League of Legends Annie Champion Guide

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    =============================================================================| Pyrololis and You! ||An instructional guide on firetossing little girls and how to respond to one ||RenamonFOX - [email protected] Season 3 - 1.01 |=============================================================================

    00.00 - Version History01.00 - Introduction, Why Annie?02.00 - Runes03.00 - Masteries04.00 - Skills05.00 - Items06.00 - Matchups07.00 - How to Play99.00 - Credits

    --------------------------------------------------------------------------------00.00 - Version History--------------------------------------------------------------------------------1.00 - First Draft1.01 - Included more matchup information, Removed nicknames

    --------------------------------------------------------------------------------01.00 - Introduction, Why Annie?

    --------------------------------------------------------------------------------Annie is an easy to play hero with a powerful one-trick pony.Her job, in a nutshell, is to stun a target, unload all her spells, and hopethey die before they have the ability to move again. This makes her incrediblyweak if the game goes super long, or they have a peeler (champion whose modusoperandi is to stop you from dropping your bear on their AD Carry) with a fairamount of magic resistance and hit points.

    Passive: PyromaniaAfter casting 4 spells, Annie's next spell will stun the target for 1.75 seconds

    This is as straightforward as it gets. Drop spells until the little icon aboveyour skillbar is colored, or look for a little white hula hoop effect swirling

    around Annie, and your stun is good to go.NOTE: When an enemy sees your stun up, they will be reluctant to jump on you.However, if you blow your stun to kill a minion, that's the biggest "KILL MERIGHT NOW!" signal you can send to your opponent. As a result, you will want tohave your stun ready 95% of the time, and use your autoattack to farm for theduration of the laning phase.

    Q: DisintegrateAnnie flings a mana-infused fireball dealing magic damage.Disintegrate's mana cost is refunded if it deals a killing blow.Mana cost: 60 65 70 75 80Magic Damage: 85 125 165 205 245AP Boost: 70% 70% 70% 70% 70%

    Cooldown: 4 sec 4 sec 4 sec 4 sec 4 sec

    While it's very tempting to get lazy with your farming and just toss fireballsat every minion you see, due to its mana cost of zero when used effectively, itis almost always favorable to keep the fireball ready to go as an initiator foryour jungler's ganks, or to harass if the enemy mid comes in range.

    W: IncinerateAnnie casts a cone of fire dealing magic damage to all enemy targets in an area.Mana Cost: 70 80 90 100 110

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    Magic Damage: 80 130 180 230 280AP Boost: 75% 75% 75% 75% 75%Cooldown: 8 sec 8 sec 8 sec 8 sec 8 sec

    This is going to be the spell you want to max first in every game you play.It's the highest damage per shot, and behind Tibbers, this is your largestsource of damage. When a team fight breaks out at level 9, would you ratherhave a single target 400 damage fireball, or a multi-target 450 damage cone?Furthermore, once this spell hits level 5, and Annie has a modicum of abilitypower, she'll be able to clear caster waves with no additional damage from othersources.

    E: Molten ShieldAnnie gets a shield for 6 seconds that increases her armor and magic resistance.Additionally, enemies will be dealt magic damage whenever they use an autoattackon her while the shield is active.Mana Cost: 20 20 20 20 20Armor/MR Boost: 20 30 40 50 60Magic Damage: 20 30 40 50 60AP Boost: 20% 20% 20% 20% 20%Cooldown: 10 sec 10 sec 10 sec 10 sec 10 sec

    The usefulness of this spell is without measure, however, it's by far her worstability when you consider exactly what it is Annie tries to accomplish.

    Due to recent changes to this spell, you can now have a shield nonstop at 40%cooldown reduction. The super short timer and small mana cost on this spellwill also allow you to turn it on every single time you want to walk up to yourlanemate to harass. Finally, this shield makes it infinitely easier to stealwraiths once your damage output makes it possible to do so due to the reduceddamage taken and increased damage dealt drastically improving the clear time.Realistically, though, expect to get the first point in this spell at level 4,and don't touch it again until level 14.

    R: Summon TibbersAnnie summons her bear, Tibbers, in a fiery explosion at the desired point.Tibbers stays alive to burn and attack nearby enemies for 45 seconds afterwards.Mana Cost: 125 175 225

    Magic Damage: 200 325 450AP Boost: 70% 70% 70%Fallout Damage: 35/sec 35/sec 35/secAP Boost: 20% 20% 20%Cooldown 120 sec 120 sec 120 sec

    "Have you seen my bomb, Tibbers?"In teamfights, this will be your primary source of damage, and is 100% of yourusefulness to your team. When your stun is ready, this guy will nuke the enemyteam for a sizable amount of damage, and stun as many as you can hit. Placementof this spell is crucial.-In lane, *DO NOT* use Tibbers to initiate a stun, unless absolutely necessary.A little girl with a hula hoop walking right up to you is the world's most

    obvious tell. "I'm gonna come stun you and kill you now!", and nothing's morefrustrating than blowing a 120 second cooldown because your opponent walked orflashed away.-In teamfights, *DO* use Tibbers to initiate a stun. The range and area ofeffect are both greater than incinerate's, and due to Annie's fragility andlack of mobility, "waist deep in flying blades" is not where Annie wants to be.Ever.

    --------------------------------------------------------------------------------02.00 - Runes

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    --------------------------------------------------------------------------------Everyone's got their own opinions on what to use on any hero. This section willstate acceptable runes, and why you would want to use them.

    Quintessences:~~Movement Speed~~Between having no natural escapes and short spell ranges, MS quints serve thedual purpose of "Getting the heck out of there" when a jungler comes to say"hello", and "Getting the heck in there" when you want to introduce yourlanemate to your bear, Tibbers.

    ~~Flat Ability Power~~Nothing asks for these quints quite like a 2.15 AP ratio on a full rotation.These quints only work if you can hit with your spells.Remember, power out of place is not power at all.

    Marks:~~Hybrid Penetration~~~~Magic Penetration~~While any caster loves MPen marks, especially with the inclusion of Liandry'sTorment, Hybrid Penetration marks deserve mention due to the fact that Annie'sautoattack is going to be her primary form of harassment in the early game, andthat her autoattack is also the third longest range in the game at 625, behindCaitlyn at 700, and level 10% Tristana at 631.

    Seals:~~Flat Armor~~~~Scaling HP~~Both are good for survivability. HP helps you survive bursty guys like LeBlanc,while armor should be preferred in any game where you expect to see those funBlack Cleavers.Flat Armor seals also allow you to take more of a beating from minions if youhave to chase them behind your own minions to get there.Any game with an AD mid should be using armor seals. Annie's base armor is toolow to compete vs most AD mids at level 6.

    Glyphs:

    ~~Flat Magic Resist~~~~Scaling Magic Resist~~Since Annie is a bit of a bully with her autos, opting to use her spells tofinish the job, you may want an extra 30% magic resist when the enemy mid startsfighting back instead of an extra 5% to your burst damage.

    ~~Flat Ability Power~~This is a gamble. Annie has one of the strongest level 2s in the game, and dueto her ability to stun someone for two seconds, she's also one of the easiestchamps to gank for as well. If you trust your jungler, you can get an easyFirst Blood with flash/ignite, and a giant burst.

    ~~Scaling Ability Power~~

    This helps Annie do what Annie does best. However, she'll be weak in lane toanybody that can harass her once they get sorcerer shoes. I only get these whenmid and top are both AD.

    --------------------------------------------------------------------------------03.00 - Masteries--------------------------------------------------------------------------------Similar to runes, there are plenty of opinions on which masteries should be usedon Annie. The only *MUST HAVE!* on her is the Magic Penetration mastery, whileeverything else is a matter of opinion.

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    21/9/0This is one I use myself. Straight down the AP mastery tree, with +3 AD to helpCS and harass. Since you're ideally doing a lot of farming with your auto, theblue buff duration increaser is a luxury, whereas the bonus survivability inlane is never a bad idea.

    21/0/9A standard for AP Carries. Increased blue buff duration is nice.

    9/0/21Two in butcher, Magic Penetration mastery, and a lot of move speed.While this hurts your burst capability, you are much better at initiatingtrades on your own terms, escaping ganks, and roaming. I use this when I havea Janna support, or vs enemy mids without a flashlike escape.

    --------------------------------------------------------------------------------04.00 - Skills--------------------------------------------------------------------------------While it's really hard to play Annie incorrectly, her skills just lendthemselves nicely to one path.

    Level 1 - WLevel 2 - Q

    Level 3 - WLevel 4 - ELevel 5 - WLevel 6 - RLevel 7 - WLevel 8 - QLevel 9 - WLevel 10- QLevel 11- RLevel 12- QLevel 13- QLevel 14- ELevel 15- E

    Level 16- R

    Level 1 W-Charge this twice in the fountain, then finish your stun as you walk whereveryou like. In a level 1 fight, a group stun is the best thing you could ask for.Waiting in a bush to counterinvade with this is amazing.

    Level 2 Q-Q/W is amazing damage at level 2, and if your jungler comes to gank, it's oneof the easiest kills to secure.

    Level 4 E-Stealing wraiths, mitigating damage received in trades, and charging your stun

    back up quickly and for less mana is the reason this spell exists. It doesn'thelp you burst, and it doesn't help you secure kills at higher levels, so thereis very little reason to max this out any level before 18.

    Maxing W first-Higher AP ratio than Q, and higher base damage than Q means you have a strongerburst when it comes time to dive the enemy. Multi-target means it's infinitelymore useful in teamfights than Q. Clearing whole caster waves at skill level 5makes this spell amazingly useful for farming.

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    Maxing Q second-More damage = better burst, and the return on investment from molten shield islaughable.

    OPTIONAL:Maxing Q first-If you're having a hard time farming with your auto attack.-If you're not confident in your ability to land W.Maxing Q will make you weaker in teamfights, and weakens your burst.

    --------------------------------------------------------------------------------05.00 - Items--------------------------------------------------------------------------------In this section, I'll list "Core" items (Must have), "Great" items (Items worthgetting), "Situational" items, and "Never ever get these items".

    Also, I'll list some example build orders.

    ~~CORE~~Deathfire Grasp-What's better on a bursty AP champ than 100 AP, another damaging attack, andmagic damage amplification?

    Sorcerer's Shoes

    -Magic Penetration is all the rage these days. The lower a target's MR is, themore important it is to get through those last few points to get to true damage.

    Haunting Guise-See Sorcerer's Shoes.

    Rabadon's Deathcap-If you only have one bullet, AND YOU WILL, because nothing attracts the hatelike a little girl and her teddy bear, you want that bullet to be as ginormousand as scary as humanly possible.

    Elixir of Brilliance-Think of having one of these active during all important fights as your job,

    just like a support having a sightstone is her job. Adding 130 damage to yourburst is amazing, and the CDR will get you to your second incinerate faster.

    Doran's Ring-This item allows you to pass off your second and third blues to your top andjungler, while providing early boost to your burst. I occasionally get two whenmy jungler is very mana hungry, such as Fiddlesticks or Amumu.

    ~~GREAT~~Merc Treads-Vs LeBlanc, Veigar, or any other champion that's both bursty and CC-flavored,you'll want to consider the option of "Survive the burst, then hit 'em with yourown".

    Boots of Mobility/Alacrity Sorcerer Shoes-Amazing gank capacity.

    Void Staff-Since percentage MPen and flat MPen stack favorably now (100 MR turns into ~19now, with guise/boots/mastery/runes/void), Void/Guise/Sorcs are a good choice vstargets stacking magic resist.

    Zhonya's Hourglass

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    -Great if you're getting focused, or if enemy team is super AD heavy.

    Abyssal Scepter-Great vs bursty mids, like Veigar and LeBlanc. Also, it helps your burst, byfurther lowering enemy MR. However, it does not stack favorably with VoidStaff, so avoid getting these two items together.

    ~~SITUATIONAL~~Athene's Unholy Grail-Basically a bad Abyssal Scepter. Yeah, you can spam without blue, but thedoran ring(s) should be doing a good job keeping you afloat. Yeah, it givesMR and AP like Abyssal Scepter, but it doesn't reduce the enemy MR like thescepter does. Annie really likes true damage.

    Lichbane-Increased movement speed, and helps your burst. I would never get this beforea deathfire grasp, however.

    Mejai's Soulstealer-While I personally never get this item, I can't argue about it's usefulness.If you're dominating your lane, roaming, and collecting kills like those badHalloween toffees, this will allow you to snowball unbelievably well.

    Rod of Ages

    -I hate this item with the fiery burning passion of a thousand suns, but again,I can't argue that it's got its place. The sustain offered by Catalyst isbetter than dorans, and helps you survive LeBlanc's burst as well as an Abyssalwould, with the bonus of also surviving a jump from the fed Pantheon or allowingyou to duel with most ADCs in the game.

    Liandry's Torment-You've got a stun and a single target spell. There's nothing inherently badabout this item, but it shouldn't be rushed. As the damage from this item is5% of CURRENT health, and after Annie's megaburst, the enemy will not have muchhealth left, this item's contribution is piddly. You'd be paying for the extraAP when your build is full and you don't want to sell the MPen.

    ~~NEVER EVER GET THESE ITEMS~~Morellonomicon-You get cooldown from blue buff, DFG, and brilliance elixir.You get mana from dorans, blue buff, and not spamming skills to farm.You get ability power in greater amounts for less gold from everywhere.

    Will of the Ancients/Hextech Revolver-The cooldown on Annie's spells are far too long for these to be useful out oflane phase, and a crystalline flask is infinitely better in lane phase.

    Archangel's Staff-WHY? WHY? WHY? WHY? WHY?Annie is not Lux. While she does occasionally go home for mana without blue

    buff, it certainly doesn't merit the absolutely massive amount of gold thatwould be going into the paltry amount of AP you get in addition to "more manathan you can ever spend."

    Rylai's Crystal Scepter-Annie has a stun. If you or your team haven't completed the job in the 1.75second "lol u can't move" time, odds are, you're not going to get the kill whileyou're waiting for your spells to cool down so you can slow 'em down again.The money is much better spent cranking your AP up higher so you can kill themin 1.75 seconds than it is on a longer kill.

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    Maybe if it wasn't so expensive.

    Guardian Angel-So the game is at 60 minutes, you have a full build, and everyone's got a GA,right? So you sell your Void staff, Liandry's Torment, or Lichbane to get one,only to realize that you HURT YOUR DAMAGE in exchange for two seconds ofinvulnerability while you respawn and your spells cool down. What else givestwo seconds of invulnerability but doesn't hurt your damage?Seriously. Leave the GA to your bruisers and your AD Carry.Your job is to hit as many people as you can with your stun, unload your spells,and hope the team does their job.

    Example Build Order vs team with low MR-Boots/3 potions-Sorcerer ShoesDoran Ring-Haunting Guise-Deathfire Grasp-Rabadon's Deathcap-Zhonya's Hourglass-Lichbane~~A dream build, but there's always someone packing fat stacks of MR giving youthe stinkeye at the beginning of every teamfight. If Olaf decides to grab atriforce, however, this build will be ideal for killing him before he kills you.

    Example Build Order vs bursty AP mid-Crystalline Flask/Ward/Potions-Merc TreadsDoran's RingNegatron CloakHealth Crystal-Deathfire Grasp-Abyssal Scepter-Rabadon's Deathcap-Haunting Guise~~I can't stress how important it is for Annie to get Merc Treads every once ina while. Reducing the duration of Veigar's stun allows you to dodge his W. The

    25 magic resist is death to bursty APs. After the negatron, you can win tradesall day with Q/W stun + auto. They will have to go home first, and if theydon't, you can introduce them to your bear, Tibbers.

    Example Build Order vs highly tanky team-Boots/3 potions-Sorc BootsDoran's Ring-Rod of Ages-Rabadon's Deathcap-Zhonya's Hourglass-Void Staff-Abyssal Scepter

    ~~You're just going to want to survive the brawl (hence the HP/armor/MR) and getmultiple rotations off. Blue buff and Elixirs are important here.

    --------------------------------------------------------------------------------06.00 - Matchups--------------------------------------------------------------------------------Quite simply, what to expect when you're in the lane.

    ~~HARD MATCHUPS~~

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    *GALIO*I'm sorry. You just can' win vs this guy if he knows what he's doing. Inaddition to being hyper tanky, he pushes the lane harder than you do, preventingyou from roaming. This is a matchup I'd get merc treads for, to mitigate hisultimate's efficacy.

    *LUX*Hard hard hard. Dodge her skillshots and farm. Her double shield firstmitigates your burst, then mitigates your ignite.I go 9/0/21 mastery and MS quints to dodge the skillshots and get the stun off,then get jungler help for the gank.

    *ORIANNA*See Lux.

    *CHO'GATH*He's a tank, and he just has too darn much sustain. Poke him with your auto asmuch as you can, but don't miss CS for it. Try to avoid wasting mana cookinghim, as he can get it back fast.

    *GRAGAS*He outranges you by a not-small amount, and his ultimate is truly scary.Fortunately, he's modestly squishy, so if you can bully him by standing awayfrom creeps, and forcing him to choose where to throw his barrels, you should

    be fine, and may score a kill. Post 6, however, a good Gragas ult is your doom.Even flash won't save you from a well placed gragas ult into Maokai stun.

    *BRAND*This guy outranges you, but he's all skillshots. If you can dodge his attacks,you can go straight for the stun. I get MS Quints and 9/0/21 vs this guy.

    *DIANA*Shields, especially shields that replenish themselves, are a bursty AP's worstnightmare. Punch her with your auto every chance you can get, as she needs tobe in melee range to farm for the first half of the game. Fortunately, mostDianas tend to only have one point in shield until level 8, leaving you thatwindow to score some kills.

    If you can dodge her Q, she won't be able to kill you. If you can't, however,expect her to R you every time you get hit.

    *FIZZ*This depends entirely on the Fizz. A great Fizz is horrible to face in lane, ashe can blow your stun with his trollpole, then win a trade while your ability ison cooldown.Annie's best bet is to use her W to stun, as it has instant travel time.

    ~~SKILL (MEDIUM) MATCHUPS~~*AKALI*Pink wards. After some bullying, she's going to use her shroud to farm.Vision ward that and she'll be underfarmed until she hits 6. The difference you

    make in CS will more than pay for the pink wards you buy.After she hits 6, have your stun up and shield ready forever and always.

    *ANIVIA*Pre-6, dodge blue balls and poke. 9/0/21 and MS quints. You should be able toegg her easily enough, but don't waste a flash to do it, as it's rare you'll beable to kill her egg if you used your burst to get her that way.

    *CASSIOPEIA*Cass has range, but Annie wins trades.

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    Stand away from creeps, commit if she Qs the creeps and if you can get therebefore it cools down.At 6, whoever stuns first wins. This is one of the rare times I'd suggestusing Tibbers to stun.

    *EVELYNN*You're going to squish her in lane. She's melee, you push better, you farmunder turret better, and you win trades. Her strength is that she'll eventuallysay "Screw this" and go roam, and there's nothing you can do to stop her.When she leaves lane, push with W and roam.9/0/21, MS quints, and Mobility/Alacrity boots are nice here.

    *KHA'ZIX*Very similar to Pantheon, except he's got a better escape and no stun.Keep your stun ready to disengage if he decides to jump you. He does additionaldamage with his Q (melee range slash) if you're not near allied units, so unlessyou're confident you can stun him mid-jump, you'll want to be reasonably closeto your creeps. His W is an AoE, so you'll want to not be right on top of yourminions.

    *LEBLANC*Buy Mercs, and trade trade trade. If she Qs you, Q/W her. If she silences you,CHASE HER. Silence doesn't last that long, and you hit harder than she does.LeBlanc hates it when you rush Abyssal.

    *LEE SIN*This can either go incredibly well or incredibly poorly, and it's almostentirely based on whether or not his Qs hit you. Fortunately, any amount ofskill in positioning creeps between yourself and him should make that anon-issue. Because he's so mobile, and packs a shield, you'll want to hang theidea of killing Lee in lane without jungler assistance.As with all melee champs, use your mega long range auto and bully him.

    *MALZAHAR*You can't stop him from farming. Just do what you can to keep his MaleficVisions off your being. Sadly, merc treads do nothing for suppress. Cleanse orQSS are worthy buys in this lane, unless you're a fan of "First person to get

    their ultcombo off wins".

    *MORDEKAISER*The lane plays simply enough. Stand away from creeps, force him to choosebetween harassing and CSing. The problem is when he chooses to harass. Anniehates shields, and Annie hates Mordekaiser's ultimate+Hextech Revolver combojust as much.Fortunately, most of the time, Mordekaisers that harass are also low on damage,and mordekaisers that farm are easily harassed and more easily ganked.

    *MORGANA*Her black shield doesn't block your auto, nor does it stop the instant travelspeed of your incinerate. It shouldn't be hard to stun Morgana at all, as you

    can try and bait the shield. If she uses it, it's got a long cooldown, if shedoesn't, press W and click. No amount of reaction time stops that. Also itshould be easy to dodge her slow moving Qs. If you can't dodge her Qs, merctreads are a must.She pushes significantly harder than you (at level 5, with black soil level 3),so you'll have a hard time keeping her in lane, and an even harder time roaming,unless you say "Screw CS".

    *PANTHEON*Only trade when your stun is up. Use your 625 range auto to farm.

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    He hits harder than you do, so press E when he comes walkin' at you, stun himwith Q/W, and walk away.

    *RYZE*You win trades, but only if your stun is up. He's going to E you and unload,and his Q cools down faster than yours. The difference is that you can stillattack while snared, whereas he can't do anything but eat fire while stunned.Q/W/Auto get out. You should win trades if you do this over and over again.Unfortunately, you only have to screw up once and you could end up dead, givinghim the lane.

    *SION*If he turns on his shield to farm, ignore him until he pops the shield, thenbeat him up. If he turns on his shield and starts running at you, stun him andwalk away. If you can break his shield, just stun him and keep throwing fire athim. He likes that. This is a double doran ring lane.

    *SWAIN*9/0/21, MS Quints, and mercs. Avoid his snares, stun and burst. This guy hasno escapes, making him a jungler's dream for ganks when a rocket-shoes-wearingAnnie is ready at a moment's notice to stun.Once he gets some survivability, though, just ditch the lane and roam.Swain with a merc/chalice is even worse to fight than Galio.

    *TALON*Plays like vs Mordekaiser. Stand away from creeps, harass when he throws hisknives. I would get RoA/Zhonya for this lane.

    *WUKONG*Very similar to Akali, but a physical version. Drop a pink ward and he'll havea much harder time farming than Akali, since he's got no ability to farm fromrange. Although it's unlikely you will be killing him in lane, MS quints arerecommended to mitigate the effectiveness of his gapcloser.

    ~~EASY MATCHUPS~~*AHRI*9/0/21, MS quints, sorc shoes. It's hard to land skillshots on a target moving

    at 413 MS. She misses one spell, you go for the trade and win it.

    *KARTHUS*Squishy guy whose only escape stops EITHER Annie OR the jungler?Get to 6, Flash Tibbers. If he manages to do damage late, get a Zhonya.

    *KATARINA*9/0/21, MS quintsStand away from creeps, harass with auto. If she uses her Q and is in range,use your mana to stun and get some big damage in. It hurts your mana, but thelonger you keep her off hextech, the better life will be.Post 6, save stun for ult.

    *KENNEN*Wait until he uses his auto passive on a minion, then harass.If he presses E and runs TOWARDS you, he's food. Stun and possibly kill.

    *ZYRA*See Ahri. You get gold and doranprocs off her plants.

    --------------------------------------------------------------------------------07.00 - How to Play--------------------------------------------------------------------------------

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    ~~EARLY GAME~~You always want to start W, and charge it twice in the fountain, then twice moreon your way to lane. You will have full mana by the time minions come ifnothing happens. However, if something does happen, you have a group stun readyto go.Your jungler will be all set to appear for a level 2 gank if your stun isalready up when he clears blue/red.

    Early game farming should be done almost exclusively with your auto attack,leaving your stun up to threaten your opponent at all times. Drop your stun toget some early damage on them if you want, and Q some minions to get the stunback. Only do this if you're unsure what your damage is going to do when you dodecide to commit, or if you're sure they can't shrug the damage off (no potions,no sustain).

    Ganking for Annie is easy, but nobody wants to sit in a brush and wait 30seconds while you charge up a stun. Have it ready to go so your jungler can tryfor it ASAP, and get right back to what he was doing if it fails.If you blow your stun, use your shield right after to get a charge back.Also, if you feel like you have to use your Q to farm at some point (two minionsat once) try leaving your stun at 3, shield first, then Q. If the enemy can'tsee your white hula hoops, they won't know when you're ready to stun.

    Annie is useless without damage. If you can't kill your own lane, shove and

    roam. Most ADCs can't take Tibbers' manly physique.

    ~~MID GAME~~Annie's at her best when her burst still matters more than just stunning. Getyour group together as soon as you can (level 11, first tower down, preparingfor a fight at dragon, what have you), as any excuse to 5v5 while Annie's burststill does 40% of a team's life total is a good one.

    If the enemy refuses to group up and 5v5 you, roam, gank, take towers, takedragons, and ward the crap out of the enemy jungle.

    ~~LATE GAME~~And now Annie's in trouble. Your damage is too low and cooldowns are too high

    to matter vs anybody except the carries that, if everyone's playing well, won'tbe Tibbers'd.

    At this point, you've got a few options that basically boil down to the samething.

    INITIATE!-Drop a Tibbers in a good spot (Enemy ADC, three people, separated member, starta 4v5), as nothing is quite as much a *GO!* button as an ult and a stun.

    PEEL!-While you can't stop an Olaf or Yorick from killing your Ezreal before you killthe Olaf or Yorick, you can certainly send a strong signal to your carry by

    dropping everything you got on the bruiser trying to zone them out of the fight.

    SHACO!-You're relatively insignificant outside of stunning at the start of ateamfight, but at the END of one, you're a red-headed angel of death!After your first rotation, get your stun back up, escape the teamfight, andleave Tibbers to fight. Hide in a bush, or make your way around to target thesquishy.

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    99.00 - Credits--------------------------------------------------------------------------------diamond for carrying my heavinessduffman316 for yi c'est #1

    Guide exclusively produced for Gamefaqs.com