30
PAGE # 1 Jesse has worked as an in-house digi1zer in the Sea5le area for over 20 years and has over 10 years experience doing separa1ons and graphic design for imprin1ng. He is now with Igni1on Drawing in Tukwila, Washington, as their digi1zing product manager. Jesse's focus is improving the training and process of Igni1on's digi1zing and embroidery by impar1ng his knowledge to the rest of the team. WELCOMES: Jesse Elliott

Jesse Elliott - madeirausa.com · Designed by Bonnie Nielsen, Madeira Germany Busy, Complex Logo. PAGE # 23 COMMON DESIGN ISSUES: SOLUTIONS: • Use thread that matches garment •

Embed Size (px)

Citation preview

PAGE # 1

Jessehasworkedasanin-housedigi1zerintheSea5leareaforover20yearsandhasover10yearsexperiencedoingsepara1onsandgraphicdesignforimprin1ng.HeisnowwithIgni1onDrawinginTukwila,Washington,astheirdigi1zingproductmanager.Jesse'sfocusisimprovingthetrainingandprocessofIgni1on'sdigi1zingandembroiderybyimpar1nghisknowledgetotherestoftheteam.

WELCOMES: Jesse Elliott

•  Le5erstacking•  Vintage•  Drawnbyhand•  Lineart

PAGE # 2

TRENDS IN LOGOS:

Source:DeluxeLogoDesign,ConoFusco,Crea1veDirector

PAGE # 3

TRENDS IN LOGOS:

•  Spotpics•  Useofcirclesandgeometricshapes•  Shieldshapes•  UseofOmbré

Source:DeluxeLogoDesign,ConoFusco,Crea1veDirector

PAGE # 4

DESIGNER VS. DIY:

•  UseofaGraphicDesigner•  TheDIYapproach

TERMS TO KNOW:

•  PushandPullCompensa1on•  Density•  Underlay•  Read-out•  BlendingandShading

PAGE # 5

•  RunS1tch•  DoubleRunS1tch•  TripleS1tch•  FillS1tch•  Sa1nS1tch

TERMS TO KNOW:

PAGE # 6

Push and Pull Compensation DensityUnderlay Read-outBlending and ShadingRun StitchDouble Run StitchFill StitchPerformance WearSpecialty Threads3D or Puff Embroidery

PAGE # 7

TERMS TO KNOW: Light Average HeavyPush and Pull Compensation

DensityUnderlay Read-outBlending and ShadingRun StitchDouble Run StitchFill StitchPerformance WearSpecialty Threads3D or Puff Embroidery

PAGE # 8

TERMS TO KNOW: Push and Pull Compensation DensityUnderlay Read-outBlending and ShadingRun StitchDouble Run StitchFill StitchPerformance WearSpecialty Threads3D or Puff Embroidery

1

2

3

4

5

6

PAGE # 9

TERMS TO KNOW:

Push and Pull Compensation DensityUnderlay Read-outBlending and ShadingRun StitchDouble Run StitchFill StitchPerformance WearSpecialty Threads3D or Puff Embroidery

PAGE # 10

TERMS TO KNOW:

Push and Pull Compensation DensityUnderlay Read-outBlending and ShadingRun StitchDouble Run StitchFill StitchPerformance WearSpecialty Threads3D or Puff Embroidery

1 2 3 4

PAGE # 11

TERMS TO KNOW:

Push and Pull Compensation DensityUnderlay Read-outBlending and ShadingRun StitchDouble Run StitchFill StitchPerformance WearSpecialty Threads3D or Puff Embroidery

PAGE # 12

TERMS TO KNOW:

Push and Pull Compensation DensityUnderlay Read-outBlending and ShadingRun StitchDouble Run StitchFill StitchPerformance WearSpecialty Threads3D or Puff Embroidery

Push and Pull Compensation DensityUnderlay Read-outBlending and ShadingRun StitchDouble Run StitchFill StitchPerformance WearSpecialty Threads3D or Puff Embroidery

PAGE # 13

TERMS TO KNOW:

Push and Pull Compensation DensityUnderlay Read-outBlending and ShadingRun StitchDouble Run StitchFill StitchPerformance WearSpecialty Threads3D or Puff Embroidery Triple Stitch

PAGE # 14

TERMS TO KNOW:

and Satin Stitch

Push and Pull Compensation DensityUnderlay Read-outBlending and ShadingRun StitchDouble Run StitchFill StitchPerformance WearSpecialty Threads3D or Puff Embroidery

and Satin Stitch

PAGE # 15

COMMON DESIGN ISSUES:

SOLUTIONS: •  Simplify•  1Sa1nS1tch•  Considera1onsforHats

TooManyLines Simplified

Too Many Outlines

PAGE # 16

TooManyLines Simplified

PAGE # 17

COMMON DESIGN ISSUES:

SOLUTIONS: •  Usesimplifiedruns1tch•  Use60or75weightthread•  Considerelimina1ngsomelines

Thin Details

PAGE # 18

Outlines S1tchDirec1onand60Weight

PAGE # 19

COMMON DESIGN ISSUES:

SOLUTIONS: •  Enlarge•  Stack•  Use60or75weightthread•  ToneonTonefortagline

Small Lettering

PAGE # 20

TooManySmallLe5ers Simplified

PAGE # 21

COMMON DESIGN ISSUES:

SOLUTIONS: •  Applykerningtole5ering•  Watchforcondensedtype•  Allowmorespacebetweenle5ers

Poor Letter Spacing

PAGE # 22

COMMON DESIGN ISSUES:

SOLUTIONS: •  Simplifydesign•  Avoidblends

DesignedbyBonnieNielsen,MadeiraGermany

Busy, Complex Logo

PAGE # 23

COMMON DESIGN ISSUES:

SOLUTIONS: •  Usethreadthat

matchesgarment•  Watchformul1ple

colorsofgarments

Read-Out SeparateColors

Read-Out vs Separate Colors

PAGE # 24

TRENDS IN EMBROIDERED LOGOS:

Push and Pull Compensation DensityUnderlay Read-outBlending and ShadingRun StitchDouble Run StitchFill StitchPerformance WearSpecialty Threads3D or Puff Embroidery

Push and Pull Compensation DensityUnderlay Read-outBlending and ShadingRun StitchDouble Run StitchFill StitchPerformance WearSpecialty Threads3D or Puff Embroidery

ProperlyDigi1zed

PAGE # 25

TRENDS IN EMBROIDERED LOGOS:

Push and Pull Compensation DensityUnderlay Read-outBlending and ShadingRun StitchDouble Run StitchFill StitchPerformance WearSpecialty Threads3D or Puff Embroidery

Push and Pull Compensation DensityUnderlay Read-outBlending and ShadingRun StitchDouble Run StitchFill StitchPerformance WearSpecialty Threads3D or Puff Embroidery

Improperlyhooped Properlyhooped

PAGE # 26

TRENDS IN EMBROIDERED LOGOS:

Push and Pull Compensation DensityUnderlay Read-outBlending and ShadingRun StitchDouble Run StitchFill StitchPerformance WearSpecialty Threads3D or Puff Embroidery

Push and Pull Compensation DensityUnderlay Read-outBlending and ShadingRun StitchDouble Run StitchFill StitchPerformance WearSpecialty Threads3D or Puff Embroidery

HoopisTooLarge HoopSizeisJustRight

PAGE # 27

TRENDS IN EMBROIDERED LOGOS:

Push and Pull Compensation DensityUnderlay Read-outBlending and ShadingRun StitchDouble Run StitchFill StitchPerformance WearSpecialty Threads3D or Puff Embroidery

Push and Pull Compensation DensityUnderlay Read-outBlending and ShadingRun StitchDouble Run StitchFill StitchPerformance WearSpecialty Threads3D or Puff Embroidery

MetallicforEmphasis 75WeightforSizeMa5FinishforShading

PAGE # 28

TRENDS IN EMBROIDERED LOGOS:

Push and Pull Compensation DensityUnderlay Read-outBlending and ShadingRun StitchDouble Run StitchFill StitchPerformance WearSpecialty Threads3D or Puff Embroidery

Push and Pull Compensation DensityUnderlay Read-outBlending and ShadingRun StitchDouble Run StitchFill StitchPerformance WearSpecialty Threads3D or Puff Embroidery

PAGE # 29

CONCLUSION:

•  Talktoyourcustomer•  Alwayslookatlogoandplacementbeforesayingyes•  Knowyourembroiderer'scapabili1es

hoopsize,threadweight,color

PAGE # 30

WEBINAR SPECIALS:

SAVE 10% when you place an order of $75 or more! Use promo code TL-10 in promo code

box when placing orders online and have ready when placing orders by phone.