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CEFPI is a Registered Provider with The American Institute of Architects Continuing Education Systems (AIA/CES). Credit(s) earned on completion of this program will be reported to AIA/CES for AIA members. Certificates of Completion for both AIA members and non-AIA members are available upon request.
This program is registered with AIA/CES for continuing professional education. As such, it does not include content that may be deemed or construed to be an approval or endorsement by the AIA of any material of construction or any method or manner of handling, using, distributing, or dealing in any material or product.
Questions related to specific materials, methods, and services will be addressed at the conclusion of each presentation.
Learning Objectives"If we learn by doing, what are we learning by sitting in this
classroom?"a 21st century student
At the end of this program, participants will be able to:
1.Understand the role of technology in learning.
2. Understand the process of curriculum development.
3. Develop strategies for integrating technology into the learning environment.
4. Understand the spatial implications of technology-enabled learning.
Learning ObjectivesDetroit 2009 Bond: Connecting to Success
At the end of this program, participants will be able to:
1. Understand proper Program Management procedures for large, urban
districts.
2. Explain how to package multiple projects under fast-tracked timeframes.
3. Know strategies for keeping students and educational planning best practices
first in a fast-track, high-pressure school construction program.
4. Apply solutions nationally and internationally on all manner of school projects.
Learning ObjectivesDesigning School Landscapes to Connect with Student Learning and
Development
At the end of this program, participants will be able to:
1. Compare the potential learning opportunities of a learning landscape with
those of a typical school ground.
2. Identify ways in which school grounds can be designed to contribute to
student intellectual development.
3. Identify how opportunities to experience nature within the setting of a school
ground enhances student learning and development.
4. Relate school grounds designed for outdoor learning to tangible evidence of
educational benefits.
Learning ObjectivesConnecting with OSF: Building Bridges through Building Schools
At the end of this program, participants will be able to:
1. Apply best practices in administering a state-wide program.
2. Use lessons learned in administering a state-wide program.
3. Know how to engage communities effectively in a variety of ways.
4. Know how to deal with a struggling economy.
Learning ObjectivesFrom Tents to the Taj Mahal: Connecting Students, Teachers & the
Learning Environment
At the end of this program, participants will be able to:
1. Understand how educational environments differ throughout the world.
2. Explain the "Student's Hierarchy of Needs" and its implications for effective
school planning.
3. List the various factors that impact a student's academic potential, and
explain the building's role in enhancing this potential.
4. Understand how connections between students and teachers differ based on
the type of learning environment, and explain the fundamental differences
between traditional and non-traditional instruction.
Learning ObjectivesPrototype Design Camp: An Invitation To Re-Imagine The Future of
Learning
At the end of this program, participants will be able to:
1. Define design thinking as authentic 21st Century pedagogy.
2. Re-examine the "Classroom of the Future" as process and space.
3. Identify the relationship between emerging technology, design and education.
4. Develop a global network of design professionals and educators to support
students as design thinkers.
Learning ObjectivesEducation in the Age of Google: A School Designed by Students for
Students
At the end of this program, participants will be able to:
1. Know what a Sudbury school is.
2. Know how the Sudbury educational model meets individual learning styles.
3. Know how a Sudbury school represents forward thinking and innovative
practices in education.
4. Know how space is used in a Sudbury school.
Learning ObjectivesDesigning for the Innovation Generation || Lessons from the planning
and design of creative learning and work environments
At the end of this program, participants will be able to:
1. Gain knowledge and insight into theories surrounding the process of
innovation and the creative economy.
2. Explore the culture, philosophies, and programs that underpin examples of
innovative workplaces and educational programs.
3. Know the principles and strategies behind the collaborative planning and
design of these innovative cases.
4. Have a collection of principles and concrete design solutions from the cases
and engage in discussion of future design concepts.
Learning ObjectivesClassrooms on the Move
At the end of this program, participants will be able to:
1. Explore current educational ideas that are supported by agile facility
strategies.
2. Understand how flexible planning strategies can be implemented at a range of
scales.
3. Understand planning and design strategies for flexible classrooms.
4. Experience working in a dynamic learning environment.
Learning ObjectivesMaking Solar Pay
At the end of this program, participants will be able to:
1. understand how to initiate a culture of sustainability within a school district.
2. develop a curriculum integration program with sustainability as a key
component.
3. understand the pros and cons of a solar PPA agreement.
4. Promote sustainable initiatives through partnerships.
Learning ObjectivesConnections....Body, Mind and Spirit A project that is changing a
neighborhood
At the end of this program, participants will be able to:
1. Know about the resources available to individuals connects the realms of
holistic education- body, mind and spirit.
2. Know how the facility connects the neighborhood together around the concept
of community.
3. Know how different organizations connect instead of compete with each
others' with resources and vision.
4. Know how the design embodies the synergies of differing organizations
working together
Learning ObjectivesEnvironmental Learning Centres – Environmental Stewardship Starts in
the Classroom
At the end of this program, participants will be able to:
1. Know about natural insulation (straw bales) and sun/wind orientation.
2. Know how to use wind for the production of energy through small turbines.
3. Know how to collect rain water for toilet use.
4. Know how to use reclaimed heat for environmental comfort.
Learning ObjectivesSeeking the 21st Century School
At the end of this program, participants will be able to:
1. Know about patterns of human agency reflected in school design.
2. Know the role of sustainability and ecological stewardship in school design.
3. Know about the physical diversity of learning environments.
4. Know about a broad range of historical precedents for school design.
Learning ObjectivesStewardship from the Start: Anticipating a School's Legacy
At the end of this program, participants will be able to:
1. Appreciate the concept of stewardship as relevant to all school buildings.
2. Understand the importance of the collaborative conversation between
architects and educators.
3. Recognize how specific traditions & rituals of a school are integral to a
stewardship program.
4. Appreciate the significance of Crow Island School in the history of school
design.
Learning ObjectivesSome call it STEM, some call it STEAM, others call it project-based
learning. We call it the FUTURE
At the end of this program, participants will be able to:
1. Understand the correlation between 21st century skills and learning settings.
2. Discuss how agile spaces inspire interaction and excitement about learning.
3. Integrate local and global communities into educational settings.
4. Identify a community's distinctive attributes and weave them into the
curriculum.
Learning ObjectivesTribeca Flashpoint Media/YOUMedia at the Chicago Public Library/IDEO
At the end of this program, participants will be able to:
1. Understand educational environments that are conducive to learning through
hands-on experience.
2. Examine educational environments that promote creativity through the
intrinsic design of the place.
3. Understand design features that promote active engagement of teenagers in
the learning and experiencing process.
4. Identify ways to promote growth and innovation by engaging people in the
public and private sectors.
Course EvaluationsIn order to maintain high-quality learning experiences, please access
the evaluation for this course by logging into CES Discovery and clicking on the Course Evaluation link on the left side of the page.
This concludes The American Institute of Architects Continuing Education Systems Course
CEFPI