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Project name:-
Student name Ashima grover
Pallavi bhardwaj
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Roll no. B12th
B22nd
S.NO. CONTENT
1 INTRODUCTION2 MEANING3 AREA4 ASPECTS5 APPLICATIONS6 ADVANTAGES7 DISADVANTAGES8 REFERENCES9 CV
Abstract of the project
In developed countries, sophisticated computers and telecommunications are on theverge of reshaping the mission, objectives, content, and processes of schooling.
This is part of a larger change in those nations from loosely coupled, matureindustrial economies to a profoundly interconnected, knowledge-based global
marketplace.
Introduction
Information technology has been around for a long, long time. Basically as long as people
have been around, information technology has been around because there were always ways
of communicating through technology available at that point in time. There are 4 main ages
that divide up the history of information technology. Only the latest age (electronic) and
some of the electromechanical age really affects us today, but it is important to learn about
how we got to the point we are at with technology today.Information technologies are
pervading the entertainment industry at an ever increasing rate. The application of computer
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technology to this industry is paralleled in almost all other current large turnover industries
worldwide in similar and general administrative areas.
Meaning
Entertainment is media and content that uses a combination of different content forms. The
term can be used as a noun (a medium with multiple content forms) or as an adjective
describing a medium as having multiple content forms. The term is used in contrast to media
which use only rudimentary computer display such as text-only, or traditional forms of
printed or hand-produced material. Entertainment includes a combination of text, audio, still
images, animation, video, or interactivity content forms.
Entertainment is usually recorded and played, displayed or accessed by information
content processing devices, such as computerized and electronic devices, but can also be part
of a live performance.
Entertainment(as an adjective) also describes electronic media devices used to store andexperience entertainment content. Entertainment is distinguished from mixed media in fine
art; by including audio, for example, it has a broader scope.
The term "rich media" is synonymous for interactive entertainment. Hypermedia can be
considered one particular entertainment application.
Area
Advertisements,
Art,Education,
Entertainment,
Engineering,
Medicine,
Mathematics,
Business,
Scientific research
And spatial temporal applications
Aspects
To the Established Industry - Light The field of lighting technology is one which is ever present in our society to a
perhaps quite unrecognised extent. Lighting is of critical importance in the
production of all live television transmissions, (news and weather broadcasts, live
current affairs, variety productions, etc.), the production of our various television
shows, series
To the Inexperienced in Film and Video Since the advent of television the visual medium has gained increasing importance
and interest in society. It has also become a valuable marketing tool and potential artform to the music industry.
http://en.wikipedia.org/wiki/Advertisinghttp://en.wikipedia.org/wiki/Arthttp://en.wikipedia.org/wiki/Educationhttp://en.wikipedia.org/wiki/Entertainmenthttp://en.wikipedia.org/wiki/Engineeringhttp://en.wikipedia.org/wiki/Medicinehttp://en.wikipedia.org/wiki/Mathematicshttp://en.wikipedia.org/wiki/Businesshttp://en.wikipedia.org/wiki/Scientific_researchhttp://en.wikipedia.org/wiki/Visual_thinkinghttp://en.wikipedia.org/wiki/Visual_thinkinghttp://en.wikipedia.org/wiki/Visual_thinkinghttp://en.wikipedia.org/wiki/Scientific_researchhttp://en.wikipedia.org/wiki/Businesshttp://en.wikipedia.org/wiki/Mathematicshttp://en.wikipedia.org/wiki/Medicinehttp://en.wikipedia.org/wiki/Engineeringhttp://en.wikipedia.org/wiki/Entertainmenthttp://en.wikipedia.org/wiki/Educationhttp://en.wikipedia.org/wiki/Arthttp://en.wikipedia.org/wiki/Advertising7/30/2019 Itm Entertainment
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To the Established Industry - Sound The sound industry is, of course, entirely technology based and has been ever since
its creation with the first form of sound storage technology - the gramophone. Since
then many forms of sound storage technology .
The New Sound Storage Technology - Digital Sound
The most exciting use of microprocessor technology in the sound industry hasrevolutionised the whole current method of sound storage. This development is
referred to as "digital sound."
The Computer Musical Instrument The second offspring of digital sound technology was developed also by the Fairlight
Company of Australia and is referred to as the C.M.I. or Computer Musical
Instrument.
Creative Possibilities The first and perhaps most fascinating advantage of the C.M.I. is that it is possible to
use previously unmusical sounds in a musical way. For example, given that any
sound at all can be stored, it is possible to play a melody with it, that is, to play a
melody with the sound of, perhaps, a glass breaking or a car horn.
Major characteristics of entertainment
Entertainment presentations may be viewed by person on stage, projected, transmitted, or
played locally with a media player. A broadcast may be a live or recorded entertainment
presentation. Broadcasts and recordings can be either analog or digital electronic media
technology. Digital online entertainment may be downloaded or streamed. Streaming
entertainment may be live or on-demand.Entertainment games and simulations may be used in a physical environment with special
effects, with multiple users in an online network, or locally with an offline computer, game
system, or simulator.
The various formats of technological or digital entertainment may be intended to enhance the
users' experience, for example to make it easier and faster to convey information. Or in
entertainment or art, to transcend everyday experience.
Enhanced levels of interactivity are made possible by combining multiple forms of media
content. Online entertainment is increasingly becoming object-oriented and data-driven,
enabling applications with collaborative end-user innovation and personalization on multiple
forms of content over time.
Examples of these range from multiple forms of content on Web sites like photo galleries
with both images (pictures) and title (text) user-updated, to simulations whose co-efficients,
events, illustrations, animations or videos are modifiable, allowing the entertainment
"experience" to be altered without reprogramming. In addition to seeing and hearing.
Application
Creative industries
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Creative industries use multimedia for a variety of purposes ranging from fine arts, to
entertainment, to commercial art, to journalism, to media and software services provided for
any of the industries listed below. An individual multimedia designer may cover the spectrum
throughout their career. Request for their skills range from technical, to analytical, to
creative.
Commercial uses
Much of the electronic old and new media used by commercial artists is multimedia. Exciting
presentations are used to grab and keep attention inadvertising. Business to business, and
interoffice communications are often developed by creative services firms for advanced
multimedia presentations beyond simple slide shows to sell ideas or liven-up training.
Commercial multimedia developers may be hired to design for governmental
services andnonprofit services applications as well.
Entertainment and fine arts
In addition, multimedia is heavily used in the entertainment industry, especially to
develop special effects in movies and animations. Multimedia games are a popular pastimeand are software programs available either as CD-ROMs or online. Some video games also
use multimedia features. Multimedia applications that allow users to actively participate
instead of just sitting by as passive recipients of information are calledInteractive
Multimedia. In theArts there are multimedia artists, whose minds are able to blend techniques
using different media that in some way incorporates interaction with the viewer. One of the
most relevant could be Peter Greenaway who is melding Cinema with Opera and all sorts of
digital media. Another approach entails the creation of multimedia that can be displayed in a
traditional fine arts arena, such as an art gallery. Although multimedia display material may
be volatile, the survivability of the content is as strong as any traditional media. Digital
recording material may be just as durable and infinitely reproducible with perfect copies
every time.
Education
In Education, multimedia is used to produce computer-based training courses..
A CBT lets the user go through a series of presentations, text about a particular topic, and
associated illustrations in various information formats. Edutainment is an informal term used
to describe combining education with entertainment, especially multimedia entertainment.
The idea of media convergence is also becoming a major factor in education, particularly
higher education. Defined as separate technologies such as voice (and telephony features),
data (and productivity applications) and video that now share resources and interact with each
other, synergistically creating new efficiencies,Journalism
Newspaper companies all over are also trying to embrace the new phenomenon by
implementing its practices in their work. While some have been slow to come around, other
major newspapers like The New York Times, USA Today ..
Multimedia reporters who are mobile (usually driving around a community with cameras,
audio and video recorders, and wifi-equipped laptop computers) are often referred to
as Mojos, from mobile journalist.
Engineering
Software engineers may use multimedia in Computer Simulations for anything fromentertainment to training such as military or industrial training. Multimedia for software
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interfaces are often done as collaboration between creative professionals and software
engineers.
Industry
In the Industrial sector, multimedia is used as a way to help present information to
shareholders, superiors and coworkers. Multimedia is also helpful for providing employeetraining, advertising and selling products all over the world via virtually unlimited web-based
technology
Mathematical and scientific research
In mathematical and scientific research, multimedia is mainly used for modeling and
simulation. For example, a scientist can look at a molecular model of a particular substance
and manipulate it to arrive at a new substance. Representative research can be found in
journals such as the Journal of Multimedia.
Medicine
In Medicine, doctors can get trained by looking at a virtual surgery or they can simulate how
the human body is affected by diseases spread by viruses and bacteria and then develop
techniques to prevent it.
Document imaging
Document imaging is a technique that takes hard copy of an image/document and converts it
into a digital format (for example, scanners).
Advantages
Globalization
Cost effectiveness
Communication
More time
Creation of new jobs
Bridging the cultural gap
Disadvantages
Unemployment - While information technology may have streamlined the business
process it has also crated job redundancies, downsizing and outsourcing
Privacy - Though information technology may have made communication
quicker, easier and more convenient, it has also bought along privacy issues.
Lack of job security - Industry experts believe that the internet has made jobsecurity a big issue as since technology keeps on changing with each day.
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Dominant culture - While information technology may have made the world a
global village, it has also contributed to one culture dominating another weaker
one.
The limitation of Using Computers for Entertainment:-
The average modern computer user enjoys the ability to install or download and play
different types of entertainment media, all of which are compatible with the computer
programming. This feature is fairly new; modern computers with standard movie-playing
capability, for example, are only five years old as of 2011. Prior to that, a user had to pay a
high amount for a premium unit to enjoy these capabilities. However, with all these benefits
there are still issues and problems with using a computer as a main entertainment center.
Meaning information technology (IT)
It is a branch of engineering dealing with the use of computers and telecommunications
equipment to store, retrieve, transmit and manipulate data. The Information Technology
Association of America has defined IT as "the study, design, development, application,
implementation, support or management of computer-based information systems".The term is
commonly used as a synonym for computers and computer networks, but it also encompasses
other information distribution technologies such as television and telephones.
Your decision on Technology and the Entertainment Industry:-
Technology is an important part of modern life both at home and in theworkplace. Just about every business field uses technology and
computers to take care of a huge assortment of tasks each day; however
some industries require more technological support than others.
For example, technology and the entertainment industry fit togetherperfectly. The use of technology in the entertainment field has brought
about huge changes in how the public is reached with new artists,movies, and TV shows, as well as how special effects are produced and
audio and picture quality. In order for all of these things to happen, it's
crucial to work with the right technology experts.
Good, high quality technology for the various entertainment endeavoursstarts with a good company. Technology and the entertainment industry
actually work together for the benefit of both business fields.
Technology supports entertainment's need for more attention, whileentertainment makes the public aware of the latest technological
advances through advertising and use of the technology in production.
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Specialists in both fields often work closely together to ensure aseamless marriage of the two different industries to create a new and
innovative product.
Information Technology and the Entertainment Industry :-
Technology and the entertainment industry are constantly evolving to bring new media to
consumers on new platforms. The entertainment technology industry includes interactive
computer game design, digital entertainment and other types of computerized media. To work
in information technology entertainment industries, an education in entertainment technology
is essential.
Entertainment information technology training can be provided by many sources, but a mixof traditional education and real world experience can provide the best technology and the
entertainment industry education and training. Find training opportunities to learn about
entertainment industry technology through:
1. Companies that provide entertainment industry software and technology.
2. University classes that offer training in the latest entertainment technology.
3. Industry seminars and events that teach professionals about new technologies.
Technology and the Entertainment Industry
Keeping up with use of technology in the entertainment industry
Consumers' attention spans don't last too long when it comes to advancements inentertainment technology. Once a new technology gets popular its importance is
tossed aside and the latest gadget has taken its place. The entertainment industry must constantly adapt to the fast-paced and sometimes
complicated changes in technology.
Computer technology in the entertainment industry can provide both a challenge andan opportunity. It can require updating your business operations but can also pump up
your efficiency and the offerings to your customers and investors.
Those in the industry who aren't afraid to look to the future and act accordingly willbe the most successful.
Consider the following entertainment industry technology information:
1. With the increase of information technology, entertainment often comes from user-
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generated content.
2. In the push for on-demand entertainment, information technology takes consumers
a step past pay-per-view options and gives them what they want exactly when they
want it, whether it be music or video.
3. Special effects technology and the entertainment industry combine creative forces
with engineering and will continue to amaze audiences.
Solutions for the communications, media and entertainment industry:-
In todays dynamic marketplace, its not enough to compete solely through price or service
quality. You need both. Consumers demand immediate access to rich media from a variety of
devicesdoesnt try to meet their requirements alone. HP Solutions for the Communications,
Media and Entertainment industry provides a full range of infrastructure technologies,
software solutions and enterprise services to support your enterprise.
Engage in new business models that incorporate user-generated content and social
networking. Our low-cost and easy-to-operate network-attached storage solutions grow with
your business.
Utilize our media IT infrastructure, billing and end-to-end service management to take care of
the behind the curtain services. Focus on your customers, their desires and your digital
market.
The information entertainment industry's new avatar:-
Information technology entertainment is widely expected to propel the future economies of
most countries, including India. This sector is commonly clubbed together as the ICE sector
representing the so-called new economy.
While the importance of information technology entertainment has readily been accepted and
acknowledged resulting in a spurt of entrepreneurial activities and policy initiatives, it took
quite some time both for the industry players and the concerned Government Ministry to
realise this industry potential.
The Government, on its part has recognised the entertainment business as an industrial
activity, thereby making it eligible to get financial and other assistance like any other
industry.
The converging industry
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Two different forms of convergence are impacting and transforming the entertainment
industry like never before.
The first form of convergence is a supply-driven one. That is, products from different
industries, such as IT, communications and entertainment are working better together than
they do separately. The emergence of ICE is the result of such a convergence process.
The second form of convergence is referred to as demand-driven. This is occurring in the
entertainment industry with customers considering products offered by separate industries as
interchangeable. Now, people want not just information, but information packed in an
entertaining way.
This has resulted in the marriage of the information industry with the entertainment industry,
giving birth to a new, hybrid segment called infotainment. Interestingly, more and more
people are now clamouring for even education to be imparted with a dosage of entertainment.
This has given rise to yet another, hybrid concept called edutainment. As Management Guru,
Gary Hamel says,Today consumers are not satisfied with an either \ or situation. They want
products and services which offer and instead of an or.
The effect of convergence on the entertainment industry in terms of creation of sub-segments
is portrayed in the chart.
Contrary to the current mood of pessimism particularly in the film production and
distribution segments of the entertainment industry, the changes taking place in the overall
business environment point towards a promising future for the industry. Technologically, the
convergence of information and communication technologies has redrawn and extended the
traditional boundary lines of the entertainment industry.
Politically, the globalisation of the world economy has expanded the geographical boundaries
of many industries including entertainment.
Economically, the increasing affluence caused by rising discretionary incomes has led to a
greater demand for a variety of entertainment services.
The adjacency factor
The net result of these changes is the dramatic redefinition of the concept of adjacency both
in terms of geographic and industry space. For present and potential participants of the
industry, it means two things:
*Opportunities as well as threats for the entertainment industry come from all over the world.
*Competition and business opportunities spring not only from ones own industry but other
industries as well.
The above changes have led to the emergence of a variety of entertainment avenues - someoffering superior entertainment experience and others promising an entirely different
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experience. A major movie theatre operating let us say from Chennai faces competition not
only from other movie theatres in the city but also from the following sources:
Television, cable and satellite channels beamed not only from Chennai but also from other
locations - within and outside the country.
*The Internet, providing infotainment or edutainment or pure entertainment content.
*Radio programmes offering similar content.
*Amusement parks and theme parks located in Chennai.
*Restaurants, clubs and shopping malls located in Chennai.
*Other traditional avenues such as stage dramas and music programmes.
In terms of geography, the first three forms of entertainment mentioned above, operate at theglobal / national level. Though all of them cater to entertainment needs of society and
compete with one another, their value proposition is different. For instance, in the case of a
movie theatre, it is the excitement of a date or an evening outing.
A movie theatre can also overwhelm the audience with its big screen and big sound, which
the three other sources of entertainment mentioned above cannot match. At home,
entertainment provides higher flexibility and informality while watching.
Moreover, TV entertainment becomes the most preferred one when one is tired, disinclined to
dress up, or is wanting to be alone. The last three sources of entertainment avenues representproducts or services that are location-specific but fall under different industries in
conventional terms.
A restaurants value proposition squares with that of a cinema theatre - both of them provide
an opportunity to go out, see people and be seen by others. But eating at a restaurant is a treat
to your stomach whereas watching a movie gives a treat to other senses.
Thus, a confluence of technological, economic and societal trends has not only made the
industry robust and vibrant, but also an industry consisting of multiple streams of products
and services defying the traditional definition of an industry.
Size of the industry
According to a recent study done by global consultancy firm, Arthur Anderson, the Indian
entertainment industry is expected to almost triple in size by 2005 from the present level of
Rs 9,600 crore.
Today, the electronic media has gained popular acceptance with cable and satellite (C&S)
TV emerging as a clear winner. With more than 45 channels being telecast in India, television
software and content has become an exciting growth area.
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The motion picture industry, which almost monopolised the entertainment industry for long,
is currently facing fierce competition from all corners.
According to the Film Exhibitors Association in Tamil Nadu, out of 2,400 cinema halls in
the State, 600 have already been closed and of the remaining 1,800, 1,000 are said to be
running unprofitably.
Although, TV has come to stay as a competing distributing channel for feature films, they
cannot completely replace the film exhibition industry. They can co-exist and in developed
markets, these channels perform complementary roles. Lobbying with the
Evolution of the industry
If one looks at the evolution of the entertainment industry, all over the world, it will be very
clear that the real solution for survival and success lies in constantly reinventing themselves.
In our country, the entertainment industry started with street plays where very littletechnology was involved. Then came the second wave of innovation in the guise of stage
dramas where some amount of technology started playing a role.
But in the subsequent wave, motion pictures came into being with substantial technological
sophistication. Thereafter, a number of incremental improvements took place within the
motion picture industry.
Some of the industry players were able to graduate into the next phase of industry evolutionby reinventing themselves.
Actor Sivaji Ganesan started his career by acting only in dramas. But when the motion
picture industry came into being, he graduated to become one of the most accomplished and
durable actors on the silver screen.
Also, some of them co-existed as niche players. Three outstanding examples are the drama
companies in Tamil Nadu run by Cho Ramasamy, R.S. Manohar and S.Vee. Sekar. Each of
them had occupied a niche position.
While Cho had carved out a place for himself in political satirism, Manohar and Sekar
specialised in epic-based themes and family-based comedies respectively.
The cinema exhibition business in the country is in the doldrums right now. With changes
taking place in all aspects of the environment relating to the industry, these unorganised
players, by and large, failed to upgrade their services because they were not responding
appropriately to the changes taking place in the industry and its environment.
In other countries, the film exhibition segment has seen changes both in technological
sophistication and newer business concepts. They succeeded in differentiating their service
offering by providing a completely different experience, which cannot be duplicated by the
competing TV Channels.
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Multiplexes have become popular all over the world. By bundling a range of entertainment
services, they have been able to share a part of the industry pie despite the heavy competition
from TV channels. In India also, multiplexes have started coming up in metropolitan cities.
Implications for the industry
The following four conclusions emerge from a detailed analysis of the broad industry trends:
*There is going to be an increasing demand for a variety of information and education-
oriented programmes packed in an entertaining way. Pay channels and DTH can be expected
to fill such gaps.
*Content providers will cater to the needs of a number of media streams such as TV, Internet
and print. Many industry players will be able to migrate from one media to another with ease
and felicity.
*Corporatisation of film production and exhibition segments will gain momentum. Only then,they will be able to respond appropriately to the changes taking place in the environment.
*Freelancing, which is already prevalent in the entertainment industry is expected to become
a dominant form of employment generation in the industry.
All the above-mentioned trends are already evident. Till recently, many artists, particularly
actors and actresses had compressed careers limited maybe to a decade or two. But now, with
the invasion of TV channels, many of them have become successful content providers.
Shaping the Industry
A number of entertainment companies are springing up in Mumbai. Chennai, being the
second biggest entertainment cluster, opportunities await for potential entrepreneurs to jump
onto the bandwagon and reap the first-mover advantage in a number of segments - ranging
from content creation to actual delivery of entertainment.
While the attractiveness of content creation business lies in its ability to cater to the needs of
a number of media and scale of their operations, the lure in the customer end of the value
chain, namely multiplexes, amusement parks, theme restaurants and recreation clubs, is in the
replicability of the business models.
That is, a successful business model can be replicated all over the country in a number of
urban centres.
Designating entertainment business as an industrial activity alone cannot transform the
fortunes of the industry overnight. For that matter, even promoting a new representative body
for the industry will not take the industry forward on its own.
What is needed is strong determination from all stakeholders to create a new future for the
industry. This, in turn, calls for a sound strategy for the industry as a whole, with definite
time frame. Success requires committed action channelised towards achievement of the
strategic objectives.
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References
^"Format" refers to the physical characteristics of the stored data such asits encoding scheme; "structure" describes the organisation of that data.
^Daintith, John, ed. (2009), "IT", A Dictionary of Physics, Oxford University Press,
retrieved 1 August 2012 (subscription required)
^Proctor 2011, preface.
^Chandler, Daniel; Munday, Rod, "Information technology", A Dictionary of Media and
Communication(first ed.), Oxford University Press, retrieved 1 August 2012(subscription
required)
^ a b Butler, Jeremy G., "A History of Information Technology and Systems", University of
Arizona, retrieved 2 August 2012
^Leavitt, Harold J.; Whisler, Thomas L. Whisler (1958),"Management in the
1980s", Harvard Business Review 11.
CV
Pallavi bhardwaj
Jaipuria Institute of
Management, jaipur
1,bamabala instituional area, pratap nagar , sanganear.
OBJECTIVETo secure a position with a stable and profitable organization, where I can be a member of a team and
utilize my business experience to the fullest.
http://en.wikipedia.org/wiki/Information_technology#cite_ref-format_26-0http://en.wikipedia.org/wiki/Information_technology#cite_ref-format_26-0http://en.wikipedia.org/wiki/Information_technology#cite_ref-DOP_0-0http://en.wikipedia.org/wiki/Information_technology#cite_ref-DOP_0-0http://en.wikipedia.org/wiki/Information_technology#cite_ref-FOOTNOTEProctor2011preface_1-0http://en.wikipedia.org/wiki/Information_technology#cite_ref-FOOTNOTEProctor2011preface_1-0http://en.wikipedia.org/wiki/Information_technology#cite_ref-DMC_2-0http://en.wikipedia.org/wiki/Information_technology#cite_ref-DMC_2-0http://en.wikipedia.org/wiki/Information_technology#cite_ref-LeavittWhisler_4-0http://en.wikipedia.org/wiki/Information_technology#cite_ref-LeavittWhisler_4-0http://en.wikipedia.org/wiki/Information_technology#cite_ref-LeavittWhisler_4-0http://en.wikipedia.org/wiki/Information_technology#cite_ref-DMC_2-0http://en.wikipedia.org/wiki/Information_technology#cite_ref-FOOTNOTEProctor2011preface_1-0http://en.wikipedia.org/wiki/Information_technology#cite_ref-DOP_0-0http://en.wikipedia.org/wiki/Information_technology#cite_ref-format_26-07/30/2019 Itm Entertainment
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PROFESSIONAL QUALIFICATION
PGDM with Specialization in : Marketing & Human Resourse
Institute :Jaipuria Institute of Management,jaipur
ACADEMIC QUALIFICATIONS
Degree/Certificate InstituteBoard /University Year ofPassing
%Marks/CGPA
B.B.A RR collage Rajasthan uni 2012 74%
XIIth Happy publicsch Cbse 2010 59%
Xth Sunhill publicsch
Rbse2008
52%
SUMMER INTERNSHIP PROJECT
COMPANYNAME
HDFC
DURATION 30 DaysPROJECTNAME
Educational loan of HDFCBank
PROJECTSYNOPSIS
The objective is to accumulate the customers satisfaction level aboutthe education of the HDFC Bank so that service could be moreimproved.
ACHIEVEMENTS
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Secured first position in group song at district level 2008 Secured second position in group song at state level (2008) Got first position in 100 meter race.
HOBBIES
Reading news paper
Playing indoor and outdoor games
Listening music
PERSONAL DETAILSFathers Name:- Mr.gopal bhardwaj
Date of Birth:- 12th oct 1991
Languages Known:- Hindi, English
Permanent Address:- 5/234 kala kuan, housing board, jaipur road , alwar (raj.
)Mobile no: 9314208219
( Mobile) : 8058384404E Mail ID :- [email protected]
REFERENCES
Mrs . harshpal kaur( chair person) alwar (raj.)
Ph: 9571924235
mailto:[email protected]:[email protected]:[email protected]7/30/2019 Itm Entertainment
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- 1 -
ASHIMA GROVER
P12024
Jaipuria Institute of Management,Jaipur1,Bambala Inst. Area , Pratap Nagar
Sanganer, Jaipur - 302033
OBJECTIVE
To secure a position with a well established organization with a stable environment that will lead toa lasting relationship in the field of finance.
ACADEMIC QUALIFICATIONS
Degree/CertificateInstitute
Board /
UniversityYear of Passing %Marks/CGPA
B.COM(Prof.) BBK DAV Collage GNDU(GuruNanak DevUniversity)
2012 64%
XIIth DAV Public School CBSE 2009 71.8%
Xth St. Francis School ICSE 2007 80.71%
COMPUTER PROFICIENCY
Microsoft Word, Microsoft Power Point, Microsoft Excel
HOBBIES
Listening to music Travelling Interacting with people
PERSONAL DETAILS
FathersName:- Mr. Pardip Grover
Date of Birth:- 1st
January, 1991
Languages Known:- Hindi, English , Punjabi
Permanent Address:-House No. 2749/14 Street no. 3 , Tehsil Pura
Amritsar, Pin no. 143001 , Punjab
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