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Email: mail@kyleduffield.com Website: www.kyleduffield.com 2015 - 2018 2012 - 2018 KYLE DUFFIELD Explore. Experience. Engage. PROFESSIONAL SKILLS Max 7 Processing TouchDesigner Ableton Live Unity 3-D Premiere After Effects Illustrator Photoshop Javascript HTML CSS Educational Strategies Project Management Event Planning Interaction Design Interface Design Software Development Installation Creation Technical Consultancy Experiential Design Budget Planning Audio Production Video Production Arduino Development Electronic Circuitry DMX Lighting Projection Mapping SOFTWARE SKILLS TECHNICAL SKILLS Has exhibited interactive work in over 40 events and exhibitions, including venues such as Corus Quay, Ottawa Art Gallery, Art Gallery of Hamilton, Museum of Contemporary Canadian Art, and Canadian Broadcasting Centre. Work featured in Vice, Space Channel Inner Space, Discovery Channel Daily Planet, YouTube Nation, Make: Magazine, Arduino, and Adafruit. Co-Founder of Electric Perfume, one of the few spaces in Toronto dedicated towards the creation and exhibition of immersive interactive installation, technological art and design and community initiatives for harboring digital skill sets and literacy. Interaction and Software developer of the first and only Digital Interactive Installation to be acquired for the Art Gallery of Hamilton's permanent collection. 2012 - 2018 HOPKINS DUFFIELD FREELANCE CONSULTANT ELECTRIC PERFUME Director of Educational & Technical Strategy Lead the development and creation of compelling educational experiences, outreach initiatives, and branding. Manage creative projects for clients. Research, strategize, and implement technological infrastructure in venue. Co-curate events, and exhibitions. Draft and implement policy and contracts. Interactive Experience Designer & Creative Technologist Create immersive interactive experiential installations for arts, cultural, and marketing events. Strategize with organizers and planners to maximize audience engagement, and create experiences that compliment goals of event. Clients include Absolut Vodka, Steam Whistle, Ubisoft, Spin Toronto. Work exhibited in the Museum of Contemporary Canadian Art. Digital Strategist & Interaction Experience Design Lead direction and offer technical solutions for interaction design for interactive creative work. Lead developer of custom software. Kyle Duffield is a Toronto based Interactive and Experience Design Professional who creates immersive interactive installations. Additionally, Kyle is the Director of Educational Strategy, and Digital Experience Design for the studio and exhibition space Electric Perfume. He is also an educator who facilitates interactive media workshops. Currently, Kyle is continually striving to create unforgettable technological experiences. CAREER ACCOMPLISHMENTS PROFESSIONAL PROFILE WORK EXPERIENCE

KYLE D UFFIELD...2018/07/03  · E D UCATI O N KYLE D UFFIELD E x p l o re. E x per i e n ce. E n gage . OCA D U B.F.A in Integrated Media; Digital and Media Studies Minor, graduated

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Page 1: KYLE D UFFIELD...2018/07/03  · E D UCATI O N KYLE D UFFIELD E x p l o re. E x per i e n ce. E n gage . OCA D U B.F.A in Integrated Media; Digital and Media Studies Minor, graduated

Email: [email protected] Website: www.kyleduffield.com

2015 - 2018

2012 - 2018

K Y L E D U F F I E L DE x p l o r e . E x p e r i e n c e . E n g a g e .

P R O F E S S I O N A L S K I L L S

Max 7 Processing TouchDesigner Ableton Live Unity 3-D Premiere After Effects Illustrator Photoshop Javascript HTMLCSS

Educational StrategiesProject Management Event PlanningInteraction Design Interface Design Software Development Installation Creation Technical Consultancy Experiential Design Budget Planning

Audio ProductionVideo Production Arduino Development Electronic Circuitry DMX Lighting Projection Mapping

S O F T W A R E S K I L L S

T E C H N I C A L S K I L L S

• Has exhibited interactive work in over 40 events and exhibitions,including venues such as Corus Quay, Ottawa Art Gallery,Art Gallery of Hamilton, Museum of Contemporary Canadian Art, andCanadian Broadcasting Centre.

• Work featured in Vice, Space Channel Inner Space, DiscoveryChannel Daily Planet, YouTube Nation, Make: Magazine, Arduino, andAdafruit.

• Co-Founder of Electric Perfume, one of the few spaces in Torontodedicated towards the creation and exhibition of immersiveinteractive installation, technological art and design andcommunity initiatives for harboring digital skill sets and literacy.

• Interaction and Software developer of the first and only DigitalInteractive Installation to be acquired for the Art Gallery ofHamilton's permanent collection.

2012 - 2018

HOPKINS DUFF IELD

FREELANCE CONSULTANT

ELECTRIC PERFUMEDirector of Educational & Technical StrategyLead the development and creation of compelling educational experiences, outreach initiatives, and branding. Manage creative projects for clients. Research, strategize, and implement technological infrastructure in venue. Co-curate events, and exhibitions. Draft and implement policy and contracts.

Interactive Experience Designer & Creative TechnologistCreate immersive interactive experiential installations for arts, cultural, and marketing events. Strategize with organizers and planners to maximize audience engagement, and create experiences that compliment goals of event. Clients include Absolut Vodka, Steam Whistle, Ubisoft, Spin Toronto. Work exhibited in the Museum of Contemporary Canadian Art.

Digital Strategist & Interaction Experience Design

Lead direction and offer technical solutions for interaction design for interactive creative work. Lead developer of custom software.

Kyle Duffield is a Toronto based Interactive and Experience Design Professional who creates immersive interactive installations. Additionally, Kyle is the Director of Educational Strategy, and Digital Experience Design for the studio and exhibition space Electric Perfume. He is also an educator who facilitates interactive media workshops. Currently, Kyle is continually striving to create unforgettable technological experiences.

C A R E E R A C C O M P L I S H M E N T S

P R O F E S S I O N A L P R O F I L E

W O R K E X P E R I E N C E

Page 2: KYLE D UFFIELD...2018/07/03  · E D UCATI O N KYLE D UFFIELD E x p l o re. E x per i e n ce. E n gage . OCA D U B.F.A in Integrated Media; Digital and Media Studies Minor, graduated

E D U C A T I O N

K Y L E D U F F I E L DE x p l o r e . E x p e r i e n c e . E n g a g e .

O C A D U

B.F.A in Integrated Media; Digital and Media Studies Minor, graduated with awards and scholarships.

2006 - 2011

T E A C H I N G E X P E R I E N C E

2011 - 2018

TAPlan and design courses related to programming, interactive art/design, electronics, game design and audio/video post production.

CONTRACT INSTRUCTOR Experience DesignFacilitate workshops at Interaccess Electronic Media Arts Centre, Trinity Square Video, SAW Video (Ottawa) Judith and Norman ALIX Art Gallery, Electric Perfume. Private tutoring, for offline and online courses. Designated Max 7 instructor.

2011 - 2018

O N G O I N G A N D P A S T P R O J E C T S

2017 - 2018

2016

2014 - Present

2017 - 2018

2016

S C H W I S T E RElectric PerfumeMultiplayer LED tabletop game designed for events.

Capstone CreativeInteractive audio-video projection mapped mural commissioned by Culture for Kids in the Arts and exhibited at Art Gallery of Hamilton.

H E L L O _

S O U N D L E D T I L E S

Spin TorontoCommissioned by Spin Toronto, permanent face detecting installation designed for entrance of venue.

Electric PerfumeCommissioned by Absolut Vodka for Absolut Nights, pressure sensitive LED tiles that respond to music and change colour when pressed.

Hopkins DuffieldLaser Equipped Annihilation Protocol is a Live Action Gaming Environment where players must dodge lasers before time runs out to beat game.

S O M OSonic WearSoftware and Interaction Designer for SOMO, a wireless sensor for dancers to produce sound with movement.

2013 - 2015

Email: [email protected] Website: www.kyleduffield.com

I H A V E A R I G H T

O C A D U

L . E . A . P .

Co-Curator for Toronto Arts Council fundedCurious Cabinets Arcade Exhibition with Handeye Society and Spritebox Arcade

A W A R D S A N D G R A N T S

C U R A T I O N A N D J U R I E S

2015 T A C M E D I A A R T S G R A N TToronto Arts Council

2014 O A C E X H I B I T I O N A S S I S T A N C EOntario Arts CouncilRecommender: Interaccess ElectronicMedia Arts Center

2011 E L E C T R O N I C M U S I C C O N T E S TMusicworks MagazineHonorable Mention

2011 I N T M F A C U L T Y C H O I C E A W A R DOCADU

2011 4 0 1 C A R E E R L A U N C H E R P R I Z EOCADUHonorable Mention

2010 S U M O A R T A N D T E C H N O L O G YOCADU

2018 D F I M E D A L W I N N E R J U R O ROCADU

2017 C U R I O U S C A B I N E T SElectric Perfume

R E S I D E N C I E S

2015 V I B R A F U S I O N L A B R E S I D E N C YLondon, Ontario

2014 S I T E 3 A R T I S T R E S I D E N C YToronto, Ontario

2013 N O M A D I C N O I S E R E S I D E N C YToronto, Ontario

Page 3: KYLE D UFFIELD...2018/07/03  · E D UCATI O N KYLE D UFFIELD E x p l o re. E x per i e n ce. E n gage . OCA D U B.F.A in Integrated Media; Digital and Media Studies Minor, graduated

K Y L E D U F F I E L DE x p l o r e . E x p e r i e n c e . E n g a g e .

S U C C E S S S T O R Y : C R E A T I N G C O M M U N I T Y A N D C U L T U R E

Email: [email protected] Website: www.kyleduffield.com

C H A L L E N G E

Our creative collective Hopkins Duffield, was faced with the problem that the scope and scale of our ideas started to exceed the opportunities and resources available to us. Toronto, despite being a global hub, does not have the same tech and media opportunities in comparison to cities such as Montreal, New York, Los Angeles, and Berlin. In Toronto, few spaces exist for showcasing and incubating digital and technological creative work. Our challenges were; how to converge and create new community initiatives to provide mutually beneficial opportunities for all involved; how to produce creative works at a continually larger scale; and how to increase the publics literacy and engagement in technology.

S O L U T I O N

In 2015, we launched Electric Perfume, an event space, gallery and production studio. This hybrid model allowed a space to aggregate multiple communities including artists, designers, engineers, hackers, makers, gamers, and anyone interested in sensory and technological experiences. Through events, workshops, and other programming, we attracted the attention of people working with cutting edge skill sets, and created a resource and support system. We also designed a space for creators to prototype, develop and exhibit projects. These community initiatives also allowed for the production studio component of our studio, to aggregate a network of contractors for large-scale interactive and immersive media art projects to be exhibited both in the space, and off-site for cultural and marketing opportunities.

R E S U L T S

Since opening, Electric Perfume has hosted over 85 events, including art exhibitions, music shows, community meetups, playtesting/product testing, and workshops in the areas of coding, electronics, audio, video, VR/AR, computer vision, wearable technology, video games, installation, experimental electronic music, theatre, performance, and combinations of these disciplines. Currently, we are one of few spaces dedicated to technological arts and design in Toronto. We have been a presenting partner for Vector Festival Media and Game Arts festival for two years; curated and hosted the Games in Sound Festival as well as York University’s Digital Media 2018 Exhibition, and co-curated and hosted the Toronto Arts Council funded Curious Cabinets Arcade Exhibition. Additionally, we have curated and featured the work of international artists and musicians. We have also facilitated the play testing of independent video games set for release on platforms such as the Sony Playstation 4. As a creative studio, we have also developed interactive and immersive media installations for clients such as Absolut Vodka, Spin Toronto, Ubisoft, and Steam Whistle Brewery. Electric Perfume is continuously evolving and caters to the needs of a forward thinking community.

URL: http://www.electricperfume.com

Page 4: KYLE D UFFIELD...2018/07/03  · E D UCATI O N KYLE D UFFIELD E x p l o re. E x per i e n ce. E n gage . OCA D U B.F.A in Integrated Media; Digital and Media Studies Minor, graduated

S U C C E S S S T O R Y : A W A R D - W I N N I N G I M M E R S I O N

K Y L E D U F F I E L DE x p l o r e . E x p e r i e n c e . E n g a g e .

Email: [email protected] Website: www.kyleduffield.com

URL: http://tytekatch.com/Terrors-of-the-Breakfast-Table

I was approached by Media Artist Tyler Tekatch to create an interactive movie for the Art Gallery of Hamilton called “Terrors of the Breakfast Table." The movie explored the grieving process of a young boy. The piece used the user's breath as the means of interaction to augment the narrative of the film. Our challenge was how to use interaction and gesture to augment and convey emotion in the movie without being “gimmicky.” Aside from the software development and electronics portion, we had to design a way that a user would enter the space and understand that they could interact with the interface by breathing into it. Additionally, we had to design an aesthetic enclosure to house the electrical components, and give user feedback to guide their interaction.

C H A L L E N G E

S O L U T I O N

R E S U L T S

We decided to create a linear narrative where the interaction manipulated visuals and audio to enhance each scene. One example included a room with wind blowing curtains, books and objects, that floated in slow motion. The user's breath was mapped to how fast the wind was blowing in the scene and affected the audio, which swirled in the room through a surround sound system. Another example included the randomization of imagery during a dream sequence which created a vivid, colourful representation of drifting consciousness. To solve the issue of housing the electronics while being aesthetically consistent with the style of the film, we decided to incorporate one of the props from the movie embedded with programmable LED’s. The LED’s were used to both lure the attention of people in the gallery to the interface, and reacted when the user breathed into the sculpture to give them visual feedback.

The project was delivered on time and on budget. The piece ran every day for six months with no technical issues. Due to the success of the work, Terrors of the Breakfast table was the first and so far only, digital interactive installation to be acquired as part of the Art Gallery of Hamilton’s permanent collection. The piece later went on to be exhibited at the Ottawa Art Gallery where it received a very positive review by the Ottawa Citizen. Additionally, the work received Akimbo’s Year End Critic Pick, and the Director, Tyler Tekatch, received the City of Hamilton 2014 Established Media Artist Award. The success of this project also led our team towards another Interactive Video project commissioned by Culture for Kids in the Arts and was exhibited at the Art Gallery of Hamilton.

Page 5: KYLE D UFFIELD...2018/07/03  · E D UCATI O N KYLE D UFFIELD E x p l o re. E x per i e n ce. E n gage . OCA D U B.F.A in Integrated Media; Digital and Media Studies Minor, graduated

K Y L E D U F F I E L DE x p l o r e . E x p e r i e n c e . E n g a g e .

S U C C E S S S T O R Y : R E A L I T Y R E D E F I N E D

C H A L L E N G E

Project URL: http://electricperfume.com/studio/laser-equipped-annihilation-protocol/

Email: [email protected] Website: www.kyleduffield.com

Hopkins Duffield creates delight through fun, playful and visceral experiences. Combining gaming, interactivity, and art installation our goal was to create moments that have to be experienced rather than just seen or heard. As part of a Residency at Site 3 CoLaboratory, with a small team, limited monetary resources, and learning new technical skill sets, we made a modular and transportable large-scale physical gaming environment. We created Laser Equipped Annihilation Protocol, a game where laser fences switch on and off into changing patterns that a player must get through and deactivate to win. If a player touches a laser or the timer runs out, they lose the game. We had many challenges, including technical development, safety, and creating a physical game space that was accessible and appealing for an audience of various ages, body types, genders, cultures, and physical abilities. Added to the challenge, we had a tight deadline and an exhibition at Hamilton Supercrawl, where the project had to be fully functional.

S O L U T I O N

We taught ourselves electronics with some consultancy, and made a successful design. We meticulously tested multiple models of lasers at York University’s laser lab to ensure they did not cause eye damage to our players. As this was a game about timing and not necessarily acrobatics, we spaced the laser fences apart so that people of larger body types and wheelchairs could play the game. Yet, the game remained challenging for all players. We also designed a remote controlled system so that the speed of the lasers firing, and laser patterns could be adjusted on the fly, to cater to varying abilities. From a logistics standpoint, all of the non-specialized equipment could be rented so that we could present it in any location and reduce storage costs. The fastest players high scores were stored, resulting in attendants coming back multiple times over the course of three days.

The first iteration of the project was exhibited on time, with approximately 1,000 people playing over the course of three days. Since then, thousands more have played the game. The high scores were recorded, and continually entice players to return to defend their rank when the project is re-exhibited. Later on, the project received Toronto Arts Council and Ontario Arts Council funding for further development. The project is continually in development, and has been a part of other events such as Nuit Blanche Toronto, Taste of the Danforth, and rented by Ubisoft. Press coverage includes Make: Blog (the publication that sparked the DIY and “Maker Community”), Arduino (the device that controlled the electronics), Cycling74 Newsletter (the software that was used to design the game), and Discovery Channel Daily Planet. The interest in the project also attracted the attention of Ubisoft for future project rentals, as well as Absolut Vodka, and Spin Toronto to commission new projects.

R E S U L T S