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Learning by design
Adapted from Trudy Sweeney
The ideas and theories of
Professor Mary Kalantzis (Royal Melbourne Institute of Technology) and
Mr. Bill Cope (Common Ground).
Teaching as:
Mindful, Premeditated, Reflective and Shared
a focus on pedagogy – the knowledge processes
The learning-by-design The learning-by-design theorytheory
situated practice
experiencingtransformed practice
applying
overt instruction
conceptualisingcritical framing
analysing
experiencing
the known
experiencing
the new
conceptualising
by naming
conceptualising
with theory
applying
appropriately
applying
creatively
analysing
functionally
analysing
critically
The ‘knowledge processes’ of Learning by Design a pedagogical scaffold and heuristic
Integrated unit of work for Year 5
Design a New School Playground
We’re Getting a New Playground!
A unit of work for year 5 written by Trudy Sweeney, Westbourne Park Primary School, South Australia.This unit enables students to investigate characteristics of high quality playgrounds, design a playground for their own school and convince others that their design is the best. TLF learning objects used to support the many and varied activities include 'Dream machine', 'Letters to the Editor: interviews' and 'Fashion design'.
http://www.thelearningfederation.edu.au/tlf2/sitefiles/assets/docs/tad/Design%20a%20playground%20by%20T.Sweeney.pdf
learning by experiencingexperiencing……
the known - bring in, show or talk about something/somewhere familiar or ‘easy’ - listen, view, watch, visit.
the new - introduce something less familiar, but which makes at least some sense just by immersion - listening, watching, viewing, visiting etc.
The knowledge processes of learning-by-design
learning by conceptualising…conceptualising…
by naming - define terms, make a glossary, label a diagram, sort or categorise like and unlike things.
with theory - draw a diagram, make a concept map, or write a summary, theory or formula which puts the concepts together.
The knowledge processes of learning-by-design
learning by analysing…analysing…
functionally - write an explanation, create a flow diagram, draw a technical diagram, create a storyboard, make a model.
critically – identify gaps and silences, analyse purposes (what a piece of knowledge is for), predict and discuss consequences, hold a debate, write a review.
The knowledge processes of learning-by-design
learning by applying…applying…
appropriately - write, draw, act out in the ‘correct way’, solve a problem.
creatively - use the knowledge you have learnt in an innovative way, take an intellectual risk, apply knowledge to a different setting, suggest a new problem, translate knowledge into a different mix of ‘modes’ of meaning.
The knowledge processes of learning-by-design
Possibilities
Learning Objects have been designed to engage and instruct students using Australian content.
Combining Learning Objects with problem-based and/or inquiry-based learning can be a powerful motivator for students that promotes student centred learning.
The more students are engaged and tasks reflect their interests and goals, the easier it will be for them to construct in-depth knowledge.
Conclusion
Learning Objects have been designed to engage and instruct students using Australian content.
Combining Learning Objects with problem-based and/or inquiry-based learning can be a powerful motivator for students that promotes student centred learning.
The more students are engaged and tasks reflect their interests and goals, the easier it will be for them to construct in-depth knowledge.
Designing a new playground The national project About the task
Connect Attend Imagine Inform Practice Extend Refine Perform http://www.cgpublisher.com/publishers/10/web/index.html
Design Brief & Assessment Rubric