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These notes are intended for use by students in CS0401 at the University of Pittsburgh and no one else These notes are provided free of charge and may not be sold in any shape or form Material from these notes is obtained from various sources, including, but not limited to, the following: - PowerPoint PPT Presentation
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Course Notes for
CS 0401Intermediate Programming
(with Java)By
John C. RamirezDepartment of Computer Science
University of Pittsburgh
2
• These notes are intended for use by students in CS0401 at the University of Pittsburgh and no one else
• These notes are provided free of charge and may not be sold in any shape or form
• Material from these notes is obtained from various sources, including, but not limited to, the following:4 Starting Out with Java, From Control Structures
through Objects, Third to Sixth Editions by Gaddis
4 Java Software Solutions, Fourth and Fifth Editions by Lewis and Loftus
4 Java By Dissection by Pohl and McDowell4 The Java Tutorial (click for link)4 The Java tech home page and its many sub-
links:http://www.oracle.com/technetwork/java/index.html
3
Lecture 1: Prerequisites
• Students taking CS401 should already have some programming background:4 Previous experience with Java (ex: CS
0007) is recommended, but Python, C, C++ and VB are also acceptable
4 Concepts that you are expected to be familiar with and have used in programs include: • Basic program structure and syntax
– How do we build programs and how do we get them to run
• Primitive types and expressions– Numbers, characters, operators, precedence
4
Lecture 1: Prerequisites
• Control Statements and Decisions– Boolean expressions– if and switch (or case) statements– Loops (for and while)
• Methods (or functions) and parameters– Calling methods and flow of execution– Arguments and parameters
• Arrays and their uses– One-dimensional only
4 If you do not have this background, you should consider taking CS 0007 before taking CS0401
5
Lecture 1: Goals of the Course
• Goals for CS 0401 Course:4 To (quickly) cover the basics of the Java
language (including items mentioned in the previous slide)• These will be covered more from a Java
implementa-tion point of view than from a conceptual point of view
• You should already be familiar with (most of) the concepts, so learning the Java implementations should be fairly straightforward
– Also will touch on the foundations of object-oriented programming
• This includes Chapters 1-5 of the Gaddis text• Those who have had CS 0007 should consider
this to be an extended review!
6
Lecture 1: Goals of Course
4 To learn the principles of object-oriented programming and to see Java from an object-oriented point of view• Objects, methods and instance variables
– References and their implications• Creating new classes
– Syntax and logic required• Inheritance and composition
– Building new classes from old classes• Polymorphism and dynamic binding
– Accessing different objects in a uniform way• Chapters 6, 8-10 of Gaddis• We will focus a lot of attention on these
chapters
7
Lecture 1: Goals of Course
4 Note that we are covering OOP concepts using Java as our language• However, the general principles of object-
oriented programming apply to any object-oriented language
– Ex: C++, Objective-C, C#, Smalltalk, etc.• The more important goal here is to learn to
program effectively in an object-oriented way– Understand why it is good and how to do it
8
Lecture 1: Goals of Course
4 To cover additional useful programming techniques and features of Java in order to become proficient programmers (using the Java language)• Array use and algorithms (sorting, searching)
(Chapter 7)• Reading and Writing Files (Chapters 4, 11 +
Notes)• Exception Handling (Chapter 11)• Graphical User Interfaces and Applications
(Chapters 12, 13, 14, 15)• Introduction to recursion (Chapter 16)
9
Lecture 2: Why Java?
• Java4 Java is an interpreted, platform-
independent, object-oriented language• Interpreted, platform-independent:
– Source .java code is compiled into intermediate (byte) code
– Byte code is executed in software via another program called an interpreter
– Benefits: > More safety features and run-time checks can be
built into the language – discuss> Code can be platform-independent> As long as the correct interpreter is installed, the
same byte code can be executed on any platform
10
Lecture 2: Why Java?
JavaSourceCode(.java)
Java Compiler
JavaByteCode
(.class)
JRE for Windows
JRE for Solaris
JRE for Mac
JRE for Linux
The same .class file can execute on any platform, as long as the JRE is installed there
11
Lecture 2: Why Java?
– Drawback:> Interpreted code executes more slowly than
regular compiled code> Since program is run in software rather than
hardware, it cannot match the execution times of code that is compiled for specific hardware
> Ex: C, C++ code> No language is best for every application> However, Java implementations can use JIT
compilation of bytecode to execute faster• Object-oriented
– Primary mode of execution is interaction of objects with each other
– We will discuss object-oriented programming in much more detail soon
12
Lecture 2: Getting Started with Java
• How do we execute Java programs?4 First we must compile our source (.java)
code into the intermediate (.class) code• We do this with the Java Compiler • javac program
4 Next we must interpret our .class code to see the result• We do this with the Java Interpreter, or Java
Run-time Environment (JRE)• java program
13
Lecture 2: Getting Started with Java
4 Both programs come with the Java Development Kit (JDK)• This is installed on all of the lab PCs other CS
machines• The most recent version (SE 8) can be easily
downloaded and installed from the Oracle Web site:
– http://www.oracle.com/technetwork/java/index.html
– It is free!• More on the basics of using the Java software
development kit is shown in Lab 1– Look for it online soon -- you will do it next week
• But let’s look at an ex. and talk more about Java basics
– See ex1.java – Carefully read the comments!
14
Lecture 2: Getting Started with Java
• When you have a chance, try the following:– Download ex1.java from the Web site onto a PC
that has the JDK installed (yours or a lab PC)– Open a terminal (command prompt) window– Change to the correct directory– Compile the program: javac ex1.java– Execute the program: java ex1
> Adding the .class extension is optional – it is assumed even if you don’t put it there
– Show the directory to see that the .class file is now there
• Also try the same thing from one of the Lab workstations during your first lab session
15
Lecture 2: Getting Started with Java
4 Note: Most developers use an IDE (integrated development environment) for program devel.• Here are two possibilities:
– http://www.netbeans.org/ – http://www.eclipse.org/
> Both are available free• These allow you to edit, compile and debug
Java programs in an easy, integrated way• However, you should realize that the final
program does NOT depend on the IDE, and you should be able to compile and run Java programs without the IDE
• I will not be emphasizing these in lecture, but you are free to use one if you wish
Lecture 2: Java Basics
• What fundamental entities / abilities do we need for any useful Java program?4 A way to get data into and out of our
program• I/O
4 A way to create / name / variables and constants to store our data• Identifiers and variables
4 A way to manipulate / operate on the data• Statements and Expressions
4 A way to make decisions and control our flow of execution• Control structures16
Lecture 2: Java Basics – I/O
• (I)/O (we will defer input until after we discuss variables)
4 Java has a predefined object called System.out
4 This object has the ability to output data to the standard output stream, which is usually the console (display)• This ability is via methods (procedures)
– Ex: print, println• We pass information to the System.out object
through methods and parameters, and the information is then shown on the display
• For example:System.out.println(“Hello Java Students!”);
17
Lecture 2: Java Basics – I/O
• We can output strings, values of variables and expressions and other information using System.out
• We will see more on this once we discuss variables
• We will understand how System.out works more precisely after we have discussed classes and objects later in the term
18
19
Lecture 2: Java Basics – Identifiers and Variables
• Lexical elements – groups of characters used in program code4 These form all of the parts of the program
code• Ex: keywords, identifiers, literals, delimiters
4 We will discuss some of these in the Java language
4 Keywords• Lexical elements that have a special,
predefined meaning in the language• Cannot be redefined or used in any other way
in a program• Ex: program, if, class, throws• See p. 10 in Gaddis for complete list
20
Lecture 2: Java Basics – Identifiers and Variables
4 Predefined Identifiers• Identifiers that were written as part of some
class / package that are already integrated into the language
– Ex: System, Applet, JFrame – class names– Ex: println, start, close – method names– Ex: E, PI – constant names
• Programmers can use these within the context in which they are defined
• In Java there are a LOT because Java has a large predefined class library
Lecture 2: Java Basics – Identifiers and Variables
4 Other Identifiers• Defined by programmer• used to represent names of variables, methods,
classes, etc• Cannot be keywords• We could redefine predefined identifiers if we
wanted to, but this is generally not a good idea• Java IDs must begin with a letter, followed by
any number of letters, digits, _ (underscore) or $ characters
– Similar to identifier rules in most programming langs
21
22
Lecture 2: Java Basics – Identifiers and Variabls
• Important Note:– Java identifiers are case-sensitive – this means that
upper and lower case letters are considered to be different – be careful to be consistent!
– Ex: ThisVariable and thisvariable are NOT the same• Naming Convention:
– Many Java programmers use the following conventions:
> Classes: start with upper case, then start each word with an upper case letter
> Ex: StringBuffer, BufferedInputStream, ArrayIndexOutOfBoundsException
> Methods and variables: start with lower case, then start each word with an upper case letter
> Ex: compareTo, lastIndexOf, mousePressed
23
Lecture 2: Java Basics – Identifiers and Variables
• Variables• Memory locations that are associated with
identifiers• Values can change throughout the execution of a
program• In Java, must be specified as a certain type or
class– The type of a variable specifies its properties: the
data it can store and the operations that can be performed on it
> Ex: int type: discuss [we will revisit this idea often]– Java is fairly strict about enforcing data type values
> You will get a compilation error if you assign an incorrect type to a variable: Ex: int i = “hello”;
incompatible types found: java.lang.String required: int int i = "hello"; ^
24
Lecture 2: Java Basics – Identifiers and Variables
4 Literals• Values that are hard-coded into a program
– They are literally in the code!• Different types have different rules for literal
values– They are fairly intuitive and similar across most
programming languages– Ex: Integer
> An optional +/- followed by a sequence of digits> Ex: 1235 Ex: -39841
– Ex: String> A sequence of characters contained within double
quotes> Ex: "Hello there CS 0401 Students!"
• See Section 2.3 for more details on literals
25
Lecture 2: Java Basics – Statements and Expressions
• Statements• Units of declaration or execution• A program execution can be broken down into
execution of the program’s individual statements
• Every Java statement must be terminated by a semicolon (;)
• Ex: Variable declaration statementint var1, var2;
• Ex: Assignment statementvar1 = 100;
• Ex: Method callSystem.out.println(“Answer is “ + var1);
• We will see many more statements later
26
Lecture 2: Java Basics – Statements and Expressions
– Note: For numeric types, you get an error if the value assigned will “lose precision” if placed into the variable
> Generally speaking this means we can place “smaller” values into “larger” variables but we cannot place “larger” values into “smaller” variables
> Ex: byte < short < int < long < float < double – Ex: int i = 3.5;
– Ex: double x = 100;> This is ok
possible loss of precision found : double required: int
int i = 3.5; ^
27
Lecture 3: Java Basics – Statements and Expressions
– Floating point literals in Java are by default double
> If you assign one to a float variable, you will get a “loss of precision error” as shown in the previous slide
– If you want to assign a “more precise” value to a “less precise” variable, you must explicitly cast the value to that variable typeint i = 5;
int j = 4.5;float x = 3.5;float y = (float) 3.5;double z = 100;i = z;y = z;z = i;j = (long) y;j = (byte) y;
Error check each of thestatements in the box to
the right
28
Lecture 3: Data and Expressions
4 In Java, variables fall into two categories:4 Primitive Types
– Simple types whose values are stored directly in the memory location associated with a variable
– Ex: int var1 = 100;
– There are 8 primitive types in Java:byte, short, int, long, float, double, char, boolean
– See Section 2.4 and ex3.java for more details on the primitive numeric types
var1 100
29
Lecture 3: Data and Expressions
4 Reference Types (or class types)– Types whose values are references to objects
that are stored elsewhere in memory– Ex: String s = new String(“Hello There”);
– There are many implications to using reference types, and we must use them with care
– Different objects have different capabilities, based on their classes
– We will discuss reference types in more detail later when we start looking at Objects
s Hello There
30
Lecture 3: Data and Expressions
4 Rules for declaration and use• In Java, all variables must be declared before
they can be used Ex: x = 5.0;> This will cause an error unless x has previously
been declared as a double variable
• Java variables can be initialized in the same statement in which they are declared
– Ex: double x = 5.0;– However, keep in mind that two things are being
done here – declaration AND initialization
cannot resolve symbol symbol : variable x
location : class classname x = 5.0;
^
Lecture 3: Data and Expressions
• Multiple variables of the same type can be declared and initialized in a single statement, as long as they are separated by commas
– Ex: int i = 10, j = 20, k = 45;• Multiple variables of different types cannot be
declared within a single declaration statement• See ex2.java
31
32
Lecture 3: Data and Expressions
• Operators and Expressions• Numeric operators in Java include
+, –, *, /, % – These are typical across most languages– A couple points, however:
> If both operands are integer, / will give integer division, always producing an integer result – discuss implications
> The % operator was designed for integer operands and gives the remainder of integer division
> However, % can be used with floating point as well
int i, j, k, m;i = 19; j = 7;k = i / j; // answer?m = i % j;// answer?
33
Lecture 3: Data and Expressions
4 Precedence and Associativity• What do these mean?• Recall that the precedence indicates the order
in which operators are applied in an expression– See Table 2-8
• Recall that the associativity indicates the order in which operands are accessed given operators of the same precedence
• General guidelines to remember for arithmetic operators:
*, /, % same precedence, left to right associativity
+, – same (lower) precedence, also L to R See Table 2-9
34
Lecture 3: More Operators
• Java has a number of convenience operators4 Allow us to do operations with less typing4 Ex:
X = X + 1; X++;Y = Y – 5; Y –= 5;
4 See Section 2.6 for more details4 One point that should be emphasized is
the difference between the prefix and postfix versions of the unary operators• What is the difference between the statements:
X++; ++X;– Discuss– See ex3.java
Lecture 4: Input and the Scanner Class
• Input4 Java has a predefined object called
System.in• Analogous to System.out discussed previously• Allows data to be input from the standard input
stream– Recall that System.out accessed the standard
output stream4 By default this object allows us to read
data from the console / keyboard
35
36
Lecture 4: Input and the Scanner Class
• In JDK releases up to 1.44 Console text input was fairly complicated
to use4 Objects had to be created and exceptions
had to be handled4 Made it difficult to show students learning
Java simple input and output• Consequently, textbook authors often created
their own classes to make console I/O easier• But they weren't standard Java, so students
would not find them useful after their courses ended
• In JDK 1.5, the Scanner class was added
37
Lecture 4: Input and the Scanner Class
4 Scanner is a class that reads data from the standard input stream and parses it into tokens based on a delimiter• A delimiter is a character or set of characters
that distinguish one token from another• A token is all of the characters between
delimiters• By default the Scanner class uses white space
as the delimiter4 The tokens can be read in either as Strings
• next()4 Or they can be read as primitive types
• Ex: nextInt(), nextFloat(), nextDouble()
38
Lecture 4: Input and the Scanner Class
4 If read as primitive types, an error will occur if the actual token does not match what you are trying to read• Ex:
Please enter an int: helloException in thread "main" java.util.InputMismatchException at java.util.Scanner.throwFor(Unknown Source) at java.util.Scanner.next(Unknown Source) at java.util.Scanner.nextInt(Unknown Source) at java.util.Scanner.nextInt(Unknown Source) at ex3.main(ex3.java:39)
• These types of errors are run-time errors and in Java are called exceptions
• Java has many different exceptions• We'll look at exceptions in more detail later
4 Let's look at ex4.java
39
Lecture 4: Control Statements
• Java Statements4 We already discussed some Java
statements• Declaration statement• Assignment statement• Method call
4 One of the most important types of statements in programming is the control statement• Allows 2 very important types of execution
– Conditional execution> Statements may or may not execute
– Iterative execution> Statements may execute more than one time
40
Lecture 4: Control Statements
Linear Execution Conditional Execution Iterative Execution
41
Lecture 4: Boolean Expressions
• Key to many control statements in Java are boolean expressions4 Expressions whose result is true or false
• true and false are predefined literals in Java4 Can be created using one or more
relational operators and logical operators• Relational operators
– Used to compare (i.e. relate) two primitive values
– Result is true or false based on values and the comparison that is asserted
Ex: 6 < 10 -- true because 6 IS less than 10 7 != 7 -- false because 7 IS NOT not equal to
7
42
Lecture 4: Boolean Expressions
• Java has 6 relational operators< <= > >= == !=
4 Some boolean expressions are more complicated than just a simple relational operation
• These expressions require logical operators
– Operate on boolean values, generating a new boolean value as a result
! && ||– Recall their values
from a truth table
A B
true true
true false
false true
false false
!A
false
false
true
true
A&&B
true
false
false
false
A||B
true
true
true
false
43
Lecture 4: Boolean Expressions
• Let’s look at some examplesint i = 10, j = 15, k = 20;double x = 10.0, y = 3.333333, z = 100.0;
i < j || j < k && x <= y
(i / 3) == y
(x / 3) == y
!(x != i)
44
Lecture 4: if statement
• The if statement is very intuitive:if (booleanexpression)
<true option>;else
<false option>;
4 Each of <true option> and <false option> can be any Java statement, including a block• Java blocks are delimited by { } and can
contain any number of statements4 else + <false option> is optional4 Note parens around booleanexpression -
required
45
Lecture 5: if statement
• Nested ifs4 Since both <true option> and <false
option> can be any Java statement, they can certainly be if statements
4 This allows us to create nested if statements• We can nest on <true option>, on <false
option> or both– Show on board
• Enables us to test multiple conditions and to have a different result for each possibility
46
Lecture 5: if statement
4 Dangling else• The structure of a Java if statement allows for
an interesting special case:if (grade >= 95) // condition1
if (extraCredit) // condition2System.out.println(“A+”);
else System.out.println(“?”);
• Question: is the <false option> for condition1 or condition2?
– As shown above it will ALWAYS be for condition2– Rule is that an else will always be associated
with the “closest” unassociated, non-terminated if
47
Lecture 5: if statement
• Thus, there is no problem for the computer– Problem is if the programmer does not
understand the rule– Result is a LOGIC ERROR
> Logic errors can be very problematic and difficult to correct
> Unlike a syntax error, which prevents the program from being compiled, with a logic error the program may run and may seem fine
> However, one or more errors in the programmer’s logic cause the result will be incorrect!
– Compare on board: SYNTAX ERROR, RUN-TIME ERROR, LOGIC ERROR
• Luckily, in this case the problem is easy to correct
– How?
48
Lecture 5: while loop
• The while loop is also intuitivewhile (booleanexpression)
<loop body>;
4 where <loop body> can be any Java statement
4 Logic of while loop:• Evaluate (booleanexpression)• If result is true, execute <loop body>, otherwise
skip to next statement after loop• Repeat
4 while loop is called an entry loop, because a condition must be met to get IN to the loop body• Implications of this?
49
Lecture 5: Example
• Let’s now use if and while in a simple program:4 User will enter some scores and the
program will calculate the average4 Let’s do this together, trying to come up
with a good solution4 Consider some questions / issues:
• What is the acceptable range for the scores?– What do we do if a score is unacceptable?
• How many scores are there?– Do we even know this in advance?– What to do if we do not know this in advance?
50
Lecture 5: Example
• Are there any special cases that we need to consider?
• What variables will we need to use?– And what will be their types?
4 Let’s look at two possible solutions• ex5a.java and ex5b.java• Note that for many programming problems,
there are MANY possible solutions
51
Lecture 6: for loop
• The for loop is more complicated4 Its obvious use is as a counting loop
• Goes through a specified number of iterationsfor (int i = 0; i < max; i++){ // will iterate max times }
4 However it is much more general than thatfor (init_expr; go_expr; inc_expr){
// loop body}• Let’s talk about this a bit
52
Lecture 6: for loop
• init_expr– Any legal Java statement expression– Evaluated one time, when the loop is FIRST
executed• go_expr
– Java Boolean expression– Evaluated PRIOR to each execution of the for
loop body> If true, body is executed> If false, loop terminates
• inc_expr– Any legal Java statement expression– Evaluated AFTER each execution of the for loop
body4 These expressions make the for loop
extremely flexible
53
Lecture 6: for loop
4 Try some examples:• For loop to sum the numbers from N to M
N + (N+1) + … + (M-1) + M• For loop to output powers of 2 less than or
equal to K• See forexamples.java
4 In effect we can use a for loop as if it were a while loop if we’d like
4 However, it is more readable and less prone to logic errors if you use it as a counting loop
4 Let’s look at the programs from Example 5, but now with a for loop: ex5c.java and ex5d.java
54
Lecture 6: for loop
4 Since Java 1.5+, there is an additional version of the for loop:for (type var : iterator_obj)
<loop body>;4 This version is called the "foreach" loop
• In a lot of scripting languages such as Perl and PHP, so it was adopted into Java
4 However, to use it we need to understand something about objects and iterators
4 This version is really cool!4 We will come back and talk about this
later
55
Lecture 7: switch statement
• We know that if can be used in a multiple alternative form4 If we nest statements
• Sometimes choices are simple, integral values4 In these cases, it is easier and more
efficient to use a more specialized statement to choose• This is where switch comes in handy• However it is kind of wacky so be careful to use
it correctly!
56
Lecture 7: switch statement
switch (int_expr){
case constant_expr: … case constant_expr: … default: // this is optional
}4 int_expr is initially evaluated4 constant_expr are tested against int_expr
from top to bottom• First one to match determines where execution
within the switch body BEGINS– However, execution will proceed from there to
the END of the block
57
Lecture 7: switch statement
• If we want the execution of the different cases to be exclusive of each other, we need to stop execution prior to the next case
– We can do this using the break statement• Switch is actually passed down to Java from C –
it doesn’t really fit too well with the spirit of the Java language, but it is there and can be used
• Let’s look at an example using switch– Program to rate movies– User enters a “star” value from 1-4 and the
program comments back on the movie quality– See ex6.java
> Handout also shows some formatting> See also ex6b.java
58
Lecture 7: Methods and Method Calls
• If programs are short4 We can write the code as one contiguous
segment• The logic is probably simple• There are not too many variables• Not too likely to make a lot of errors
• As programs get longer4 Programming in a single segment gets
more and more difficult• Logic is more complex• Many variables / expressions / control
statements
59
Lecture 7: Methods and Method Calls
• Chances of “bugs” entering code is higher– Isolating and fixing is also harder
• If multiple people are working on the program, it is difficult to “break up” if written as one segment
• If parts need to be modified or added, it is difficult with one large segment
• If similar actions are taken in various parts of the program, it is inefficient to code them all separately
– And can also introduce errors– Ex: Draw a rectangle somewhere in a window
4 Most of these problems can be solved by breaking our program into smaller segments• Ex: Break some sticks!
60
Lecture 7: Methods and Method Calls
• Method (or function or subprogram)4 A segment of code that is logically
separate from the rest of the program4 When invoked (i.e. called) control jumps
from main to the method and it executes• Usually with parameters (arguments)
4 When it is finished, control reverts to the next statement after the method call• Show on board
61
Lecture 7: Functional Abstraction
• Methods provide us with functional (or procedural) abstraction4 We do not need to know all of the impl.
details of the methods in order to use them• We simply need to know
– What arguments (parameters) we must provide– What the effect of the method is (i.e. what does
it do?)• The actual implementation could be done in
several different ways• Ex: Predefined method: sort(Object [] a)
– There are many ways to sort!• This allows programmers to easily use methods
that they didn't write
62
Lecture 7: Return Value vs. Void
• Java methods have two primary uses:4 To act as a function, returning a result to
the calling code• In Java these methods are declared with return
types, and are called within an assignment or expressionEx: X = inScan.nextDouble();
Y = (Math.sqrt(X))/2; 4 To act as a subroutine or procedure,
executing code but not explicitly returning a result• In Java these methods are declared to be void,
and are called as separate stand-alone statementsEx: System.out.println(“Wacky”);
Arrays.sort(myData);
63
Lecture 7: Predefined Methods
• There are MANY predefined methods in Java4 Look in the online API4 These are often called in the following
way:ClassName.methodName(param_list)• Where ClassName is the class in which the
method is defined• Where methodName is the name of the method• Where param_list is a list of 0 or more variables
or expressions that are passed to the methodEx: Y = Math.sqrt(X);• These are called STATIC methods or CLASS
methods– They are associated with a class, not with an
object
64
Lecture 7: Predefined Methods
4 Some methods are also called in the following wayClassName.ObjectName.methodName(param_list
)• Where ObjectName is the name of a static,
predefined object that contains the methodEx: System.out.println(“Hello There”);• System is a predefined class• out is a predefined PrintStream object within
System• println is a method within PrintStream
4 These are instance methods – associated with an object – we will discuss these shortly• For now we will concentrate on static methods
65
Lecture 7: Writing Static Methods
• What if we need to use a method that is not predefined?
• We will have to write it ourselves• Syntax:
public static void methodName(param_list){ // method body}public static retval methodName(param_list){ // method body}
• Where retval is some Java type• When method is not void, there MUST be a return
statement
Lecture 7: Writing Static Methods
4 Really simple example:public static void sayWacky(){
System.out.println(“Wacky”);}
4 Now in our main program we can have:sayWacky();sayWacky();for (int i = 0; i < 5; i++)
sayWacky();
• Note we are not using any parameters in this example
66
67
Lecture 7: Writing Static Methods
4 So what about the param_list?• It is a way in which we pass values into our
methods • This enables methods to process different
information at different points in the program– Makes them more flexible
• In the method definition:– List of type identifier pairs, separated by
commas– Called formal parameters, or parameters
• In the method call:– List of variables or expressions that match 1-1
with the parameters in the definition– Called actual parameters, or arguments
68
Lecture 7: Writing Static Methods
Ex: public static double area(double radius){
double ans = Math.PI * radius * radius;return ans;
}…double rad = 2.0;double theArea = area(rad);
4 Note: If method is called in same class in which it was defined, we don’t need to use the class name in the call
parameterargument
69
Lecture 7: Parameters
4 Parameters in Java are passed by value• The parameter is a copy of the evaluation of
the argument• Any changes to the parameter do not affect the
argument
Main Class
2.0rad
area method
radius 2.0
main calls area method
value passed from arg. to parameter
double theArea = area(rad);
theAreadouble ans =
Math.PI * radius * radius;
return ans;
ans 12.566…result returned to main12.566…
answer calculated
answer returnedmethod completed
70
Lecture 7: More on Parameters
• Effect of value parameters:4 Arguments passed into a method cannot
be changed within the method, either intentionally or accidentally• Good result: Prevents accidental side-effects
from methods• Bad result: What if we want the arguments to
be changed?– Ex: swap(A, B)
> Method swaps the values in A and B> But with value parameters will be a “no-op”- Discuss
– We can get around this issue when we get into object-oriented programming
71
Lecture 8: Local variables and scope
• Variables declared within a method are local to that method4 They exist only within the context of the
method4 This includes parameters as well
• Think of a parameter as a local variable that is initialized in the method call
4 We say the scope of these variables is point in the method that they are declared up to the end of the method• Show on board
72
Lecture 8: Local variables and scope
• However, Java variables can also be declared within blocks inside of methods4 In this case the scope is the point of the
declaration until the end of that block• Show on board
4 Be careful that you declare your variables in the correct block • See Java Debug Help slides for more details
– debug.ppt
73
Lecture 8: Local variables and scope
• Note that either way, local variables cannot be shared across methods4 In other words, a local variable declared in
one method cannot be accessed in a different method
4 We can still get data from one method to another• How?
4 To share variables across methods, we need to use object-oriented programming• We will see this soon!• See ex7.java
74
Lecture 8: References and Reference Types
• Recall from Slides 28-29 that Java has primitive types and reference types4 Also recall how they are stored
• With primitive types, data values are stored directly in the memory location associated with a variable
• With reference types, values are references to objects that are stored elsewhere in memory
var1 100
s Hello There
75
Lecture 8: References and Reference Types
4 What do we mean by “references”?• The data stored in a variable is just the
“address” of the location where the object is stored
– Thus it is separate from the object itself> Ex: If I have a Contacts file on my PC, it will have
the address of my friend, Joe Schmoe (stored as Schmoe, J.)
> I can use that address to send something to Joe or to go visit him if I would like
> However, if I change that address in my Contacts file, it does NOT in any way affect Joe, but now I no longer know where Joe is located
• However, I can indirectly change the data in the Joe Schmoe object through the reference
– Knowing his address, I can go to Joe’s house and steal his Curved 105 inch 4K Ultra HD LED TV
76
Lecture 8: Classes and Objects
• What do we mean by "objects"?4 Let's first discuss classes, then objects,
since the two are related• Classes are blueprints for our data
4 The class structure provides a good way to encapsulate the data and operations of a new type together• Instance data and instance methods• The data gives us the structure of the objects
and the operations show us how to use them• Ex: A String
– Discuss
77
Lecture 8: Classes and Objects
4 User of the class knows the general nature of the data, and the public methods, but NOT the implementation details• But does not need to know them in order to
use the class– Ex: BigInteger
4 We call this data abstraction• Compare to functional abstraction discussed
previously4 Java classes determine the structure and
behavior of Java objects4 To put it another way, Java objects are
instances of Java classes
Lecture 8: Classes and Objects
78
class Foo{ int x; void f(); …}
Foo F;F = new Foo(10); F
x = 10f()
Class Foo definition
Foo object
Declaring Foo variableCreating Foo object
Foo reference
79
Lecture 8: More References
• Back to references, let's now see some of the implications of reference variables4 Declaring a variable does NOT create an
object• We must create objects separately from
declaring variablesStringBuilder S1, S2;– Right now we have no actual StringBuilder
objects – just two variables that could access them
– To get objects we must use the new operator or call a method that will create an object for us
S1 = new StringBuilder("Hello");– S1 now references an instance of a StringBuilder
object but S2 does not
80
Lecture 8: More References
• So what value does S2 have?– For now we will say that we should not count on
it to have any value – we must initialize it before we use it
– If we try to access it without initializing it, we will get an error
4 Multiple variables can access and alter the same objectS2 = S1;• Now any change via S1 or S2 will update the
same objectS1
S2
Hello
81
Lecture 8: More References
4 Properties of objects (public methods and public instance variables) are accessed via "dot" notationS1.append(" there Java maestros!");• S2 will also access the appended object
4 Comparison of reference variables using == compares the references, NOT the objectsStringBuilder S3 = new StringBuilder("Hello there Java maestros!");if (S1 == S2) System.out.println("Equal"); // yesif (S1 == S3) System.out.println("Equal"); // no
– S1 and S3 reference different objects, so they have different addresses, regardless of the object contents
• What if we want to compare the object contents?
82
Lecture 8: More References
• We use the equals() method– This is generally defined for many Java classes to
compare data within objects– We will see how to define it for our own classes
soon– However, the equals() method is not (re)defined
for the StringBuilder class, so we need to convert our StringBuilder objects into Strings in order to compare them:
if (S1.toString().equals(S3.toString())) System.out.println("Same value"); //
yes– We will also use the compareTo() method later
• It seems complicated but it will make more sense when we get into defining new classes
83
Lecture 8: More references
• Note the difference in the tests:– The == operator shows us that it is the same
object– The equals method show us that the values are
in some way the same (depending on how it is defined)
4 References can be set to null to initialize or reinitialize a variable• Null references cannot be accessed via the
"dot" notation• If it is attempted a run-time error resultsS1 = null;S1.append("This will not work!");
84
Lecture 8: More references
• Why?– The method calls are associated with the OBJECT
that is being accessed, NOT with the variable– If there is no object, there are no methods
available to call– Result is NullPointerException – common
error so remember it!4 Let's take a look at ex8.java4 Side note: speaking of common errors
• Take another look at debug.ppt – it has some of the things we just mentioned
85
Lecture 9: Intro. to Object-Oriented Programming (OOP)
• Object-Oriented Programming consists of 3 primary ideas:4 Encapsulation and Data Abstraction
• Operations on the data are considered to be part of the data type
• We can understand and use a data type without knowing all of its implementation details
– Neither how the data is represented nor how the operations are implemented
– We just need to know the interface (or method headers) – how to “communicate” with the object
– Compare to functional abstraction with methods• We discussed this somewhat already
86
Lecture 9: Intro. to OOP
4 Inheritance• Properties of a data type can be passed down
to a sub-type – we can build new types from old ones
• We can build class hierarchies with many levels of inheritance
• We will discuss this more in Chapter 114 Polymorphism
• Operations used with a variable are based on the class of the object being accessed, not the class of the variable
• Parent type and sub-type objects can be accessed in a consistent way
• We will discuss this more in Chapter 11
87
Lecture 9: Objects and Data Abstraction
• Consider primitive types4 Each variable represents a single, simple
data value4 Any operations that we perform on the
data are external to that dataX + Y
X 10
Y 5+
88
Lecture 9: Objects and Data Abstraction
• Consider the data4 In many applications, data is more
complicated than just a simple value4 Ex: A Polygon – a sequence of connected
points• The data here are actually:
– int [] xpoints – an array of x-coordinates– int [] ypoints – an array of y-coordinates– int npoints – the number of points actually in the
Polygon • Note that individually the data are just ints
– However, together they make up a Polygon• This is fundamental to object-oriented programming
(OOP)
89
Lecture 9: Objects and Data Abstraction
• Consider the operations4 Now consider operations that a Polygon can
do• Note how that is stated – we are seeing what a
Polygon CAN DO rather than WHAT CAN BE DONE to it
• This is another fundamental idea of OOP – objects are ACTIVE rather than PASSIVE
• Ex: – void addPoint(int x, int y) – add a new point to
Polygon– boolean contains(double x, double y) – is point
(x,y) within the boundaries of the Polygon– void translate(int deltaX, int deltaY) – move all
points in the Polygon by deltaX and deltaY
90
Lecture 9: Objects and Data Abstraction
4 These operations are actually (logically) PART of the Polygon itselfint [] theXs = {0, 4, 4};int [] theYs = {0, 0, 2};int num = 3;Polygon P = new Polygon(theXs, theYs, num);P.addPoint(0, 2);if (P.contains(2, 1))
System.out.println(“Inside P”);else System.out.println(“Outside P”);P.translate(2, 3);• We are not passing the Polygon as an
argument, we are calling the methods FROM the Polygon
91
Lecture 9: Objects and Data Abstraction
4 Objects enable us to combine the data and operations of a type together into a single entity: encapsulationP
xpoints [0,4,4,0]ypoints [0,0,2,2]
npoints 4
addPoint()contains()translate()
Thus, the operations are
always implicitly acting on the object’s dataEx: translate
means translate the points that
make up P
92
Lecture 9: Objects and Data Abstraction
4 For multiple objects of the same class, the operations act on the object specifiedint [] moreXs = {8, 11, 8};int [] moreYs = {0, 2, 4};Polygon P2 = new Polygon(moreXs, moreYs, 3);
P
xpoints [0,4,4,0]ypoints [0,0,2,2]
npoints 4
addPoint()contains()translate()
P2
xpoints [8,11,8]]ypoints [0,2,4]
npoints 3
addPoint()contains()translate()
Both objects have the same
blueprint
…but they are distinct
instances
93
Lecture 9: Encapsulation and Data Abstraction
• Recall that we previously discussed data abstraction4 We do not need to know the
implementation details of a data type in order to use it• This includes the methods AND the actual data
representation of the object4 This concept is exemplified through
objects• We can think of an object as a container with
data and operations inside– We can see some of the data and some of the
operations, but others are kept hidden from us– The ones we can see give us the functionality of
the objects
94
Lecture 9: Encapsulation and Data Abstraction
• As long as we know the method names, params and how to use them, we don't need to know how the actual data is stored4 Note that I can use a
Polygon without knowing how the data is stored OR how the methods are implemented• I know it has points
but I don't know how they are stored
• Data Abstraction!
P
xpoints [0,4,4,0]ypoints [0,0,2,2]
npoints 4
addPoint()contains()translate()
95
Lecture 9: Instance Variables
• Let us look again at StringBuilder4 Instance Variables
• These are the data values within an object– Used to store the object’s information
• As we said previously, when using data abstraction we don't need to know explicitly what these are in order to use a class
• For example, look at the API for StringBuilder– Note that the instance variables are not even
shown there• In actuality it is a variable-length array with a
counter to keep track of how many locations are being used and is actually inherited from AbstractStringBuilder
– See source in StringBuilder.java and AbstractStringBuilder.java – cool!!!
96
Lecture 9: Instance Variables
4 Many instance variables are declared with the keyword private• This means that they cannot be directly
accessed outside the class itself• Instance variables are typically declared to be
private, based on the data abstraction that we discussed earlier
– Recall that we do not need to know how the data is represented in order to use the type
– Therefore why even allow us to see it?• In AbstractStringBuilder the value variable has
no keyword modifier– This makes it private to the package
97
Lecture 9: Class Methods vs. Instance Methods
4 Recall that methods we discussed before were called class methods (or static methods)• These were not associated with any object
4 Now, however in this case we WILL associate methods with objects (as shown with Polygon)
4 These methods are called instance methods because they are associated with individual instances (or objects) of a class• These are the operations within an objectStringBuilder B = new StringBuilder(“this is “);B.append(“really fun stuff!”);System.out.println(B.toString());
98
Lecture 9: Class Methods vs. Instance Methods
4 Class methods have no implicit data to act on• They are not associated with individual objects• All data must be passed into them using
arguments• Class methods are called using:
ClassName.methodName(param list)4 Instance methods have implicit data
associated with an Object• Other data can be passed as arguments, but
there is always an underlying object to act upon• Instance methods are called using:
variableName.methodName(param list)where variableName is a reference to an object
99
Lecture 9: Constructors, Accessors and Mutators
• Instance methods can be categorized by what they are designed to do:4 Constructors
• These are special instance methods that are called when an object is first created
• They are the only methods that do not have a return value (not even void)
• They are typically used to initialize the instance variables of an object
StringBuilder B = new StringBuilder(“hello there”);B = new StringBuilder(); // default constructorB = new StringBuilder(10); // capacity 10
100
Lecture 9: Constructors, Accessors and Mutators
4 Accessors• These methods are used to access the object in
some way without changing it• Usually used to get information from it• No special syntax – categorized simply by their
effectStringBuilder B = new StringBuilder(“hello there”);char c = B.charAt(4); // c == ‘o’String S = B.substring(3, 9); // S == “lo the”
// note that end index is NOT inclusive
int n = B.length(); // n == 11– These methods give us information about the
StringBuilder without revealing the implementation details
101
Lecture 9: Constructors, Accessors and Mutators
4 Mutators• Used to change the object in some way• Since the instance variables are usually private,
we use mutators to change the object in a specified way without needing to know the instance variablesB.setCharAt(0, ‘j’); // B == “jello there”B.delete(6,7); // B == “jello here”B.insert(6, “is “); // B == “jello is here”;– These methods change the contents or
properties of the StringBuilder object4 We use accessors and mutators to
indirectly access the data, since we don’t have direct access – see ex9.java
102
Lecture 10: Simple Class Example
• We can use these ideas to write our own classes4 Let’s look at a VERY simple example:
• IntCircle– Instance variable: private int radius
> Cannot directly access it from outside the class– Constructor: take an int argument and initialize a
new circle with the given radius– Accessors:
public double area();public double circumference();public String toString();
– Mutator:public void setRadius(int newRadius);
• See IntCircle.java and ex10.java (note COMMENTS!!!)
103
Lecture 10: More on Classes and Objects
• Classes4 Define the nature and properties of
objects• Objects
4 Instances of classes• Let's learn more about these by
developing another example together• Goal:
4 Write a class that represents a playlist (group of songs)
4 Write a simple driver program to test it
104
Lecture 10: Developing Another Example
• Remember the things we need for a class:4 Instance variables
• Fill in ideas from board4 Constructors
• Fill in ideas from board4 Accessors
• Fill in ideas from board4 Mutators
• Fill in ideas from board
105
Lecture 10: Developing Another Example
4 Once we have the basic structure of the class we can start writing / testing it
4 A good approach is to do it in a modular, step-by-step way• Ex: Determine some instance variables, a
constructor or two and an accessor to “output” the data in the class
• Write a simple driver program to test these features
– Once a method has been written and tested we don’t have to worry about it anymore!
• Add more to the class, testing it with additional statements in the driver program
4 Let's look at one example
106
Lecture 11: Intro. to Java Files
• So far4 Our programs have read input from the
keyboard and written output to the monitor
• This works fine in some situations, but is not so good in others:4 What if we have a large amount of output
that we need to save?4 What if we need to initialize a database
that is used in our program?4 What if output from one program must be
input to another?
107
Lecture 11: Java Text Files
• In these situations we need to use files
4 Most files can be classified into two groups:Text Files and Binary Files• We will focus on Text Files now and come back
to Binary Files later• A text file is simply a sequence of ASCII
characters stored sequentially• Any “larger” data types are still stored as
characters and must be “built” when they are read in– Ex: Strings are sequences of characters– Ex: ints are also sequences of characters, but
interpreted in a different way
Lecture 11: Java Text Files
– To create an actual int we need to convert the characters into an integer – this is what the nextInt() method in the Scanner class does> We will discuss the conversion procedure more
later– If we want to read data into an object with
many instance variables, we can read each data value from the file then assign the object via a constructor or via mutators> See PlayListTest.java
– If we want to fill an array, we can read in as many values as we need> We may first need to read in how many values
there are, then create the array and read in the actual data
> See PlayListTest.java and another example soon
108
Lecture 11: Java Text Files
4 Similarly, if we have data in our program that we wish to save to a text file, we need to first convert it into a sequence of characters (i.e. a String)• Ex: the toString() method for a class
4 However, now we need a different class that has the ability to write data to a file• There are several classes in Java that have this
ability• For now we will focus on the PrintWriter
– A PrintWriter allows us to write primitive types and Strings to a text file
– See API109
Lecture 11: Java Text Files
• It is fairly simple to use– See FileTest.java
• However, when creating the file an Exception can occur
– We will see how to handle this later– For now we will “pass the buck”– We do this via the “throws” clause in the method
header> States that we are not handling the exception> Must be stated in a method where the exception
could occur or in any method that calls a method … (since the exception is passed on)
– See FileTest.java
110
111
Lecture 11: Arrays
• So far (for the most part) we have stored data in a 1:1 fashion4 1 variable : 1 value (or object)
• This works fine if we know exactly how many values we will need to store, and if there are few of them
• However, consider the following scenario:4 We want to input the test scores of a given
number of students, then 1) find the maximum, 2) minimum, 3) average and 4) list them in sorted order
112
Lecture 11: Arrays
4 We can do the first three things using only a few variables• Read in current score• Add it to the sum• If it is less than the minimum score, make it the
minimum score• If it is greater than the maximum score, make it
the maximum score• Repeat until all scores have been read• Divide sum by number of scores to get average
4 However, what about listing them in sorted order?
113
Lecture 11: Arrays
4 We can’t know the final order until all scores have been read• Last value could be smallest, largest or
anywhere in between4 Thus, we need to store all of the values as
they are being read in, THEN sort them and print them out
4 To do this we need a good way to store an arbitrary number of values, without requiring the same number of variables• This is a good example of where an array is
necessary
114
Lecture 11: Java Arrays
• Java Arrays4 In Java, arrays are objects, with certain
properties• Like other reference types
4 Simply put, an array is logically a single variable name that allows access to multiple variable locations
4 In Java, the locations also must be contiguous and homogeneous• Each directly follows the previous in memory• All references in the array are of the same type
115
Lecture 11: Java Arrays
• Syntax:4 First, consider only PRIMITIVE TYPE data4 We create a Java array in 2 steps:prim_type [] var_name;
• where prim_type is any primitive type• where var_name is any legal identifier• This creates array variable, but NOT an actual
arrayvar_name = new prim_type[arr_size]
• where arr_size is the number of elements that will be in the array
• Indexing in Java always starts at 0• This creates the array object
116
Lecture 11: Java Arrays
4 Ex:int [] myArray;myArray = new int[20]; // size can be a variable
// or expression4 These two steps can be done as one if
we’d likeint [] myArray = new int[20];4 Once we have created the array, we now
need to put values into it• Numeric types are initialized to 0• Booleans are initialized to false
– This is because the locations within an array are considered as instance variables within the array object
• We can change these values via indexing
117
Lecture 11: Java Arrays
• Indexing an array4 An array variable gives us access to the
“beginning” of the array4 To access an individual location in the
array, we need to index, using the [] operator
4 Ex:myArray[5] = 250;myArray[10] = 2 * myArray[5];myArray[11] = myArray[10] – 1;• Show on board• Discuss
118
Lecture 12: Java Arrays
• Iterating through an array4 We can easily iterate through an entire
array using a loop (often a for loop)4 To know “when to stop” we access the
length attribute of the array variabe – note the syntax
for (int i = 0; i < myArray.length; i++){
System.out.print(“Value “ + i + “ = “ + myArray[i]);}
• Or we can iterate on the values without a counterfor (int value : myArray){
System.out.println(“Next value is : “ + value);}
119
Lecture 12: Direct Access and Sequential Access
• The previous two slides demonstrate the two basic ways of accessing arrays:4 Direct Access
• Arbitrary items are accessed by providing the appropriate index of the item
4 Sequential Access• Items are accessed in index order from
beginning to end (or from end to beginning)4 The usefulness of arrays comes from
allowing access in both of these ways 4 Let’s see both direct and sequential
access of arrays with a file example
120
Lecture 12: References and Reference Types
• Recall from previous discussions that Java has primitive types and reference types4 Also recall (once again!) how they are
stored• With primitive types, data values are stored
directly in the memory location associated with a variable
• With reference types, values are references to objects that are stored elsewhere in memory
var1 100
s Hello There
121
Lecture 12: Arrays as Reference Types
• Java arrays are reference types4 The array variable is a reference to the actual array
• If I assign the variable (as a whole) it does not change the array object
4 But I can alter the contents of the array through indexing
4 Ex:int [] A = new int[5];for (int i = 0; i < 5; i++)
A[i] = 2*i;int [] B = A;A[3] = 5;A = new int[4];A[1] = 3;A[3] = 7;
A
0 01 22 43 64 8
0 01 02 03 0
B
5
3
7
122
Lecture 12: Arrays as Parameters
• Recall that all Java parameters are value4 A copy of the argument is passed to the
param4 Changes to the parameter do not affect
the argument• What about arrays?
4 Still passed by value, but now what is copied is the reference (i.e. the variable), NOT the object• Thus the effect is that the parameter is another
reference to the same object that the argument is a reference to
• We cannot change the argument variable in the method but we CAN mutate the array object!
123
Lecture 12: Arrays as Parameters
4 See ex11.java4 Sounds confusing, right?
• Not so much once you picture it!• Show example on board• We will also see an example shortly
4 This allows us to change arrays within methods• Ex: Read data into an array• Ex: Remove data from an array• Ex: Sort an array
124
Lecture 12: Searching an Array
• Often we may want to see if a value is stored in an array or not:4 “Is this book in the library?”4 “Is Joe Schmoe registered for classes?”
• There are many searching algorithms available, some simple and some quite sophisticated
• We will start off simple here with Sequential Search
125
Lecture 12: Sequential Search
• Sequential Search4 Start at the beginning of the array and
check each item in sequence until the end of the array is reached or the item is found• Note that we have two conditions here
– One stops the loop with failure (get to end)– The other stops the loop with success (found
item)• We should always consider all possible
outcomes when developing algorithms4 Q: What kind of loop is best for this?
• Think about what needs to be done4 Let’s look at an example: ex12a.java
126
Lecture 13: Arrays of Objects
• We have now seen how to create and use Java arrays of primitive types:
int [] data; // declare variable (reference)data = new int[20]; // create array object…data[4] = 77; // index array to access locations
• How does it differ if we want arrays of objects?4 The first two steps are the same
• Declare variable• Create array object
127
Lecture 13: Arrays of Objects
• However, remember that objects are accessed by reference types
• Thus, when we create the array, we have an array of references, with no objects yet
– All of the locations are initialized to null– We need to create objects to store in the array
separately• For example:
String [] names;names = new String[5];names[1] = new String(“Herb”);names[3] = new String(“Madge”);names[4] = new String(“Mort”);– names[0] and names[2] are still null– Show on board
128
Lecture 13: Arrays of Objects
• Note that we have two levels of references here
• See PlayListTest.java for another example
names0
1
2
3
4
Herb
Madge
Mort
129
Lecture 13: Arrays as Instance Data and Composition
• When we create a new class we can have arbitrary instance variables within it4 If the instance variables are reference types
(i.e. other classes) we say we are building a new class via composition • We are “composing” the new class from pieces that
already exist, putting them together in an appropriate way
• We briefly discussed this already with the PlayList class
• Also sometimes called aggregation• Our use of these classes is limited to the
functionality provided as public– We are building new classes using “off the shelf”
components, so we may have to compromise based on what the “off the shelf” components can do
Lecture 13: Arrays as Instance Data and Composition
4 As a simple example, consider the Player class from Assignment 2• Inside Player you have a String for the name
plus some primitive types for the rounds and money
• Thus you are composing your Player class out of the existent String class (plus some primitives)
• From within Player:– We are a client of String, having access to the
public methods in the String class• From outside Player:
– User may not even know a String is used since it is a private instance variable
– String is abstracted out of the user’s view130
131
Lecture 13: Arrays as Instance Data
4 For another example, if an array is used as an instance variable• We have the same access to the array within
our class as we would anywhere else in our program
• However, from outside the class, we may not even know the array is being used
– Encapsulation and data hiding• See ex12b.java and Scores.java
4 Yet another example of composition is seen in our previous example PlayList.java• From outside PlayList we do not even
necessarily know that class Song is being used within PlayList
132
Lecture 13: Resizing an array
• Java array objects can be of any size4 However once created, they cannot be
resized4 This is fine if we know how many items we
will need in advance:System.out.println("How many integers?");int size = inScan.nextInt();int [] theInts = new int[size];
4 However, we don't always know this in advance• User may have an arbitrary amount of data and
doesn't know how much until he/she has entered it
• Amount may vary over time– Ex: Students in a university
133
Lecture 13: Resizing an array
4 So what do we do if we fill our array?• Logically, we must "resize" it• Physically, we must do the following:
– Create a new, larger array object– Copy the data from the old array to the new– Assign our reference to the new object
> Show on board• This is not difficult syntactically, but it is
important to realize that this takes time, especially if the array is large
• Clearly we don't want to do this too often• A typical approach is to double the size, so we
have a lot of free locations after the resizing– For the "why" of this, take CS 0445!
Lecture 13: Resizing an array
4 What if we don’t have enough data to fill all of those new slots?• We must keep track of the number of locations
that are actually being used in the array– i.e. we need an additional variable besides the
array data itself• This way we can “add” elements to the end of
the array until it fills – only then will we have to resize
• Note that the array size and number of elements being stored in the array are not necessarily the same
• This is what is done in the predefined ArrayList class
• See ResizeDemo.java134
Lecture 14: Exam One
• Exam One
135
136
Lecture 15: 2-D Arrays
• Two-D arrays in Java are actually arrays of arraysint [][] A = new int[4][8];4 The first index gives us a "row", which is
an array of items• We say this is "row major order"
4 The second index gives us the "column", which is the specific item within the row• Demonstrate on board• To iterate through all locations we typically use
nested loops• See ex13.java
Lecture 15: ArrayLists
• Programmers can use arrays in arbitrary ways4 However, many applications require a
common set of array operations• Ex: Add an object to the end of an array• Ex: Find an object in an array• Ex: Iterate through an array
4 Rather than making the programmer implement these operations each time they are needed, the developers of Java have included a standard class that already does them
4 ArrayList 137
Lecture 15: ArrayLists
4 Remember data abstraction?• We can use an ArrayList effectively without
having to know how it is implemented– We don’t need to know the internal data
representation– We don’t need to know the method
implementation• We simply need to look up its functionality in
the Java API4 However, it is useful for computer
scientists to understand how the ArrayList is implemented• Helps us to better understand programming in
general• Helps us to implement similar types if
necessary4 Look at a simple example: ArrayL.java
138
Lecture 15:ArrayLists
4 Idea:• Data is maintained in two parts:
– an array to actually store the information– an int to keep track of the number of elements
being stored• Most of our operations are concerned with the
logical size of the array– Number of actual elements being stored
• The physical size of the array is abstracted out of our view
– This changes as necessary but we never need to know what it actually is in order to use the ArrayList
– Remember previous discussion on resizing
139
Lecture 15: ArrayLists
4 We can also implement this type of variable size array ourselves if we want to• We may want to do this if our needed
functionality is very different from that of the ArrayList
• We simply need to keep an array and an int to keep track of the number of used locations
• You will do a simple example of this in Lab 7
140
141
Lecture 16: Simple Sorting
• What does it mean to sort our data?4 Consider an array, A of N items:
A[0], A[1], A[2], …, A[N-1]4 A is sorted in ascending order if
A[i] < A[j] for all i < j4 A is sorted in descending order if
A[i] > A[j] for all i < j4 Q: What if we want non-decreasing or non-
increasing order?• What does it mean and how do we change the
definitions?
142
Lecture 16: Simple Sorting
• How do we sort?4 There are MANY ways of sorting data
• Sorting has been widely studied in computer science
4 Some algorithms are better than others• The most useful measure of “better” here is
how long it takes to run• The better algorithms run a lot more quickly
than the poorer algorithms4 However, some very simple algorithms are
ok if N is not too large• We will look at a simple algorithm here
– In CS 0445 you will see other, better ways of sorting
143
Lecture 16: SelectionSort
• SelectionSort is very intuitive:4 Idea:
Find the smallest item and swap it into index 0Find the next smallest item and swap it into index
1Find the next smallest item and swap it into index
2…Find the next smallest item and swap it into index
N-2• What about index N-1?
4 Let’s trace it on the board for the following data:
0 1 2 3 4 5 6 735 50 20 40 75 10 15 60
144
Lecture 16: SelectionSort
4 Let’s look at the code• SortInt.java and ex14.java (also see text
handout)• Note 1:
– Done in a modular way utilizing methods– Trace it on the example from previous slide– See result on board
• Note 2: The code shows another simple sorting algorithm, InsertionSort. Look over that as well
• Note 3: The sorts here are done in terms of only one type – int
– What if we want to sort different types of data?
Lecture 16: Sorting
– We could write a version of SelectionSort (or InsertionSort) for each
– Lots of typing, where everything other than the types involved is the same for each one
> This is a key issue – the only difference in the sorts of different types is the data values and how they are compared
> The sorting algorithm is the same– Is there a way we can do this without having to
write the method so many times?– Yes!
> Java Generics> We will discuss this later after we discuss
polymorphism and interfaces
145
146
Lecture 16: Binary Search
• Consider Sequential Search again– See Slides 124-125 and ex12a.java
4 Note that in the worst case we look at every item in the array• We say this is a linear run-time – or time
proportional to N, the number of items in the array
4 Can we do better?• If the data is unsorted, no
– It could be any item, so in the worst case we’ll have to try them all
• What if we sort the data? Will that help?4 Consider example: Guess number from 1-
1000
147
Lecture 16: Binary Search
• Idea of Binary Search:4 Searching for a given key, K4 Guess middle item, A[mid] in array
• If A[mid] == K, we found it and are done• If A[mid] < K then K must be on right side of the
array• If A[mid] > K then K must be on left side of the
array– Either way, we eliminate ~1/2 of the remaining
items with one guess– Show on board for a search for 400 1 2 3 4 5 6 710 15 20 35 40 50 60 75
148
Lecture 16: Binary Search
• What if item is not in array? We need a stopping condition in the “not found” case
4 Think about what is happening with each test• Either we move left index to the right or• We move right index to the left• Eventually they will “cross” – in this case the
item is not found– Idea is there is “nothing left” in the array to
search– Search previous array for 25
4 How to code this? Not difficult!• We can do it with a simple while loop• See author's code: BinarySearchDemo.java
Lecture 16: Binary Search
• Notes:4 As with the version of SelectionSort we
saw previously, this version of Binary Search only works for arrays of ints• If we want to generalize it we need to write it in
a slightly different way, using Java generics• We will look at this later once we have
discussed inheritance and interfaces
149
150
Lecture 16: Binary Search
4 So is Binary Search really an improvement over Sequential Search?• Each “guess” removes ~½ of the remaining
items• Thus the total number of guesses cannot
exceed the number of times we can cut the array in half until we reach 0 items
– Ex: 32 16 8 4 2 1 => 6 – Generally speaking, for N items in the array, in
the worst case we will do ~log2N guesses– This is MUCH better than Sequential Search,
which has ~N guesses in the worst case– You will discuss this more in CS 0445 and CS
1501
151
Lecture 17: Additional OO Notes
4 static variables• Variables that are associated with the class
itself rather than individual objects• Can be accessed through the class using
– ClassName.variableName• or through the objects using
– variableName from within an object– objectName.variableName from outside an
object• Show logic of this on the board• To access from class or from outside of an
object, the data must be public• Used when variables should be shared amongst
all objects
152
Lecture 17: Additional OO Notes
4 When should I use a variable and when should I use a method?• Variables should be used to store the basic
properties of an object– Can be changed through mutators but should
not become "obsolete"• Methods should be used to calculate /
determine values using variables– We don't want to waste time calculating
something that is set– However, if a value may change over time, it
should be calculated• Ex: Age for a person – variable or method?
4 Look again PlayList.java and PlayListTest.java
Lecture 17: Misc OO Notes
4 Copying objects• Sometimes, for various reasons, we need to
make a copy of an object• In Java there are two primary ways of doing
this:– Using a “copy constructor” for the class
> This method takes an argument of the same class type and makes a copy of the object
> Ex: String newString = new String(oldString);– Using the “clone” method for a class
> This allows an object to “make a copy of itself”> It is a bit more complicated to use> We will defer it to CS 0445
153
Lecture 17: Misc OO Notes
4 When copying objects, we always need to be aware of exactly WHAT is being copied:• Shallow copy: Assign each instance variable in
the old object to the corresponding instance variable in the new object
– If the instance variables are themselves references to objects, those objects will be shared
> See ex12b.java and Scores.java• Deep copy:
– Copy primitive types normally– For reference types, do not assign the reference;
rather “follow the reference” and copy that object as well
> Note that this process could proceed through many levels
> See ex12b.java and Scores.java154
Lecture 17: Misc OO Notes
– Deep copies tend to be more difficult to implement than shallow copies, due to the somewhat indefinite number of references that will have to be “followed” for the copy to be made
> Ex: A linked list, which you will see in CS 0445• Neither shallow nor deep is necessarily correct
or incorrect• It depends on the needs for a given class• The important thing is to be AWARE of how your
copies are being made and the implications thereof
155
Lecture 17: Misc OO Notes
4 Returning references from methods• We know a method can return only a single
value• However, that value can be a reference to an
object which can contain an arbitrary amount of data
• We already discussed composition / aggregation, so we know an object can contain references to other objects within it
• Question: If an instance method is to return a reference to an object within another object, do we
– Return a reference to the actual object– Return a reference to a copy of the object
• Answer: It depends 156
Lecture 17: Misc OO Notes
4 What access do we need?• Are we just looking at the object, or do we need
to mutate it?• If we want to mutate it, do we want the
mutation to be local (i.e. in the copy) or should it impact the encompassing object?
• Text suggests returning copies, but, again, it depends on the goals
– What do we want to do with it?– What if we need to update the data?
> A reference gives us access to do this easily
157
Lecture 17: Misc OO Notes
– The alternative is to return a copy, delete the original, update the copy, then reinsert it
– This is possible but a lot more work• However, keep in mind that returning
references to the “originals” is more dangerous than returning copies
– If we accidentally modify the object via the returned reference, that will impact the original encompassing object
– It could even invalidate the encompassing object in some cases
> Ex: Maintaining a sorted collection of data> If a reference to an item within the collection is
returned, the value could be changed and the overall collection may no longer be sorted
158
Lecture 17: Misc OO Notes
4 The this reference• Often in instance methods you are accessing
both instance variables and method variables• If a method variable has the same name as an
instance variable, updates will change the method variable, NOT the instance variable
– This is a common programming mistake!!!• this is a pseudo-instance variable that is a self-
reference to an object– It allows disambiguation between instance
variables and method variables• See example on board
159
Lecture 17: Misc OO Notes
4 Garbage Collection• When a reference to an object is reassigned,
the original object can no longer be accessed through that reference
• If there is no other reference to that object, then it cannot be accessed, period
• In this case the object has become garbage– An object sitting in memory that can no longer
be an active part of the program• If a program produces a lot of garbage it can
consume a lot of memory
160
Lecture 17: Misc OO Notes
• The garbage collector runs when needed to deallocate the memory taken up by garbage so that it can be reused
• The details of how it works are very interesting, but beyond the scope of this course
161
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Lecture 18: Graphical Interfaces
• So far all of our programs have used4 Input from the keyboard (or file)4 Output to the console (or file)
• This is effective but in today’s world is not so user-friendly4 Users want to use the mouse (or a finger)4 Users want windows with dialog boxes and
buttons4 Users need maximum guidance with
minimum room for error
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Lecture 18: Graphical Interfaces
• Java has all of the tools for us to design and implement complex graphical interfaces4 Graphical output and use of a mouse and
other graphical components for input• Ex: Windows with buttons, textfields, pulldown
menus, radiobuttons, labels, and more• To use these tools we need to learn
some Java classes and some programming theory4 But once we learn how to do it we will
typically prefer it over console applications
164
Lecture 18: AWT and Swing
• The AWT (Abstract Windowing Toolkit) was developed for the first versions of Java4 Created components such as Frame,
Panel, Button, TextField, Label• However, the look and feel of the AWT
varied on different windowing systems4 The same AWT Java program looks
different when run on MS Windows machines, MACs and Sun Workstations• This is because the underlying windowing
systems on those machines differ
165
Lecture 18: AWT and Swing
• Since a goal of Java is to be platform independent, its look and feel should also be platform independent
• Swing was developed from Java v. 1.2 to be more consistent in its look and feel across all platforms4 It also adds some extra features that did
not exist in the AWT4 Many Swing components are similar to
AWT in name, but with a “J” in front• Ex: JFrame, JPanel, JButton, JTextField, JLabel
Lecture 18: JavaFX
• JavaFX is a“Set of graphics and media packages that enables developers to design, create, test, debug and deploy rich client applications that operate consistently across diverse platforms”
-- from Oracle JavaFX docs4 As more programming moves toward Web
interfaces, JavaFX will gain in popularity4 Can be used with Swing as well, so
learning Swing is still a good thing
166
Lecture 18: JavaFX
4 JavaFX is covered in the text, and I encourage you to explore it• However, the text discussion requires a
software download which is not currently in our labs
4 We may discuss JavaFX a bit more later if we have time
4 For now we will focus on Swing• Much of the approach is the same, as we will
discuss
167
168
Lecture 18: JFrames and JApplets
• JFrames are objects that will be the windows in graphical applications4 We can draw/paint graphics within them4 We can place and manipulate graphical
components within them• JApplets are similar in their
functionality to JFrames4 However, they are run within the context
of another program (i.e. a Web browser)4 Used to be very popular, but not so much
any more
169
Lecture 18: JFrames
• We will focus on JFrames4 To use them we:
• Create a JFrame object• Size it as desired• Show it on the display
4 Once we have a JFrame we can do a LOT with it• Draw graphics within it• Store and organize other components• React to events such as mouse movement and
clicking• We will gradually be looking at all of these
things
170
Lecture 18: JLabels
• JLabels are simple components to show formatted text on the display4 We can set the font type, size and color4 We can set and change the text itself as
desired throughout program execution• Let’s look at a very simple example:
4 Create a JFrame, then put a JLabel in it and display it
4 See ex15a.java• See the comments to determine how the
various objects are created and set up properly
171
Lecture 18: Simple Example
4 Note that this example does not really do much• No interaction with the user
4 But it does show us some of the basic setup for graphical applications
4 Let’s now add a bit more functionality• Add a button that user can click to change the
color of the label text
172
Lecture 18: JButtons
• JButtons are simple components that can also show text on the display4 However, in addition to showing text, they
also respond to clicks of the mouse• If a user clicks the mouse within a JButton, an
ActionEvent object is generated in response• This object is passed automatically to an
ActionListener object– The ActionListener must be registered to “listen”
to the JButton– ActionListener is actually an interface with the
single method actionPerformed()> We will discuss interfaces formally soon
173
Lecture 18: Event-Driven Programming
– Any class that implements actionPerformed() can be an ActionListener
• This causes the actionPerformed method within the ActionListener to execute
– It is the actionPerformed method that is doing the actual response to the button click
4 This idea is called event-driven programming• As program executes, user generates events in
various ways– Ex: click a button, move the mouse, edit text
• Programmer writes code to respond to the various events that may occur
• See trace on next slide (run as a presentation to see effects)
Lecture 18: Event-Driven Programming
174
JButton ActionListener object
public void actionPerformed( ){ // code to execute
}
1) JButton is clicked2) ActionEvent (AE)
generated3) Event passed to
ActionListener4) actionPerformed
executed
Note that because the ActionEvent is passed to the actionPerformed method, the method can get information from the ActionEvent through its accessor methods
AE
175
Lecture 18: Event-Driven Programming
4 There are many different types of events in Java programs, but the basic idea for all of them is similar to that shown in the previous slide:• In some way an event is triggered• Triggered object generates an event object• Event object is passed to some event listener
object• Method in the event listener executes to handle the
event4 It is important that event handlers are linked
to the appropriate event generators• Otherwise event will still be generated but will not
be responded to• Do example in class
4 See ex15b.java
Lecture 18: Event-Driven Programming
4 Note that ex15b.java has a single JButton and a single listener• If we have multiple buttons / event generators
we could share listeners amongst them or allocate individual listeners for the generators
• The choice is based on our goals and what we want the program to do
4 See a simple example of this• ex15b2.java
– 2 buttons, one listener• ex15b3.java
– 2 buttons, two listeners
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Lecture 19: Another Example
• Let’s look at another simple example:4 Toggle Button
• Click it once and it does an action• Click it again and it does a different action
– Each click it alternates between the two actions4 The setup of this program is very similar to
ex15b.java• Only difference is what the listener is doing
4 See ex15c.java
178
Lecture 19: Multiple Components
• If we want multiple components, we need to determine how to lay them out4 To do this we use a layout manager
• These determine how components appear in a window and how much space is allocated for them
4 There are many layout managers in Java• Two simple ones are:
– FlowLayout> Places components as we read a book – left to
right top to bottom– GridLayout
> Places components in an equally sized 2-dimensional rectangular grid
179
Lecture 19: Multiple Components
• Multiple components may also need to interact with each other4 Listener for one component may need to
access the other component• In this case we must allow the listener access
to all components involved -- so it must be different from how we did it in ex15b.java and ex15c.java
• In those programs the listener could access the button that created the event through the getSource() method
• However, other than that the listener is isolated from the variables in the main program
Lecture 19: Multiple Components
4 Ex: Consider a JTextField• This is a component in which the user can enter
text• Once user hits “Enter”, the component
generates an ActionEvent– Same event generated by a JButton
• We can use this to process input from a user– For example to change the contents of a JButton
• However, in this case the listener must be able to access both the object that generated the event (the JTextField) and the object it needs to change (the JButton)
– To do this the objects must be set up in a different way so that the variables can be shared
180
181
Lecture 19: Multiple Components
• Let’s look at another example4 Our JFrame will have a JButton and a
JTextField• The JButton will behave as in ex15b – clicking it
will change the color of the text• The JTextField will allow us to enter new text for
the JButton4 To allow the second option we must set up
our components and listeners in a different manner
4 See ex15d.java
182
Lecture 19: More on GUIs
• What if we want different parts of our window laid out differently?4 There is a GridBagLayout that allows for
arbitrary configurations, but it is quite complicated to use
4 A simpler solution is to subdivide our window
4 We can do this with JPanels• Have most of the functionality of JFrames,
except without the title/menu bar• Can store other components and lay them out
using a layout manager
183
Lecture 19: More on GUIs
4 So now we can use the layout manager of our JFrame to store our JPanels• We can then use our JPanels to store our other
components• See drawing on board
4 When doing this, a common way of laying out our JFrame is BorderLayout• BorderLayout subdivides our window into 5
areas– NORTH, SOUTH, EAST, WEST, CENTER
• We can put a component in each area or just some of them
• If the component is a JPanel, we can then put our other components within that
184
Lecture 19: More on GUIs
• How to terminate a graphical program?4 So far we have set an option in the JFrame
that causes the program to stop when it closes:theWindow.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
4 However, we may want to quit in some other way• Ex: A menu option or a "quit" button• We can do this with the
System.exit(0); method call
• However, we need to make sure the method is called only when we really want to quit the program
– Use a listener (ex: ActionListener)• See Counters.java
Lecture 20: More on JPanels
• What if we want to encapsulate data within a JPanel?4 The JPanel class contains instance
variables and methods, but these are geared toward its graphical function• We can attach components to it but this is
solely for display purposes• The variables are still outside the JPanel
4 What if we want it to also store and manipulate our own data in the JPanel?• We need to extend it using inheritance
185
Lecture 20: Extending JPanels
4 We will talk about inheritance formally soon
4 For now we just need the basics• When we extend a class in Java, the new class
has all of the functionality of the original, plus any new functionality that we give it via additional instance variables and methods
4 So, we can do this:class MyPanel extends JPanel• We can then put whatever we’d like into our
new class• We can add new instance variables, methods or
both186
Lecture 20: Extending JPanels
4 Idea:• A JPanel already encapsulates a component
which can be displayed and can store / manage other components
• By extending it we can encapsulate any other data / methods we would like and give it a new functionality
– We extend it, or add more to what was already there
4 Let’s look at two examples• Counters2.java
– Same functionality as Counters.java, but done via extending JPanel
• JPanelDemo.java and LabelButton.java– Can help with Assignment 4187
188
Lecture 20: Intro. to Interfaces
• In our graphical examples so far we have used ActionListener objects to handle events4 But ActionListener is not a class4 And we use different classes, all of which we
call ActionListeners4 How can this be?
• ActionListener is an interface• This is different from a class• But what is it and how does it work?
– To really understand interfaces, we need to understand inheritance and polymorphism
– However, for now we will discuss them superficially
189
Lecture 20: Intro. to Interfaces
• A Java interface is a named set of methods
• However, no method bodies are given – just the headers
• Static constants are allowed, but no instance variables are allowed
• No static methods are allowed (changed in Java 8)
4 Any Java class (no matter what its inheritance) can implement an interface by implementing the methods defined in it• Essentially an interface is stating an ABILITY of
the class4 A given class can implement any number
of interfaces
190
Lecture 20: Intro. to Interfaces
4 Ex:public interface Laughable{ public void laugh();
}
public interface Booable{ public void boo();
}
• Any Java class can implement Laughable by implementing the method laugh()
• Any Java class can implement Booable by implementing the method boo()
191
Lecture 20: Intro. to Interfaces
• Ex:public class Comedian implements Laughable, Booable{ // various methods here (constructor, etc.) public void laugh() {
System.out.println(“Ha ha ha”); } public void boo() {
System.out.println(“You stink!”); }
}• Note that in the class header we must declare that the
interfaces are implemented
192
Lecture 21: Intro. to Interfaces
4 An interface variable can be used to reference any object that implements that interface• Note that the same method name (ex: laugh()
below) may in fact represent different code segments in different classes
• But only the interface methods are accessible through the interface reference
• Thus, even though a single class may implement many interfaces, if it is being accessed through an interface variable, the methods in the other interfaces are not available
– The interface masks the object such that only the interface methods are visible / callable
– If other methods are attempted to be accessed, a compilation error will result
Lecture 21: Intro. to Interfaces
4 Ex:Laughable L1, L2, L3;L1 = new Comedian();L2 = new SitCom(); // implements LaughableL3 = new Clown(); // implements LaughableL1.laugh(); L2.laugh(); L3.laugh();L1.boo(); // illegal even though Comedian has // the boo() method
((Booable)L1).boo(); // this is ok since we cast
• See ex16.java
4 Interfaces are closely related to inheritance and polymorphism• These are discussed in Chapter 10 of the text• We will revisit interfaces in more detail soon
193
194
Lecture 21: Wrappers
• Much useful Java functionality relies on classes / objects4 Inheritance (Chapter 10)4 Polymorphic access (Chapter 10)4 Interfaces (Chapter 10)
• Unfortunately, the Java primitive types are NOT classes, and thus cannot be used in this way4 If I make an array of Object or any other
class, primitive types cannot be stored in it
195
Lecture 21: Wrappers
4 Wrapper classes allow us to get around this problem• Wrappers are classes that “wrap” objects
around primitive values, thus making them compatible with other Java classes
– We can't store an int in an array of Object, but we could store an Integer
• Each Java primitive type has a corresponding wrapper
– Ex: Integer, Float, Double, Boolean• Ex: Integer i, j, k;
i = new Integer(20);j = new Integer(40);
196
Lecture 21: Wrappers
4 The wrapper classes also provide extra useful functionality for these types• Ex: Integer.parseInt() is
a static method that enables us to convert from a String into an int
• Ex: Character.isLetter() is a static method that tests if a letter is a character or not
4 See more in API
int
Integer
double
Double
197
Lecture 21: Wrappers and Casting
4 However, arithmetic operations are not defined for wrapper classes• So if we want to do any “math” with our
wrappers, we need to get the underlying primitive values
• If we want to keep the wrapper, we then have to wrap the result back up
• Logically, to do the following:k = i + j;
• The actual computation being done is k = new Integer(i.intValue() + j.intValue());
– In words: Get the primitive value of each Integer object, add them, then create a new Integer object with the result
198
Lecture 21: Wrappers
4 In Java 1.4 and before:• Programmer had to do the conversions explicitly
– Painful!4 In Java 1.5 autoboxing was added
• This does the conversion back and forth automatically
• Saves the programmer some keystrokes• However, the work STILL IS DONE, so from an
efficiency point of view we are not saving• Should not use unless absolutely needed
4 We will see more on how wrappers are useful after we discuss inheritance, polymorphism and interfaces
Lecture 21: Parsing Primitive Types
4 One ability of the wrapper classes is static methods to parse strings into the correct primitive values• Ex: Integer.parseInt(), Double.parseDouble(),
Boolean.parseBoolean()• These enable us to read data in as Strings, then
convert to the appropriate primitive type afterward
• Ex: “12345” in a file is simply 5 ASCII characters:
49 50 51 52 53• To convert it into an actual int requires
processing the characters (as we discussed previously)
– However, let’s now see the actual algorithm199
200
Lecture 21: Parsing Primitive Types
– We know ‘0’ is ASCII 48– So our integer is(49-48)x104 + (50-48)x103 + (51-48)x102
+ (52-48)x101 + (53-48)x100
– This can be done “manually” in a nice efficient way using a simple loop, and is what the parseInt() method does
– Let’s do it ourselves to see how it can be done– Any suggestions on how to start?
• See MyInteger.java and ex17.java
Lecture 21: Character class
• The Character wrapper class provides many useful methods:4 Ex:
• Case conversion, checking for letters, checking for digits
4 Can be useful when we are parsing text files ourselves
• The String class has some very useful methods as well4 See text for a lot of them (ex: split())4 See ex18.java
201
202
Lecture 22: Inheritance
• Sometimes we want to build a new class that is largely like one we already have4 Much of the functionality we need is
already there, but some things need to be added or changed
• We can achieve this in object-oriented languages using inheritance4 Attributes of a base class, or superclass
are passed on to a subclass
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Lecture 22: Inheritance and “is a”
4 We can understand this better by considering the “is a” idea• A subclass object “is a” superclass object• However, some extra instance variables and
methods may have been added and some other methods may have been changed
4 Note that “is a” is a one way operation• Subclass “is a” superclass (specific "is a"
general)– With modifications / additions
• Superclass is NOT a subclass (general not "is a" specific)
– Missing some properties4 Ex: Button “is a” Component
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Lecture 22: Inheritance and “is a”
• AbstractButton, JLabel and JPanel are all JComponents4 JButton “is a” AbstractButton
• However, a JComponent is not necessarily an AbstractButton, JLabel or JCheckbox4 “Is a” is a one way relationship
JComponent
AbstractButton JLabel JPanel
is a is ais a
JButton
is a
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Lecture 22: Extending Classes
• Inheritance in Java is implemented by extending a class
public class NewClass extends OldClass{…
4 We then continue the definition of NewClass as normal
4 However, implicit in NewClass are all data and operations associated with OldClass• Even though we don’t see them in the
definition• We saw this already in Counters2.java, where
our new class extended JPanel
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Lecture 22: private, public and protected
4 We already know what public and private declarations mean
4 The protected declaration is between public and private• Protected data and methods are directly
accessible in the base class and in any subclasses (and in the current package)
• However, they are not directly accessible anywhere else
4 Note that private declarations are STILL PART of subclasses, but they are not directly accessible from the subclass’ point of view• See SuperClass.java, SubClass.java, Subby.java
and ex19.java
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Lecture 22: Inheritance Example
• As another example4 Compare MixedNumber class and
MixedNumber2 class4 Both utilize the RationalNumber class from
the Lewis & Loftus text to do most of the "work"
4 Both also have the same functionality, but MixedNumber uses composition and MixedNumber2 uses inheritance• Note simplicity of MixedNumber2 methods• Read over the comments carefully!• See ex20.java, RationalNumber.java,
MixedNumber.java and MixedNumber2.java
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Lecture 22: Inheritance Exampleint numerator
int denominator--------------
add(), subtract(),multiply(),
divide(), etc.
RationalNumber
int wholeRationalNumber frac
--------------add(), subtract(),
multiply(),divide(), etc.
MixedNumber
add(), subtract(),multiply(),
divide(), etc.
MixedNumber2 extends RationalNumber int numerator
int denominator--------------
add(), subtract(),multiply(),
divide(), etc.
RationalNumber
Composition: MixedNumber class
utilizes a RationalNumber object. Methods in MixedNumber must
manipulate the RationalNumber object as a "client", since it has no
special relationship to RationalNumber
Inheritance: MixedNumber2 class is a RationalNumber, but with
modifications. Ex: The numerator in MixedNumber2
is that defined in RationalNumber. Methods in RationalNumber can be used
directly, and new versions are only needed where the
return type must be MixedNumber2.
Lecture 23: Method Overriding
• In the previous examples, we used inheritance to4 Add some new functionality / methods
utilizing existing instance variables4 Add some new functionality with
additional instance variables• However, sometimes we want to
extend a class and change some of the things it does4 In this case we may want to keep a
method header the same as it was4 Yet we might want to change its body209
Lecture 23: Method Overriding
4 Idea:• The subclass type has the same basic structure
as its superclass, but has some different behaviors or different ways of performing identically named tasks
4 Ex:• Consider a simple array list to maintain data in
positional order– Can add or remove an item from an arbitrary
location or just add at the end– Can access or change the value at an existing
location– This is the basic functionality of the predefined
ArrayList class– See MyAList.java
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Lecture 23: Method Overriding
• Now consider an array list in which the data must be maintained in some type of sorted order
• What are the differences?– Can no longer add in an arbitrary location
> Must be in the correct sorted order– Can we change the data at a location?
> No? Maybe a way to go> Yes? What should we do in this case
• We could implement this class from scratch but there are a lot of things that MyAList does that we can use
– Same basic data– Same get() method– Same remove(loc) method– Same resize() method211
Lecture 23: Method Overriding
4 So what we want is• A new class that fundamentally is a MyAList,
but with some differences4 One way we can define this is using
inheritance and method overriding4 Method Overriding
• A method defined in a superclass is redefined in a subclass with an identical method signature
• For subclass objects, the definition in the subclass replaces the version in the superclass
• See SortAList.java and Override.java
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Lecture 23: Java Class Hierarchy
• In Java, class Object is the base class to all other classes4 If we do not explicitly say extends in a new
class definition, it implicitly extends Object4 The tree of classes that extend from
Object and all of its subclasses is called the class hierarchy
4 All classes eventually lead back up to Object
4 This will enable consistent access of objects of different classes, as we shall see shortly
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Lecture 23: Polymorphism
• Idea of polymorphism4 See internet definition:
• On Google type “definition polymorphism” and see the results
– This search works for many CS terms that you may be curious about
• http://www.webopedia.com/TERM/P/polymorphism.html
4 Generally, it allows us to mix methods and objects of different types in a consistent way
4 Earlier in the text, one type of polymorphism was already introduced
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Lecture 23: Method Overloading
4 This is called ad hoc polymorphism, or method overloading• In this case different methods within the same
class or in a common hierarchy share the same name but have different method signatures (name + parameters)public static float max(float a, float b)public static float max(float a, float b, float c)
public static int max(int a, int b)– Note: The return value is not considered to be part
of the signature• When a method is called, the call signature is
matched to the correct method version– Note: This is done during program COMPILATION
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Lecture 23: Method Overloading
• If an exact signature match is not possible, the one that is closest via “widening” of the values is used
– “Widening” means that values of “smaller” types are cast into values of “larger” types
> Ex: int to long int to float float to double– Fewer widenings provides a "closer" match
• If two or more versions of the method are possible with the same amount of “widening”, the call is ambiguous, and a compilation error will result
4 See ex21.java4 Note: This type of polymorphism is not
necessarily object-oriented – can be done in non-object-oriented languages
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Lecture 24: Polymorphism
• Subclassing Polymorphism4 Sometimes called “true polymorphism”4 Consists basically of two ideas:1) Method overriding (as previously
discussed)• A method defined in a superclass is redefined
in a subclass with an identical method signature
• Since the signatures are identical, rather than overloading the method, it is instead overriding the method– For subclass objects, the definition in the
subclass replaces the version in the superclass
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Lecture 24: Polymorphism
2) Dynamic (or late) binding• The code executed for a method call is
associated with the call during run-time• The actual method executed is determined by
the type of the object, not the type of the reference
4 Allows superclass and subclass objects to be accessed in a regular, consistent way• Array or collection of superclass references
can be used to access a mixture of superclass and subclass objects
• This is very useful if we want access collections of mixed data types (ex: draw different graphical objects using the same draw() method call for each)
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Lecture 24: Polymorphism• Ex. Each subclass overrides the move() method in its own way
Animal [] A = new Animal[3];A[0] = new Bird();A[1] = new Person();A[2] = new Fish();for (int i = 0; i < A.length; i+
+)A[i].move();
move()
move()
move()• References are all the
same, but objects are not• move() method invoked is
that associated with the OBJECT, NOT with the reference
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Lecture 24: Object, Method and Instance Variable Access
• When mixing objects of difference classes, some access rules are important to know:4 Superclass references can always be used
to access subclass objects, but NOT vice versaAnimal A = new Bird(); // this is okBird B = new Animal(); // this is an ERROR
4 Given a reference R of class C, only methods and instance variables that are defined (initially) in class C or ABOVE in the class hierarchy can be accessed through R• They still exist if defined in a subclass, but they
are not accessible through R
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Lecture 24: Object, Method and Instance Variable Access
4 Ex:• Suppose class Fish contains a new instance
variable waterType and a new method getWaterType()Fish F = new Fish();Animal A = new Fish();System.out.println(F.getWaterType()); // okSystem.out.println(A.getWaterType()); // NO!– The above is NOT legal, even though the method
exists for class Fish. The reason is that the method is not visible from the reference’s point of view (A is an Animal reference so it can only “see” the data and methods defined in class Animal)
System.out.println(((Fish) A).getWaterType());– This is ok, since we have now cast the reference to
the Fish type, which CAN access the method
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Lecture 24: Object, Method and Instance Variable Access
• Note that we can access these methods or instance variables INDIRECTLY if an overridden method accesses them
– So, for example, if the move() method as defined in class Fish called the getWaterType() method, and we called
A.move();– It would work fine
• Also note that if we cast a reference to a different type, and the object is not that type (or a subtype), we will get ClassCastException
– If unsure, test using instanceof operator before casting
• See ex22.java for an example
Lecture 24: Object, Method and Instance Variable Access
• To summarize:• Superclass references CAN BE used to
reference subclass objects• Subclass references CANNOT BE used to
reference superclass objects• The type of the reference determines what data
and methods are ACCESSIBLE• The type of the object determines what data
and methods EXIST– Methods and data initially defined within a
subclass CANNOT BE accessed via a superclass reference
– The type of the object also determines which VERSION of an overridden method is called
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Lecture 24: Abstract Classes
• Abstract classes4 Sometimes in a class hierarchy, a class
may be defined simply to give cohesion to its subclasses• No objects of that class will ever be defined• But instance data and methods will still be
inherited by all subclasses4 This is an abstract class
• Keyword abstract used in declaration• One or more methods declared to be abstract
and are thus not implemented• No objects may be instantiated
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Lecture 24: Abstract Classes
4 Subclasses of an abstract class must implement all abstract methods, or they too must be declared to be abstract
4 Advantages• Can still use superclass reference to access all
subclass objects in polymorphic way– However, we need to declare the methods we
will need in the superclass, even if they are abstract
• No need to specifically define common data and methods for each subclass - it is inherited
• Helps to organize class hierarchy4 See ex23.java
Lecture 24: Assignment 5 Help
4 We have already discussed using graphical components such as JButtons, JLabels and JPanels
4 We have also used ActionEvents and ActionListeners to allow user interaction
4 Java also allows programmers to draw / render images in a JFrame or a JPanel
4 Java also allows MouseEvents to handle mouse actions and motion• See Mousey.java
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Lecture 24: Assignment 5 Help
4 Utilizing MouseEvents, a JPanel, some predefined graphical classes and inheritance, we can write programs to draw / manipulate figures on the screen• See MyRectangle2D.java and DrawDemo.java
4 In Assignment 5 you will extend the Polygon class to enable it to be used in a simple program to draw primitive graphical scenes• See Assig5.java and the MyPoly.java outline
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Lecture 25: More Interfaces
• Java allows only single inheritance4 A new class can be a subclass of only one
parent (super) class4 There are several reasons for this, from both
the implementation (i.e. how to do it in the compiler and interpreter) point of view and the programmer (i.e. how to use it effectively) point of view
4 However, it is sometimes useful to be able to access an object through more than one superclass reference
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Lecture 25: More Interfaces
4 We may want to identify an object in multiple ways:• Based on its inherent nature (i.e. its inheritance
chain)– Ex: A Person
• Based on what it is capable of doing– Ex: An athlete– Ex: a pilot
• Recall from previous discussion that we can think of an interface as an "ability"
– Classes that implement an interface have the ability defined by the interface methods
– They can also be identified by this ability
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Lecture 25: Interfaces
4 Also recall our previous discussion of polymorphism
• This behavior also applies to interfaces – the interface acts as a superclass and the implementing classes implement the actual methods however they want
4 An interface variable can be used to reference any object that implements that interface
• However, only the interface methods are accessible through the interface reference
4 Recall our previous example:Laughable [] funny = new Laughable[3];funny[0] = new Comedian();funny[1] = new SitCom(); // implements Laughablefunny[2] = new Clown(); // implements Laughablefor (int i = 0; i < funny.length; i++) funny[i].laugh();
• Same polymorphic behavior we saw with Animal hierarchy
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Lecture 25: "Generic" Operations4 How does it benefit us to be able to access
objects through interfaces?• Sometimes we are only concerned about a
given property of a class– The other attributes and methods still exist, but
we don't care about them for what we want to do
• For example: Sorting– We can sort a lot of different types of objects
> Various numbers> People based on their names alphabetically> Movies based on their titles> Employees based on their salaries
– Each of these classes can be very different– However, something about them all allows them
to be sorted
232
Lecture 25: “Generic” Operations
4 They all can be compared to each other• So we need some method that invokes this
comparison4 In order to sort them, we don't need to
know or access anything else about any of the classes• Thus, if they all implement an interface that
defines the comparison, we can sort them all with a single method that is defined in terms of that interface
4 Huh? ¿Qué? • Perhaps it will make more sense if we develop
an example…but first we will need some background!
233
Lecture 25: “Generic” Operations
4 Consider the Comparable interface:• It contains one method:
int compareTo(Object r);• Returns a negative number if the current object is
less than r, 0 if the current object equals r and a positive number if the current object is greater than r
• Look at Comparable in the API4 Consider what we need to know to sort data:
• is A[i] less than, equal to or greater than A[j]4 Thus, we can sort Comparable data
without knowing anything else about it• Awesome! Polymorphism allows this to work
234
Lecture 25: “Generic” Operations
4 Think of the objects we want to sort as “black boxes”• We know we can compare them because they
implement Comparable• We don’t know (or need to know) anything else
about them– Show on board
4 Thus, a single sort method will work for an array of any Comparable class• Let’s write it now, altering the code we already
know from our simple sort method• See SortAll.java and ex24.java
– Also see SortAllT.java and ex24T.java
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Lecture 26: Intro. to Exceptions in Java
• Run-time errors happen4 User enters incorrect input4 Resource is not available (ex. file)4 Logic error (bug) that was not fixed
• For Production software4 Having a program "crash" is a HIGHLY
UNDESIRABLE thing• Users think software is no good• Lose confidence
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Lecture 26: Intro. to Exceptions in Java
• Exception:4 An occurrence of an erroneous, unusual or
unexpected event in a program execution4 In older languages
• Code the handling of exceptions into each area of the program that needed it, typically with if statements
• Some exceptions could not even be handled by the HLL
– ex. standard Pascal cannot handle I/O errors or division by 0
> Ask for integer and user enters a text string – what do you do?
> Discuss
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Lecture 26: Intro. to Exceptions in Java
4 In newer languages• Exception handling built into the language• We can separate exception handling from the
"main line" code4 Java uses an exception handling model
similar to that used in C++
Exceptions are objects that are thrown … and catchedSome exceptions are built into the languageOthers can be created and thrown by the programmer
238
Lecture 26: Exceptions in Java
• Java exception handling4 Exceptions are handled using try-catch
blockstry{ // code that will normally execute}catch (ExceptionType1 e){ // code to "handle" this exception}catch (ExceptionType2 e){ // code to "handle" this exception}... // can have many catchesfinally{ // code to "clean up" before leaving try block}
239
Lecture 26: Exceptions in Java
4 If all goes well (no exceptions occur)• Code in try block is executed, followed by code
in (optional) finally block4 If an exception occurs anywhere in the try
block• Execution immediately jumps out of the try
block (i.e. the try block does not complete its execution)
• An exception handler is sought in a catch block– If exception is handled in a catch block, that
block executes followed by the (optional) finally block
– If the exception is not handled in a catch block, the (optional) finally block is executed and then the exception is propagated
4 Note that in all cases the finally block is executed if it is present
240
Lecture 26: Exceptions in Java
4 If an exception is handled• Execution resumes immediately AFTER
try/catch block in which it was handled, and does NOT return to throw point
• termination model of exception handling– As opposed to a resumption model, where
execution resumes from where the exception occurred
4 If an exception is propagated• A handler is searched for by backing up
through the call chain on the run-time stack• This is dynamic exception propagation• If no handler is ever found
– Console applications crash and report exception
– GUI applications will continue to execute, but may be in an inconsistent state – more soon
241
Lecture 26: Exceptions in Java
• Checked vs. Unchecked exceptions4 Checked exceptions
• If a method does NOT handle these, the method MUST state that it throws them
– Done in a throws clause in the method header• These include IOException, and
InterruptedException (and their subclasses)– That is why various handouts throughout the
term have had some exception handling – it was required
4 Unchecked exceptions• Method not required to explicitly "throw" these• These include RunTimeException and Error
242
Lecture 26: Exceptions in Java
• Catching exceptions4 Catching a superclass of an exception will
catch subclass exception objectscatch (Exception e)
> "catch all" if no other exceptions match4 Should list exceptions in order of most
specific to most general– If catch above is first NO OTHER catches in the
block could ever execute4 It is better style to be as specific as
possible with the exceptions that are caught• See ex25.java
243
Lecture 26: Exceptions in GUIs
• GUIs run using multiple execution threads4 A thread is a logically separate execution
chain that shares the same data• See board
4 Events in GUIs are generated and handled by threads
4 In future courses you may see how to use threads yourselves
4 For now we just want to know the effect of exceptions on applications that have multiple threads
244
Lecture 26: Exceptions in GUIs
4 If the thread in which the exception was thrown does not handle it, the thread will terminate• However, other threads will continue the
execute, so GUI may continue to run4 This does NOT mean that it will run
correctly• The exception may have caused a problem that
persists in the GUI• Don't think that because the window didn't
close that everything is ok4 It is best to always try to anticipate and
handle exceptions in GUIs
Lecture 26: Defining Exception Classes
4 Just like most Java classes, Exception classes can be extended• There are many predefined exceptions,
designed for different circumstances• However, we may have a specific issue that
we’d like to create a new exception class for• Note that if our class is a subclass of some
other exception class, it can be caught using the superclass exception, or the subclass exception
4 See MiniCalcTwo.java, DoMathInt.java, DoMathIntCheck.java
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Lecture 27: Recursion
• A Java method can call any other public Java method4 main() is just a method itself, and we have
called other methods from it4 Thus, a method should be able to call itself
– we call this a RECURSIVE CALL• Since it is a method
4 At first thought this seems odd or even impossible – why would we want to do this?
4 However, it will be very useful in a lot of different programming approaches
247
Lecture 27: Recursion
4 Before we look at the programming in detail, let’s try to get the idea down, using math
4 Some mathematical functions are in fact defined recursively• Example in text: FactorialN! = N * (N-1)!• Note that the function is defined in terms of itself,
but with an important change:– The “recursive call” is smaller in size (N-1) than the
original call (N)– This is vital to recursion being viable
• Let’s trace 4! in this way to see what happens (see board)
– Uh oh!
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Lecture 27: Recursion
4 What we are missing in the previous slide is a condition that allows the recursion to stop• Every recursive algorithm must have some
terminating condition, to keep it from recursing “forever”
• We call this the BASE CASE4 What is the base case for factorial?
4 This now allows us to complete our algorithm:
0! = 1
N! = N * (N-1)! when N > 0N! = 1 when N = 0
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Lecture 27: Recursion
4 Three important rules for any recursive algorithm:1) There must be some recursive case, in which
the algorithm “calls itself”2) There must be some base case, in which no
recursive call is made3) The recursive calls must lead eventually to the
base case– Usually by “reducing” the problem size in some
way4 Don’t forget these!
250
Lecture 27: More Recursion
4 Let’s look at another example:• Calculating an integer power of another integer
MN =• Don’t forget the base case
MN =• The actions we take are slightly different from
factorial, but the basic idea is similar4 Trace this on board
• Note how first call made is last call to complete
• This is important in the implementation of recursion
M * MN-1 N > 0 recursive case
1 N = 0 base case
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Lecture 27: Implementing Recursion
• So how do we implement recursion?4 Luckily the computer code is very similar
to the mathematical functions4 Consider factorial below
• Note that the recursive call is made within the return statement
– This is fine – return is done AFTER call completespublic static int fact(int N){
if (N <= 1)return 1;
elsereturn (N * fact(N-1));
}
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Lecture 27: Implementing Recursion
• How does recursion actually work?4 Each time a method is called, an
activation record (AR) is allocated for it• This consists of memory for the parameters and
local variables used in the method4 Each new activation record is placed on
the top of the run-time stack4 When a method terminates, its activation
record is removed from the top of the run-time stack
4 Thus, the first AR placed onto the stack is the last one removed
253
Lecture 27: Implementing Recursion
N = 4N <= 1? NOreturn (4 * fact(3)) =
N = 3N <= 1? NOreturn (3 * fact(2)) =
N = 2N <= 1? NOreturn (2 * fact(1)) =
N = 1N <= 1? YESreturn
fact(4)
fact(3)
fact(2)
fact(1)
2
6
24
1
1
2
6
24
254
Lecture 27: Recursion vs. Iteration
4 Some recursive algorithms can also be easily implemented with loops• Both factorial and power can easily be done in
this way• When possible, it is usually better to use
iteration, since we don’t have the overhead of the run-time stack (that we just saw on the previous slide)
4 Other recursive algorithms are very difficult to do any other way (ex: Towers of Hanoi in text)
4 You will see more about recursion in CS 0445
4 For now, let’s look at recursion.java4 Also look at many handouts in the text
Lecture 28: Exam Two
• Same length and general format as Exam One
• Focus on Lectures 15-27• See online review materials and
practice questions
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Extra Material: File Types
1)Text Files – discussed previously4 Advantage of text files:
• Can read them outside of the program by many different editors or programs
• Easy to create4 Disadvantage of text files:
• Must be converted into the desired types as they are read in (as demonstrated with parseInt)
– This takes time to do and slows I/O• Not the most efficient way to store non-String
data– Ex: int 12345678 requires 8 bytes in a text file,
but only needs 4 bytes in the computer as an int or in a binary file
257
Extra Material: Binary Files
2) Binary Files4 Data in the file is stored in the same way
(or in a “serialized” version) that it is stored in the program• We can store arbitrary bytes or we can store
“whole” data types, including primitive types (int, double, etc.) and objects (String, any other Serializable object type)– We will discuss Serializable more shortly
Extra Material: File Types
4 Advantages:• Since data is already in its binary form,
reading and writing require little if any conversion and is faster than for text files
• Non-string data can often be stored more efficiently in its binary form than in ASCII form
4 Disadvantage:• Data in the files is not readable except via a
specific computer program– Ex: A Java object in a file can only be read in by
a Java program4 There are reasons to use both of these
types of files in various applications258
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Extra Material: IO Streams
• In Java, file access is provided through a hierarchy of file and stream classes4 These allow various different access
functionalities implemented in a systematic, consistent way
4 Often we “wrap” streams around others to provide more specific access• Stream wrappers are a similar notion to our
primitive type wrappers – in both cases we are wrapping an object around other data to increase the functionality of the data
– However, in this case the data being “wrapped” is already an object
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Extra Material: IO Streams
• We have already seen a couple of these:4 Scanner (input), PrintWriter (output)
• There are many other IO Streams that we can use in our programs4 The choice depends on the functionality
that we want to wrap around the underlying file• Ex: For text files, PrintWriter is nice since it
allows us to write out strings• Ex: For binary files of primitive types,
DataOutputStream is good since it allows us to write each of the primitive types
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Extra Material: Text vs. Binary Files
• We discussed previously that numeric data can often be stored more efficiently in binary form than in text form4 Let's compare the two by writing the same
data (numbers) to a text file and a binary file
4 Since the data is just numbers we can use a DataOutputStream for our output
4 Allows only simple methods such as writeInt(), writeDouble(), etc
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Extra Material: Text vs. Binary Files
• Let’s try this and then compare the sizes of the binary and text files4 We will generate a number of random ints
and random doubles4 Store each in a text file and in a binary file
and compare sizes at the end• Note that the size of the integer text file
depends greatly on the values of the integers, while the size of the integer binary file is independent of the values
– If we are storing very small integers, using a text file will actually save us space, but for large integers it will cost us space
• See ex26.java
Extra Material: Object Streams
• Java has the ability to write entire objects to files in a serialized form4 The class type as well as the instance
variables are written in a way that allows the object to be restored easily upon reading
4 This is done utilizing the ObjectOutputStream and ObjectInputStream classes
4 It will only work if the class implements the Serializable interface• Note that if the class uses composition, all data
within it must also implement Serializable• See ex27a.java, ex27b.java
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Extra Material: Preview of Data Structures
• In Data Structures, we want to learn, understand and be able to utilize many of the data structures that are fundamental to computer science4 Data structures such as vectors, stacks,
queues, linked-lists and trees are used throughout computer science
4 We should understand these from a user's point of view:• What are these data structures and how do I
use them in my programs?
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Extra Material: Preview of Data Structures
• We also want to understand implementation issues related to these data structures, and to see how they can be implemented in the Java programming language4 Data structures can be implemented in
various ways, each of which has implications (ex: run-time differences, code complexity, modifiability)
4 We should understand these data structures from an implementer's point of view:• How can these data structures be effectively
implemented?
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Extra Material: Preview of Data Structures
• We also want to understand and utilize programming ideas and techniques utilized in data structure implementation4 Object-oriented programming, dynamic
memory utilization, recursion and other principles must be understood in order to effectively implement data structures• What tools must I know and be able to use in
order to implement data structures?
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Extra Material: Preview of Data Structures
• We also want to learn more of the Java programming language and its features, and to become more proficient at programming with it4 Java is a very large language with
extensive capabilities4 As your programming skills improve, you
can utilize more of these capabilities effectively• Since I am working with Java, how well can I
learn and use the language and its features?
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Extra Material: Preview of Data Structures
• Example: Consider the idea of a List:4 Ordered (by position), indexable collection
of data4 In Java this is an interface – with some
methods as shown:• void add(int index, Object element)
– Add a new object at the specified index• int indexOf(Object o)
– Find the object and return its index• Object get(int index)
– Return the object at the specified index• Object remove(int index)
– Remove (and return) the object at the specified index
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Extra Material: Preview of Data Structures
• We can implement a List in different ways4 ArrayList
• Use an array as the underlying data structure• You are already familiar with this
4 LinkedList• Use a linked list of nodes as the underlying data
structure– See singly linked list below– Actual Java implementation is a doubly linked list
> More details in CS 0445!
Head
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Extra Material: Preview of Data Structures
4 Each implementation has advantages and disadvantages• Ex: Advantage of ArrayList
– get(i) can be done in one step, since we just go to that index in the array
– In a LinkedList we must follow references down the list
• Ex: Advantage of LinkedList– add(0, obj) requires only creating a new object
and linking it correctly to front of list– In an ArrayList we must shift all of the items
from 0 down a spot in order to make "room" at index 0
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Extra Material: Preview of Data Structures
• Queue and Stack4 Two fundamental data structures used
through computer programming4 Queue:
• Data managed First In First Out (FIFO)4 Stack
• Data managed Last In First Out (LIFO)4 Manipulation in other ways is not (or
should not be) allowed• Using data abstraction and encapsulation we
can implement these nicely
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Extra Material: Preview of Data Structures
4 In CS 0445 you will see these and other implementation ideas in detail
4 Ex: See ex28.java• Note that the showList method works for all of
the objects, using the Collection interface• However, the underlying objects are different
and give different functionalities and efficiencies
– More in CS 0445!