Language 10-12 Teacher Guide

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    Version 4.1 or Newer

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    Table of Contents

    Introduction ..................................................................................................................................................................... 4

    SkillBuilders Oeriew ................................................................................................................................................... 4

    Skill Tree and Implementation/Integration Ideas ................................................................................................ 4

    Accessing Assignments ................................................................................................................................................... 5

    Entering Orchard as a Pre-Enrolled Student ....................................................................................................... 5

    Entering Orchard as a Guest .................................................................................................................................. 5Accessing Information on Assigned Skill Trees................................................................................................... 5

    Language Arts Exit Skills ................................................................................................................................................ 6

    Introduction .............................................................................................................................................................. 7

    Using Language Arts Exit Skills ............................................................................................................................ 7

    The Menu Bar ...........................................................................................................................................................8

    Playing the Games ................................................................................................................................................... 9

    Program Parameters ...............................................................................................................................................11

    License and Warranty .................................................................................................................................................... 13

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    Introduction

    Language Arts Exit Sills reects the Standards for theEnglish Language Arts, which are supported by theNational Council of Teachers of English (NCTE) and theInternational Reading Association (IRA). Students aregien opportunities to learn and apply proen reading

    and writing strategies. Students are encouraged to buildunderstanding of spoen and wrien language, identifypaerns, practice usage, and transfer appropriate languageconcepts. Language Arts Exit Skills focuses on helpingstudents deelop skills to become contributing members ofa literate society.

    Orchard can be used eectively in onecomputerclassrooms and in full lab enironments. If you identifya sill that is commonly decient in students, you canassign Orchard to sere as a step-by-step guide toteach, remediate, and reinforce with a large audience.Alternatiely, seeral of Orchards programs can beassigned to assess an individuals decient areas, andthen a customized assignment can be created for that

    student. Records and reports can be printed to ensure clear,consistent communication between lab and classroomfaculty, or among students, parents, and teachers.

    Visit our Web site at www.orchardtreeonowledge.com tosee how other educators successfully integrate and useLanguage Arts Exit Skills to help their students. Note: TheOrchard Tree of Knowledge Web site is available only to Orchardcustomers. If you do not have a login ID or access code, contact

    your local Orchard representative.

    SkillBuilders

    Language Arts Exit Skills 144SB

    Students concentrate their eorts on the language arts

    skills found in their state standards. Students receiehelpful feedback and ample opportunity for practice.Topics include using the fundamentals of punctuationand spelling, using correct forms of adjecties andaderbs, distinguishing between fact and opinion, makinggeneralizations, and interpreting graphs, charts, diagrams,and tables.

    Objectives Implementation/IntegrationIdeas

    Learn, practice, andreinforce necessaryreading andwriting strategies

    to communicateeciently andeectively.

    Use the passages and questions tomodel comprehension strategiessuch as Think Aloud. Read thepassage aloud. Then the students

    and teacher can talk about thepassage and what they may needto reiew to fully understand itscontext.

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    Entering Orchard as a Guest

    By entering Orchard as a Guest, students can quicklyaccess all aailable Orchard programs. This methodrequires lile teacher involvement. However, eep in mindthat when students use Orchard in the Guest mode, nonames, records, or bookmarks are kept. Therefore, it is notrecommended that students frequently use this option.

    1 Double-click the Orchard icon to open the login screen.*

    2 Clic the Guest buon.

    Enter the name by which you would like to be called.

    Click OK.

    A screen showing the aailable Skill Trees appears.

    Click a Skill Tree name and then click OK to launch theprogram.

    Accessing Information on Assigned SkillTrees

    Instructors can access information on assigned Skill Trees.

    1 Have the student log in and select a class (if enrolled inmore than one class).

    The aailable Skill Trees are shown.

    2 Right-click (Windows) or Control+click (Macintosh) anyof the Skill Trees listed.

    A Skill Tree Info screen appears with the Skill Treename, subject, grade leel, type, and completion time.

    Click OK to return to the list of Skill Trees.

    For information on management system functions, suchas creating students and assigning students to classes, seeyour Orchard Gold Star Teachers Guide.

    Entering Orchard as a Pre-Enrolled

    StudentHaving students enter Orchard using a specic login namenot only allows you to monitor student progress throughthe ariety of records that are kept on each student, but italso allows students to access indiidualized assignmentstailored to their specic needs.

    Note: A student must be enrolled in at least one class within theOrchard Manager to use this option.

    1 Double-click the Orchard icon to open the login screen.*

    2 Enter your login name and password, if required, andclick OK.

    If you are enrolled in more than one class, you will beasked to select a class.

    A screen showing your aailable Skill Trees for that classappears.

    Click a Skill Tree name and then click OK to launch theprogram.

    Accessing Assignments

    *The Orchard icon is located by default in the Orchard folder. ForWindows users, the Orchard icon is also located by default in the Start

    Menu. For Macintosh users, the Orchard icon is also located by default in

    the Mac Dock menu.

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    Language Arts Exit Skills 1SB (cont.)

    Introduction

    Language Arts Exit Skills is a completion Skill Tree. ThisSkillBuilder program is designed to supplement thestudents classroom instruction and textbook. The programhas a series of carefully selected skill leels. You choose thecombination of skills appropriate for the student(s) usingthe program. SkillBuilders can help you teach one student,pairs of students, or entire classes, whether you hae onecomputer or seeral.

    Using Language Arts Exit Skills

    Aer logging in to Orchard and selecting Language Arts ExitSkills, a dialog box appears asking you to choose skills (ifthe parameters are set to allow students to choose skills and

    subskills; see Program Parameters).1 Select a skill to work on by clicking the check box next to

    the skill.

    A second dialog box opens.

    2 Choose the subskills you want to work on and click OK.

    The skills menu appears again.

    Either choose another skill or click OK to begin.

    Reading Strategies (cont.)

    Literary deides, i.e., flashback, foreshadowing, suspense, symbolism, dialogue

    Tone, mood, and style

    Referencing sources, i.e., endnotes, bibliographies, citing sources

    Denotatie and connotatie meanings

    Descriptie language

    Persuasion, bias, propaganda, and stereotyping

    Research process, i.e., selecting a topic, formulating questions, identifying key words, choosingsources, skimming, paraphrasing, notetaking, organizing, summarizing, presenting

    Theme

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    Questions

    When you begin working on the program, you will receie10 questions randomly selected from the sills/subsillschosen.

    1 For each question, choose the correct answer and thenclick OK.

    For an incorrect response, youll receie a message suchas Sorry, try again. In some SkillBuilders, you willget a hint to the correct solution. You will get one morechance to answer correctly. For a correct response on thesecond aempt, youll receive a congratulatory message,followed by the solution. If your second answer isincorrect, you will receie the solution.

    When you hae answered the required number ofquestions, you will see a Scores screen, which showsyour score for each skill worked on.

    You may need fewer than 10 questions to master allassigned/selected skills and subskills and be taken to theScores screen.

    At the Scores screen, you hae seeral options.

    To receie more problems using the skills alreadyassigned but not yet mastered or new skills chosen atthe Skills screen, click Restart.

    To select one of four games to play, click Games.

    Aailable games are Arthropod, Racer, SteppingStones, and Treasure Hunt. Directions are given

    below.

    To print the Scores screen, click Print.

    To leae the program, click Exit.

    The Menu Bar

    The File Menu

    The File menu oers the following options:

    Print Setup, which allows you to select a printer, the

    paper size, and the orientation Print, which allows you to print your score (only

    aailable at the Scores screen at the end of a lesson)

    End Lesson, which skips the lesson content and takesyou to the Scores screen

    Exit, which ends Reading and Writing Strategies 7-8 andtakes you back to the program selection screen

    The Preferences Menu

    1 To toggle the sound on or o, clic Sound Enabled.

    2 To select skills to work on, choose Skills from thePreferences menu and select skills and subskills asdescribed earlier.

    Note: You may only change the skills you are working onbefore you start answering questions.

    The Help Menu

    1 To see instructions for the program, select Instructionsfrom the Help menu.

    2 To see program information, select About from the Helpmenu.

    Language Arts Exit Skills 1SB (cont.)

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    Playing the Games

    Arthropod

    The object of Arthropod is to eat all the bugs and escape

    through the hole before time runs out.

    1 For instructions, clic the Instructions buon.

    2 You can choose the diculty level by clicing thediculty Level buon and selecting Easy, Medium, orHard.

    You can see the top 10 scores by clicing the top tenbuon.

    If you wish to quit without playing the game, clickexit.

    Clic the Play buon to play Arthropod.

    The Arthropod game screen appears.

    Use the arrow keys to change the arthropods direction.

    Note: Once you start the arthropod moving by pressing anarrow key, you do not have to hold down the arrow keys tokeep it moving in the desired direction.

    Eat as many bugs as you can during the alloed timeby moing the arthropod oer them.

    Gold bugs are worth more points. The arthropodgrows as it eats.

    When you hear the frog croak, get out of the way (thefrog can aac only straight down).

    Aer you have eaten all the bugs, leave through thehole at the le side of the screen.

    10 If you wish to quit early, press ESC.

    The game stops automatically aer the time runs out,or aer the arthropod dies three times by eitherrunning into the wall or geing eaten by the frog.

    When the game is oer, your score is shown, along withthe top 10 scores.

    11 Press OK to continue.

    Racer

    The object of Racer is to get around the track the number oftimes required by your leel as quickly as possible, whilegaining points by picking up gas cans, tools, and tires alongthe way.

    1 For instructions, clic the Instructions buon.

    2 You can choose the diculty level by clicing theDiculty Levels buon and selecting Easy, Medium, orHard.

    You can see the top 10 scores by clicing the Top Tenbuon.

    If you wish to quit without playing the game, click EXITGAME.

    Click PLAY to play Racer.

    Language Arts Exit Skills 1SB (cont.)

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    2 You can choose the diculty level by clicing theDiculty Levels buon and selecting Easy, Medium, orHard.

    You can see the top 10 scores by clicing the Top Tenbuon.

    If you wish to quit without playing the game, click Exit.

    Click Play As Zade or Play As Zelda to play SteppingStones as that character.

    The Stepping Stones game screen appears.

    Use the arrow keys to jump from stone to stone.

    Stones turn yellow the rst time you step on them, andorange the second time. When bananas thrown by themonkey land on a stone, they turn the stone blue. Stepon the stone again to turn it yellow, and once more toturn it orange.

    Pick up gems to get extra points.

    Aoid the jumping monkey, since it will cause you tostop and fall o the stone.

    If you wish to quit early, press ESC.

    The game stops automatically aer you have turned allthe stones orange, when time runs out, or when you fallfor the third time.

    When the game is oer, your score is shown, along withthe top 10 scores.

    10 Press OK to continue.

    The Racer game screen appears.

    You will hear ve beeps as the dots in the upper lecorner of the screen turn white in the middle. When thenal dot turns white, the car will move forward.

    Use the arrow keys to steer the car.

    Speed bumps will slow the car down, and mud holescause the car to skid out of control.

    Try to pick up gas cans, tools, and tires as you go aroundthe track, since this will gie you extra points.

    If you wish to quit early, press ESC.

    The game stops automatically aer you have driven thenumber of laps required for the leel, or when the timeruns out.

    When the game is oer, your score is shown, along withthe top 10 scores.

    Press OK to continue.

    Stepping Stones

    The object of stepping stones is to turn all the stones fromblue to yellow and then to orange by stepping on thembefore time runs out.

    1 For instructions, clic the Instructions buon.

    Language Arts Exit Skills 1SB (cont.)

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    Use the arrow keys to moe through the castle.

    Pick up coins by moing oer them.

    Flashing coins are worth more points.

    When you hae collected all the coins, leae throughthe doorway at the top of the screen.

    If you wish to quit early, press ESC.

    The game stops automatically when the time runs outor when you are captured by the pirates three times.

    When the game is oer, your score is shown, alongwith the top 10 scores.

    10 Press OK to continue.

    Program Parameters

    1 To change seings for this program, log in to the

    Orchard Manager as a teacher.

    2 Click Edit Class Parameters on the Classes tab, or selecta student and click Edit Student Parameters on theStudents tab.

    You will see a list of programs to choose from.

    Highlight Language Arts Exit Skills 144SB, and click Edit.

    The Management screen appears. Default seings areshown here.

    Set the sound for the games to on or o.

    In math and science programs, you can choose whetherstudents hae the option to use the calculator. This

    option is unaailable for language arts.

    Choose whether or not students may choose to play agame aer they complete the program.

    Treasure Hunt

    The object of Treasure Hunt is to gather all the coins andescape through the door as quickly as possible, whiledodging the pirates who are trying to catch you.

    1 For instructions, clic the Instructions buon.

    2 You can choose the diculty level by clicing theDiculty Level buon and selecting Easy, Medium, orHard.

    You can see the top 10 scores by clicing the Top Tenbuon.

    If you wish to quit without playing the game, click ExitGame.

    Clic the Play buon to play Treasure Hunt.

    The Treasure Hunt game screen appears.

    You are the gure at the top of the screen in thedoorway. The object is to collect the coins and escapewithout being caught by the pirates. If the pirates catchyou, you start oer at the top of the screen. You getthree chances to collect the coins and escape.

    Language Arts Exit Skills 1SB (cont.)

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    Determine the percent correct required for mastery,which is the percent of questions a student must answercorrectly before mastery is achieed.

    The default seing is 80 percent, or a minimum of fourof ve questions answered correctly.

    Click OK to sae changes to the parameters.

    Language Arts Exit Skills 1SB (cont.)

    Choose whether students may select the skills andsubskills they want to work on.

    If you decide not to allow students to select skillsand subsills, clic the Sills buon and choose sillsand subskills as described earlier. Initial subskills are

    shown here:

    Note: If you allow students to choose their own skills, theywill be able to choose from all of the skills in the program.Seing skills through the program parameters will not limit

    the skills from which students may choose. Set the minimum number of questions required for

    mastery.

    If a student answers all the questions pertaining toa subskill correctly, this is the minimum number ofquestions he or she will see pertaining to that subskill.

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    Use of the soware program on the enclosed discs is subject to the terms of this License Agreement. By using this soware yousignify that you hae read the Agreement and accept its terms.

    Siboney Learning Groups sole warranty to you the purchaser is that the discs proided with this document, when used with thespecied equipment and system soware, will perform substantially as described in this document for the warranty period. Ifthe discs are found to be defectie, the full extent of our liability is the replacement of the discs or the refund of your money, atour discretion, upon receipt of the defectie discs; before returning discs to us, you must call or write for a Return AuthorizationNumber.

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    License and Warranty

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    Copyright 2006 Siboney Learning Group

    GSLA1012M2 12/05

    Orchard Software is

    Published by:

    325 N. Kirkwood RoadSuite 200Saint Louis, MO 631221-888-726-8100

    www.orchardsoftware.com