Its Not Just About Using HTML5

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    Its not just aboutusing HTML5

    Meghna Amonkar outlines how the advent of mobile-learning has changed the design philosophy for TataInteractive Systems

    The six Centres of Excellence at TIS foster thoughtleadership and core expertise for differentiated products & service offerings. Videos from theseCentres of Excellence are available athttp://www.youtube.com/tatainteractivesys

    Products(LMS, Participant

    Tracking &Assessment)

    Mobile/TabletApplications

    3D Animation

    Portal &Custom

    Applications

    Simulations &Topsim

    Centres ofExcellence

    Serious Games

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    Its not just about using HTML5

    As an Interface designer today, one is faced with multiple challenges. The learner of today is uid in

    seamlessly switching from one gadget to another and expects the content experience to be just as seamless.

    Expectations are high and constantly growing. So how does one fast forward the evolution process in

    designing elearning interfaces to keep learners interested?

    The visual design team at Tata Interactive Systems has a commitment to the 6 different Centres of Excellence

    to provide guidance on current (and future) trends and make sure all programmes, whether a Serious Game,

    a Simulation, a Graphic Novel or Learning Nugget, are fresh and contemporary for our clients.

    The Wow Factor The compatibility issues with Flash on mobile devices have been a catalyst to look beyond just making

    objects y from one corner of the screen to another. The wow factor is no longer restricted to animation.

    It has become necessary to think carefully before adding excessive images simply because they look nice

    and there is space on the screen to add them. Communication is more direct with a focus on delivering the

    message quickly. The minimalistic design approach brought in by Apple is

    now adopted universally. Interfaces have nally lost the

    heavy boxed-up look that has subliminally inuenced us

    through different versions of Windows. The launch of the

    iPhone and the iPad has broken all conventions in interface

    and interaction design. Users expect the slick and stylish

    look achieved through lots of white space, ne lines and

    good use of typography.

    User interfaces designed exclusively for the iPad show

    quite a dichotomy in the design approach. Layouts are

    quite complex with complex grids used to divide screen

    real estate. This is possible due to the advantage of a large

    display area and the ability to view the smallest of images in

    amazing clarity thanks to the retina display. However these

    seemingly busy layouts are balanced by using clean and

    simple lines to enclose pictures and layout graphics.

    Tap replaces Click The biggest shift in user

    experience from desktopsto mobile devices is the

    switch from clicking

    to tapping. Traditional

    eLearning User interfaces

    (UIs) relied heavily on

    different variations of

    the click to direct users

    to intended pieces of

    learning.

    Clean interfaces and much cleaner, crisp white background now shown on the Apple website.

    Interfaces earlier shown on the BBC website from 2008.

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    Its not just about using HTML5

    The hover state for example is a mouse state that allows a person the ability to sort of lift a ap take a peek

    inside and decide whether to open the box or not. This feature is naturally absent in touch screen devices

    since your nger can either touch a surface or not. A simple way of managing this is to provide small captions

    or descriptions along with images to give users a clue about what the link contains, allowing them a choice.

    Visually it is possible to show small thumbnail images and relatively small font sizes on mobile devices

    without compromising on details, because the display is much sharper and richer.

    There is also the choice of other common gestures like the tap and hold, swipe, pinch zoom in and zoom

    out, tap and drag, etc. While each of these have their advantages and can be used very effectively as

    individual items, it is important to take into consideration the impact of two or more of these gestures used

    in combination. It is a good idea to leave a good amount of space around every interactive object on a screen.

    This helps avoid gesture overlaps and ensures that other content on screen does not get hidden with ngers

    or hands while tapping.

    Chunk it upWe all know that attention spans are reduced on mobile devices so dividing content in smaller manageable

    and easily retrievable chunks is now a given and the interface should support this.

    A typical home screen interface can show a break-up of content not only in terms of topics but also based

    on media type. So if a topic contains videos, audio clips, photographs and interactivities, besides textual

    information, the home screen interface can include these as tappable items within the topic or as a collated

    list based on media type.

    Small non-intrusive media

    icons could be used to

    visually differentiate these,

    at the same time ensuring

    that the interface does not

    look crowded.

    National Geographic

    magazine has always been

    a trend-setter in this area

    (being famous for images

    rather than text) and the

    example below illustrateshow articles are displayed

    in their digital magazine,

    when viewed on an iPad.

    The ever changing dimensionsInterchanging gadgets quite literally means that every device, operating system and browser opens up a

    new way of doing things, making it necessary to nd some common ground to place the primary navigation

    of the training being designed. With the increasing number of smartphones and tablets, notebooks and

    desktop monitors entering the market, screen sizes will always keep changing. The traditional method

    of designing different style sheets for different screen sizes may not always work as style sheet support

    varies across different devices. This continuing trend of growing numbers of screen sizes will soon make it

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    impossible not to switch to responsive design. Responsive design takes away the hassle of having to design

    separately for every screen size and orientation.

    Tata Interactive has overcome this challenge by introducing new FRUN technology (Fluid Resolution,

    Universal Navigation) in the LEARNow TM platform. The authoring templates (see diagram below) offer a

    consistent navigation experience whether clicking, tapping or swiping. The publishing tool means the

    authoring user can view in advance what the end product will look like on any device which should save a

    huge amount of time and costly errors for users of the platform. Content can then be published either as an

    app or as a Scorm 1.2 object making this the most exible platform on the market.

    Future proongSo what does the future hold for a designer or developer of elearning? One thing is for certain, learners needs

    are inversely proportional to their tolerance levels in terms of UI mistakes. Weve watched the mixed reviews

    (i.e. some people hate it!) of Windows 8 to illustrate that if you get it wrong your audience is increasingly

    sophisticated enough to spot why you got it wrong. And quickly reject the content.

    Learners are very sure of what they want to learn and how they want to do it. This applies to learning rolled

    out on an LMS or a Personal Learning Environment and the navigation, content, when to view it, how to place

    it on the start-up screen etc all has to be aligned to these new design features.

    Controlled freedom is the new mantra for accessing training on any device whilst us Visual Designers make

    sure the learning experience is also a liberated one.

    Meghna Amonkar is Head & Principal Communications Designer for Key Accounts at Tata Interactive Systems.

    Follow us at:

    Tata Interactive Systems | 18, Grosvenor Place | London SW1X 7HS | Office +44 (0)207 235 8281www.tatainteractive.com