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Western Michigan University Western Michigan University ScholarWorks at WMU ScholarWorks at WMU Master's Theses Graduate College 4-2000 Learning Reinforced Concreyte Design Principles Using a Java- Learning Reinforced Concreyte Design Principles Using a Java- VRML based Design Studio VRML based Design Studio Amarneethi Vamadevan Follow this and additional works at: https://scholarworks.wmich.edu/masters_theses Part of the Construction Engineering and Management Commons Recommended Citation Recommended Citation Vamadevan, Amarneethi, "Learning Reinforced Concreyte Design Principles Using a Java-VRML based Design Studio" (2000). Master's Theses. 4785. https://scholarworks.wmich.edu/masters_theses/4785 This Masters Thesis-Open Access is brought to you for free and open access by the Graduate College at ScholarWorks at WMU. It has been accepted for inclusion in Master's Theses by an authorized administrator of ScholarWorks at WMU. For more information, please contact [email protected].

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Page 1: Learning Reinforced Concreyte Design Principles Using a

Western Michigan University Western Michigan University

ScholarWorks at WMU ScholarWorks at WMU

Master's Theses Graduate College

4-2000

Learning Reinforced Concreyte Design Principles Using a Java-Learning Reinforced Concreyte Design Principles Using a Java-

VRML based Design Studio VRML based Design Studio

Amarneethi Vamadevan

Follow this and additional works at: https://scholarworks.wmich.edu/masters_theses

Part of the Construction Engineering and Management Commons

Recommended Citation Recommended Citation Vamadevan, Amarneethi, "Learning Reinforced Concreyte Design Principles Using a Java-VRML based Design Studio" (2000). Master's Theses. 4785. https://scholarworks.wmich.edu/masters_theses/4785

This Masters Thesis-Open Access is brought to you for free and open access by the Graduate College at ScholarWorks at WMU. It has been accepted for inclusion in Master's Theses by an authorized administrator of ScholarWorks at WMU. For more information, please contact [email protected].

Page 2: Learning Reinforced Concreyte Design Principles Using a

LEARNING REINFORCED CONCREYTE DESIGN PRINCIPLES USING A JA V A-VRML BASED DESIGN STUDIO

by

Amameethi V amadevan

A Thesis Submitted to the

Faculty of The Graduate College in partial fulfillment of the

requirements for the Degree of Master of Science

Construction Engineeering, Materials Engineering, and Industrial Design

Western Michigan University Kalamazoo, Michigan

April 2000

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Copyright by Amameethi Vamadevan

2000

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ACKNOWLEDGMENTS

I would like to express my gratitude to my thesis advisor, Dr. Mohammed E.

Haque, P.E., for his encouragement, valuable suggestions and guidance. It was always

comforting to know that Dr. Haque was available whenever i needed him. I owe a big

debt to Dr. Roman Rabieu. Departmental Chair, Mrs. Sai Ravichandran and Mr.

Gregory C. Johnson, P.E for their active participation in presenting this thesis. The

other fellows in construction laboratory have been also a major source of inspiration

and ideas.

Finally thanks to all faculties in the department who provided constant advice,

mentorship and support in my pursuit of this thesis project.

Amarneethi Vamadevan

11

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LEARNING REINFORCED CONCREE DESIGN PRINCIPLES USING A JA V A-VRML BASED STUDIO

Amarneethi Vamadevan, M.S.

Western Michigan University, 2000

Dynamics involving reinforced concrete design are the first real engineering

course encountered by the undergraduate construction engineering students. Quite

often its associated rigorous theories makes it an uninteresting academic hurdle for

many below mediocre students. However when the theory is exemplified with

multimedia, interaction and visualization techniques, the conceptual understanding is

enhanced. The teaching methodology presented in this thesis is based on presenting

students with an individualized, interactive and guided learning environment. The

main elements of this approach are: a means of assimilating the student's interactive

learning knowledge and behavior (user model), representation of the instructor's

guidance and assessment knowledge (tutor model), utilization of motivational

techniques such as multimedia, animation (visual model) and navigation of designed

model VRML (virtual reality modeling language) model. Although the presented

approach is being applied to reinforced concrete design, it employs a generic

architecture, which is discipline independent and may be adapted to any other similar

domain which will certainly promote and enhance students' understanding.

Page 6: Learning Reinforced Concreyte Design Principles Using a

TABLE OF CONTENTS

ACKNOWLEDGMENTS...................................................................................... 11

LIST OF FIGURES ................................................. ;.............................................. V

CHAPTER

I. INTRODUCTION AND OBJECTIVES ....... ............................................ 1

Introduction . . . . . . . . . . . . .. . . . .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . .. . . . . . . . . . . . . . . . . . . .. . . . . . . . 1

Objectives ...... .................................................................................... 2

II. SURVEY OF LITERATURE .................................................................... 5

General ............................................................................................... 5

Instructional Strategy ..... ........ ............................................................ 6

Significance of Change .. . . . . . . . . .. . . .. . . . . . . . . . .. . . . .. .. . . . . . . . . .. . . . . .. . . . .. . . . . . .. . . . . . . . . 8

Comparison of Models .. . . . . . . . . .. .. . . .. .. . . . . . . . . . . . . .. .. . . . .. . .. . .. . .. . .. . . . . . . . . . . . . . . . . . 8

III. PROPOSED APPROACH .............. ............... ...................... ............. ......... 11

General ............................................................................................... 11

Tutor Model ....................................................................................... 12

Visual Model .................................................................................... 20

User Java Model ................................................................................. 25

VRML Model .................... .. .............................................................. 28

Modeling and User Interaction .......................................................... 30

Development Platform . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . .. . . . . . . .. . . . . .. . .. . . . . . . . . . . . . . . . . . 31

Capabilities of Design Studio .. .. .. .. .. . . . . . . . .. . . . . . .. .. . .. . .. .. . . .. . .. .. . .. .. . . . . . .. . .. 34

IV. IMPLEMENTATION AND EVALUATION .......................................... 37

lll

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Table of Contents-continued

CHAPTER

Implementation . .. . . . .. . . . . .. . .. . . . . . . . .. .. .. . . .. . . .. . . .. . . .. . . . .. .. . . . .. . . . .. . .. ... .. . .. .. . .. . .. 37

Evaluation . .. . . . . . . .. . . . . . .. . .. . .. . .. . . . . .. .. . .. .. .. .. .. .. .. . . . . .. .. . .... .. . .. .. . .. . .. . .. .. . .. . . . . .. 37

V. CONCLUSION .................................................................. .-...................... 42

BIBLIOGRAPHY ................................................................ ........................... 44

IV

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LIST OF FIGURES

1. System Architecture on Individualized Learning ......................................... 4

2. Kolb Model for Leaming Design ............................ ....................... ........... ... 7

3. Proposed Java and VRML Design Studio Screen ........................................ 11

4. Basic Models and Their Features ................................................................. 12

5. Tutor Models and Their Related Models ..................................................... 13

6. Sample Tutor Model Screen .. .... .. .. . .. .... .. .. .. .. .... .. .. .. .. .. .. .. .. .. .. .. .. .. .. ...... .. .. .... .. 15

7. Glossary of Design Principle Screen .. .. .. .... .. .. .... .. .. .. .. .. .. .. .. .. .. .. .. .. .. .... .. .. .. .. .. 17

8. Sample Questionnaire Screen ....................................................................... 17

9. Review Points Screen ................................................................................... 19

10. Feedback Form Screen ................................................................................. 19

11. Hierarchy of Interactive Visualization and Virtual Environment ................ 20

12. Visual Models and Their Related Modules .................................................. 21

13. Sample Visual Model Digital Images .......................................................... 23

14. Powerpoint Presentation of Visual Model ................................................... 24

15. Sample Digital Images ................................................................................. 24

16. Java User Models and Related Modules ...................................................... 26

17. Sample User Java Model Screen................................................................... 27

18. Sample VRML Model Input Screen ............................................................. 29

19. Sample VRML Model Navigation Screen ................................................... 30

20. Development Platform ................................................................................. 32

21. Sample VRML Coding for Interactive Action ........................ ..................... 33

V

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List of Figures-continued

22. Sample Java Applet Coding for Interface . . .. . . ... . ....... ... .. .. .. ... .. .. .. . . . .. .. .. . . . . . ... . 35

23. Computer Integrated Construction Laboratory ............................................ 38

vi

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CHAPTER I

INTRODUCTION AND OBJECTIVES

Introduction

Construction related reinforced concrete design education demands the

accumulation of a large amount of complex technical knowledge from the students.

Currently this is largely affected through a traditional lecture format with the main

principal being that of information transfer. Clearly, whatever knowledge

"traditional" teaching methods may have imparted, they have frequently failed to

produce design understanding (MacCallum, et al., 1996). There is a range of problems

in this method of instruction. Some of the problems experienced and cited are as

follows: (a) Lack of teaching aid to vividly explain the intricacies of the various

reinforced concrete structural design principles, (b) Lack of time to teach whole

detailed structural design, (c) Non-existent or inadequate visual learning environment,

(d) Inability of individualized tutoring due to increasing student numbers and

decreasing resources, ( e) Inability to excite students to study structural design

concepts interactively, (f) Difficulty in teaching students to make connection between

theory and application of reinforced concrete design, and (g) Inability to address

students who do not participate or view the traditional teaching as a chore.

Acknowledging the above problems, one of the methods of solving this is to

use simple models which demonstrate basic structural design concepts which can be

used to enhance the students understanding (MacCallum, et al., 1997). But general

relevance of their lessons may not be always understood in teaching reinforced

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concrete design since when the required knowledge base increases, the ability of the

student to effectively absorb the relevant information is reduced (Maccallum, 1996).

There is, therefore, an identifiable need to establish alternative sources of information

and modes of learning for students.

It is in response to this need that the computer based interactive prototype

courseware model was conceived. As with other interactive computer aided learning,

this allows the students to proceed at their own pace, motivated by a curiosity about

"what happens" interactivity and " the need to know" the design principles. This can

also simulate a virtual design class and each student can participate and learn the

intricacies of various reinforced concrete design principles. In addition, this prototype

learning tool can be very valuable in enhancing learning, evaluating learning

outcomes and solving most of the problems outlined above.

Objectives

The main objective of this research proposal is to implement a computer aided

system prototype learning studio for structural design of reinforced concrete. This is

achieved by providing a tailored educational courseware suited to the open ended

nature of design problems. The main elements of this approach are (a) a means of

assimilating the students' learning knowledge and behavior, providing individualized

guidance, and (b) assessment of knowledge. These include: (a) Structuring of the

reinforced concrete design course material with respect to content; (b) Presenting,

modularizing and tailoring the presentation according to each student's level of

competence; (c) Identifying and utilizing the teaching strategies involved in the

learning process. This involves the use of multimedia to enhance learning experience

leading to increased motivation and better visualization and more learner

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participation; ( d) Accommodating a flexible interactive reinforced concrete design

and step by step navigation.

The proposed design studio will consist of the four following modules:

Tutor Model

For teaching and learning of structural design concepts by providing a

personalized tailored approach to learning based on knowledge which is

individualized, guided and interactive.

Visual Model

Utilizing motivational techniques, such as PowerPoint presentation and digital

images to encourage interest in the domain topic.

User Java Model

Increase students' appreciation and utilization of basic engineering intellectual

skills involved in the design process.

VRMLModel

Designing and navigating three-dimensional simple structural models with

user interactions.

Figure 1 represents the above four modules with individualized user tasks.

In addition to this, this courseware model can be used to evaluate learning

outcome by sample questionnaires and solve most of the problems outlined above.

Although this approach is being applied to reinforced concrete design, it employs a

generic architecture, which is an independent discipline and can be adapted to any

3

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other similar domain. The outcome of this project will promote and enhance students'

understanding of structural design principles.

Use Tutor Model

Visual

Model

Assessment

Problem

solving

Inferencing

Reasoning

Interactive Multimedia

Learning System

1 Navigational

VRML Model

Assessment

User Java Interactive

Model

Figure 1. System Architecture on Individualized Learning.

4

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CHAPTER II

SURVEY OF LITERATURE

General

Engineering technology involving structural design has differentiated itself

from engineering education by teaching applied scientific and engineering knowledge

and methods combined with technical skills in support of engineering activities

(Grindberg, 1986). Particularly, engineering structural education program is designed

to be application oriented and builds upon a background of applied mathematics

through the structural concepts. The successful students must be able to discern the

components of design and conceptualize this to achieve goals established by the

engineer (Grindberg, 1986). Dynamics involving reinforced concrete design is the

first real engineering course encountered by the students and it offers the instructors

the opportune time to the applied aspect of engineering. It offers the student problems

involving simultaneous mix of mathematics, physics, and common sense in a

challenging way (Muramatsu, 1986).

The current textbooks available in structural design are mostly prepared for

engineering students, and do an excellent job, but the associated rigorous theory

makes it an uninteresting academic hurdle for many technological students. Quite

often this theory oriented approach results in some disparity between text coverage

and student comprehension (Roddis, et al., 1998). However when the theory is

exemplified with the modem educational media like multimedia, interaction and

visualization techniques, the conceptual understanding and visual analysis is

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Page 15: Learning Reinforced Concreyte Design Principles Using a

enhanced (Roddis, et al., 1998). Structural design is a subject that depends on

geometric and physical perception and every effort should be made to enhance this

ability. This makes it as an interesting challenge in an exciting area, requmng

creativity and imagination as well as knowledge and systematic thinking.

Instructional Strategy

In order to implement the aforesaid, the following issues were addressed as

four levels: (1) knowledge; (2) comprehension; (3) application; and (4) synthesis.

These are the main educational objectives when applied to the study of

dynamics and belongs mostly to the engineering domain (Arciszewski, 1998). The

study of each section is broken down into (a) basic principles and theory (for

knowledge), (b) problem solving (for comprehension), (c) common engineering

applications (for application), and (d) small design problems (for synthesis).

It is found that computer aided design courseware can greatly enhance

constructionivist and experimental learning approaches (Bostock, 1998). For

example, Kolb model (Kolb, 1984) of experimental learning (Figure 2) is of particular

importance to the engineering design as it is designed to promote integrative learning

by cycling students through four cognitive experimental modes that are key to the

success of engineering design: reflective observation, achieve interaction, concrete

design experience and abstract conceptualization. The design courseware is designed

to compliment traditional material of heavy analysis and abstract theory by filling the

gaps and motivating the full cycle of learning.Examples of general areas of synthesis

design courseware are described below (Kolb, 1984):

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Visualization

Tutoring

User Participation

Figure 2. Kolb Model for Learning Design.

1. Concept modules teach specific engineering design concepts and are useful

where visualization is important. For example (a) dynamic systems are interactively

presented for better visualization of theoretical concepts, and (b) inspection design

courseware couples analytical information to string visual clues provided by real

world images.

2. Guided and interactive use computers to integrate analysis, design and

display of data. This provides the core for integrative design and synthesis projects in

which computing or embedded computing plays an important role.

3. Navigating structures of designed structures in which student can take part

in the engineered designed structure.

Depending on all above data, there are many computer-aided tools and

methodologies developed to take an engineering approach to the design problem.

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Significance of Change

If the current prevalent design approach seems to work well enough, what is

the motivation for changing it? There are currently no software based reinforced

concrete design tools that integrate step by step analysis, design and detailing

available (Roddis, 1998). Recent development effort has focused on integrating

structural analysis and numerical design with convenient graphical user interfaces,

and has produced several very capable graphical analysis and design model generators

(PCA, 1994a). Progress has been very slow in developing the software design tools

for reinforced concrete design with the ability of (PCA, 1995b): (a) Providing

interactive way of learning principles, (b) Visualizing of examples, and (c)

Navigating designed components.

Comparison of Models

Following are two of the prototype model already developed to address some

of the above issues and discussed below.

Visual Mechanics Courseware Model

This is an exciting courseware model, which provides students with a virtual

laboratory for beam and stress analysis in order to understand design principles. This

is developed at University of Washington funded by National Science Foundation

(NSF) under the auspicious of Engineering Coalition of Excellence in Education and

Leadership (ECSEL). (www.pws.com/pws/vismech.html )

Primary features (Miller, 1998) included in this method are:

1. Easy-to-learn tools, which provide animated points and click analysis for

beams and stress states. Set up, solve and interpret a wide variety of beam and stress

8

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problems in a direct, intuitive manner.

2. Instant feedback in shear, moment and stress diagram provides an

instantaneous test of assumptions and understanding.

3. Exercises to promote "hand-on" understanding of the behavior of beams

and stress states by means of direct, student centered observation.

Considering the outcome of this courseware model, it is primarily intended for

only teaching two principal topics in understanding design principles in reinforced

concrete design. These are (1) beam bending, and (2) analysis of stress states. There

are no guided individualized tutoring and navigational models included in this

courseware which is a primary concern in teaching reinforced concrete design.

Visual Concrete Software

This is mainly an analysis and design software, which can be used for

reinforced concrete design with good visual techniques to understand the design. This

is developed by Integrated Engineering Software for basic understanding of designing

reinforced concrete members such as beams, columns and walls or slabs. Assists with

the gross reinforcement detailing including stirrups or ties. Column interaction

diagrams are provided and serviceability checks are easily made for crack control

with visual understanding.

Main advantages (Rebizant, 1995) of this software include:

1. Easy handling of typical design problems. This include: (a) Understanding

uni-axial bending, main reinforcement sizing and stirrup sizing and placing in beam

design; (b) Biaxial bending, slender columns and graphical interaction in

understanding column design; (c) Shear, flexure checks, rectangular tank design and

irregular meshes in understanding slab design.

9

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2. Make easy design selection and adjustment: This include optimized design

selection, simple redesign or adjustment and easy definition of design parameters.

3. Simplification of work with ACI Concrete Design: Provides ACI 318-95

Strength Design Provisions, recommended reinforcement selection and automatic,

adjustable member sizing.

4. Output visual images: Interactive visual diagrams, easy cross check with

specification and concise, easy to read reports.

The main disadvantage is that this is not a teaching tool to present reinforced

design concrete principles involved. But rather design tools, which can be used after

basic design principles, are well understood by the students. Main areas such as

individualized tutoring, user interaction in understanding the principles and

navigation of designed model are not presented in this software which should be the

primary concern of this research.

10

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CHAPTER III

PROPOSED APPROACH

General

The proposed approach consists of four models: (1) tutor model, (2) user java

model, (3) visual model, and (4) VRML model. Although the domain of this design

teaching is fairly narrow in scope, it is an important topic in reinforced concrete

JAV � VRML BASED DESIGN STUDIO

TUTOR MODEL

a.. lActun l :Reinforced COM.rm DH!gl\

b �. Mtthww of Concrete. Slt'd

c. 1.4.:ew. J , RCC Theoey

VISUAL MODEL

Beam,

\t� /. �� /.'4twtJ.. r-P9HTMl ·1��./L..J

• '"'"Ai>""*

USER JAVA MODEL

ll<l"ERACTION

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VIRTUAL VRML MODEL

Figure 3. Proposed Java and VRML Design Studio Screen.

design education. Thus a system built with a strong student model can greatly benefit

the teaching process, enhance problem solving skills by giving a student an intuitive

interface that guides him to the important factors affecting various problem types

found, helps him visualize the nature and provides easy means of navigation. Figure 3

11

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shows the proposed model initial screen. Figure 4 shows basic features of each of

these modules.

TUTORING MODEL

Individualisation

Abstract Conceptualization

Modularity

Development Models

DESIGN STUDIO

Figure 4. Basic Models and Their Features.

Tutor Model

The tutor adopted differs from most other attempts of teaching reinforced

concrete design. The model adopted here is conceived from expert teaching

experience (Stem M. et all, 1998) at a gross level where students can be partitioned

into two;

1. Group 1: Students who learned basic mechanics before and have forgotten

some of the procedural skills;

12

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2. Group 2: Students who have never successfully learned the material before.

Figure 5. Tutor Models and Their Related Features.

Although this is an over-generalization, as students will retain fragments of

what they have learned previously, but it illustrates the wide variation in incoming

student knowledge. The lecture topics include the areas covered by "Design of

Reinforced Concrete" by Jack C.McCormac textbook used for this course. Figure 5

shows the related topics in tutor model, which is as follows:

1. Lecture 1: Reinforced Concrete Structures. This vividly explains what is

reinforced concrete is and main advantages of using it as a construction material. Also

to enhance understanding the user is also linked with digital images of reinforced

structures in visual model.

2. Lecture 2: Mechanics of Materials. This presents students to acqmre

thorough understanding of the properties of concrete and steel before they begin to

13

Page 23: Learning Reinforced Concreyte Design Principles Using a

design reinforced concrete structure. An introduction to several main properties of

these materials are presented in this section with appropriate figures.

3. Lecture 3: Limit State Design. This section discusses limit states for a

reinforced concrete structure and process involving identification, determination of

acceptable levels of safety against occurrence of each limit state.

4. Lecture 4: Reinforcing Theory. This section particularly teaches how

concrete and steel reinforcing work together beautifully in reinforced concrete

structures and how advantages of each material seem to compensate for the

disadvantage of the other.

5. Lecture 5: Loading Effects, Resistances. This discusses the main loading

effects considered in the design and computation of these factored load effects. Also

resistances and basic design relationship of these with loading effects are defined in

this section.

6. Lecture 6: Design of Simple Beams. This section guides how the above

principles and several miscellaneous topics needed to design a rectangular beam. Also

this illustrates the design using the maximum permissible steel percentage.

7. Lecture 7: Shear Design. This section discusses shear stresses in concrete

beams and how shear reinforcement can be computed to resist diagonal tension

stresses.

Proposed approach for group 1 students is to help them remember topics in the

mechanics and design curriculum they may have forgotten. The tutor model starts by

showing individualized lecture topics from 1 to 7 (Figure 6). On selection of each

lecture notes, this displays all the topics covered in the introduction to reinforced

concrete design class which are presented in a sequential order to make the student to

learn in an organized manner. Since these students do fairly well in developmental

14

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REINFORCED CONCRETE STRUCTURES Lecture 1

Introduction to Reinforced Structural Design, Western Michigan University

Review Points

General

Concrete is a mixture of sand, gravel, crushed rock, or other aggregates held together in a rock1ike mass with a paste of cement and water Reinforced concrete is a combination of concrete and steel wherein the steel reinforcement provides the tensile strength lacking in the concrete. Reinforced concrete is a dominant structural material in engineered construction. It is used in one form or another for almost all structures. great or small­buildings, bridges. pavements, dams. retaining walls, tunnels, viaducts and tanks etc.

Figure 6. Sample Tutor Model Screen.

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mechanics and design courses, and the success of the tutor can be measured by how

the lecture notes will allow these students to see and understand these lecture Thus

for this group, the instructional emphasis is on demonstrating procedural reviewing

technique skills. Here the tutor model should be flexible in teaching, so that these

students are not presented with unnecessary material in reinforced concrete design.

For group 2 students, who have never successfully learned this material

before, presentation is more difficult. Traditional instruction enables only a few

students from this group to pass the course. The success for this group of students

should not simply be measured by getting them through the material (i.e. time should

not be the primary factor, which can be achieved through web, teaching). Thus in our

approach tutor model is presented with more instructional strategies so that many of

these students who are frustrated with design and lack confidence are educated to

tackle difficult problems that may be within their ability to solve.

These instructional strategies for the tutor model for the second group of

students include "concrete design principles", with each technical term defined in

glossary (Figure 7) By selecting visual representations within tutor model (which is

also part of visual model) these students are allowed to explore and discover the

connection between real world objects and design theory. Also they are presented

with sample problems (Figure 8) which obviously contain the material that student

has not mastered, but this should be presented in such a manner that due to student's

anxiety, he should be able to solve it. There is an upper bound on problem difficulty,

i.e. if it is too difficult, the student will become discouraged and learning will suffer.

Therefore we have designed a student model which detects the difference between

these two classes of students, and then provides graduated help, hints, and problems

based on a student's needs.

16

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Glossary Fundamental Terminology of Structural Design

l!, I fl I !;. I QI I; IE I lz I H 111 J I� I L I ll<I I t,t I O I e.1 0 I 81 S. I I I U �Y'. I :il! IX I YI Z I

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Figure 7. Glossary of Design Principle Screen.

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JAVA, VRML BASED DESIGN STUDIO

Sample Questions An.swer.s f,om the c/a.s.s plu.s commentary

l"ii·oblem 1 Problem2 Prol1lmn '.\ !z_nhlnn.1_-! Problem 5

1f.i.'l.'J.b1!1.;.!�.

Figure 8. Sample Questionnaire Screen.

17

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Additional items in the topic network include "Review Points" (Figure 9)

which are used to track student's understanding of higher-level design concepts.

Because topics are internally represented with their component parts, and because

problems are often broken down by the tutor into these parts, the students' actions can

be observed more closely. Thus, the tutor can detect sub skills that the student did not

perform correctly. This is used in the model both for providing feedback and building

more accurate student model (Figure 10).

Also in order to construct this feedback for tutor with an adaptive curriculum,

a model of student performance must be constructed. Therefore the system needs to

track students' actions in the problem solving process. The difference in initial

knowledge and informal feedback indicates that we need to have an adaptive

curriculum that allows students to receive more instruction and perform more

problem solving in areas in which they are relatively weak (group 2 students), and to

receive a summary for topics that are remembered from previous instruction (group 1

students).

The objectives take the form of self-assessed questions posted at the outset of

the tutorial session. Thus, rather than simply wandering aimlessly through the matrix

of information forming the media base of design education program, the students

should be allowed to search for specific information and coming into contact with

other relevant design concepts in the process. Students' knowledge of design

principles and mechanics involving deflection, tension and compression can be

assessed before and after using the design studio courseware, and their knowledge

towards this courseware can be measured. Studies confirm that this type of

courseware studio is a very good teaching tool, particularly when combined with

structured exercises.

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User Mena

l.G!o0&0.::y

■ 4.

TUTOR MODEL

Table ofCoritenu

Mechanics of Materials

Review Points from Lecture 2

Introduction to Reinforced Structural Design, Western Michigan University

Mechanics ofMatcrials

o Structural design requires an understanding of how material respond to forces.

o Force-deformation (stress-strain) relationships are based in the fundamentals of matter and molecular bonds.

o Molecular bonds act like springs.

o Stress measures the force intensity in a material.

o Strain measures deformation intensity.

o Hooke's law says that forces are proportional to deformations.

■ This is more of an observation than a law, since it is not always true.

o E -modulus (a.k.a. Modulus of elasticity, Young's modulus) is the ratio of slress dMded by strain, and elCtends Hooke's law in terms of stresses and strains rather than forces and deformations.

Figure 9. Review Points Screen.

iiMIPM§CdMW

UurMenu

3. Feedback

■ 4

Adav\wledsem@ts

JAVA-VRML BASED DESIGN STUDIO

Feedback Evaluation of Outcome

Construction En,g,neeI'Vlg and Management Department. Western Miclu,gan University

Suggestions and comments submitted through the form below will be used for' Evaluation' purpose. Feel free to offer comments and suggestions.

Figure 10. Feedback Form Screen.

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Visual Model

Upon completion of the tutor model, user is then directed to run the visual

model. In order to aid students in attaining procedural skills, this model provides a

variety of scaffolding visual techniques, which reinforces the concepts previously

learned. The structure of this model is shown in Figure 11. Each design topic is

composed of various sub skills, which are themselves topics. Figure 12 illustrates this

sub skill hierarchy for teaching reinforced concrete design.

Design Perceptualizatoin

Enhanced Functionality

Design Conceptualization

Tutor Capability ----

Visual Interface

Visual Retrieval ----

3D Multi-user Interactive VRML,JAVA

Figure 11. Hierarchy of Interactive Visualization and Virtual Environment.

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Figure 12. Visual Models and Their Related Features.

Visualization

Before a topic is presented in its abstract form, students are shown a concrete

representation of the problem. For example, when demonstrating the above figure

also shows how a student can relate it to the manipulated images those are normally

used to solve the problems involving this concept. If a student has difficulties making

this transition as said earlier, the visual model is to map the abstract symbols such as

manipulated arrows into pictorial form to aid the student understanding of structural

failure modes. This component has also been added to the tutor to address concerns

that student only learns route manipulation to abstract mechanics without any

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conceptual understanding.

Furthermore, when presenting a hint, the earlier tutor model has the option to

use this graphical representation(Figure 13) which is based on the visual model. This

is to provide a mapping from real world objects to the design concept for the student

who is first learning the skills, but to gradually withdraw help to motivate him to

learn the symbols involved. The visual domain covered by the visual model includes

power point presentation(Figure 14), digital for reinforced structures (Figure15),

beam types and beam failure modes.

Manipulated Images

These are powerful tools for teaching design mechanics. If a student has

difficulty with a complex problem, these annotated version of manipulated images

used by the visual model explicitly show the foundations of the design mechanics by

breaking up problems into their natural components, and show the connectivity

between those components. For example, Figure 13 shows the arrow notation used by

the model to explain the shear failure modes in different reinforced concrete

structures. The comments below these images illustrate how these two individual

subparts can be related and combined to form the students understanding. These

images in this visual model show how components of sequential tasks relate to each

other in understanding design principle. Manipulated images are not used as visual

effects without pedagogical merit. However, images are used for reward upon

completion of activities. A benefit from this model's perspective is that by breaking

the problem up into individual visual components, an opportunity is provided to view

real-time behavior of reinforced concrete structure at a finer grain size than an entire

problem. These data are useful for building a more accurate student model.

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--

I ·-

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JAVA. Vlt\ll, BASED DESIGN STUDIO

TUfOR MODEL

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vam•d•va@y>hoo com

4. Acknowtedgtmenls

5. Image Credits

5. Bibilos,aphy

6. Design F onnulas

Figure 13. Sample Visual Model Digital Images.

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User Menu

l.�

2. Sampl; Qu.i:::slicn!l

■ 4 Acknowledgements

: . •:• ..

JAVA, VRML BASED DESIGN STUDIO

I )�::�it:11 l '1i,11it il.·:�

How?

• Labding and assisting throughpresentations

• Demonstrating principles of RC design

• Visualizing exam pies of digital images

Figure 14. Powerpoint Presentation of Visual Model.

11•erMenu

l <31<:>i::::ruy

2. ::'.uuple ()u,,.i:1:wn<

■ 4 AcknowletJaement•

s. Im.nae Crrd.11:

.JAVA, VRML BASED DESIGN STUDIO

Reinforced Concrete Structures Digital Images

a: beam structures

Historic, modern structures bridges, buildings, suppor1s. hinges, determinate and indeterminate, cantil.....,r, •imply supported, conlinuous, constant and variable sections; timber, w,ought tron, steal, reinfo,ced, prestressed concrete

b: arch structures

H1stonc, modern arches: voussoir, 3-hmged, 2-hingad, fiKad, tied-arches; supports, hinge details: bridges, buildings; open, solid spandrel; steel, concrete arches: rib

sections include solid, I, truss, shell; transverse brecing, rise-to-span ratio.

Figure 15. Sample Digital Images.

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User Java Model

Design based user models are considered potentially powerful design tools by

their ability to generate sets of designs adhering to user specified constraints.

However, development of such tools in relevance to reinforced concrete design has

been slow, partly because of the lack of good interaction between user and system.

The conceptual principle adopted here is to reinforce students understanding

of the behavior of concrete beams with the aid of simple structure such as simply

supported beam with a point load on center of beam. As the load is increased

moment, deflection and shear forces increase. As soon as this moment attains the

critical moment of concrete, cracks appear in concrete and failure occurs. (Since

moment flexural failure is critical for this structure) Thus this structure is to be

designed to take loads not exceeding critical concrete moment capacity. Exceeding

this moment the concrete requires reinforcing steel. Students' major appreciation of

this principle is taken as the major goal in this model to reinforce the design theory

(Figure 16).

In our approach after selecting 'user interaction' the interactive screen is

displayed. Next the user can interact with beam by varying the structural load using

up and down arrow keys. Once the designed critical moment values are exceeded,

animation sound with message box and calculated stresses are displayed. Results such

as beam deflection, bending moment and shear force values are also shown on each

user interaction. This critique feature is used to confirm user understanding of

designed loading. This approach describes modes of user interaction and control

possible with reinforcement based design systems and presents issues to be examined

in the development of such a system of a model that posses the interactions.

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Figure 16. Java User Models and Their Related Features.

This can lead to the development of better interfaces to reinforced-based

design tools which will be useful for concrete design. Figure 17 shows Java model

screen where user is allowed to define the load and beam geometry values in an

interactively.

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r•t .. Y...0....,.,. .... 1.,.,,.,_.,_� O\$lil 'n � � ¼ • d-. .,. ..,.�O lfl r--.J I ii A& 'fi'\'

JAVA, VRML BASE'I> DESIGN STUDIO

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JAVA BENDING BEA.'\l

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VIRTUAL VRML MODEL

1ncreued Load 100.0 lb Ena Slope 24 0098038.t1536613 RAO

TEN3tON: 40000.0 lb/SQ.In Ghnr: 1.!5 lblsq.tn.

Compression -,aooo.o lb/sq.In Oaflecllon: 6666666.666666665 In

Figure 17. Sample User Java Model Screen.

27

.:J

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These tools allow the user to automatically generate and explore design spaces. In

running this module on computer needs Java plugins, which are freely available in

many websites.

This system has the potential to both automate the design process and allow

greater exploration of design alternatives. These are production systems that generate

designs according to a specific set of user defined rules. A well-defined model will

generate a set of designs which adhere to a specific set of user defined constraints.

This system has the potential to generate designs with little or no input on the part of

the user. As this can generate a large set of designs that fulfill the designer's needs,

this can give the designer the potential to evaluate a large number of alternative

designs without laborious work. This set of designs generally includes many that

might have been overlooked by the designer working without the aid of model, thus

paving the way for possible innovative designs. A model of the potential user

interaction and control of design based systems is of great benefit. Such a model, as a

theoretical representation, may be manipulated independently of the actual system it

represents. This model also serves as a predictor of a system's behavior. Thus, the

model can serve as a template for prototyping interfaces for design based systems.

This can lead to the development of better interfaces to design tools and enhance their

utility.

Virtual VRML Model

The current VRML standard permits the construction of three-dimensional

models in design, and provides pre-set viewpoints in addition to user fly-through.

In designing 3-dimensional simply supported rectangular beam reinforcement

maximum permissible steel percentage principle is used. This procedure of course

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provides the smallest number of steel required for the beam size. In calculating this

ultimate design load is calculated based on user input and thus ultimate moment is

computed. Using maximum percentage of steel, it is possible to calculate required

beam dimensions using ACI design code. Thus sectional area of the steel is calculated

to find number of reinforcement steel bars which is displayed along with 3-D beam.

In our approach after selecting the user navigation in VRML model, the input

screen for this model (Figure 18) is displayed for the user definition of loading effect

and beam geometry such as beam length, depth. On completion and selecting "

Calculate number of reinforcement bars" this will bring up 3-D navigational window.

Cosmo world is used as the author ware in creating these files. JavaScript is used to

link and run these files. Designed beam with reinforcement (Figure 19) is displayed

which allows 3-D user navigation by 'Cosmo player' thus reinforcing students

understanding. This provides photo-realistic scenes in interactive design.

2. S,a .. uph' (ll�d::i•mt

■ 4.

AYN!•2.�:k\kl;_�

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:1 VIRTUAL MODEL

�Enter the bum length ;;--

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ii 1rLo•d 1D00 ... ......... ,

i! jj°udLoad 1000

thc:k here for o.mibu ofbau -..;;;;i...-;.,;.;;-i

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Figure 18. Sample VRML Model Input Screen.

...

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,.,.

Lb.,.

·-··

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Figure 19. Sample VRML Model Navigation Screen.

Modeling and User Interaction

The inclusion of support for interpreted scripts 1s a certain near-term

development in the VRML standard. This will enable the functionality and

interactivity of Java applets (and potentially other languages) to be included within

VRML worlds. No longer will the downloaded worlds remain static and sterile;

objects of design will be brought to life with pre-programmed behaviors and

responses, and independent applications will have their own existence within the

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world. The user will be able to interact with menus and control panels relating to

design, just as they would in a conventional computer interface.

Potential services include: (a) educational experiments and simulations in

design, (b) interactive data visualizations and modeling, (c) navigation interfaces, and

(d) multi-user environments.

For further extension to server and browser functionality we could upgrade

this to enable multi-user environments within student domain. Such applications are

particularly attractive to in that participants contribute to the interest and "content" of

the world, thereby reducing the demand for regular updates, revisions, and costly new

material relevant to design.

So far in this approach, we have concentrated on extending the functionality

of the visual interface. However, the critical contribution of audio must also be

considered, and in particular the role of spatial audio in enhancing user experience of

virtual environments. Future developments will support spatial audio within

distributed applications. This will include when the present load exceeds the design

resistance of the structure, a sound as an aspect of object behavior will be beeped to

the understanding of the students. Such functionality will greatly enhance design

principles and applications.

Development Platform

Because this design studio is to be upgraded as a web-based tool, it has no

specific computer hardware requirements. All that is required is web browser capable

of interpreting standard html and JavaScript, such as Netscape or Internet Explorer,

and a VRML browser such as Cosmo Player .(Figure 20)

The development involves no high end programming, nor did it involve the

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use of any expensive authoring programs. JavaScript was first keyed into the text

editor along with the html code. When these pages are opened by web browser,

correction to JavaScript can be made. No other programming packages are needed.

Once the pages for Design Studio are tried and tested on the computer where

they are being tried and tested on the computer, pages are uploaded on the university

web and accessible to all students. For navigational purpose, VRML. wrl files are

created on the server.

VRML (Virtual Reality Modeling Language)

With VRML, it is possible to define the geometry of the structure designed

and allow students to navigate in a three-dimensional space in addition to retaining

hyperlinks. VRML and its development is relatively new. Once the page is viewed

Development Platform

Figure 20. Development Platform.

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through the browser, the user can navigate fairly easily through the beam designed.

The viewer also has the opportunity to view the model from predefined view points,

that may have been specified in the VRML geometry and hear sounds corning within

the VRML world.

In, practice VRML is a text based language, where objects are defined as

geometries in this modelling language. As an example, the following code (Figure 21)

describes the beam dimensional features with reinforcement in VRML 2.0.

VRML V2.0 utf8 [VRML source code for beam geometry] DEF Main Transform {

translation O O 0 rotation 5 3 2 1 scale 1 1 1

children [ Shape {

},

appearance Appearance { texture lmageTexture {

url "avi.jpg" repeats FALSE repeatT TRUE

} material Material {

diffuseColor 0.8 0.2 0.2 shininess .99

} }

geometry Box { size 2 2 2

}

DEF TOUCH TouchSensor { } ]

}

Figure 21. Sample VRML Coding for Interactive Action.

Java Script

The designed model uses JavaScript m programmmg. This is a script

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language simple and flexible for developing user interface screen. JavaScript is

interpreted at runtime and executed by the web browser itself. As a scripting

language, it offers programming tools to a much wider audience because of its ease of

syntax, specially built in functionality, and minimal requirement for beam

reinforcement creation. This is also used as the method of generating new html and

VRML based on user interaction. VRML plugins are- responsible for interpreting and

displaying the three dimensional data. In addition, embedded JavaScript is also used

for calculation of beam reinforcement.

A benefit of using JavaScript is that Web access is not constantly needed.

Therefore, the web browser interprets JavaScript and not by the server, where pages

reside so that it is university wide available. Once the page is read by the local

computer, there is no more communication-taking place with the server. All further

calculation on finding reinforcement occurs directly on the local machine. Working

with a language such as a JavaScript does have its limitations. Specially, for this

model the program by itself would not be able to save files on the users local drive.

Therefore this can be used only for the educational learning time. This is due to the

memory buffer and in the cache of the browser are not permanently recorded. This

limitation requires a workaround for saving the files onto the users local drive. As an

example code in Figure 22 describes initial display screen partly.

Capabilities of Design Studio

The pnmary capabilities of Design Studio include calculating number of

reinforcement for simple structures such as beam, generating the position of this

reinforcement and plotting the three dimensional navigational structure. Inputting

beam dimensions and load information via a built in elementary geometry defines

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program written in JavaScript, this generates the information as a VRML world file

for view from any direction/angle and walk through the designed structure.

*/

package java.applet;

import java.awt. *;

import j ava.awt.image. Color Model;

import java.net. URL;

import java.net.MalformedURLException;

import java.util.Hashtable;

import java.util.Locale;

/**

* An applet is a small program that is intended not to be run on

* its own, but rather to be embedded inside another application.

<p>

* The <code>Applet<lcode> class must be the superclass of any

* applet that is to be embedded in a Web page or viewed by the Java

* Applet Viewer. The <code>Applet<lcode> class provides a

standard

* interface between applets and their environment.

Figure 22. Sample Java Applet Coding for Interface.

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Design studio consists of four main sections, the opening screen, the visual digital

image screen, user interactive screen and virtual VRML screen as discussed earlier.

The help files include glossaries, ACI concrete code and links to interesting

sites users may need. The glossary provides definitions of commonly used terms in

understanding design along with the help for the program itself. The sample

questionnaires and worked examples help students to" understand the problems and

work on their own. In addition, review points are available for each lecture in

understanding earlier lectures.

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CHAPTER IV

IMPLEMENTATION AND EVALUATION

Implementation

Implementation and evaluation of this design studio should be done for peer

evaluation before use and course validation. The design studio is to be placed on the

civil engineering network server, whereby the students will be able to run the

courseware from any networked PC on campus.

All six Pentium PC's in the construction lab running windows NT

workstations are used with one as the main server and the others as mirrors (the file

system on both types are kept identical). If the main server fails, the mirror can be

quickly configured as the master server. The department network should be separated

from the other workstations for security reasons. The linkage can be made or broken

by reconfiguring the NT server. The only linkage currently made is to the

development PC for uploading of new versions of the design studio programs. Figure

23 shows the computer integrated construction laboratory.

Evaluation

Before finalizing the implementation, the design studio courseware must be

appraised by students from institution along with their feedback for improvement.

The appraisal is intended to investigate a number of key issues regarding the value of

the courseware as a computer aided learning for teaching structural reinforced

concrete design, its usefulness, and the ease of use, i.e. interaction with the interface.

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WWW Internal Name: dozer

www.cem.wmich.edu

141.218.111.209

Clamshell NT 4.0 Workalatlon

Laser printer

Spreader NT 4.0 Worki,ta11on

�g, E,hema,

0000000 0000000

Compaq Prollanl 3000 Server with Windows NT 4.0 Server . Microsoft

Color InkJet Printer

Crane NT 4.0 Workalation

Color Inkjet Printer

Java and VRML Based

Design Studio Student Name;

Figure 23. Computer Integrated Construction Laboratory.

Students' knowledge of design principles and mechanics involving deflection,

tension and compression can be assessed before and after using the design studio

courseware, and their attitudes towards this courseware can be measured. Past results

confirm that this type of courseware studio is a very good teaching tool, particularly

when combined with structured exercises.

During limited trial students will be exposed to the program in a variety of

situations. Feedback will be gathered on an informal basis. Evaluation will be based

on a study of the design studio use in three formal lectures attended by joint groups of

students in Construction Engineering Department. Also it is planned to have student­

centered tutorials attended by course specific groups of students in the future. Thus,

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its use both as a teaching resource for lecturers and a learning tool for student

centered activity is considered. During the tutorial sessions (tutor model) the students

are encouraged to simply explore the program, as they feel appropriate, with the aim

of satisfying prescribed learning objectives. These objectives take the form of self­

assessed questions posted at the outset of the tutorial session. Thus, rather than simply

wandering aimlessly through the matrix of information forming the media base of

design education program, the students should be allowed to search for specific

information (user model) interactively and coming into contact with other relevant

design concepts in the process.

During the lecture sessions, the design studio model will be used as a source

of illustrations to enhance the traditional lecture scenario and replaced with more

usual visual aid material (Visual model). Students are provided with a written outline

of the core areas to be addressed in the lecture and are encouraged to structure

information around this core, based on the direction of the lecturer. In this process the

multimedia, animated model is utilized as little more than a teaching aid. From past

experiences, it is clear that students will be more interested by the line images and the

format.

The importance of interactivity in multimedia systems has been highlighted on

many occasions and the motivational benefit of engaging the student's interest is

encouraging. However, in a traditional lecture scenario, with large numbers of

students, such interactivity with the package cannot occur directly ( Jain, 1998). It is

here that paper based support material plays an important role. Structured tasks

incorporated into the lecture notes, which differ for each course grouping, encourage

the individual to embark on a personal quest for knowledge (user model) to satisfy the

goals set for them. In this way, although the display and explanation of the material in

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the multimedia based design education cannot be directed by the student during the

lecture, the knowledge they attempt to draw from it is seen as individual. Thus a form

of remote interactivity with the package occurs.

This element ensures that the learning process was not based simply on mass

acquisition of technical knowledge, but on the satisfaction of prescribed learning

objectives directed to individuals, these objectives being specific to individual study

programs. The integration of any new material into an established course can be a

difficult task and is exacerbated when the course seeks to address the differing

learning needs of design education. Matters will be confused further if there exists the

potential differences in aptitude and learning styles of individuals within this cohort.

This model is particularly suggested for all four common types of learners; the

dynamic learner, the contemplative learner, the rigorous learner and the focused

learner.

One problem which is likely to be faced when attempting to integrate into an

existing design teaching and learning program is the correct targeting of the package.

It is probable that only 70% of learners include more than one of the often mentioned

learning styles in their repertoire (Sher, 1996). This problem presents the choice either

to target at the style that pre dominates (i.e. the common denominator) or to attempt

to encourage all styles so as not to discriminate. The design studio is to be sufficiently

non-linear so as to allow students to define their own pathway through it. In this way

the needs of individuals can be satisfied. It is also essential that information be

incorporated to satisfy the requirements of students at several levels of detail and

complexity. Individual student will probe this courseware package at a level

appropriate to his/her needs, based on the satisfaction of his/her own defined learning

objectives. If this situation arises during implementation stage, the design studio

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should be modified in an attempt to appeal to as many learning styles as possible. The

only practical way to achieve this is to provide an interesting, comprehensive

package, through which the learner, of whichever type, effectively charts their own

course. Each student is free to probe as deeply as they feel necessary for his own

learning objectives to be satisfied.

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CHAPTER V

CONCLUSIONS

Multimedia based virtual reinforced concrete design education is a new and

exciting field which has been examined at only its most primitive levels to date.

However, its potential as a learning tool is clear and there is little doubt that

development will take place quickly (Riley, 1996). Although multimedia is generally

considered as an individual pursuit, our study suggests that its use in classes with a

large audience can be accommodated, provided that it is linked directly to the

achievement of a specific group of learning objectives. In this sense the proposed

design studio model is seen to act as navigator rather than as an oracle or source of

knowledge. Hence the integration of this courseware in design education program can

be achieved effectively provided that a new paradigm of learning is accepted; that of

guided open learning supported by classroom activity and tutor direction to

individuals. One of the true benefits of this courseware model that is proposed here is

its flexibility of usage in design education. The past informal meetings and students'

centered lectures were positive in that they see design studio as being a valid self­

learning mechanism. If the application of such technologies is to achieve its full

potential in reinforced concrete design education, the tendency to rigidly group the

design processes by which learning can be effected must be resisted. Multimedia

based design studio courseware can be valuable aids not only in teaching design in the

class room but also effective self directed tools for open learning. The key to its

success lies in process of recognizing on the part of those attempting to incorporate

them into existing design education programs of the potential for all aspects of its use.

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By adopting a model of experiential learning in the higher education sector and

encouraging remote and direct interactivity with multimedia aided deign courseware

to enhance other existing forms of teaching and learning, positive results can indeed

be liberated. Further work in this area should be undertaken, with the full-scale

implementation of the system being introduced into the syllabus for construction

technology student in this university. Informal preliminary study shows the Design

studio is successful at improving the learning environment in reinforced concrete

education and will be expanded in future.

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Budhu, M., 'On the Determination of the Stress State in the Simple Shear Apparatus', Geotechnical Testing Journal, ASTM, Dec. 1998, pp. 211-222.

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Miller, G., 'Visual Mechanics -Beams & Stress States', University of Washington, PWS Publishing, 1998.

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Muramatsu, Brandon., 'The NEEDS Database and Evaluating Courseware', National Engineering Education Delivery System (NEEDS), Workshop on Advanced Technology for Engineering Education, Feb. 24-25, 1998.

Portland Cement Association (PCA), IRRCOL- Irregular Column Section Module,

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Rebizant, C., Visual Analysis, Engineering Development International, October 1995.

Riley, M., Hodgkinson, R., 'Integration of Multimedia Construction Technology Education Programmes', HABITAT, Liverpool John University, Liverpool.

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