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"Landscape-like" Colors
Free rotozooming 2D-view
Colors based on:height (water/land)slope
Simple lightmodel
Simple static, precomputedshadows
Clouds
Midpoint displacementalgorithm for heightfield
Map height [0; 255] to color (black to white)with correspondingalpha-value
Arrows
Evenly-Spaced Streamlines
Texture style
"Directional Blur"
Vectorfield determines "blur-amount" and "blur-direction"
3D-View with "Depth of Field" and interpolation in realtime
Lava Simulation ;-)