Upload
angus-lau
View
764
Download
0
Embed Size (px)
DESCRIPTION
Citation preview
Korean Social Game Market
Trend Report
2010 Fourth Quarter (Vol.2)
2
Table of Contents
1. Executive Summary ..................................................................................................................................................... 3
2. Market Overview .......................................................................................................................................................... 4
Accumulated Number of Users ..................................................................................................................................... 4
Number of New Users ...................................................................................................................................................... 4
Total Revenue of Nate AppStore ................................................................................................................................. 4
Gender Ratio …………………………………………………………………………………………………………………………………… 5
Age Group Distribution (Male / Female) ………………………………………………………………..……………………... 5
3. Few Successful Games Lead the Trend ........................................................................................................... 6
DAU of Pet & Management Genre ............................................................................................................................ 6
Revenue of Pet & Management Genre ………………………………........................................................................... 6
DAU of Sports Genre ........................................................................................................................................................ 7
Revenue of Sports Genre ................................................................................................................................................ 7
4. RPG Shows Potential as a Social Game ........................................................................................................... 8
DAU of RPG Genre ............................................................................................................................................................. 8
Revenue of RPG genre …………………………………......................................................................................................... 8
ARPU of All Genres …………………………………………………………………………………….…………………….…………….. 9
ARPPU of All Genres …………………………………………………………..…………………………..……………………………… 10
Gender Ratio of RPG ……………………………………………………………………………………………………….……………… 10
5. Boom of the Business Simulation Games ………………………..…………………………………………………… 10
Accumulated Number of Installs of All Genres …………………………………………………………………………..… 11
DAU of All Genres ……………………………………………….……………………………………………………..…………….……. 11
Revenue of All Genres …………………………………………………………………………………………………………………… 12
Number of Installs of Business Simulation Genre ………….………………………………………..………………..….. 12
6. Simulation Games Still More Profitable …………………………………….……………………….…………...……. 13
Total User Ratio of Simulation and Non-simulation Games ..…..…………………………………………..……… 13
Total Revenue Ratio of Simulation and Non-simulation Games ……..………...……………………….…….…. 13
Revenue of Simulation & Non-simulation Games ……………………………….…………………………………....… 14
DAU of Simulation and Non-simulation Games …………………………………….……………….…………………… 15
ARPPU of Simulation and Non-simulation Games ………………………………………………………………….…… 16
7. Conclusion ………………………………………………………………………………………………..…………….………………... 17
3
Korean SNG Market Trend Report
2010 Fourth Quarter (Vol. 2)
By Sung-Hwan Ahn
Rubicon Games Inc.
Editor’s Note
2010 was indeed a busy year for social game developers in Korea. New social gaming
platforms were launched by major portal sites, many new start-ups as well as online game
developers have entered the market, and success stories from small start-ups were introduced
here and there. With the growing interest from both inside and outside the market, information
about the current trend becomes more pressing. And still, the thought that useful information
must be shared around has unchanged and thanks to Nate AppStore for being on the same side
by sharing precious information with everyone.
* Please note that stats are given in bundles of genres, due to privacy issues. To find out more
about Korean social gaming industry, visit http://blog.playrubi.com or e-mail [email protected] or
Executive Summary
- Despite the consensus that there are more female users in Nate AppStore, there are actually
more male users (51:49). However, in terms of number of installs, female users outnumber male
users by 45:55. - Few successful games still alters the overall trend of the genre. This is due to the lack of games
in the market and users being concentrated into few successful titles.
- RPG was one of the fastest growing genres in 4th quarter. RPG, especially, shows a high ARPPU
from both male and female users, earning around 14,000 won per user. RPG also showed a
male-biased gender ratio together with Sports and Defense genre.
- Once used to be the most lagging simulation genre, Business Simulation games spurs in 4th
quarter by accumulating over 300,000 users in just one month. Contrastingly, Business
Simulation genre is the most female-biased genre along with Pet & Management.
- Simulation games (Pet & Management, City Building, Farming, Aquarium, Business Simulation)
are still more profitable compared to non-simulation games in the macro-perspective. However,
looking into ARPPU, RPG doubles most of the simulation games.
Market Overview
Nate AppStore has continuously
continuously increasing, exceeding 35 million by mid December
to bounce back since its long stagnant
Revenue curve have also escaped from its stagnant state
(approximately 0.5 million USD)
<Line graph 1: Total Revenue of Nate AppStore>
<Line graph 2: Total Revenue of Nate AppStore>
4
continuously grown throughout 4th quarter 2010
exceeding 35 million by mid December. New user inflow rate
stagnant state in 3rd quarter, attracting average of 7,5
have also escaped from its stagnant state, pulling in over 540 million KRW
(approximately 0.5 million USD) in December.
: Total Revenue of Nate AppStore>
: Total Revenue of Nate AppStore>
quarter 2010. Users are
. New user inflow rate managed
arter, attracting average of 7,500 users daily.
, pulling in over 540 million KRW
5
Unlike the consensus that majority of the users are female, there are actually more male
users (51:49) in Nate AppStore. However, in terms of accumulated number of installs, there are
more female users (45:55) than male users. It can be interpreted that there are less contents for
male users to consume, thus current game trend leans towards female users.
Looking at the age distribution, 19-24 year old college students were the majority group,
occupying 35% of the total user. Then followed 16-18 year old high school students (19%),
followed by 25-29 year olds (17%), 13-15 year old middle school students (13%), 7-12 year old
elementary students (5%) and 30-34 year olds (5%). The same pattern applies to both gender’s
demography.
<Pie graph 1: Gender Ratio (2010. Dec) <Pie graph 2: Age Group Distribution>
<Pie graph 3: Male User Age Group> <Pie graph 4: Female User Age Group>
Few Successful Games
As I’ve mentioned in the previous report (Korean Social Game Market Trend Report 2010
3Q), Korean social gaming market is
new developers have entered
apps in Nate AppStore. Even among the 1
The effect of few successful games on the whole
revenue and DAU curve of each genre.
a drastic fall in both revenue and DAU
has quickly faded since August
came to an end in October and q
management game Girls Life and
100,000 users, turning back the trend to a positive state.
<Line graph 3: DAU of Pet & Management
<Line graph 4: Revenue of Pet & Management genre
6
Lead the Trend
ve mentioned in the previous report (Korean Social Game Market Trend Report 2010
Korean social gaming market is yet heavily dependent on few successful games.
the market, still there are less than 70 developers with
s in Nate AppStore. Even among the 127 apps, only 107 of them are games
The effect of few successful games on the whole market could be observed in the
revenue and DAU curve of each genre. Pet & Management genre, for example, have experienced
a drastic fall in both revenue and DAU in 3rd quarter. The positive momentum led by
faded since August until October. The downtrend in revenue and DAU has finally
came to an end in October and quickly bounced back in November with the release of two new
and Star Project Online. Both games have quickly accumulated over
, turning back the trend to a positive state.
of Pet & Management genre>
of Pet & Management genre>
ve mentioned in the previous report (Korean Social Game Market Trend Report 2010
heavily dependent on few successful games. Although
developers with only 127
games.
could be observed in the
genre, for example, have experienced
. The positive momentum led by Happy Idol
. The downtrend in revenue and DAU has finally
uickly bounced back in November with the release of two new
. Both games have quickly accumulated over
On the contrast, genres without successful games or even lack of new games can
seriously fall in the mire stagnation. Sports genre, for example, were once introduced as a
profitable male-oriented genre in third quarter.
an outstanding performance in terms of revenue and DAU. However, life span of th
games didn’t’ last too long. Beginning September, revenue and DAU drastically depreciated
throughout 4th quarter due to lack of new games.
<Line graph 5: DAU of Pet & Sports
<Line graph 6: Revenue of Sports genre
The situation, however, is not so much different in Facebook. Among 500,000
applications, only about 250 of them (0.05%) have more than 1 million MAU and in terms of ratio,
and majority of the users are concentrated on fewer applications than Nate. Consi
that Nate is pretty much in the early phase of market maturity, first mover advantage still seems
valid. Moreover, only 14% of Cyworld users have experience using Nate AppStore
Facebook, which 70% of the users are monthly
big pool of Blue Ocean for developers to penetrate into
7
On the contrast, genres without successful games or even lack of new games can
fall in the mire stagnation. Sports genre, for example, were once introduced as a
oriented genre in third quarter. Home Run King and Baseball Wars
an outstanding performance in terms of revenue and DAU. However, life span of th
last too long. Beginning September, revenue and DAU drastically depreciated
quarter due to lack of new games.
Sports genre>
<Line graph 6: Revenue of Sports genre>
The situation, however, is not so much different in Facebook. Among 500,000
applications, only about 250 of them (0.05%) have more than 1 million MAU and in terms of ratio,
majority of the users are concentrated on fewer applications than Nate. Consi
that Nate is pretty much in the early phase of market maturity, first mover advantage still seems
only 14% of Cyworld users have experience using Nate AppStore
Facebook, which 70% of the users are monthly active users of platform applicatio
for developers to penetrate into.
On the contrast, genres without successful games or even lack of new games can
fall in the mire stagnation. Sports genre, for example, were once introduced as a
Baseball Wars have shown
an outstanding performance in terms of revenue and DAU. However, life span of these sports
last too long. Beginning September, revenue and DAU drastically depreciated
The situation, however, is not so much different in Facebook. Among 500,000
applications, only about 250 of them (0.05%) have more than 1 million MAU and in terms of ratio,
majority of the users are concentrated on fewer applications than Nate. Considering the fact
that Nate is pretty much in the early phase of market maturity, first mover advantage still seems
only 14% of Cyworld users have experience using Nate AppStore. Compared to
ive users of platform applications, there is yet a
RPG Shows Potential as a
There is no doubt about RPG
wasn’t really clear whether it could output the same result as a social game
simulation games are outperforming rest of the genres, RPG
back its footsteps, however, RPG proves that it could perform
in the online game market.
<Line graph 7: DAU of RPG genre>
<Line graph 8: Revenue of RPG genre>
Revenue of RPG games are quickly growing as new games are released.
to rise with the release of Friends Fighters
Wars in mid December. In fact,
impact it had on the entire genre is simply overwhelming; doubling the revenue of the previous
month.
8
as a Social Game
There is no doubt about RPG’s success in the online gaming industry
whether it could output the same result as a social game.
simulation games are outperforming rest of the genres, RPG was still an uneasy choice
however, RPG proves that it could perform well as a social game
RPG genre>
RPG genre>
Revenue of RPG games are quickly growing as new games are released.
Friends Fighters in late September and it soars after the release of
in mid December. In fact, God Wars has only put up its payment on 20th
impact it had on the entire genre is simply overwhelming; doubling the revenue of the previous
s success in the online gaming industry in Korea but it
. In a market where
n uneasy choice. Tracing
well as a social game just as it did
Revenue of RPG games are quickly growing as new games are released. Revenue starts
and it soars after the release of God th December but the
impact it had on the entire genre is simply overwhelming; doubling the revenue of the previous
RPG’s remarkable growth is clearly visible regarding the
RPG quickly rose along with the release of
to pick up its revenue since September and finally marks the highest ARPU by the
(*Please note that ARPU was calculated by
stats. Thus the ARPU listed on the graph is smaller than the actual value*)
Regarding the ARPPU, RPG stood high above the others. In December, RPG
twice bigger than Farming games, which marked the second highest ARP
conversion rate of purchase of RPG is only 0.2%, it could be interpreted that one time purchase of
virtual items are much higher than
gender ratio of 77:23. (See pie graph 5). As
again show a strong purchasing power
quarter.
Overall, regarding the RPG genre, Nate AppStore may be following the footsteps of the
online game market. As online game
games and later on dominated by RPG, social gaming trend is
pattern.
<Line graph 9: ARPU of all genres
9
s remarkable growth is clearly visible regarding the ARPU and the ARPPU. AR
along with the release of new games. Started off low, however, RPG managed
since September and finally marks the highest ARPU by the
(*Please note that ARPU was calculated by “Revenue/Accumulated Installs” due to the lack of UV
stats. Thus the ARPU listed on the graph is smaller than the actual value*)
Regarding the ARPPU, RPG stood high above the others. In December, RPG
twice bigger than Farming games, which marked the second highest ARP
conversion rate of purchase of RPG is only 0.2%, it could be interpreted that one time purchase of
virtual items are much higher than the others. In fact, the RPG is male dominant game with a
gender ratio of 77:23. (See pie graph 5). As mentioned in the previous report (3Q),
a strong purchasing power in terms of ARPPU as they did in Sports genre in 3
rding the RPG genre, Nate AppStore may be following the footsteps of the
online game market. As online game trend began with casual mini-games
later on dominated by RPG, social gaming trend is somewhat
genres>
ARPU and the ARPPU. ARPU of
games. Started off low, however, RPG managed
since September and finally marks the highest ARPU by the end of 4Q.
due to the lack of UV
Regarding the ARPPU, RPG stood high above the others. In December, RPG’s ARPPU is
twice bigger than Farming games, which marked the second highest ARPPU. Since the
conversion rate of purchase of RPG is only 0.2%, it could be interpreted that one time purchase of
In fact, the RPG is male dominant game with a
in the previous report (3Q), male users
as they did in Sports genre in 3rd
rding the RPG genre, Nate AppStore may be following the footsteps of the
games then to simulation
somewhat showing a similar
<Line graph 10: ARPPU of all genres
<Pie graph 5: Gender ratio of RPG>
Boom of the Business
Nate AppStore’s fastest growing genre
Once used to be the most lagging genre, business games
successful genres in Nate. At the center of its success is
over 300,000 users in just one month. Thanks to t
soared at the start of November, as
10
genres>
<Pie graph 5: Gender ratio of RPG>
Boom of the Business Simulation Games
s fastest growing genre in 4th quarter is indeed business
Once used to be the most lagging genre, business games are now considered one of the most
At the center of its success is Fashion City, which managed to attract
300,000 users in just one month. Thanks to the rapid growth, Business genre
ovember, as Fashion City began selling cash items.
quarter is indeed business simulation.
now considered one of the most
, which managed to attract
h, Business genre’s revenue
<Line graph 11: Accumulated number of installs of all genres
<Line graph 12: DAU of all genres
11
Accumulated number of installs of all genres>
: DAU of all genres>
<Line graph 13: Revenue of installs of all
Fashion games have been around for a long
was not until recently that it was published as a social game.
September to Fashion City in early October, many developers have
“fashion mall” games in Nate.
business simulation genre continues to be
The second most female-biased genre
contents upside-down, what would happen if there
for male users as well? Indeed t
<Line graph 14: Number of installs of business simulation
12
: Revenue of installs of all genres>
Fashion games have been around for a long time in Korean online game industry
was not until recently that it was published as a social game. Beginning with
in early October, many developers have begun to release their
. Moreover, since fashion is a captivating content
continues to be the most female-biased (26:74) genre in the market.
biased genre is Pet & Management with ratio of 29:71
, what would happen if there’s an attractive business game (or Pet game)
Indeed there is a big niche market for developers to penetrate into.
Number of installs of business simulation>
in Korean online game industry but it
Beginning with My Style in mid
begun to release their own
content to female users,
genre in the market.
:71. By shaking the
s an attractive business game (or Pet game)
for developers to penetrate into.
13
Simulation Games Still More Profitable
Simulation games (Farming, Aquarium, City Building, Business, Pet & Management) still
holds most of the market share throughout fourth quarter. With relatively smaller pool of users,
simulation games’ revenue far exceeded non-simulation games; almost 90% of the total revenue
still comes from simulation games.
<Pie graph 6: Total User ratio & Total Revenue ratio of Simulation and Non-simulation Games>
Among the simulation games, revenue of Business Simulation and Pet & Management
genre soared. Five new business games were released just in 4th quarter and among them, the
success of Fashion City made it possible for business to achieve quantitative and qualitative
growth; number of installs, DAU, and revenue greatly rose during the period. Pet & Management
genre also managed to recover from its long recession since 3rd quarter. With two new titles, Pet
& Management genre entered an uptrend phase in November and surged in December.
<Line graph 15: Revenue of Simulation Games>
<Line graph 16: Revenue of Non
14
<Line graph 15: Revenue of Simulation Games>
Non-simulation Games>
<Line graph 17: DAU of Simulation Games>
<Line graph 18: DAU of Non-simulation Games>
Compared to simulation games, most of the non
still having a tough time attracting active users and increasing sales. Sports genre, which was
once successful in 3rd quarter, also experienced a downtrend in both DAU and revenue since
September.
15
imulation Games>
imulation Games>
Compared to simulation games, most of the non-simulation games (excluding RPG) are
still having a tough time attracting active users and increasing sales. Sports genre, which was
quarter, also experienced a downtrend in both DAU and revenue since
simulation games (excluding RPG) are
still having a tough time attracting active users and increasing sales. Sports genre, which was
quarter, also experienced a downtrend in both DAU and revenue since
Although non-simulation games might be lagging behind
macro -perspective, some of them are actually performing better and more efficient. Comparing
the ARPPU, RPG and Sports genre actually shows better performance than most of the simulation
games. RPG especially, earned twice as
simulation games.
<Bar graph 1: ARPPU of Simulation Games
<Bar graph 2: ARPPU of Non-simulation Games>
16
simulation games might be lagging behind the simulation games in the
perspective, some of them are actually performing better and more efficient. Comparing
the ARPPU, RPG and Sports genre actually shows better performance than most of the simulation
games. RPG especially, earned twice as more from individual paying users
: ARPPU of Simulation Games>
simulation Games>
the simulation games in the
perspective, some of them are actually performing better and more efficient. Comparing
the ARPPU, RPG and Sports genre actually shows better performance than most of the simulation
from individual paying users than most of the
17
Conclusion
2010 was a year of growth for Nate AppStore. Although it took off years behind others,
it has significantly grown within a short period of time. As more and more developers have set
their foot in the market, including some big online game companies, the perception of social
games have started to change. Compared to the past when online game giants didn’t accept
social games as “real games”, the situation has now improved; G-Star 2010 recognized social
games as one of its fastest growing branch and even hosted major foreign developers such as
Zynga, Playdom, Playfish, RockYou Asia, Kabam, 6 Waves, Second Wave and so on. Moreover, big
enterprises have announced their future plans to invest in the social gaming business: Microsoft
supporting free cloud servers, CJ Internet and SK Telecom/Nate investing 10 million USD in social
gaming businesses. All these transitions prove that social games are no longer in the outskirts of
the gaming industry.
The 4th quarter of 2010 was another period of transition: RPG showed its boundless
possibilities as a social game, catching both DAU and revenue. Pet & Management genre
managed to escape from its long recession. Business simulation games have finally joined the
mainstream along with other simulation genres. Aqua Story and Ani Sachunsung have
accumulated over 1 million users as a single title. Moreover, Nate AppStore has finally launched
its mobile AppStore service on mid December and plans to open its new mobile web service in
April 2011, opening new channels for social games to penetrate a fast growing consumer base.
Overall, the future Korean social gaming industry looks bright. As social games are
being described in Korea as the next blue ocean within the IT industry, more and more developers
are joining the general trend. According to a survey by Nate, at least 80 new applications are
under development for release in 2011. And not only developers are improving but platforms
are also striving to create a better ecosystem for both platform and developers as well. But
above all, what is most important are the users. Attracting new users as well as sustaining them
is the next key problem that platform and game developers must solve.