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K-12 Educational Technology Standards Adapted from the National Educational Technology Standards for Students Bremen Public Schools Adopted 2010 Updated 2019

K-12 Educational Technology Standards...K-12 Educational Technology Standards Adapted from the National Educational Technology Standards for Students Bremen Public Schools Adopted

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Page 1: K-12 Educational Technology Standards...K-12 Educational Technology Standards Adapted from the National Educational Technology Standards for Students Bremen Public Schools Adopted

K-12 Educational

Technology Standards

Adapted from the National Educational Technology Standards for Students

Bremen Public Schools

Adopted 2010

Updated 2019

Page 2: K-12 Educational Technology Standards...K-12 Educational Technology Standards Adapted from the National Educational Technology Standards for Students Bremen Public Schools Adopted

Bremen Public Schools Technology Standards

Creativity and Innovation

Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology. Students:

a. apply existing knowledge to generate new ideas, products, or processes.

b. create original works as a means of personal or group expression.

c. use models and simulations to explore complex systems and issues.

d. identify trends and forecast possibilities.

Introduce the skill R= Reinforce the skill O = On-going M = Mastery

I = Introduce the skill (Example: Show students a slide presentation and discuss how it was created)

R= Reinforce the skill (Example: Have students create a simple presentation or document) O = On-going (Example: Students add additional skills such as adding photos, tables, or animation to a presentation or document) M = Mastery (Example: Students are familiar with most functions or features of programs in order to complete assigned projects.)

Skills K 1 2 3 4 5 6 7 8 9 10 11 12

Views or

I R R R R O O O O O M M M

uses linear

slide show

Creates

I R R R O O O O O O M M

linear slide

show

Plans

I R R R R R R R O O M M

multimedia

project

Works as

I R R R R R R O O M M

part of team

to create

multimedia

project

Takes

I R R R R R R R O O O O M

digital

images

Edits digital

I R R R O O M images

Uses basic

I R R R R R R R O O O M M

drawing

tools

Determines

I R R R O O O M M

target

audience,

goal and

purpose of

presentation

Page 3: K-12 Educational Technology Standards...K-12 Educational Technology Standards Adapted from the National Educational Technology Standards for Students Bremen Public Schools Adopted

Bremen Public Schools Technology Standards

Communication and Collaboration

Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others. Students:

a. interact, collaborate, and publish with peers, experts, or others employing a variety of digital environments and media.

b. communicate information and ideas effectively to multiple audiences using a variety of media and formats.

c. develop cultural understanding and global awareness by engaging with learners of other cultures.

d. contribute to project teams to produce original works or solve problems.

Skills K 1 2 3 4 5 6 7 8 9 10 11 12

Uses email for projects I R O M M M M M

Uses word processing

software I R R R O M M M M M M M M

Uses Sites that are

bookmarked I R R R O M M M M M M M M

Launches a browser and

Navigates I R R O O M M M M M M M M

Enters URLs and adds

Bookmarks I R R O M M M M M M M M

Prints/Saves only needed

text I R O M M M M M M M M

Follows and practices

netiquette I R R O O O M M M M M

Participates in project

teams I R R R O M M M M M

I = Introduce the skill R= Reinforce the skill O = On-going M = Mastery

Page 4: K-12 Educational Technology Standards...K-12 Educational Technology Standards Adapted from the National Educational Technology Standards for Students Bremen Public Schools Adopted

Bremen Public Schools Technology Standards

Research and Information Fluency

Students apply digital tools to gather, evaluate, and use information. Students:

a. plan strategies to guide inquiry. b. Locate, organize, analyze, evaluate, synthesize, and ethically use information from a variety of sources

and media. c. Evaluate and select information sources and digital tools based on the appropriate to specific tasks.

d. Process data and report results.

Skills K 1 2 3 4 5 6 7 8 9 10 11 12

Uses grade level

appropriate

Search

Engines I R R R O M M M M M M M M

Evaluates sites and

information

for validity

and

accuracy I R O O O O O M M

Selects appropriate

online tools

for research I R R R R O O O O O O M M

Uses basic and Boolean

search

techniques I R O O O O O M M

Copies and pastes text

or images

from

Internet and

multimedia

sources I R R O M M M M M M M M

Cites variety of

multimedia

sources

correctly I R R O O O O M M

I = Introduce the skill R= Reinforce the skill O = On-going M = Mastery

Page 5: K-12 Educational Technology Standards...K-12 Educational Technology Standards Adapted from the National Educational Technology Standards for Students Bremen Public Schools Adopted

Bremen Public Schools Technology Standards

Critical Thinking, Problem Solving, and Decision Making

Students use critical thinking skills to plan and conduct research, manage projects, solve problems, and make informed decisions using appropriate digital tools and resources. Students:

a. identify and define authentic problems and significant questions for investigation.

b. plan and manage activities to develop a solution or complete a project.

c. collect and analyze data to identify solutions and /or make informed decisions.

d. use multiple processes and diverse perspectives to explore alternative solutions.

Skills K 1 2 3 4 5 6 7 8 9 10 11 12

Uses multiple Resources to

identify a problem

or question to be

researched or

resolved I R R O O O O O O O M

Evaluate the accuracy,

relevance,

appropriateness,

comprehensiveness,

and bias of

resources I R R R O O O O M

Uses spreadsheet or database software

for data collection I R R R R R R O M

Uses multiple resources to help

solve a problem or

question. I R R R R O O O O O M M

I = Introduce the skill R= Reinforce the skill O = On-going M = Mastery

Page 6: K-12 Educational Technology Standards...K-12 Educational Technology Standards Adapted from the National Educational Technology Standards for Students Bremen Public Schools Adopted

Bremen Public Schools Technology Standards

Digital Citizenship

Students understand human, cultural, and societal issues related to technology and practice legal and ethical behavior. Students:

a. advocate and practice safe, legal, and responsible use of information and technology. b. exhibit a positive attitude toward using technology that supports collaboration, learning, and

productivity. c. demonstrate personal responsibility for lifelong learning.

d. exhibit leadership for digital citizenship.

Skills K 1 2 3 4 5 6 7 8 9 10 11 12

Uses and Understands Acceptable Use Policy I R R R O O O O O M M M M

Follows rules for technology use I R R R R O O O O O M M M

Works cooperatively and collaboratively with others

when using technology I R R R O M M M M M M M M

Follows personal safety on the internet (not typing

personal information) I R R R R R O O O M M M M

Exhibits legal and ethical behaviors when using

information and

technology and discusses

consequences of misuse I R R R O O O O O O O M

Understands and follows proper use of copyrighted

materials I R R R R O O O M

Cites resources properly I R R O O O M M

I = Introduce the skill R= Reinforce the skill O = On-going M = Mastery

Page 7: K-12 Educational Technology Standards...K-12 Educational Technology Standards Adapted from the National Educational Technology Standards for Students Bremen Public Schools Adopted

Bremen Public Schools Technology Standards

Technology Operations and Concepts

Students demonstrate a sound understanding of technology concepts, systems, and operations. Students:

a. understand and use technology systems.

b. select and use applications effectively and productively.

c. troubleshoot systems and applications.

d. transfer current knowledge to learning of new technologies.

Skills K 1 2 3 4 5 6 7 8 9 10 11 12

Uses input devices (mouse,

keyboard, camera,

slate) I R R O O M M M M M M M M

Uses a multimedia resource to

support learning. I R R O O M M M M M M M M

Opens and Quits an Application I R R R O M M M M M M M M

Works independently or

in pairs on

computer I R R R O O O M M M M M M

Uses keyboard efficiently and

effectively I R R R R O O M M M M M M

Makes informed decisions in

choosing the most

appropriate

technology

resources I R R O O O O O O M M

Saves and finds files and folders I R R O O M M M M M

Identify hardware/software

problems I R R R O O O M

I = Introduce the skill R= Reinforce the skill O = On-going M = Mastery

Page 8: K-12 Educational Technology Standards...K-12 Educational Technology Standards Adapted from the National Educational Technology Standards for Students Bremen Public Schools Adopted

ISTE 2016 Standards

1. Empowered Learner Students leverage technology to take an active role in choosing, achieving and demonstrating competency in their learning goals, informed by the

learning sciences. Students:

K 1 2 3 4 5 6 7 8 HS a. know and use a deliberate design process for generating

ideas, testing theories, creating innovative artifacts or

solving authentic problems.

I I O O O O R R R M

b. build networks and customize their learning

environments in ways that support the learning process. I I O O O O R R R M

c. use technology to seek feedback that informs and

improves their practice and to demonstrate their learning

in a variety of ways.

I I O O O O R R R M

d. understand the fundamental concepts of technology

operations, demonstrate the ability to choose, use and

troubleshoot current technologies and are able to transfer

their knowledge to explore emerging technologies.

I I O O O O R R R M

2. Digital Citizen Students recognize the rights, responsibilities and opportunities of living, learning and working in an interconnected digital world, and they act and

model in ways that are safe, legal and ethical. Students:

K 1 2 3 4 5 6 7 8 HS a. cultivate and manage their digital identity and reputation

and are aware of the permanence of their actions in the

digital world.

I I O O O O R R R M

b. engage in positive, safe, legal and ethical behavior when

using technology, including social interactions online or

when using networked devices.

I I O O O O R R R M

c. demonstrate an understanding of and respect for the

rights and obligations of using and sharing intellectual

property

I I O O O O R R R M

d. manage their personal data to maintain digital privacy

and security and are aware of data-collection technology

used to track their navigation online.

I I O O O O R R R M

Page 9: K-12 Educational Technology Standards...K-12 Educational Technology Standards Adapted from the National Educational Technology Standards for Students Bremen Public Schools Adopted

3. Knowledge Constructor Students critically curate a variety of resources using digital tools to construct knowledge, produce creative artifacts and make meaningful learning

experiences for themselves and others. Students:

K 1 2 3 4 5 6 7 8 HS a. plan and employ effective research strategies to locate

information and other resources for their intellectual or

creative pursuits.

I I O O O O R R R M

b. evaluate the accuracy, perspective, credibility and

relevance of information, media, data or other resources. I I O O O O R R R M

c. curate information from digital resources using a variety

of tools and methods to create collections of artifacts that

demonstrate meaningful connections or conclusions.

I I O O O O R R R M

d. build knowledge by actively exploring real-world issues

and problems, developing ideas and theories and pursuing

answers and solutions.

I I O O O O R R R M

4. Innovative Designer Students use a variety of technologies within a design process to identify and solve problems by creating new, useful or imaginative solutions. Students:

K 1 2 3 4 5 6 7 8 HS a. know and use a deliberate design process for generating

ideas, testing theories, creating innovative artifacts or

solving authentic problems.

I I O O O O R R R M

b. select and use digital tools to plan and manage a design

process that considers design constraints and calculated

risks.

I I O O O O R R R M

c. develop, test and refine prototypes as part of a cyclical

design process. I I O O O O R R R M

d. exhibit a tolerance for ambiguity, perseverance and the

capacity to work with open-ended problems. I I O O O O R R R M

Page 10: K-12 Educational Technology Standards...K-12 Educational Technology Standards Adapted from the National Educational Technology Standards for Students Bremen Public Schools Adopted

5. Computational Thinker Students develop and employ strategies for understanding and solving problems in ways that leverage the power of technological methods to develop

and test solutions. Students:

K 1 2 3 4 5 6 7 8 HS a. formulate problem definitions suited for technology-

assisted methods such as data analysis, abstract models

and algorithmic thinking in exploring and finding

solutions.

I I O O O O R R R M

b. collect data or identify relevant data sets, use digital

tools to analyze them, and represent data in various ways

to facilitate problem-solving and decision-making

I I O O O O R R R M

c. break problems into component parts, extract key

information, and develop descriptive models to understand

complex systems or facilitate problem-solving.

I I O O O O R R R M

d. understand how automation works and use algorithmic

thinking to develop a sequence of steps to create and test

automated solutions.

I I O O O O R R R M

6. Creative Communicator Students communicate clearly and express themselves creatively for a variety of purposes using the platforms, tools, styles, formats and digital media

appropriate to their goals. Students:

K 1 2 3 4 5 6 7 8 HS a. choose the appropriate platforms and tools for meeting

the desired objectives of their creation or communication. I I O O O O R R R M

b. create original works or responsibly repurpose or remix

digital resources into new creations. I I O O O O R R R M

c. communicate complex ideas clearly and effectively by

creating or using a variety of digital objects such as

visualizations, models or simulations.

I I O O O O R R R M

d. publish or present content that customizes the message

and medium for their intended audiences. I I O O O O R R R M

Page 11: K-12 Educational Technology Standards...K-12 Educational Technology Standards Adapted from the National Educational Technology Standards for Students Bremen Public Schools Adopted

7. Global Collaborator Students use digital tools to broaden their perspectives and enrich their learning by collaborating with others and working effectively in teams locally

and globally. Students:

K 1 2 3 4 5 6 7 8 HS a. know and use a deliberate design process for generating

ideas, testing theories, creating innovative artifacts or

solving authentic problems.

I I O O O O R R R M

b. use collaborative technologies to work with others,

including peers, experts or community members, to

examine issues and problems from multiple viewpoints.

I I O O O O R R R M

c. contribute constructively to project teams, assuming

various roles and responsibilities to work effectively

toward a common goal.

I I O O O O R R R M

d. explore local and global issues and use collaborative

technologies to work with others to investigate solutions. I I O O O O R R R M

Page 12: K-12 Educational Technology Standards...K-12 Educational Technology Standards Adapted from the National Educational Technology Standards for Students Bremen Public Schools Adopted

What do the 2016 ISTE Standards look like in the classroom?

K-1:

1. Empowered Learner

Students leverage technology to take an active role in choosing, achieving and

demonstrating competency in their learning goals, informed by the learning sciences.

Students:

a. With guidance from an educator, students consider and set personal learning goals

and utilize appropriate

technologies that will demonstrate knowledge and reflection of the process.

b. With guidance from an educator, students learn about various technologies that

can be used to connect to

others or make their leaning environments personal and select resources from

those available to enhance their

learning.

c. With guidance from an educator, students recognize performance feedback from

digital tools, make

adjustments based on that feedback and use age-appropriate technology to share

learning.

d. With guidance from an educator, students explore a variety of technologies that

will help them in their learning

and begin to demonstrate an understanding of how knowledge can be transferred

between tools.

2. Digital Citizen

Students recognize the rights, responsibilities and opportunities of living, learning and

working in an interconnected

digital world, and they act in ways that are safe, legal and ethical.

a. Students practice responsible use of technology through teacher-guided online

activities and interactions to understand how the digital space impacts their life.

b. With guidance from an educator, students understand how to be careful when

using devices and how to be safe online, follow safety rules when using the

internet and collaborate with others.

c. With guidance from an educator, students learn about ownership and sharing of

information, and how to respect the work of others.

d. With guidance from an educator, students demonstrate an understanding that

technology is all around them and the importance of keeping their information

private.

3. Knowledge Constructor

Students critically curate a variety of resources using digital tools to construct

knowledge, produce creative artifacts and make meaningful learning experiences for

themselves and others.

Page 13: K-12 Educational Technology Standards...K-12 Educational Technology Standards Adapted from the National Educational Technology Standards for Students Bremen Public Schools Adopted

a. With guidance from an educator, students use digital tools and resources,

contained within a classroom platform

or otherwise provided by the teacher, to find information on topics of interest.

b. With guidance from an educator, students become familiar with age-appropriate

criteria for evaluating digital content.

c. With guidance from an educator, students explore a variety of teacher-selected

tools to organize information and make connections to their learning.

d. With guidance from an educator, students explore real-world issues and problems

and share their ideas about them with others.

4. Innovative Designer

Students use a variety of technologies within a design process to solve problems by

creating new, useful or

imaginative solutions.

a. With guidance from an educator, students ask questions, suggest solutions, test

ideas to solve problems and share their learning.

b. Students use age-appropriate digital and non-digital tools to design something and

are aware of the step-by-step process of designing.

c. Students use a design process to develop ideas or creations, and they test their

design and redesign if necessary.

d. Students demonstrate perseverance when working to complete a challenging task.

5. Computational Thinker

Students develop and employ strategies for understanding and solving problems in ways

that leverage the power of

technological methods to develop and test solutions.

a. With guidance from an educator, students identify a problem and select

appropriate technology tools to explore and find solutions.

b. With guidance from an educator, students analyze age-appropriate data and look

for similarities in order to identify patterns and categories.

c. With guidance from an educator, students break a problem into parts and identify

ways to solve the problem.

d. Students understand how technology is used to make a task easier or repeatable

and can identify real-world examples.

6. Creative Communicator

Students communicate clearly and express themselves creatively for a variety of purposes

using the platforms, tools, styles, formats and digital media appropriate to their goals.

a. With guidance from an educator, students choose different tools for creating

something new or for communicating with others.

b. Students use digital tools to create original works.

c. With guidance from an educator, students share ideas in multiple ways — visual,

audio, etc.

d. With guidance from an educator, students select technology to share their ideas

with different people.

Page 14: K-12 Educational Technology Standards...K-12 Educational Technology Standards Adapted from the National Educational Technology Standards for Students Bremen Public Schools Adopted

7. Global Collaborator

Students use digital tools to broaden their perspectives and enrich their learning by

collaborating with others and working effectively in teams locally and globally.

a. With guidance from an educator, students use technology tools to work with

friends and with people outside their neighborhood, city and beyond.

b. With guidance from an educator, students use technology to communicate with

others and to look at problems from different perspectives.

c. With guidance from an educator, students take on different team roles and use

age-appropriate technologies to complete projects.

d. With guidance from an educator, students use age-appropriate technologies to

work together to understand problems and suggest solutions.

Page 15: K-12 Educational Technology Standards...K-12 Educational Technology Standards Adapted from the National Educational Technology Standards for Students Bremen Public Schools Adopted

Grades 2-5:

1. Empowered Learner

Students leverage technology to take an active role in choosing, achieving and

demonstrating competency in their

learning goals, informed by the learning sciences.

a. Students develop learning goals in collaboration with an educator, select the

technology tools to achieve them, and reflect on and revise the learning process as

needed to achieve goals.

b. With the oversight and support of an educator, students build a network of experts

and peers within school policy and customize their environments to enhance their

learning.

c. Students seek from feedback from both people and features embedded in digital

tools, and use age-appropriate technology to share learning.

d. Students explore age-appropriate technologies and begin to transfer their learning

to different tools or learning environments.

2. Digital Citizen

Students recognize the rights, responsibilities and opportunities of living, learning and

working in an interconnected digital world, and they act in ways that are safe, legal and

ethical.

a. Students demonstrate an understanding of the role an online identity plays in the

digital world and learn the permanence of their decisions when interacting online.

b. Students practice and encourage others in safe, legal and ethical behavior when

using technology and interacting online, with guidance from an educator.

c. Students learn about, demonstrate and encourage respect for intellectual property

with both print and digital media when using and sharing the work of others.

d. Students demonstrate an understanding of what personal data is, how to keep it

private and how it might be

shared online.

3. Knowledge Constructor

Students critically curate a variety of resources using digital tools to construct

knowledge, produce creative artifacts and make meaningful learning experiences for

themselves and others.

a. Students collaborate with a teacher to employ appropriate research techniques to

locate digital resources that will help them in their learning process.

b. Students learn how to evaluate sources for accuracy, perspective, credibility and

relevance.

c. Using a variety of strategies, students organize information and make meaningful

connections between resources.

d. Students explore real-world problems and issues and collaborate with others to

find answers or solutions.

4. Innovative Designer

Students use a variety of technologies within a design process to solve problems by

Page 16: K-12 Educational Technology Standards...K-12 Educational Technology Standards Adapted from the National Educational Technology Standards for Students Bremen Public Schools Adopted

creating new, useful or

imaginative solutions.

a. Students explore and practice how a design process works to generate ideas,

consider solutions, plan to solve a problem or create innovative products that are

shared with others.

b. Students use digital and non-digital tools to plan and manage a design process.

c. Students engage in a cyclical design process to develop prototypes and reflect on

the role that trial and error plays.

d. Students demonstrate perseverance when working with open-ended problems.

5. Computational Thinker

Students develop and employ strategies for understanding and solving problems in ways

that leverage the power of technological methods to develop and test solutions.

a. Students explore or solve problems by selecting technology for data analysis,

modeling and algorithmic thinking, with guidance from an educator.

b. Students select effective technology to represent data.

c. Students break down problems into smaller parts, identify key information and

propose solutions.

d. Students understand and explore basic concepts related to automation, patterns

and algorithmic thinking

6. Creative Communicator

Students communicate clearly and express themselves creatively for a variety of purposes

using the platforms, tools, styles, formats and digital media appropriate to their goals.

a. Students recognize and utilize the features and functions of a variety of creation

or communication tools.

b. Student create original works and learn strategies for remixing or repurposing to

create new artifacts.

c. Students create digital artifacts to communicate ideas visually and graphically.

d. Students learn about audience and consider their expected audience when creating

digital artifacts and presentations.

7. Global Collaborator

Students use digital tools to broaden their perspectives and enrich their learning by

collaborating with others and working effectively in teams locally and globally.

a. Students use digital tools to work with friends and people from different

backgrounds or cultures.

b. Students use collaborative technologies to connect with others, including peers,

experts and community members, to explore different points of view on various

topics.

c. Students perform a variety of roles within a team using age-appropriate

technology to complete a project or solve a problem.

d. Students work with others using collaborative technologies to explore local and

global issues.

Page 17: K-12 Educational Technology Standards...K-12 Educational Technology Standards Adapted from the National Educational Technology Standards for Students Bremen Public Schools Adopted

Grades 6-8

1. Empowered Learner

Students leverage technology to take an active role in choosing, achieving and

demonstrating competency in their

learning goals, informed by the learning sciences.

a. Students articulate personal learning goals, select and manage appropriate

technologies to achieve them, and reflect on their successes and areas of

improvement in working toward their goals.

b. Students identify and develop online networks within school policy, and

customize their learning environments in ways that support their learning, in

collaboration with an educator.

c. Students actively seek performance feedback from people, including teachers, and

from functionalities embedded in digital tools to improve their learning process,

and they select technology to demonstrate their learning in a variety of ways.

d. Students are able to navigate a variety of technologies and transfer their

knowledge and skills to learn how to use new technologies.

2. Digital Citizen

Students recognize the rights, responsibilities and opportunities of living, learning and

working in an interconnected digital world, and they act in ways that are safe, legal and

ethical.

a. Students manage their digital identities and reputations within school policy,

including demonstrating an understanding of how digital actions are never fully

erasable.

b. Students demonstrate and advocate for positive, safe, legal and ethical habits

when using technology and when interacting with others online.

c. Students demonstrate and advocate for an understanding of intellectual property

with both print and digital media — including copyright, permission and fair use

— by creating a variety of media products that include appropriate citation and

attribution elements.

d. Students demonstrate an understanding of what personal data is and how to keep

it private and secure, including the awareness of terms such as encryption,

HTTPS, password, cookies and computer viruses; they also understand the

limitations of data management and how data-collection technologies work.

3. Knowledge Constructor

Students critically curate a variety of resources using digital tools to construct

knowledge, produce creative artifacts and make meaningful learning experiences for

themselves and others.

a. Students demonstrate and practice the ability to effectively use research strategies

to locate appropriate digital

resources in support of their learning.

b. Students practice and demonstrate the ability to evaluate resources for accuracy,

perspective, credibility and relevance.

Page 18: K-12 Educational Technology Standards...K-12 Educational Technology Standards Adapted from the National Educational Technology Standards for Students Bremen Public Schools Adopted

c. Students locate and collect resources from a variety of sources and organize assets

into collections for a wide range of projects and purposes.

d. Students explore real-world issues and problems and actively pursue an

understanding of them and solutions for them.

4. Innovative Designer

Students use a variety of technologies within a design process to solve problems by

creating new, useful or imaginative solutions.

a. Students engage in a design process and employ it to generate ideas, create

innovative products or solve authentic problems.

b. Students select and use digital tools to support a design process and expand their

understanding to identify constraints and trade-offs and to weigh risks.

c. Students engage in a design process to develop, test and revise prototypes,

embracing the cyclical process of trial and error and understanding problems or

setbacks as potential opportunities for improvement.

d. Students demonstrate an ability to persevere and handle greater ambiguity as they

work to solve open-ended problems.

5. Computational Thinker

Students develop and employ strategies for understanding and solving problems in ways

that leverage the power of technological methods to develop and test solutions.

a. Students practice defining problems to solve by computing for data analysis,

modeling or algorithmic thinking.

b. Students find or organize data and use technology to analyze and represent it to

solve problems and make decisions.

c. Students break problems into component parts, identify key pieces and use that

information to problem solve.

d. Students demonstrate an understanding of how automation works and use

algorithmic thinking to design and automate solutions.

6. Creative Communicator

Students communicate clearly and express themselves creatively for a variety of purposes

using the platforms, tools, styles, formats and digital media appropriate to their goals.

a. Students select appropriate platforms and tools to create, share and communicate

their work effectively.

b. Students create original works or responsibly repurpose other digital resources

into new creative works.

c. Students communicate complex ideas clearly using various digital tools to convey

the concepts textually, visually, graphically, etc.

d. Students publish or present content designed for specific audiences and select

platforms that will effectively convey their ideas to those audiences.

7. 7. Global Collaborator

Students use digital tools to broaden their perspectives and enrich their learning by

collaborating with others and working effectively in teams locally and globally.

a. Students use digital tools to interact with others to develop a richer understanding

of different perspectives and cultures.

Page 19: K-12 Educational Technology Standards...K-12 Educational Technology Standards Adapted from the National Educational Technology Standards for Students Bremen Public Schools Adopted

b. Students use collaborative technologies to connect with others, including peers,

experts and community members, to learn about issues and problems or to gain

broader perspective.

c. Students determine their role on a team to meet goals, based on their knowledge

of technology and content, as well as personal preference.

d. Students select collaborative technologies and use them to work with others to

investigate and develop solutions related to local and global issues.

Page 20: K-12 Educational Technology Standards...K-12 Educational Technology Standards Adapted from the National Educational Technology Standards for Students Bremen Public Schools Adopted

Redefning learning in a technology-driven world | June 2016 14

2016 ISTE Standards �or Students adoption crosswalkUse this crosswalk as a preliminary resource �or supporting an adoption process to help identi�y gaps in your current policies.

2007 ISTE STANDARDS FOR STUDENTS

Creativity and Innovation

Communication and Collaboration

Research and In�ormation Fluency

Critical Thinking, Problem Solving and Decision Making

Digital Citizenship

Technology Operations and Concepts

2016 ISTE STANDARDS FOR STUDENTS 1.a. 1.b. 1.c. 1.d. 2.a. 2.b. 2.c. 2.d. 3.a. 3.b. 3.c. 3.d. 4.a. 4.b. 4.c. 4.d. 5.a. 5.b. 5.c. 5.d. 6.a. 6.b. 6.c. 6.d.

1. Empowered LearnerStudents leverage technology to take an active role in choosing, achieving and demonstrating competency in their learning goals, in�ormed by the learning sciences. Students:

a. articulate and set personal learning goals, develop strategies leveraging technology to achieve them, and refect on the learning process itsel� to improve learning outcomes.

b. build networks and customize their learning environments in ways that support the learning process.

c. use technology to seek �eedback that in�orms and improves their practice and to demonstrate their learning in a variety o� ways.

d. understand the �undamental concepts o� technology operations, demon-strate the ability to choose, use and troubleshoot current technologies, and are able to trans�er their knowledge to explore emerging technolo-gies.

2. Digital CitizenStudents recognize the rights, responsibilities and opportunities o� living, learning and working in an interconnected digital world, and they act and model in ways that are sa�e, legal and ethical. Students:

a. cultivate and manage their digital identity and reputation and are aware o� the permanence o� their actions in the digital world.

b. engage in positive, sa�e, legal and ethical behavior when using tech-nology, including social interactions online or when using networked devices.

c. demonstrate an understanding o� and respect �or the rights and obliga-tions o� using and sharing intellectual property.

d. manage their personal data to maintain digital privacy and security and are aware o� data-collection technology used to track their navigation online.

3. Knowledge ConstructorStudents critically curate a variety o� resources using digital tools to construct knowledge, produce creative arti�acts and make meaning�ul learning experiences �or themselves and others. Students:

a. plan and employ e��ective research strategies to locate in�ormation and other resources �or their intellectual or creative pursuits.

b. evaluate the accuracy, perspective, credibility and relevance o� in�orma-tion, media, data or other resources.

c. curate in�ormation �rom digital resources using a variety o� tools and methods to create collections o� arti�acts that demonstrate meaning�ul connections or conclusions.

d. build knowledge by actively exploring real-world issues and problems, developing ideas and theories, and pursuing answers and solutions.

Crosswalks between 2007 and 2016 student standardsI� your school already uses the 2007 standards, you are well on your way to addressing the 2016 ISTE Standards �or Students. The �ollowing crosswalks are intended to support adoption and implementation o� the 2016 standards. The charts are intended to help identi�y where there are changes, advancements, new concepts or skills that have been eliminated. They are not intended to �ully explain or describe the similarities and di��erences in the two set o� standards and in most cases, the correlations are partial or conceptual.

The 2016 ISTE Standards �or Students are an evolution �rom the 2007 standards and emphasize student agency and a learner-driven approach. This evolution may suggest changes to your current approach, as well as curriculum and lesson planning to ensure that the student per�ormance indicators are being �ully addressed. ISTE encourages you to study them to help in�orm updates to other standard crosswalks based on the 2007 standards.

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Redefning learning in a technology-driven world | June 2016 15

2016 ISTE Standards �or Students adoption crosswalkUse this crosswalk as a preliminary resource �or supporting an adoption process to help identi�y gaps in your current policies.

2007 ISTE STANDARDS FOR STUDENTS

Creativity and Innovation

Communication and Collaboration

Research and In�ormation Fluency

Critical Thinking, Problem Solving and Decision Making

Digital Citizenship

Technology Operations and Concepts

2016 ISTE STANDARDS FOR STUDENTS 1.a. 1.b. 1.c. 1.d. 2.a. 2.b. 2.c. 2.d. 3.a. 3.b. 3.c. 3.d. 4.a. 4.b. 4.c. 4.d. 5.a. 5.b. 5.c. 5.d. 6.a. 6.b. 6.c. 6.d.

4. Innovative Designer Students use a variety o� technologies within a design process to solve problems by creating new, use�ul or imaginative solutions. Students:

a. know and use a deliberate design process �or generating ideas, testing theories, creating innovative arti�acts or solving authentic problems.

b. select and use digital tools to plan and manage a design process that considers design constraints and calculated risks.

c. develop, test and re�ne prototypes as part o� a cyclical design process.

d. exhibit a tolerance �or ambiguity, perseverance and the capacity to work with open-ended problems.

5. Computational ThinkerStudents develop and employ strategies �or understanding and solving problems in ways that leverage the power o� technological methods to develop and test solutions. Students:

a. �ormulate problem de�nitions suited �or technology-assisted methods such as data analysis, abstract models and algorithmic thinking in exploring and �nding solutions.

b. collect data or identi�y relevant data sets, use digital tools to analyze them, and represent data in various ways to �acilitate problem-solving and decision-making.

c. break problems into component parts, extract key in�ormation, and develop descriptive models to understand complex systems or �acilitate problem-solving.

d. understand how automation works and use algorithmic thinking to develop a sequence o� steps to create and test automated solutions.

6. Creative CommunicatorStudents communicate clearly and express themselves creatively �or a variety o� purposes using the plat�orms, tools, styles, �ormats and digital media appropriate to their goals. Students:

a. choose the appropriate plat�orms and tools �or meeting the desired objectives o� their creation or communication.

b. create original works or responsibly repurpose or remix digital resources into new creations.

c. communicate complex ideas clearly and e��ectively by creating or using a variety o� digital objects such as visualizations, models or simulations.

d. publish or present content that customizes the message and medium �or a variety o� audiences.

7. Global CollaboratorStudents use digital tools to broaden their perspectives and enrich their learning by collaborating with others and working e��ectively in teams locally and globally. Students:

a. use digital tools to connect with learners �rom a variety o� backgrounds and cultures, engaging with them in ways that broaden mutual under-standing and learning.

b. use collaborative technologies to work with others, including peers, experts, or community members, to examine issues and problems �rom multiple viewpoints.

c. contribute constructively to project teams, assuming various roles and responsibilities to work e��ectively toward a common goal.

d. explore local and global issues and use collaborative technologies to work with others to investigate solutions.

(continued)

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2016 ISTE Standards �or Students implementation crosswalkUse this crosswalk to guide preliminary e��orts to align lesson plans and curriculum with the standards.*

2016 ISTE STANDARDS FOR STUDENTS

Empowered Learner

Digital Citizen

Knowledge Constructor

Innovative Designer

Computational Thinker

Creative Communicator

Global Collaborator

2007 ISTE STANDARDS FOR STUDENTS 1.a. 1.b. 1.c. 1.d. 2.a. 2.b. 2.c. 2.d. 3.a. 3.b. 3.c. 3.d. 4.a. 4.b. 4.c. 4.d. 5.a. 5.b. 5.c. 5.d. 6.a. 6.b. 6.c. 6.d. 7.a. 7.b. 7.c. 7.d.

1. Creativity and InnovationStudents demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology.

a. Apply existing knowledge to generate new ideas, products, or processes

b. Create original works as a means o� personal or group expression

c. Use models and simulations to explore complex systems and issues.

d. Identi�y trends and �orecast possibilities.

2. Communication and CollaborationStudents use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning o� others.

a. Interact, collaborate and publish with peers, experts or others employing a variety o� digital environ-ments and media.

b. Communicate in�ormation and ideas e��ectively to mul-tiple audiences using a variety o� media and �ormats.

c. Develop cultural understanding and global aware-ness by engaging with learners o� other cultures.

d. Contribute to project teams to produce original works or solve problems.

3. Research and In�ormation FluencyStudents apply digital tools to gather, evaluate and use in�ormation.

a. Plan strategies to guide inquiry.

b. Locate, organize, analyze, evaluate, synthesize and ethically use in�ormation �rom a variety o� sources and media.

c. Evaluate and select in�ormation sources and digital tools based on the appropriateness to speci�c tasks.

d. Process data and report results.

4. Critical Thinking, Problem Solving and Decision MakingStudents use critical thinking skills to plan and conduct research, manage projects, solve problems, and make in�ormed decisions using appropriate digital tools and resources.

a. Identi�y and de�ne authentic problems and signi�-cant questions �or investigation.

b. Plan and manage activities to develop a solution or complete a project.

c. Collect and analyze data to identi�y solutions and/or make in�ormed decisions.

d. Use multiple processes and diverse perspectives to explore alternative solutions.

5. Digital CitizenshipStudents understand human, cultural and societal issues related to technology and practice legal and ethical behavior.

a. Advocate and practice sa�e, legal and responsible use o� in�ormation and technology.

b. Demonstrate a positive attitude toward using technology that supports collaboration, learning and productivity.

c. Demonstrate personal responsibility �or li�elong learning.

d. Exhibit leadership �or digital citizenship.

6. Technology Operations and ConceptsStudents demonstrate a sound understanding o� technology concepts, systems and operations.

a. Understand and use technology systems.

b. Select and use applications e��ectively and productively.

c. Troubleshoot systems and applications.

d. Trans�er current knowledge to learning o� new technologies.

*ISTE recommends this as a starting point �or study o� the standards and towards documenting greater alignment in your curriculum that maintains fdelity to the 2016 ISTE Standards �or Students.