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Jorge Chavez CONTACT 3707 Lithia Ridge Blvd [email protected] Valrico, Florida http://jchavez088.wix.com/portfolio 33596 786-417-8027 WORK EXPERIENCE Stingtown Media August 2011 Present Game/ App Designer Lead Game Designer, responsible for UI/UX , Usability, Level Design in Unity, Unreal Engine. Creative lead on concept art and prototyping as well as QA testing for PC, Mac and mobile platforms. Tech TY November 2014 February 2015 Lead Game Designer Overall conceptualization and design of all media projects. Create design documentation, detailing every step of the production process. Work with the production team by shaping and aiding in the creation of schedules, resource allocation, and time assignments. Provide assistance in guiding the production team through the design and development phases. Ensure a clear line of communication between the client and the production team, addressing any design or technical issues that may arise. Have fun and motivate the team on a daily basis. Allen Interactions September 2013 February 2014 Producer Oversee budget and scheduling of e-Learning projects for Fortune 100 organizations and companies. Create and execute program work plans and schedules, while managing and revising as needed to meet t he changing requirements of suppliers and clients. Effectively apply SAM (vs. ADDIE) methodology and enforce project standards in the review process of deliverables prepared by Design Team before presenting to client. ASTD Certified Instructional Designer. QUALIFICATIONS Game/Level Design Game Engine Experience (Unity/Unreal) Photoshop Screenwriting Perforce Creative/Technical Writing Final Draft Maya C# JavaScript 1

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Jorge Chavez

CONTACT

3707 Lithia Ridge Blvd [email protected]

Valrico, Florida http://jchavez088.wix.com/portfolio

33596 786-417-8027

WORK EXPERIENCE

Stingtown Media August 2011 — Present

Game/ App Designer

Lead Game Designer, responsible for UI/UX , Usability, Level Design in Unity, Unreal Engine. Creative lead on

concept art and prototyping as well as QA testing for PC, Mac and mobile platforms.

Tech TY November 2014 — February 2015

Lead Game Designer

Overall conceptualization and design of all media projects. Create design documentation, detailing every step of the production process. Work with the production team by

shaping and aiding in the creation of schedules, resource allocation, and time assignments. Provide assistance in

guiding the production team through the design and development phases.

Ensure a clear line of communication between the client and the production team, addressing any design or

technical issues that may arise.

Have fun and motivate the team on a daily basis.

Allen Interactions September 2013 — February 2014

Producer

Oversee budget and scheduling of e-Learning projects for Fortune 100 organizations and companies. Create and

execute program work plans and schedules, while managing and revising as needed to meet t he changing

requirements of suppliers and clients.

Effectively apply SAM (vs. ADDIE) methodology and enforce project standards in the review process of

deliverables prepared by Design Team before presenting to client.

ASTD Certified Instructional Designer.

QUALIFICATIONS

Game/Level Design Game Engine Experience (Unity/Unreal) Photoshop

Screenwriting Perforce

Creative/Technical Writing Final Draft Maya

C# JavaScript

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EDUCATION

B.S. Game Design November 2010 — November 2013

Full Sail University

Cum Laude

M.F.A. Creative Writing February 2015 — Present

Full Sail university

Pursuing

INTERESTS

Literature

Art Video Games People Watching/Studying Learning MMORPGs Role Playing Games

REFERENCES

References available upon request.

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