 R3R2

B C

A B CR1

D t uR3

v

u t v

R1 R2 R3

A B C

A B C

DR2

R1

D t uR3

v

D A v

R1 R2 R3A,R2 B C

A B CD,R1

D t uR3

v

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design of getReg

many design choices

simple rules If y is currently in a register, pick a register

already containing y as Ry. No need to load this register

If y is not in a register, but there is a register that is currently empty, pick one such register as Ry

complicated case y is not in a register, but there is no free

register

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design of getReg

instruction: x = y + z y is not in a register, no free register let R be a taken register holding value of a

variable v possibilities:

if the value v is available somewhere other than R, we can allocate R to be Ry

if v is x, the value computed by the instruction, we can use it as Ry (it is going to be overwritten anyway)

if v is not used later, we can use R as Ry otherwise: spill the value to memory by ST v,R

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global register allocation

so far we assumed that register values are written back to memory at the end of every basic block

want to save load/stores by keeping frequently accessed values in registers e.g., loop counters

idea: compute “weight” for each variable for each use of v in B prior to any definition of v add 1 point for each occurrence of v in a following block using v add 2

points, as we save the store/load between blocks cost(v) = Buse(v,B) + 2*live(v,B)

use(v,B) is is the number of times v is used in B prior to any definition of v

live(v, B) is 1 if v is live on exit from B and is assigned a value in B after computing weights, allocate registers to the “heaviest”

values

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Examplea = b + cd = d - be = a + f

bcdf

f = a - d

acde

cdef

b = d + fe = a – c

acdf

bcdef

b = d + c

cdef

bcdef

b,c,d,e,f live

B1

B2 B3

B4

acdef

cost(a) = B use(a,B) + 2*live(a,B) = 4cost(b) = 6cost(c) = 3cost(d) = 6cost(e) = 4cost(f) = 4

b,d,e,f live

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ExampleLD R3,c

ADD R0,R1,R3SUB R2,R2,R1

LD R3,fADD R3,R0,R3

ST e, R3

SUB R3,R0,R2ST f,R3

LD R3,fADD

R1,R2,R3LD R3,c

SUB R3,R0,R3ST e, R3

LD R3,cADD R1,R2,R3

B1

B2 B3

B4

LD R1,bLD R2,d

ST b,R1ST d,R2

ST b,R1ST a,R2

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Register Allocation by Graph Coloring

Address register allocation by liveness analysis reduction to graph coloring optimizations by program transformation

Main idea register allocation = coloring of an interference

graph every node is a variable edge between variables that “interfere” = are both

live at the same time number of colors = number of registers

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Example

v1

v2

v3

v4

v5

v6

v7

v8

time

V1

V8

V2

V4

V7

V6

V5

V3

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Example

a = read();b = read();c = read();a = a + b + c;if (a<10) { d = c + 8; print(c);} else if (a<2o) { e = 10; d = e + a; print(e);} else { f = 12; d = f + a; print(f);} print(d);

a = read();b = read();c = read();a = a + b + c;if (a<10) goto B2 else goto B3

d = c + 8;print(c);

if (a<20) goto B4 else goto B5

e = 10;d = e + a;print(e);

f = 12;d = f + a;print(f);

print(d);

B1

B2B3

B4B5

B6

b

ac

d

ef

dd

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Example: Interference Graph

f a b

d e c

a = read();b = read();c = read();a = a + b + c;if (a<10) goto B2 else goto B3

d = c + 8;print(c);

if (a<20) goto B4 else goto B5

e = 10;d = e + a;print(e);

f = 12;d = f + a;print(f);

print(d);

B2B3

B4B5

B6

b

ac

d

ef

dd

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Register Allocation by Graph Coloring

variables that interfere with each other cannot be allocated the same register

graph coloring classic problem: how to color the nodes of a graph

with the lowest possible number of colors bad news: problem is NP-complete (to even

approximate) good news: there are pretty good heuristic

approaches

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Heuristic Graph Coloring

idea: color nodes one by one, coloring the “easiest” node last

“easiest nodes” are ones that have lowest degree fewer conflicts

algorithm at high-level find the least connected node remove least connected node from the graph color the reduced graph recursively re-attach the least connected node

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Heuristic Graph Coloring

f a b

d e c

f a

d e c

f a

d e

f

d e

stack: stack: b

stack: cb stack: acb

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45

f

d e

stack: acb

f

d

stack: eacb

f

stack: deacbstack: fdeacb

f1

stack: deacb

f1

d2

stack: eacb

f1

d2 e1

stack: acb

f1 a2

d2 e1

stack: cb

Heuristic Graph Coloring

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46

f1 a2 b3

d2 e1 c1

f1 a2

d2 e1 c1

f1 a2

d2 e1

stack:

stack: bstack: cb

Heuristic Graph Coloring

Result:3 registers for 6 variables

Can we do with 2 registers?

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47

two sources of non-determinism in the algorithm choosing which of the (possibly many) nodes of

lowest degree should be detached choosing a free color from the available colors

Heuristic Graph Coloring

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48

The above heuristic gives a coloring of the graph. But what we really need is to color the graph with a

given number of colors = number of available registers. Many times this is not possible.

(Telling whether it is possible is NP-Hard.)

We’d like to find the maximum sub-graph that can be colored.

Vertices that cannot be colored will represent variables that will not be assigned a register.

Heuristic Graph Coloring

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Similar Heuristic

1. Iteratively remove any vertex whose degree < k (with all of its edges).

2. Note: no matter how we color the other vertices, this one can be colored legitimately!

V1

V8

V2

V4

V7

V6

V5

V3

.4Now all vertices are of degree >=k (or graph is empty).5If graph empty: color the vertices one-by-one as in previous

slides. Otherwise ,.6Choose any vertex, remove it from the graph. Implication:

this variable will not be assigned a register. Repeat this step until we have a vertex with degree <k and go back to (1) .

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Similar Heuristic

1. Iteratively remove any vertex whose degree < k (with all of its edges).

2. Note: no matter how we color the other vertices, this one can be colored legitimately!

V1

V8

V2

V4

V7

V6

V5

V3

.4Now all vertices are of degree >=k (or graph is empty).5If graph empty: color the vertices one-by-one as in previous

slides. Otherwise ,.6Choose any vertex, remove it from the graph. Implication:

this variable will not be assigned a register. Repeat this step until we have a vertex with degree <k and go back to (1) .

Source of non-determinism: choose which vertex to remove in (6).This decision determines the number of spills.

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51

Summary: Code Generation

Depends on the target language and platform. GNU Assembly IA-32 platform.

Basic blocks and control flow graph show program executions paths.

Determining variable liveness in a basic block. useful for many optimizations. Most important use: register allocation.

Simple code generation. Better register allocation via graph coloring

heuristic.