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Knowledge sharing in virtual communities: an e-business perspective J. Koh * , Y.-G. Kim Graduate School of Management, Korea Advanced Institute of Science and Technology (KAIST) 207-43 Cheongryangri-dong, Dongdaemoon-gu, Seoul 130-012, Seoul, South Korea Abstract Thanks to availability of the Internet, virtual communities are proliferating at an unprecedented rate. In-depth understanding of virtual community dynamics can help us to address critical organizational and information systems issues such as communities-of-practice, virtual collaboration, and knowledge management. In this article, we develop a virtual community activity framework, integrating community knowledge sharing activity into business activities in the form of an e-business model. We examine how the level of community knowledge sharing activity leads to virtual community outcomes and whether such community outcomes are related to loyalty toward the virtual community service provider. Based on a field survey of 77 virtual communities currently operating in Freechal.com, one of Korea’s largest Internet community service providers, we found that the level of community knowledge sharing activity is related to virtual community outcomes and such outcomes are significantly associated with loyalty to the virtual community service provider. These results imply that the level of community knowledge sharing activity may be a proper proxy for the state of health of a virtual community. Implications of the findings and future virtual community research directions are discussed. q 2003 Elsevier Ltd. All rights reserved. Keywords: Knowledge management; Virtual community; Knowledge sharing activity; Virtual community provider 1. Introduction Owing to the limits of IT-driven knowledge management for interactive innovation processes, a community-based approach has been alternatively spotlighted (Swan, Newell, & Robertson, 2000). Among a variety of approaches to knowledge management in organizations (Choi & Lee, 2002; Lee & Kim, 2001; Wiig, Hoog, & Spek, 1997), the community-based approach has been considered as one of the most effective tools for knowledge creation and transfer (Brown & Duguid, 1991; Wegner & Synder, 2000). The approach emphasizes dialogue through social networks (person-to-person contact) (Swan et al., 2000), and helps to informally share knowledge which is obtained from experienced and skilled people (Jordan & Jones, 1997). As the Internet revolution has evoked an unprecedented proliferation of virtual communities all over the world (Fernback, 1999; Hiltz & Wellman, 1997), exchanging information and knowledge inside virtual communities rapidly has dramatically changed our lives. Now infor- mation and knowledge are often sent directly from member to member and any member is able to disseminate information electronically without hierarchical channels (Alavi & Leidner, 2001; Larsen & Mclnerney, 2002; Liebowitz, 1999). A virtual community may be understood as one of the knowledge community types via computer- mediated communications (CMC). On the commercial front, the most successful e-commerce initiatives turn out to be the community-based ones such as Internet auction or group purchasing. For instance, eBay has established an Internet auction community of 16 million registered members as of January 2001 (Sinclair, 2001) and outper- forms virtually every type of e-commerce rival. On the non- commercial front, growth of Internet community service providers worldwide has been phenomenal. The ilove- school.co.kr, an on-line alumni association support site in Korea, attracted 7 million members in 12 months (Jan 2000–Jan 2001) and, as of July 2002, is hosting about 1 million virtual communities. The websites such as geocities. com or iloveschool.co.kr are also trying to develop various community-based business models. What implications does this unprecedented growth of virtual communities have on the information systems (IS) community? First, understanding of virtual community dynamics may facilitate virtual collaboration among 0957-4174/$ - see front matter q 2003 Elsevier Ltd. All rights reserved. doi:10.1016/S0957-4174(03)00116-7 Expert Systems with Applications 26 (2004) 155–166 www.elsevier.com/locate/eswa * Tel.: þ82-29583674; fax: þ82-29583604. E-mail address: [email protected] (J. Koh).

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Page 1: Knowledge sharing in virtual communities: an e-business perspective

Knowledge sharing in virtual communities: an e-business perspective

J. Koh*, Y.-G. Kim

Graduate School of Management, Korea Advanced Institute of Science and Technology (KAIST) 207-43 Cheongryangri-dong,

Dongdaemoon-gu, Seoul 130-012, Seoul, South Korea

Abstract

Thanks to availability of the Internet, virtual communities are proliferating at an unprecedented rate. In-depth understanding of virtual

community dynamics can help us to address critical organizational and information systems issues such as communities-of-practice, virtual

collaboration, and knowledge management. In this article, we develop a virtual community activity framework, integrating community

knowledge sharing activity into business activities in the form of an e-business model. We examine how the level of community knowledge

sharing activity leads to virtual community outcomes and whether such community outcomes are related to loyalty toward the virtual

community service provider. Based on a field survey of 77 virtual communities currently operating in Freechal.com, one of Korea’s largest

Internet community service providers, we found that the level of community knowledge sharing activity is related to virtual community

outcomes and such outcomes are significantly associated with loyalty to the virtual community service provider. These results imply that the

level of community knowledge sharing activity may be a proper proxy for the state of health of a virtual community. Implications of the

findings and future virtual community research directions are discussed.

q 2003 Elsevier Ltd. All rights reserved.

Keywords: Knowledge management; Virtual community; Knowledge sharing activity; Virtual community provider

1. Introduction

Owing to the limits of IT-driven knowledge management

for interactive innovation processes, a community-based

approach has been alternatively spotlighted (Swan, Newell,

& Robertson, 2000). Among a variety of approaches to

knowledge management in organizations (Choi & Lee,

2002; Lee & Kim, 2001; Wiig, Hoog, & Spek, 1997), the

community-based approach has been considered as one of

the most effective tools for knowledge creation and transfer

(Brown & Duguid, 1991; Wegner & Synder, 2000). The

approach emphasizes dialogue through social networks

(person-to-person contact) (Swan et al., 2000), and helps to

informally share knowledge which is obtained from

experienced and skilled people (Jordan & Jones, 1997).

As the Internet revolution has evoked an unprecedented

proliferation of virtual communities all over the world

(Fernback, 1999; Hiltz & Wellman, 1997), exchanging

information and knowledge inside virtual communities

rapidly has dramatically changed our lives. Now infor-

mation and knowledge are often sent directly from member

to member and any member is able to disseminate

information electronically without hierarchical channels

(Alavi & Leidner, 2001; Larsen & Mclnerney, 2002;

Liebowitz, 1999). A virtual community may be understood

as one of the knowledge community types via computer-

mediated communications (CMC). On the commercial

front, the most successful e-commerce initiatives turn out

to be the community-based ones such as Internet auction or

group purchasing. For instance, eBay has established an

Internet auction community of 16 million registered

members as of January 2001 (Sinclair, 2001) and outper-

forms virtually every type of e-commerce rival. On the non-

commercial front, growth of Internet community service

providers worldwide has been phenomenal. The ilove-

school.co.kr, an on-line alumni association support site in

Korea, attracted 7 million members in 12 months (Jan

2000–Jan 2001) and, as of July 2002, is hosting about 1

million virtual communities. The websites such as geocities.

com or iloveschool.co.kr are also trying to develop various

community-based business models.

What implications does this unprecedented growth of

virtual communities have on the information systems (IS)

community? First, understanding of virtual community

dynamics may facilitate virtual collaboration among

0957-4174/$ - see front matter q 2003 Elsevier Ltd. All rights reserved.

doi:10.1016/S0957-4174(03)00116-7

Expert Systems with Applications 26 (2004) 155–166

www.elsevier.com/locate/eswa

* Tel.: þ82-29583674; fax: þ82-29583604.

E-mail address: [email protected] (J. Koh).

Page 2: Knowledge sharing in virtual communities: an e-business perspective

organizations across their organizational boundaries (But-

ler, 2001; Espinosa, Cummings, Wilson, & Pearce, 2003;

Finholt & Sproull, 1990; Scott, 2000). Secondly, transform-

ing the traditional off-line communities-of-practice (CoPs)

(Brown & Duguid, 1991; Wegner & Synder, 2000) into on-

line virtual communities will greatly improve their com-

munity scope (within-site ) inter-site), interaction effi-

ciency (face to face communications ) on-line,

multimedia communications), and sharing of critical

information and knowledge (physical documents ) on-

line repository) (Abbott, 1988; Kim, Yu, & Lee, 2003;

Scott, 2000). Lastly, changing our views of an organization

from a hierarchy of command and control into a network of

competency-based virtual communities will lead us to a

radically different set of organizational design options (Lee

& Kim, 2001; Miles, Miles, Perrone, & Edvinsson, 1998;

Wiig et al., 1997). Sometimes, this may take the form of

Nonaka’s (1994) hyper-text organization where critical

organizational knowledge is created through multiple

modes and media of interaction among individuals and

groups across departmental boundaries and management

levels. In the cases of firms such as Dell Computer and Cisco

Systems, this has been materialized through their extremely

well-maintained global supplier and customer community

networks (Patel, 2002). By transforming suppliers and

customers into their corporate community members, Dell

and Cisco have been able to exchange valuable information

and knowledge with them while, using the same Electronic

Data Interchange (EDI) connection, other firms are proces-

sing orders and invoices (Kraemer & Dedrick, 2002;

Magretta, 1998).

Despite the virtual communities’ explosive growth and

non-trivial implications for the IS community, virtual

community service providers (e.g. geocities.com) that

mainly focus on offering to users their websites as the

place to build virtual communities for knowledge sharing

are searching for their unique profitable business models. In

Korea, major virtual community providers including the

well-known site Daum communications (http://www.daum.

net), try to develop various profitable strategies such as

selling avatars, cyber characters that symbolize a commu-

nity member’s identity in cyberspace, or charging a

community service fee. As the potential profits of the

Internet services for the virtual community providers are

being spotlighted, the link between the level of community

knowledge sharing activity and loyalty toward the commu-

nity service provider is stimulating the curiosity of IS

researchers as well as practitioners. Whether virtual

community services are profitable for the community

providers is still in question although Hagel and Amstrong

(1997) and more recently Rothaermel and Sugiyama (2001)

suggested the revenue potential of virtual communities. In

fact, many community service providers (portals) are

hesitating to invest their money in nurturing their commu-

nities owing to the lack of assurance that community

activation or knowledge sharing activity will finally lead to

a profit. In this study, we intend to examine whether the

level of community knowledge sharing activity predicts a

community service provider’s outcomes (e.g. loyalty) as

well as the virtual community’s outcomes. More specifi-

cally, we ask:

† Is the level of community knowledge sharing activity

associated with virtual community outcomes such as

community participation or community promotion?

† Is community knowledge sharing activity or commu-

nity stimulation really meaningful to virtual commu-

nity service providers? Are virtual community

outcomes related to loyalty toward the virtual com-

munity service provider?

Section 2 reviews the literature on the definitions of

virtual community, virtual community activity for knowl-

edge sharing, and the business value of virtual communities.

In Section 3, we introduce the research model and related

hypotheses of the study. Data collection and analysis

methods are described in Section 4. In Section 5, we report

the results of the statistical tests of the given hypotheses.

Finally, in Sections 6 and 7, we discuss our findings and

implications as well as the limitations of the study.

2. Conceptual background

2.1. Virtual community

A community is mainly characterized by the relational

interaction or the social ties that draw people together

(Heller, 1989). A community can also be seen as a group

where individuals come together based on an obligation to

one another or as a group where individuals come together for

a shared purpose (Rothaermel & Sugiyama, 2001). Gusfield

(1975) distinguished between two kinds of communities. The

first is the traditional territorial or geographic community. In

this sense, community refers to a neighborhood, town, or

region, thus sense of community implies the sense of

belongingness to a specific spatial setting (Obst, Zinkiewicz,

& Smith, 2002). The second is a relational community,

concerned with human relationship without reference to

location. For example, there are communities of interest such

as hobby clubs, religious groups, or fan clubs. These two

types of communities are not necessarily mutually exclusive;

many interest groups can also be location-based commu-

nities. Most of the communities sprouting in the Internet,

called virtual communities, seem to fall under the definition

of relational community since their members are not

physically bound together (Wellman & Gulia, 1999).

However, instead of just exchanging e-mail messages,

members of a virtual community actively interact with

each other for knowledge sharing on a specific site in

cyberspace, thus displaying the same kind of emotional

attachment to their site as people do towards their physical

J. Koh, Y.-G. Kim / Expert Systems with Applications 26 (2004) 155–166156

Page 3: Knowledge sharing in virtual communities: an e-business perspective

place of relationship (e.g. house, workplace) (Brown &

Duguid, 2000).

Fernback and Thompson (1995) characterized the virtual

community as social relationships forged in cyberspace

through repeated contacts within a specified boundary.

Balasubramanian and Mahajan (2001) defined it as any

entity that exhibits all of the following characteristics: (1) an

aggregation of people, (2) rational members, (3) interaction

in cyberspace without physical collocation, (4) social

exchange process, and (5) a shared objective, property/

identity, or interest between members. Preece (2000) also

noted that a virtual community consists of four components:

people, a shared purpose, policies, and computer systems.

Regarding a virtual community as a class of group CMC,

Jones (1997) suggested a minimum set of conditions for

being a virtual community: interactivity, communicators,

sustained membership, and virtual space. In these defi-

nitions of a virtual community, we find common keywords

such as members (people), interaction, cyberspace, and

shared goals.

Despite subtle differences in focus, researchers agree on

the use of ‘cyberspace’ as the essential for the identification

of virtual communities. Some virtual communities exist

strictly in cyberspace. However, in a number of other virtual

communities, community members to engage in off-line as

well as on-line interactions (Weinreich, 1997). Rothaermel

and Sugiyama (2001) noted that a virtual community may

not be a complete substitute for personal, simultaneous, one-

to-one interaction, either vocally or face to face. In their

study, about 30% of the respondents communicated with

other TimeZone.com members via phone and in person, in

addition to their on-line participation within the virtual

community. This phenomenon is particularly visible in

virtual communities that originated from the off-line context

(e.g. star fan clubs, alumni associations, corporate CoPs,

etc.). Thus, to accommodate a broader range of the real

world virtual communities, in this study, we define the

virtual community as ‘a group of people with common

interests or goals, interacting for knowledge (or infor-

mation) sharing predominantly in cyberspace.’

2.2. Virtual community activity for knowledge sharing

2.2.1. Antecedents to virtual community activity

Most studies addressing virtual community activity (for

knowledge sharing) have been conducted at the conceptual

level. Godwin (1994), Kim (2000), Kollock (1998), Whi-

taker and Parker (2000), and William and Cothrel (2000)

proposed strategies for successfully managing virtual

communities. We find that there are two different

approaches that address virtual community activation

strategies. One is to approach it from a social perspective

and the other from a socio-technical perspective.

Kim (2000) suggested several characteristics of success-

ful and sustainable virtual communities: clear purposes or

vision (e.g. Jesus for Jesus club), flexible and small-scale

places, members’ roles (e.g. designing community activities

based on the membership life cycle: visitors, novices,

regulars, leaders), leadership of community moderators (i.e.

community leaders), and on-line/off-line events. For

example, regular off-line events (e.g. see the event calendar

of www.gamespyarcade.com/ or www.ivillage.com/chat/)

and rituals (such as handshakes, holidays, and rites of

passage) strengthen community members’ identification

and bonds among them. William and Cothrel (2000) also

proposed three virtual community managing strategies:

member development, community asset management and

community relationship management. More specifically, in

order to run a virtual community intelligently, a clear vision,

opinion leaders (e.g. see ‘mentors society’ in www.mentors.

play.net), off-line activities, rules/roles (e.g. AOL’s terms of

service and local ordinances), and useful contents based on

expertise are required (William & Cothrel, 2000; Yoo, Suh,

& Lee, 2001). Furthermore, Kollock (1998), bringing the

design principles for a traditional community (Axelrod,

1984; Ostrom, 1990) into the virtual world, argued that

communities succeed not because of flashy graphics, but

because they contain a number of requisite elements for a

successful community such as: identity persistence, a

coherent sense of space, and a sophisticated set of rituals,

which persistently remind community members of what

they have in common. Successful communities seem to

understand community dynamics from a social perspective.

In addition to these common social characteristics of

successful communities as mentioned above, Whitaker and

Parker (2000), based on Romm and Clarke’s (1995) model,

suggested four major categories for the stimulation of

Internet-based agricultural communities: technology,

motivation, task, and system factors. Technology factors

are general computer factors (such as consistent and

compatible software), which are very important in the

context of an IT-based community. Motivation factors

involve the member’s perceived benefits from community

membership, and task factors relate to perceived appro-

priateness of fit of the technology to the main task of the

community. Finally, system factors refer to fit between the

members’ way of doing things and that of the virtual

community. Godwin (1994) considered technical as well as

social factors for virtual community stimulation, such as

confronting the members with a crisis, encouraging the

members to resolve their own disputes, using software that

promotes good discussion for knowledge sharing (e.g. a

chatting room with a reserved name or private discussion

platform), and avoiding a length limitation on postings.

On the basis of above discussion, we believe that the

socio-technical approach (Pasmore, 1995) is useful to

address virtual community stimulation with since it allows

us to treat a virtual community as a dynamic process

(Fernback, 1999; Preece, 2000). The socio-technical

perspective emphasizes both sociability and usability, and

the fit between them. Community leaders work with

community members to plan and guide the community

J. Koh, Y.-G. Kim / Expert Systems with Applications 26 (2004) 155–166 157

Page 4: Knowledge sharing in virtual communities: an e-business perspective

social evolution, and they develop sociability which is

concerned with planning and developing social policies that

are understandable and acceptable to members (Preece,

2000). Moreover, community developers should design

technology with good usability so that the members can

interact and perform their tasks easily and effectively. Good

usability of IT supports rapid learning and high productivity

so that the community can be stimulated. It is noteworthy

that the literature recognizes both of sociability and

usability to be essential for successful virtual community

stimulation. The two different perspectives, social and

socio-technical, for understanding the determinants of

virtual community activity (for knowledge sharing), are

summarized in Table 1.

2.2.2. Outcomes of virtual community activity

There are several outcomes which can result from virtual

community activity for knowledge sharing: group cohesion

and unity, members’ feeling of ownership of the virtual

community, members’ loyalty to the community, and

organizational citizenship behaviors (OCB) (Organ, 1988).

These outcomes are not directly related to commercial

performance but to social performance that may lead to

commercial performance in the long run whether the

commercial transactions are conducted by the community

itself or via the community portal. Although some outcomes

of virtual community activity (for knowledge sharing) have

been suggested by researchers as well as by practitioners,

there have been few studies that empirically examined the

relationship between virtual community activity (for knowl-

edge sharing) and the community service provider’s benefit.

That is, most of the previous studies principally discussed it

at the conceptual level, or did not see it from a portal’s point

of view. Thus, we need to empirically investigate whether

the level of virtual community activity (for knowledge

sharing) finally leads to loyalty toward the Internet-based

community service provider.

2.2.3. Measuring issues on virtual community activity

for knowledge sharing

Virtual community activity for knowledge sharing is an

important construct for explaining the dynamics of a virtual

community since without some forms of community

knowledge sharing activity, any virtual community will

fail to survive (Butler, 2001). We view virtual community

activity as an indispensable process by which community

members share information and knowledge among them

(Butler, 2001; Hare, 1976), and propose that there are three

different approaches to measuring the level of community

knowledge sharing activity. The first is to quantify the

‘traces’ left by community members in the log files of the

community’s web server. For example, archive data such as

page views, number of repeat visitors, average duration, e-

mail exchange count, or frequency and duration of chatting

can be used to measure community knowledge sharing

activity (Hansen, 1996). The second is to analyze chatting

content or e-mail exchange behaviors by textual analysis

(Bauer & Scharl, 2000). The third is to characterize

substantial community activities such as knowledge posting

and viewing activities (Butler, 2001). We believe that

knowledge posting and viewing activities are two major

knowledge sharing activities since in case of a virtual

community, the two activities not only appear visible as

well as frequent but even discussions also appear in the

forms of them. Further, it may be preferable to use objective

measures that combine quantitative with qualitative assess-

ment, considering measurement’s efficiency (e.g. speed) as

well as its relevance. In this study, we would see virtual

community activity as a knowledge creating and sharing (or

retrieving) process by community members (This may be

related to Nonaka and Konno (1998)’s concept of ‘Ba’).

Thus, we consider knowledge posting and viewing activities

the proper measures for community knowledge sharing

activity. Alternatives for measuring the level of community

knowledge sharing activity are given in Table 2.

2.3. The business value of virtual communities

Hagel and Armstrong (1997) pointed out that the

relationship building aspect of virtual community allows

people to engage in the exchange of information and

knowledge and to learn from each other. Rothaermel and

Table 2

Measuring virtual community activity for knowledge sharing

Target variables

or analysis

Characteristics Related studies

Traffic related counting

measure (page views,

number of repeat visitors,

count of e-mail exchange,

or frequency and duration

time of chatting)

Objective and

quantitative

Hansen (1996) and

Schubert and Selz

(1999)

Content of chatting or

e-mail: textual analysis

Subjective and

qualitative

Bauer and Scharl

(2000) and Bucy,

Lang, Potter, and

Grabe (1999)

Fundamental knowledge

sharing activities: the

mean number of know

ledge posts and viewings

Relatively objective

and quantitative as

well as qualitative

Butler (2001) and

Miranda and Saunders

(2003)

Table 1

Two different perspectives for determinants of virtual community activity

Perspective Description Related studies

Social perspective Focusing on sociability

(such as leadership, off-

line activities, persistent iden

tity, rules, or clear visions)

Kim (2000), Kollock

(1998) and William

and Cothrel (2000)

Socio-technical

perspective

Focusing on both sociability

and usability (useful contents

or IT system quality)

Godwin (1994),

Preece (2000) and

Whitaker and Parker

(2000)

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Page 5: Knowledge sharing in virtual communities: an e-business perspective

Sugiyama (2001) addressed the relationship between virtual

community characteristics (such as membership size,

community scalability, and level of site management) and

commercial success, developing propositions at the com-

munity level as well as at the individual level through the

case of Timezone.com, a virtual Internet community

devoted to wristwatch hobbyists and enthusiasts. Thus,

communities are not only about aggregating information,

knowledge, or resources, but also about bringing people

together to meet some of their commercial needs as well as

social needs (Rothaermel & Sugiyama, 2001).

E-commerce entrepreneurs take a very broad view of

community (Preece, 2000). Any chatting system, bulletin

board or communications software program can be regarded

as an on-line community. For them, the important issue is

what draws people to and holds people on a website, a

concept known as stickiness, so that they will buy goods or

services, or view more advertisements. The successes of

America On-line (AOL) and Daum Communications have

proved that chatting on-line to friends, family, and new

acquaintances can be a big business. E-commerce entrepre-

neurs anticipate that virtual communities not only will keep

people at their sites, but will also play an important role in

marketing, as people tell each other about their purchases

and discuss banner advertisements.

Virtual community service providers (e.g. geocities.com)

are opening to users their websites as the space for users to

build and develop communities for knowledge sharing.

These providers, called virtual community portals also offer

their users other services such as personal e-mail systems,

useful content (e.g. news), and B2C shopping malls. In

Korea, there are several big community portals such as

Daum.net, Freechal.com, iloveschool.co.kr, or Sayclub.com

that, respectively, host more than 1 million virtual

communities each. Most of these portals were ranked

among the top 20 in the world by Alexa (http://alexa.com)

as of October 2002. The top managers of community portals

are now planning a change in strategy from a focus on

increasing the number of users to increasing user loyalty

toward their sites. Such loyalty to their site may be increased

by active community knowledge sharing. However, they are

wondering whether virtual community stimulation is related

to loyalty toward the community service portal and whether

it, in the end, results in profit for the portal. Positive or

optimistic answers from research such as this study would

trigger more investment in the community portals involving

community services.

Recently, Sayclub.com reported a profit because of the

‘avatar’ service model. Sales of Sayclub.com during 2001

were reported to be composed of three items: Avatar selling

(70%), advertisements (5%), and miscellaneous (25%). The

community service providers (portals) seem to believe that

when the virtual communities inside their sites are

stimulated, the sales volume of the providers will be

increased. For example, community members who enroll in

an activated community tend to purchase avatars to present

themselves to other members, or to make up the avatars

themselves in their own style, since they have the need to be

perceived as stylish or impressive persons in their commu-

nity. Thus, the sales volume of avatars may remarkably

increase when virtual community members interact with

each other actively, even after membership numbers

stabilize, which suggests that virtual community activity

for knowledge sharing may affect the service provider’s

profit. Furthermore, increased virtual community activity

will reinforce the number of advertisements viewed.

Taken in sum, IS researchers as well as practitioners are

interested in whether nurturing virtual communities is

beneficial for on-line portals. However, there have been

few studies to empirically validate whether it is true.

3. Research model and hypotheses

In the initial phase of this study, we focused on developing

a conceptual foundation to understand virtual community

dynamics related to knowledge sharing activity. First, we

may identify the factors that affect virtual community

activities for knowledge sharing. Also, the level of commu-

nity knowledge sharing activity is expected to predict virtual

community performance or explain the variance in the

community activity quality. These virtual community out-

comes may be related to loyalty to the virtual community

provider. Finally, such loyalty is expected to result in the

ultimate dependent variable, commercial performance of a

community portal (i.e. profits). In this study, we would

concentrate on the middle part of the full model, rather than

explicitly relating management strategies with monetary

outcomes. Further, owing to the effects of community size

and age on virtual community dynamics, two variables may

be controlled in the model. The overall research framework

and the research scope of this study are shown in Fig. 1.

Based on the literature and in-depth understanding of

virtual community behaviors through preliminary studies,

we predict that high community knowledge sharing activity

will lead to positive community outcomes, and that such

positive community outcomes will generate positive com-

munity provider outcomes. The rationale for each research

variable and related hypotheses follows next.

Bateman and Organ (1983) proposed the concept of

organizational citizenship behaviors (OCB) that means

informal behaviors contributing to organizations (or com-

munities) without formal rewards. That is, OCB can be

defined as the voluntary help-giving behavior (Barnard,

1938; Fernback & Thompson, 1995; Moorman, 1991;

Morrison, 1994; Williams & Anderson, 1991). We would

adapt the term of OCB to virtual community participation. If

a virtual community embodies an elaborate community

process of knowledge posting and viewing activities, it is

likely to lead its members to participate in OCB as well as

frequent visits or long stays. Community members can

provide valued messages (information and knowledge) for

J. Koh, Y.-G. Kim / Expert Systems with Applications 26 (2004) 155–166 159

Page 6: Knowledge sharing in virtual communities: an e-business perspective

others or reply to the requests from help-seeking members.

For example, when one community member requests

specific tour information, we often find other community

members to promptly post kind and valuable tour guidance

on their community site. Such behaviors as knowledge

sharing (Abbott, 1988; Butler, 2001), disseminating their

ideas quickly (Finholt & Sproull, 1990), and providing

emotional support (King, 1994; Rice & Love, 1987) are

frequently observed in a virtual community in the form of

intensive postings and viewings by the members. That is,

intensive knowledge postings/viewings or frequent on-line

interactions all have the potential to support higher level of

help-giving behaviors and social support (Butler, 2001).

Thus, we expect that the more community activity for

knowledge sharing is, the more active community partici-

pation is in the form of OCB.

Hypothesis 1

There is a positive relationship between community

knowledge sharing activity and community participation.

Hypothesis 2

There is a positive relationship between community

knowledge sharing activity and community promotion.

Through virtual community participation, members are

likely to be exposed to a variety of user interfaces and

interventions offered by the virtual community provider.

Since various promotional services and events by the commu-

nity provider are more frequently exposed to the community

members who are committed to the virtual community, it is

likely that members with higher level of community

participation tend to form a more positive attitude toward

their virtual community provider. Eventually, community

members coincidentally interact with the community provi-

der through computer interfaces when they participate in their

community. It may generate community members’ loyalty

toward the community provider. Similarly, when community

members promote their community through positive word-of-

mouth behaviors (i.e. community promotion), they are

coincidentally promoting the community provider which

hosts their community. That is, community loyalty may be

indirectly or directly linked to loyalty toward the community

provider. Therefore, community participation and community

promotion are expected to be associated with the community

members’ loyalty to the virtual community provider.

Hypothesis 3

There is a positive relationship between community partici-

pation and loyalty to the virtual community provider (VCP).

Hypothesis 4

There is a positive relationship between community pro-

motion and loyalty to the virtual community provider (VCP).

4. Methods

4.1. Sample and data collection

The instruments of the study were developed based on the

relevant literature and the results of prior interviews with the

leaders of five virtual communities in Korea. A pilot test was

conducted with 90 members in 10 virtual communities

hosted by a community provider, ‘Netian (www.netian.net)’

in Korea. The pilot test was to evaluate the relevance of the

items related to our research variables. After modifying the

questionnaire based on the pilot testing, we were able to

secure ‘Freechal (www.freechal.com)’ as our research site.

‘Freechal’, with 11 million members, is one of the largest

community service providers in Korea and was reported to

have about 1.2 million virtual communities as of October

2002 (Freechal was ranked 14th community portal in the

world by Alexa.com in October 2002). Focusing on the

community-based Internet service business, Freechal is

hosting various types of virtual knowledge communities.

We decided to introduce the web-based (on-line) survey

method, gaining acceptance in IS research (Bhattacherjee,

2001), since it has some advantages over the traditional

paper-based survey: (1) lower costs, (2) faster responses, and

Fig. 1. Research model.

J. Koh, Y.-G. Kim / Expert Systems with Applications 26 (2004) 155–166160

Page 7: Knowledge sharing in virtual communities: an e-business perspective

(3) geographically unrestricted sample (Bhattacherjee, 2001;

Tan & Teo, 2000). We installed a web-based questionnaire

system within the Freechal.com site in December 2001. A

banner advertisement about the web-survey was exposed to

every Freechal member for one week as a survey promotion.

Moreover, we mailed community masters (leaders) to

promote their community members to participate the web-

based survey. Memory disks ($20) were offered to actively

participated communities (which included more than 15

respondents) as an incentive to stimulate participation. Since

respondents were requested to fill out their community name

they considered in the survey, we could identify the

respondents’ communities. In total, 3450 members from

691 virtual communities participated in the web-survey

during the two weeks. Out of the 691 communities, the

number of virtual communities with at least three respon-

dents (including the community leader) was 82. Then, five

out of the 82 communities were dropped because of the

unacceptable inter-rater agreement level among members.

Thus, the final sample size was 77, and 641 usable web-

questionnaires from the 77 communities were used for

analysis. Moreover, we collected archive data such as

community size/age, and the average number of knowledge

postings/viewings per month of each community. We

counted the numbers of accumulated knowledge posting

activities and (logged) viewing activities on all the bulletin

boards of each community with the counting software

developed by the virtual community provider, Freecal.com.

Detailed descriptive statistics of the respondents’ charac-

teristics and their communities are shown in Tables 3 and 4,

respectively. The average size and age of participated

communities were 1124 members and 11 months, respect-

ively, and the community size was closely associated with

the community age (r ¼ 0:285; p , 0:05). The community

size ranged from 33 to 7896, while the age was in the range

from 2 to 26 months.

4.2. Measures

We developed outcome variables, which were measured

by a five-point Likert scale (1 ¼ strongly disagree, 5 ¼

strongly agree). Community promotion items were devel-

oped based on marketing research such as Srinivasan,

Anderson, and Kishore (2002) or Zeithaml, Berry, and

Parasuraman (1996). Community participation items,

adapted from Organ’s (1988) OCB study, included com-

munity members’ efforts to stimulate the community and

help-giving behaviors. Also, the items of loyalty to the

community service provider were developed based on

customer loyalty related literature (Lu & Lin, 2002;

Reinartz & Kumar, 2002). The questionnaire items for the

variables are given in Appendix A.

Finally, we considered knowledge posting activity and

viewing activity as the two major knowledge sharing

activities since in a virtual community they appear

frequently as well as visibly in terms of knowledge sharing

(e.g. even discussions appear in the forms of posting activity

and viewing activity). In order to measure the level of

virtual community activity for knowledge sharing, we

calculated the mean value of knowledge posting activity

and viewing activity for each community (i.e. divided

the summed value by two), using two elements of archive

data, the average number of knowledge postings per month

and the average number of knowledge viewings per month.

We note that before averaging them, we adopted a

logarithmic transformation to reduce the variance since

the distribution of the archive data was skewed (Kimberly &

Table 4

Descriptive statistics of participated virtual communities

Measure Items Frequency Percent

Community size (unit: members) ,100 18 23

100–500 27 35

501–1000 6 8

.1000 26 34

Total 77 100

Average 1124 –

Community age (unit: months) ,6 17 22

6–12 23 30

13–18 19 25

.18 16 21

Missing 2 3

Total 77 100

Average 11 –

Table 3

Descriptive statistics of the respondents’ characteristics

Measure Items Frequency Percent

Gender Female 270 42

Male 361 56

Missing 10 2

Total 641 100

Age ,16 24 4

16–20 149 23

21–25 172 27

26–30 163 26

31–35 100 16

.35 24 3

Missing 8 1

Total 641 100

Education level

or occupation

Students below

University

117 18

University students 163 26

Master students 22 3

Company employees 237 37

Others 72 11

Missing 30 5

Total 641 100

J. Koh, Y.-G. Kim / Expert Systems with Applications 26 (2004) 155–166 161

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Evanisko, 1981; Mosteller & Tukey, 1977). Here, the

average number of knowledge postings per month was

calculated as the cumulative number of postings divided by

the virtual community age (months), and the average

number of knowledge viewings per month was measured

as the cumulative number of viewings of the contents

divided by the virtual community age (months). Appendix B

provides the results of the principal component factor

analysis that confirmed the expected factor structure of the

outcome variables.

The internal consistency reliability of the variables was

assessed by computing Cronbach’s alphas. The Cronbach’s

alpha values of all the variables, ranging from 0.784 to

0.856, were well over 0.700, which is considered satisfac-

tory for measures (Nunally, 1978). Since only two items do

not allow Cronbach’s alpha value calculated, we just report

the Pearson correlation value for the variable of virtual

community activity (i.e. r ¼ 0:660).

Also, to confirm whether individual responses from

the same community can be aggregated to the commu-

nity level, we needed to estimate the agreement score for

the three variables with the index of within-group

agreement, rwgðjÞ; derived by James, Femaree, and Wolf

(1984). Within-group agreement among individuals could

theoretically qualify to aggregate the individual percep-

tions to the higher unit level and to use the mean to

represent this collective interpretation. We used the

within-group agreement statistic to examine whether the

community members’ views about the community

variables are in harmony or not. The average within-

group agreement level for the three variables such as

community participation, community promotion and

loyalty to the virtual community provider (VCP) were

0.877, 0.797 and 0.909, respectively. These agreement

levels are generally acceptable because they are well

above 0.700 (Hater & Bass, 1988; Schneider & Bowen,

1985).

5. Results

We examined the effect of community knowledge

sharing activity (i.e. knowledge posting activity and

viewing activity) on virtual community outcomes. First,

based on the Kolmogorov–Smirnov Z tests, it was not

rejected that the distribution of each variable (including the

knowledge sharing activity variable) is normal. Thus, we

conducted a Pearson correlation analysis. Pearson corre-

lation is calculated for the variables measured by interval or

ratio scales. The simple correlation among all the research

variables is shown in Table 5. Although several variables

showed significant correlations, their tolerance values

ranged from 0.621 to 0.957, indicating that multicollinearity

is not a likely threat to the parameter estimates (Hair,

Anderson, Tatham, & Black, 1995). The means, standard

deviations, reliabilities, and rwgðjÞ values of the variables are

together provided in Table 5.

Table 6 shows the results of the multiple regression

analyses, testing the hypotheses. The results indicate that the

first regression model is significant at p , 0:05 level ðF-

value ¼ 3:896Þ and other two regression models are

significant at p , 0:01 level (F-value ¼ 8:590 and 5.193).

Also, the predictors of each model explain 11, 21 and 18%

of the total variance, respectively.

Hypotheses 1 and 2 examine the relationships between

community knowledge sharing activity and community

outcomes. Because community size is expected to affect

the two community outcome variables, but not a variable

we are interested in, we treated it as a control variable.

In terms of hypotheses 1 and 2, community knowledge

sharing activity was significantly related to both commu-

nity participation and community promotion (b ¼ 0:368;

p , 0:01; b ¼ 0:441; p , 0:01). Thus, hypotheses 1 and

2 were supported. In hypotheses 3 and 4 with a control

variable of community age, considering the time horizon

issue for testing the relationships, loyalty to the virtual

community provider (VCP) was associated not with

community participation but with community promotion

(b ¼ 0:228; p , 0:1). Consequently, hypothesis 3 was

not supported, while hypothesis 4 was supported.

Based on the statistically supported hypotheses, the

overall paths of virtual community dynamics are graphically

shown in Fig. 2. The two thick lines in Fig. 2 present the

significance at p , 0:01 level, and the thin line indicates

the significance at p , 0:1 level. In particular, Fig. 2 shows

Table 5

Correlation analysis between the research variables ðn ¼ 77Þ

Variables Cronbach’s alpha rwgðjÞ Mean SD 1 2 3 4 5

1. Knowledge sharing activity 0.660 N/A 7.094 1.669

2. Community participation 0.856 0.877 3.866 0.416 0.324***

3. Community promotion 0.784 0.797 3.774 0.476 0.446*** 0.622***

4. Loyalty to the virtual community

provider

0.841 0.909 3.393 0.441 0.049 0.313*** 0.300***

5. Community size N/A N/A 1124 (Persons) 1921 0.480*** 0.093 0.261** 20.046

6. Community age N/A N/A 11 (Months) 6.67 0.189 0.024 0.180 20.231** 0.285**

**: p , 0:05; ***: p , 0:01; N/A: not applicable.

J. Koh, Y.-G. Kim / Expert Systems with Applications 26 (2004) 155–166162

Page 9: Knowledge sharing in virtual communities: an e-business perspective

the dynamics of a virtual community based on knowledge

sharing activity from an e-business perspective.

6. Discussions and implications

Testing the hypotheses, we examined whether commu-

nity knowledge sharing activity, measured objectively, is

related to perceptions of virtual community performance,

and whether the perceptions of community performance are

associated with loyalty toward the virtual community

provider. On the link between community activity and

community outcomes, community knowledge sharing

activity predicted both community participation and com-

munity promotion. We interpret this to mean that a simple

measure such as the number of knowledge posting activity

(or knowledge viewing activity) is an accurate indicator of

positive perceptions of community membership and loyalty

to the community portal.

We also found a significant link between the

community outcome and the virtual community provider

outcome (i.e. the link between community promotion and

loyalty to the virtual community provider). This implies

that effectively managed communities may ultimately

have potential for economic gains of their community

portal (Rothaermel & Sugiyama, 2001). For example,

avatar selling or B2C commercial exchange in the portal

might be increased as the communities are activated.

Since the relationship between the community outcome

and loyalty to the virtual community provider was found

significant in this study, several elaborate ways to link

them need to be explored.

Lastly, it is noteworthy to understand the role of

community promotion in virtual community dynamics.

It was considered as the indicator of loyalty toward

Table 6

Results of hypotheses tests (from H1 to H4)

Model R2 F b Results

(1) Participation (PART)

PART ¼ ACT þ N þ errors 0.109 3.896**

ACT 0.368*** H1 was supported

N (control variable) 20.112 N/A

(2) Promotion (PRO)

PRO ¼ ACT þ N þ errors 0.212 8.590***

ACT 0.441*** H2 was supported

N (control variable) 0.037 N/A

(3) Loyalty (LOY)

LOY ¼ PART þ PRO þ T þ errors 0.180 5.193***

PART 0.172 H3 was not supported

PRO 0.228* H4 was supported

T (control variable) 20.277** N/A

ACT: community knowledge sharing activity; N : community size; T : community age. ***: p , 0:01; **: p , 0:05; *: p , 0:1:

Fig. 2. Validated model for virtual community dynamics.

J. Koh, Y.-G. Kim / Expert Systems with Applications 26 (2004) 155–166 163

Page 10: Knowledge sharing in virtual communities: an e-business perspective

the community portal as well as a significant outcome of

community knowledge sharing activity, possibly mediating

the relationship between the level of community knowledge

sharing activity and loyalty toward the portal. In addition,

community promotion may play a critical role in reaching a

critical mass (Markus, 1990) of community members within

a short period, and so bring the benefit of network

externalities (Yannelis, 2001) to the community.

In short, the most immediate beneficiaries of the findings

of this study may be the managers of virtual community

service portals who are concerned about vitalizing their

virtual communities (commercial or non-commercial) from

an e-business perspective. They can derive specific calls for

action from the study’s findings:

1. Use simple and objective measures (such as knowledge

posting and viewing activities) as good proxies for

evaluating the state of health of a virtual community.

2. Develop and elaborate the link between virtual commu-

nities and the portal through activities such as avatar

selling or B2C transactions (between shopping malls the

portal operates and community members).

7. Conclusion

In this study, we examined how virtual community

activity for knowledge sharing explains virtual community

performance and whether such community performance is

related to loyalty toward the community service portal. We

developed the measure of the level of community knowl-

edge sharing activity, using posting and viewing activities,

and found that it is significantly related to positive

perceptions of virtual community members such as

community participation and community promotion. This

implies that community portal managers may use simple

measures such as knowledge posting and viewing activities

as good surrogates for evaluating actual virtual community

stimulation. However, these interpretations are not based

on specific causalities. Possibly a large number of knowl-

edge postings might not be the cause of community

loyalty, but be an eventual result of community loyalty. For

this, in this study, we note we just validated that the level

of community knowledge sharing activity is closely related

to perceptual community loyalty (i.e. community partici-

pation and promotion) and proposed that it may be a proper

proxy for the state of health of a virtual community. As

virtual communities become mature, a longitudinal study

for the causal relationships between them needs to be

conducted.

A major finding of this study is that the level of loyalty

toward the community service provider is associated with

the level of the community outcome such as community

promotion. We suggest to virtual community providers that

they should trace the elaborate links between their

communities and the virtual community providers

themselves, which would help create profitable Internet

business models. Linking community knowledge sharing

activity to commercial activity is critical to virtual

community providers who expect that many future B2C

commercial transactions will be conducted via on-line

communities (Bressler & Grantham, 2000).

This study is expected to be useful to researchers who

are interested in knowledge management through virtual

communities, virtual teams, or CoPs, and profitable

Internet business models by virtual communities. Also,

practitioners such as virtual community service providers

may benefit from this research both by realizing the

potential business value of virtual communities and by

finding simple and objective measures of community

knowledge sharing activity (i.e. knowledge posting and

viewing activities) as good proxies for the state of health of

a virtual community.

There are several limitations in this study. Since the data

was collected in a single website as well as a single country

(South Korea), the general applicability of the findings is

limited. More extensive data collection is needed for

greater generalizability. Secondly, there were relatively

high correlations between some variables. All of them may

be causal outcomes of certain affecting variables (e.g.

community leadership, off-line activities, or usefulness of

content) though we did not consider them in the research

model of the study. Future research to find which key

virtual community characteristics influence community

outcomes from a knowledge management perspective is

required. Thirdly, in the sampling procedure, we suspect

that the samples may be biased since all the sample

communities voluntarily participated in the survey. Next,

since we simply measured the variable of loyalty to the

virtual community provider instead of ultimate outcomes

such as real commercial transactions or profits, the direct

relationship between the level of community activity and

its financial contribution to the portal was not explored in

the study. For future research, investigating the relationship

between the level of community knowledge creating/shar-

ing activities and its financial contribution to the commu-

nity service portal, would be valuable. Finally, since this

study focused on non-profit virtual communities inside a

community portal, a study on profit communities such as

eBay.com or brand communities (McWilliam, 2000) is

needed.

Appendix A

Table A1

Appendix B

Table B1

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Table A1

Measures of the research variables

Variables Items

Community I take an active part in our virtual community

participation I do my best to stimulate our virtual community

I often provide useful information/contents for our

virtual community members

I eagerly reply to postings by the help-seeker of

our virtual community

I take care about our virtual community members

I often help our virtual community members who

seek support from other members

Community

promotion

I invite my close acquaintances to join our

virtual community

I often talk to people about benefits of our virtual

community

I often introduce my peers or friends to our virtual

community

Loyalty to the

virtual community

I recommend to my acquaintances that they enroll in

freechal.com

provider (VCP) I often talk about benefits of freechal.com

I often talk to my peers in my company or school

about freechal.com

I even give freechal.com ideas/suggestions on

planning and operations

I will visit freechal.com continuously, even if my

virtual community vanishes

Table B1

Factor structure of measures of the variables

Scale items Rotated component

Factor 1 Factor 2 Factor 3 Factor 4

Knowledge posting activity 0.246 0.132 0.287 0.808

Knowledge viewing activity 0.088 20.054 0.191 0.845

Community promotion1 0.164 0.161 0.761 0.172

Community promotion2 0.308 20.080 0.811 0.195

Community promotion3 0.265 0.163 0.625 0.227

Community participation1 0.690 0.274 0.303 0.205

Community participation2 0.767 0.151 0.255 0.047

Community participarion3 0.703 0.021 0.397 20.015

Community participation4 0.725 0.086 0.308 20.062

Community participation5 0.890 20.017 0.070 0.191

Community participation6 0.868 0.093 20.042 0.207

Loyalty1 0.122 0.780 0.330 0.048

Loyalty2 0.085 0.895 0.120 0.069

Loyalty3 0.039 0.848 0.168 0.116

Loylaty4 0.173 0.766 20.025 20. 246

Loyalty5 20.126 0.755 20.181 0.062

Eigenvalue 5.744 3.147 1.610 0.980

Percentage of variance

explained

35.902 19.668 10.064 6.124

Cumulative percentage 35.902 55.570 65.635 71.759

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