Kiritsugu's Battle Guide

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    Environment

    The place one is currently in, whether it be a lake, a forest, or even a beach.

    While it is stated in most battles, not every one of them utilize their surroundings to the greatest impact.During fights, it is extremely vital to know where you are currently fighting, because there is a highpossibility of using this to your advantage.Especially in Kekkei Genkeis, such as Wood or Ice, that are able to transform the surroundings, this can

    be extremely vital in many ways.

    Firstly, let us speak about the ground. If you are fighting on flat grounds without grass, it is then possible

    for you to use sand or dust to your advantage.Now, many of you may have learned the Wind or Earth jutsus that are usually accommodated with such

    a factor, however, there is no need to use actual chakra.By simply kicking the ground, you can cause dust to rise up and potentially hinder your opponent -running, doing any rash action upon it will cause the dust to rise up. This can then block their vision of

    you, or if they attempt to get into close range of you, then the dust could also harm their eyesight.

    Also, if fighting on a beach, you can bend down and pick up some dust in your hands, tossing it at youropponent - there are many things you can do.

    Secondly, think about the weather. Are there clouds in the sky? Is it completely sunny blue? This could

    affect the usages of certain jutsus that require stormy weather or clouds, much like Kirin or Rain Tiger atWill. They could speed up the jutsu timing, or even expand the duration and range.And is it cold? Hot? Raining? Windy?If it is raining, it could potentially hinder your fire jutsus, if it is too hot, fire could be strengthened, if toocold, ice can be formed easily, and water could turn into ice.Wind is also a major aspect - the law of gravity, states, without Wind resistance, objects drop at a speedof approximately 9.8 meters per second, but with Wind resistance this can change to either the directionchanging or even faster or slower descending. If you throw a kunai with an explosive tag and the Wind isextremely heavy, it could backfire on you. At the same time, you can use this to your advantage too, so

    keep in mind how windy the weather may be during battle.I could go on and on but I hope you understand the gist of it.

    Furthermore, think about tight spaces. A Wood jutsu, the Forest Emergence one, can force opponentsinto tight spaces while you can easily set the entire forest on Fire, potentially killing them. An Earth jutsuthat creates a dome around the opponent, forcing them in a small space, can also enforce the power ofhigh, pressurized jutsus because the molecules of whatever it is have no place to escape to.

    Lastly, I would like to speak of one more important term that some of you may have learned when Itrained you. This is called zoning,a term that I borrowed from the game I frequently used to play,

    League of Legends.Zoning, in League of Legends, means that when you have an advantage over the opponent, you control

    your character on the map in such a way so that you deny the chance to allow them to take theiradvantage back over you. They can't get near for gold or experience (people who play RPGs often shouldunderstand this) while you continue to get stronger and stronger.

    In the same way, zoning can also apply to environments. By controlling it properly, you can deny yourenemy from using a particular large arsenal of jutsu.A huge scale move that covers the entire ground, much like Antlion will force the enemy off the ground,and prevent them from using moves that require usage of the ground.A move like Lightning Fang, which comes from the sky, would prevent the enemy from using moves that

    require jumping into the air or the general sky.

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    keeping the feet just a bit apart, with equal distance between one another. For example, if your enemy

    sent out a huge bullet of Wind and you used a shield of Earth to block it, you would no doubt be sentback a couple of feet by the force of the Wind. You can slow this down by implanting your body weight

    into the ground with your stance.Also, because both of your feet are in the same position, you can easily side step or go into any moveyou wish, even turning the aim of your jutsu easily.

    Secondly, there is the frontal stance - by shifting your dominant feet in front of your other one andbalancing 60% of your body weight frontwards while adjusting the other 40% in the back with a footfacing to the side in a 45 degree angle. This is a more offensive stance and if your enemy is running atyou directly with a punch or a Kenjutsu slash to your chest, you can absorb the power because all yourbody weight is shifted mainly frontwards while the back half can still support you. You can then transitioninto another attack.Lastly, there is the defensive stance - by shifting your dominant feet forwards while pointing your otherfeet in a 90 degree angle to side to create a sort of "L", you make your body face more towards to theside and make yourself a smaller target to the opponent. And also, because most of your body weight isemphasized on your hind leg with the support of the ground (Newton's third law, for every action there isan equal and opposite reaction), you can defend against many moves in this manner, however, keep inmind that you won't be propelled backwards like the ready stance.

    I talked about body weight in stances, but I will emphasize on this now. This is basically what it soundslike, your body weight. It's what helps your attacks and defenses greatly and using it properly can beextremely beneficial, but also risky.

    For example, if you decided to charge at your opponent with your entire body weight, much like a slam,you have a great power behind your move, however, if you miss, the momentum would send youforwards and you will be unable to control your speed and direction for a duration, which could be

    disastrous.Body weight also includes objects that your opponent may be holding at the moment - a heavy two-

    handed sword could potentially slow their attacks greatly, but with more power behind it. The law behindthis is generally, force = mass x acceleration.I can't cover everything about body weight because there are countless aspects of it during battle, but

    just keep in mind the size of your opponent, the weapons they hold, and also your own body weight andhow it could benefit a move you may be attacking or defending with.

    Momentum. Much like the example I gave earlier of how missing a body slam could be dangerous,momentum could also be helpful in battle.

    According to Newton's first law of inertia, an object at rest stays at rest, and an object in motion stays inmotion in a straight line. The only thing that can change either situation is the action of an unbalancedforce on the object, or friction in the air.You take with you your body weight and all the speed with you when using momentum - this can bedone in many ways, such as falling from the sky towards the ground, or just simply running. Flippingtowards your opponent can also help you increase the power of your moves.

    Side stepping was an interesting concept I noticed after the Custom Jutsu of something like "flip" wascreated. I've seen it used in many ways, and while our rules state that it is necessary to explain how you

    defend against a move, often times, side stepping could be a creative and easy way to do so.The best example of this would be something I saw recently while reading Battle Tests late at night. Inbetween the battle of KeotsuEclipse and Scorps (which, by the way, is an amazing sensei test of thehigher tier), I noticed how Scorps used this concept:As I turn invisible, through the use of my Byakugan I can notice the approaching wide spread of windblades. As I focus chakra into my whole body, I take advantage of my inherent agility and flexibility topull out the impossible. In a very "matrix" like motion, I spin, using a known movement but executed

    with the sole purpose of avoiding the wind blades. I take a lower stance while rotating, letting one of thewind blades pass above me with a few inches only to spare, while jumping in a spring like motion while

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    rotating and kicking the air to avoid a lower wind blade. What I do is basically use a Taijutsu move to

    move in such a way that I can avoid being hit by the wind blades and remain invisible. This is done in afluid movement by taking advantage of the fact that the wind blades are thin and small while dense and

    fast and that as a Hyuuga I'm faster in terms of agility and fluid body movement than normal ninjas.

    He used Leaf Strong Whirlwind, a B-Rank Taijutsu, to defend against the S-Rank Wind move, Serial

    Waves.Side stepping can allow you to avoid small, aimed attacks, as your entire position is changed, but canalso alter the aim and direction of your jutsus.

    Lastly, I would like to talk about using chakra in such situations.Recently, I've taken two Kaguya Battle Tests, and I put myself in a condition where I am using aShikamaru Nara bio against a Kaguya bio. Now, I'm sure you've read the manga, but Shikamaru hasliterally noTaijutsu prowess, and I wished to stay in character (unfortunately, had to use a Genjutsu in

    the beginning to gauge the person's knowledge on the Kaguya) so I only had basic Ninjutsu, Kagemane,and my own wits with Taijutsu at hand.Kaguyas are known for using Taijutsu well and their advantage in close range is absolutely tremendous.Because of this fact, I made sure to charge chakra into my feet at all times during the battle.By doing so, one can enhance their speed and power of the moves - and this allowed me to easily defend

    against and justify my escape from such an attack:However, I felt the knee start vibrating with chakra, and with a slight guess of what was going to happen,I immediately flung my right leg (as it was free) against Saruhiko's knee, using the momentum and body

    weight to propel me backwards several meters before sharp bones erupted out of it, barely missing me inthe process. (I had also charged chakra in my feet earlier to make the process faster and stronger.)

    But one more important concept of this. Charging chakra into your feet also helps keep you in balance,and against such moves like World Shaking, a C-Rank Earth jutsu, you can avoid being thrownoffbalance(a whole different concept that I can talk about, not too important but if you can toss yourenemy off balance, you basically have them lose control of their body weight for a short duration of time,in which then they are extremely vulnerable) and also helps keep your stances.

    You can also charge chakra into your hands to enhance the power of your moves in general, or evenwhen you're flipping on the ground.

    Jutsus

    The techniques a shinobi use during battles to help advance an aim or goal.

    We learn jutsus from senseis and we use them during battles to help us greatly. I won't go into theranking of jutsus and how they work, as you should be taught that in your basic five lessons. However,jutsus aren't just simply posting a technique and moving on, there are many aspects that I would like toemphasize upon.

    Firstly, the current rules allow a maximum of three jutsus to be used during battle. Whenever battling,don't just think about spamming three moves and moving on, note that every single jutsu you use takesup a slot, and that is extremely vital.When I teach Genjutsu, I ask how people would escape from a jutsu if they are completely immobilized.Many say Nagashi, but that may not always be the best way to go. You can simply bite off a chunk of

    your lip, and you would still have three jutsu slots to play with.Don't ever take a jutsu lightly. If you can do more things with one technique, why not? If your opponentuses a C-Rank Wind, why not use a B-Rank fire that can allow you to defend against it, yet send it backto your opponent? This is an attack and defense in one move, and can potentially give you more to dowith the time frame you have.

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    You may or may have not have heard of this, but whenever you attain a certain amount of mastery over

    a jutsu, you are able to use it with only one handseal. This is a specialty included in many bios nowadays,that wasn't here when I was around back then.

    Much like the jutsu Water Dragon Technique, which requires 44 handseals, Tobirama Senju only neededone handseal to use it. Chidori, which normally requires 11 handseals, can be used with only the Oxhandseal if mastered.

    But why does this matter? Of course it does!It all ties into the aspect of timing. If you have a jutsu that requires two handseals, but your opponents'required five, then you are able to release yours' first. This can be a significant advantage as you cantransition into your next move more quickly.

    Range

    The distance you and your opponent stand from one another.

    There are three main ranges, stated on almost every jutsu. These are short, mid, and long range, andfrom what I know, this varies from 0-5 meters, 5-15 meters, and 15 - 25+ meters. Ranges greatly affect

    the power and timing of a jutsu, and even if it reaches the opponent.

    The most common issue in new RPers is the range. They forget to glance at how far their jutsu could

    reach, and often times use a short range jutsu when their opponent is in long range.Keep in mind the range whenever using a jutsu, because your attacks may not even reach your opponent.

    While not every description is logical, there is a huge aspect that comes into play when determiningrange. Remember what I said about momentum earlier and Newton's law of inertia? If I release a fireballfrom my mouth after pressurizing it, and my enemy was at close range, he would no doubt feel the fullimpact of the jutsu because it hasn't been slowed down or affected by the friction.In the same manner, most jutsus are weakened the further they travel. Kunais and shurikens tossed atchest level would eventually descend towards the ground and drop upon it if they don't hit a target.

    Lastly, range is a huge factor in timing. The farther you are away from your opponent, the longer it takes

    for the jutsu to reach them. This can greatly affect where you may aim it at, because your enemy cantake the time to escape from it and can also be alerted to it beforehand.This is also why Taijutsu is so scary - when you and your opponent are locked into close combat, attacksare instantaneous, swift, and powerful. You would need amazing reaction time and good logicalcomebacks in Taijutsu fights, especially in freeform.

    Freeform

    Moves or attacks in a battle that don't require a jutsu slot.

    I enjoy freeform a lot. I incorporate it into many of my fights, and there are so many ways of utilizingfreeform. It allows for creativity, but also, a lot of hidden aspects that many people don't think about.Most of you may only know this term from Taijutsu or Kenjutsu fights, however, this can be incorporatedin normal fights too.

    The first type of freeform is something I teach all my Ninjutsu students. This is basically ninja tools, and Igo over the four basics, which is the Kunai, Shuriken, Flash Bomb, and Smoke Bomb. There are no

    restrictions regarding the use of these, so I inform students to use these as logically and creatively as

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    possible.

    Using flash bombs and smoke bombs can help you hide your jutsus and incorporate many of the aspectsI talked about earlier. For example, I would create a Shadow Clone and hide it underground under the

    cover of a smoke bomb while having that clone sense all the movements from above, and your opponentwould never move (unless they godmode, but where is the fun in that?).In the same way, kunais and shurikens can be used as normal attacks. By simply tossing one at your

    opponent, you would force them to defend against it while you take advantage of their slower time frameby starting a jutsu. Explosive tags create sound, and distract your opponent, and my personal favorite,the makibishi, can be scattered upon the ground to zone an opponent.I am quite the fan of Shikamaru, so I can't deny my liking of such tools.

    The second type of freeform is more common, and this is a huge part of Taijutsu and Kenjutsu basically.Stances, attacks, body weight - all these come into play whenever in Taijutsu and Kenjutsu.My favorite freeform is using the chakra blades I have in my Shikamaru Nara bio. In one of my currentKaguya tests, my opponent used three jutsus, but I was able to defend all of them just by simple wit andthe usage of chakra blades. No jutsus were used in such situations.The example of kicking dust earlier also comes into play - anything that is logical and can help contributeto the battle can be considered freeform. The limit of such things is but only your own imagination.However, keep in mind, never to godmode in freeform Taijutsu. You can't base attacks off of the fact

    that you have already killed your opponent or sliced off a hand. Only assume...after all, no one everadmits defeat these days.By the way, if you want to read AMAZING, and I mean amazingfreeform, here is a link to one of the

    greatest freeform RPers I have ever seen:Asura Tensei VS Vision.

    Emotions

    In battles, we fight for a purpose or reason, and this is often accommodated with ourfeelings, which can serve as both beneficial or even harmful.

    This is a subject many people fail to touch upon. They may RP on it a bit in their dialogue, however, very

    few people take into account psychological reactions during battle. But in a real battle, as many of youhave seen in Naruto, emotions play a huge part in winning or losing. Naruto's motivation or desperationled him to win many unlikely fights, and Nagato's change of heart in the heat of battle contributed to hisloss over Konoha.

    We all feel things during fights. No matter how hard this may be to imagine as we type out our moves infront of a computer screen with a good cup of coffee (like me right now), RPing always include feelings.Desperation leads to rasher, yet less logical moves. Motivation from a friend can strengthen or even

    enhance moves.While this may not be possible to incorporate into our battles, a certain art that relies heavily on this does.

    Genjutsu is usually based off of either fear or stress, which both can hinder the body greatly. Just

    imagine if you were trapped inside a room with a murderer, with your death drawing closer every second.Would you be able to move? Would you be able to react? Chances are, you would be shivering to death,

    unable to thinking logically, your adrenaline rushing uncontrollably through your body.And what if you kept walking in circles and circles, unable to get out of the environmental illusion? Thisleads to exhaustion, which greatly slows and weakens all your moves. And not only does Genjutsu havethis effect, but strong uses of jutsu, like forbidden ones, or even the drawback of Eight Gates, can do this.Surprise? A jutsu pops up in front of us, and we feel shock as adrenaline is pumped through us,triggering the run or fight effect. Does this not make us vulnerable in that timeframe?Also, fire. Once, I was trapped in a burning building when I was young. Although I was nowhere near the

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    actual flames, just the heat and intensity of it was enough to scare me to death. We act like lightning or

    fire have no such effects when they draw near us.

    But there is also pain. Pain is the strongest emotion of all. There is a reason why many people these dayscut themselves in order to release them from emotional pain, and why I punch walls when I'm extremelyangry or depressed.

    The known factor that pain releases us from Genjutsu, but many don't know how and why. It is becausepain overcomes all other feelings, and it has been proven, in Maslow's Hierarchy of Needs, that with pain,we are unable to do anything else but feel and live it.Pain works against moves like Killing Intent or anything that inflicts emotion. By taking a kunai, chargingit with fire chakra, and targeting a non-vital area to strike it with, you can release yourself from suchpsychological effects.

    Cause and effect

    Using an attack in order to trigger a predictable one.

    This is a concept I teach most of my students, and a huge part in battles. It is not only in RPing, but inalmost every game out there - it is the battle of the mind, the psychological warfare, and how you winyour battles. Chess, Starcraft II, League of Legends...all of these are about outplaying your opponent. It

    is the battle of the mind.

    To further emphasize on this concept, I'd like to start with the most basic Genjutsu, the environmentalaltering one. Now, many people don't use it because it's D-Rank and predictable, however, it introducesthis very important concept.If I changed the surroundings around you without you noticing it, forcing you in an environment where ahuge wave of water is coming at you, you would most likely defend with a wall of earth.However, the wave of water, in reality, is not a wave of water. It's a Lightning jutsu. In this very casethen, you would have killed yourself by not setting up the proper defenses.This is the elemental effect of cause and effect, the one I use the most often. In one of my old battletests, I set up a huge, wide-range A-Rank fire jutsu.

    My reasoning for this was:As for the move I just posted, he used a wind against me which I easily countered with fire. I sent a wallof fire at him, long enough so that it basically even covers up his peripheral view.In any normal case, someone would use a large scale of a water move to nullify this, which is only logical,because it would also destroy the "clones" running at him, so basically, a free offensive move that repels

    more than one of my actions. However, to nullify this as I purposely intended for him to use such a move,I created an earth rampart, close to the mid to long range border.With a force of a huge water wave (considering he uses one close to the one that Kisame used against

    Gai, but directly in front of him), it would hit the earth rampart, AND BOUNCE BACK, due to the pressureapplied when creating the wave. Because we are also at mid range, it would easily be countered back at

    him.

    Considering it also does bounce back, I've created a Lightning Jutsu beforehand, sending it down whilecontrolling it with my palm (as this is a Kakashi-central technique) and plan on discharging it completely

    into the water, basically giving the water an electrical essence and destroying any defensive techniqueshe would use (most likely earth) to prevent this.

    I took into account two aspects, which is the high possibly of him using water to defend against thismove, and I set up an earth pillar anda Lightning jutsu in order to counter this.It is not as hard as it sounds - just take into thought all the most used jutsus and their counters.Then, counter those counters.

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    Reasoning

    Using what one knows about the jutsus and attacks used to come up with a logicalcounterattack.

    I find this extremely important in defending against Genjutsu, but also for justifying many of the attacks

    that may or may not seem possible. Not everything follows guidelines, sometimes, when things seemimpossible, it is when many of the mods or senseis are deemed to use their logical thinking and rationalthoughts.

    My first example of reasoning is in using it to justify a counterattack in Genjutsu. In fact, many of us use

    it whenever defending against Genjutsus - Genjutsus are meant to be sneaky and sudden, however, bydeciphering and knowing we are in a Genjutsu, we can get out of it.Let's take into account the B-Rank Genjutsu, Crushing Snake Constriction. It was used on me recently in

    a spar:"Greetings, sir," my opponent spoke. His voice struck me as someone reserved, yet awfully deadly, and it

    didn't fail to leave me with chills running down my spine. "And we are...?""And we are...?" I repeated his words in a toneless voice, not quite registering what he had said or whathe had implied within them. All I felt was something creeping around me, and with a shock of realization,

    I saw a snake began winding its body around me in an aggressive manner.Several things flashed through my mind at once, the first being that I knew no one but Orochimaru andKabuto, who had possession of snakes. Secondly, this opponent had never seemed to summon anythingbefore the battle even began...It was no doubt an illusion, one that was beginning to take hold fast.I quickly bit off a good chunk of my outer lip, hard enough so that the taste of bitter blood flowed intomy mouth. As I grimaced in collective pain, I realized that I had been freed from the illusion, but thedanger was not over any time soon.

    Do you notice what I did there? I reasoned, one, that my opponents did not summon any snakes beforethe fight started, and two, that mostly only Orochimaru and Kabuto could have summoned a snake.

    Most Genjutsus play on the mind, and there will always be some kind of flaw to them, so if you want toavoid arguments and make good defenses against them, I highly suggest backing it up with reasoning.

    Reasoning basically is your judge. Is that right or wrong? Is that possible or not possible? It is mainlybased off experience and what we've seen before, so in whatever you do, make sure that you have

    reasoned beforehand to avoid arguments.Of course, that B-Rank Earth Wall is supposed to block against that B-Rank Wind attack, however, theWind attack was extremely pressurized, and aimed for the weak areas of the wall, breaking through it

    effectively.And with that, I shall leave the rest of it in your good hands.