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Khori Armstrong Cell: (647) 216-2665 | Home: (416) 609-9352 Email: [email protected] http://www.khoriarmstrong.com Objective To be part of a dynamic team that has a successful mindset and skills to use to their fullest potential. Profile Strong programming and mathematical skills; have often created game engines from scratch Detail-oriented, with an analytical mindset Proficiency to communicate with all disciplines and to support and elevate the team in terms of quality and vision of the game; Practiced artist; both drawn and digitalized Technical writer; both technical documentation and creative storytelling Ability to understand and consider user needs; Resourceful and strong problem-solving skills Autonomous with ability to take initiative Ability to work as part of a team. Technical Skills Languages: UE4 Blueprints, C#, C++, Lua, Swift, Java, JavaScript, SQL, Ruby, HTML, CSS, GML Game Engines: Unreal4, Unity, Game Maker 5-8+Studio, Akihabara (HTML/JavaScript) Technical Design: GraphicsGale, Photoshop, MS Expression o Sprite and portrait-sized artwork o Sprite-based animation 3D Modelling: Maya, 3D Max Project Tools: Github, Discord, Slack, Trello Office Tools: Word, Access, Excel, PowerPoint Experience 1 of 3| Page

Khori ArmstrongCell: (647) 216-2665Email: armstrongkhori ...€¦  · Web view(acquired by “Symbility Intersect”)[2011 – 2012] Education. Game Design and Development. TriOS

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Page 1: Khori ArmstrongCell: (647) 216-2665Email: armstrongkhori ...€¦  · Web view(acquired by “Symbility Intersect”)[2011 – 2012] Education. Game Design and Development. TriOS

Khori ArmstrongCell: (647) 216-2665 | Home: (416) 609-9352

Email: [email protected] http://www.khoriarmstrong.com

Objective

To be part of a dynamic team that has a successful mindset and skills to use to their fullest potential.

Profile Strong programming and mathematical skills; have often created game engines from scratch Detail-oriented, with an analytical mindset Proficiency to communicate with all disciplines and to support and elevate the team in

terms of quality and vision of the game; Practiced artist; both drawn and digitalized Technical writer; both technical documentation and creative storytelling Ability to understand and consider user needs; Resourceful and strong problem-solving skills Autonomous with ability to take initiative Ability to work as part of a team.

Technical Skills Languages: UE4 Blueprints, C#, C++, Lua, Swift, Java, JavaScript, SQL, Ruby, HTML, CSS, GML Game Engines: Unreal4, Unity, Game Maker 5-8+Studio, Akihabara (HTML/JavaScript) Technical Design: GraphicsGale, Photoshop, MS Expression

o Sprite and portrait-sized artworko Sprite-based animation

3D Modelling: Maya, 3D Max Project Tools: Github, Discord, Slack, Trello Office Tools: Word, Access, Excel, PowerPoint

Experience

Blacksmith Interactive Games Lead Programmer, Co-designer/developer [Fall 2019 ~ Winter 2020]

Dancer Craft C#/Java/GML/Lua Programmer, Artist, Writer, Composer[Summer 2015 ~ Spring 2018

Full Circle Game Consultant, C# Programmer, Game Designer[Spring 2015 ~ Winter 2017]

Pac-Man-like game called “Chuggers” JavaScript Programmer, Artist[Fall 2011] – Volunteer Charity

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Page 2: Khori ArmstrongCell: (647) 216-2665Email: armstrongkhori ...€¦  · Web view(acquired by “Symbility Intersect”)[2011 – 2012] Education. Game Design and Development. TriOS

Khori Armstrong Cell: (647) 216-2665 Email: [email protected]

NetCore Games Lua Programmer/Artist/Writer/Game Developer(Steam Workshop Development for “Tales of Maj’Eyal”)[Winter 2013 ~ Spring 2018]

BNOTIONS Android App Developer, JavaScript Web Developer(acquired by “Symbility Intersect”)[2011 – 2012]

EducationGame Design and Development

TriOS College Business Technology Healthcare 2018-2020Applied Information Science, Software Systems Design

Centennial College School of Business 2013-2015Software Engineering Technology - Interactive Gaming

Centennial College School of Business 2010-2012Game Design and Development

Centennial College Centre for Creative Communications 2008-2009

Accomplishments An avid interest in interactive technology. Been developing games on a hobby basis since I

was 8 years old – game development experience spans many genres:o RPGso Platformers, Birds-Eye View (“Zelda clones”), “2.5D”o BMUPs & SMUPs, Turret Defense, TRPGs, Puzzle games o 3D Simulators and First-Person Shooters

Participated in several conferences and camps, teaching and presenting the elements of Game Design

o https://wordpress.tv/2012/01/26/mark-reale-khori-armstrong-using-wordpress-to-build- interactive-games/

Game Jam Indy Competitiono First place – Centennial College-HP Campus of 2008o Developed a fast-paced 2D endless runner game that revolved around fast reactions and

“quick time events”o Worked as the lead programmer on the team

8 projects currently in “simultaneous” production (not advised!)o <Capricious>: 3D top-down multiplayer adventure (inspired by “Gauntlet” and “Snake

Rattle’N Roll”)o <Reasoning>: 2.5D action adventure RPG (inspired by “Persona” and various mythologies)o <Flight>: 2D/2.5D side-scrolling action RPG with puzzle-based battle system (combat inspired

by “Battleship” board games)o <Okami>: 2D Speed-focused adventure platformer (inspired by old “Sonic” games)o <P&B>: 2D Platformer fighting game (inspired by “Rolling Thunder”)o <Guile>: 2D Platformer adventure game (inspired by “Magician”)o <Kage>: 2D Tactical RPG (inspired by “Saiyuki: Journey West”)o <Soul>: 2D Top-down/side-scrolling space shooter. (inspired by “Tyrian”)

Released (and still developing) a large-scale modification for “Tales of Maj’Eyal” called “Odyssey of The Summoner”

o Based off of “Rogue” (THE game that coined the term “Roguelike” or “Roguelite”), this modification added new content, graphics, features, dialogue, events, etc…

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Page 3: Khori ArmstrongCell: (647) 216-2665Email: armstrongkhori ...€¦  · Web view(acquired by “Symbility Intersect”)[2011 – 2012] Education. Game Design and Development. TriOS

Khori Armstrong Cell: (647) 216-2665 Email: [email protected]

o Has a HUGE following, as well as accolades from the lead artist and the very author of ToME himself!

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Page 4: Khori ArmstrongCell: (647) 216-2665Email: armstrongkhori ...€¦  · Web view(acquired by “Symbility Intersect”)[2011 – 2012] Education. Game Design and Development. TriOS

Khori Armstrong Cell: (647) 216-2665 Email: [email protected]

See online portfolio for more info: “www.khoriarmstrong.com”

References and sample code available upon request

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