Itm Entertainment

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    Project name:-

    Student name Ashima grover

    Pallavi bhardwaj

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    Roll no. B12th

    B22nd

    S.NO. CONTENT

    1 INTRODUCTION2 MEANING3 AREA4 ASPECTS5 APPLICATIONS6 ADVANTAGES7 DISADVANTAGES8 REFERENCES9 CV

    Abstract of the project

    In developed countries, sophisticated computers and telecommunications are on theverge of reshaping the mission, objectives, content, and processes of schooling.

    This is part of a larger change in those nations from loosely coupled, matureindustrial economies to a profoundly interconnected, knowledge-based global

    marketplace.

    Introduction

    Information technology has been around for a long, long time. Basically as long as people

    have been around, information technology has been around because there were always ways

    of communicating through technology available at that point in time. There are 4 main ages

    that divide up the history of information technology. Only the latest age (electronic) and

    some of the electromechanical age really affects us today, but it is important to learn about

    how we got to the point we are at with technology today.Information technologies are

    pervading the entertainment industry at an ever increasing rate. The application of computer

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    technology to this industry is paralleled in almost all other current large turnover industries

    worldwide in similar and general administrative areas.

    Meaning

    Entertainment is media and content that uses a combination of different content forms. The

    term can be used as a noun (a medium with multiple content forms) or as an adjective

    describing a medium as having multiple content forms. The term is used in contrast to media

    which use only rudimentary computer display such as text-only, or traditional forms of

    printed or hand-produced material. Entertainment includes a combination of text, audio, still

    images, animation, video, or interactivity content forms.

    Entertainment is usually recorded and played, displayed or accessed by information

    content processing devices, such as computerized and electronic devices, but can also be part

    of a live performance.

    Entertainment(as an adjective) also describes electronic media devices used to store andexperience entertainment content. Entertainment is distinguished from mixed media in fine

    art; by including audio, for example, it has a broader scope.

    The term "rich media" is synonymous for interactive entertainment. Hypermedia can be

    considered one particular entertainment application.

    Area

    Advertisements,

    Art,Education,

    Entertainment,

    Engineering,

    Medicine,

    Mathematics,

    Business,

    Scientific research

    And spatial temporal applications

    Aspects

    To the Established Industry - Light The field of lighting technology is one which is ever present in our society to a

    perhaps quite unrecognised extent. Lighting is of critical importance in the

    production of all live television transmissions, (news and weather broadcasts, live

    current affairs, variety productions, etc.), the production of our various television

    shows, series

    To the Inexperienced in Film and Video Since the advent of television the visual medium has gained increasing importance

    and interest in society. It has also become a valuable marketing tool and potential artform to the music industry.

    http://en.wikipedia.org/wiki/Advertisinghttp://en.wikipedia.org/wiki/Arthttp://en.wikipedia.org/wiki/Educationhttp://en.wikipedia.org/wiki/Entertainmenthttp://en.wikipedia.org/wiki/Engineeringhttp://en.wikipedia.org/wiki/Medicinehttp://en.wikipedia.org/wiki/Mathematicshttp://en.wikipedia.org/wiki/Businesshttp://en.wikipedia.org/wiki/Scientific_researchhttp://en.wikipedia.org/wiki/Visual_thinkinghttp://en.wikipedia.org/wiki/Visual_thinkinghttp://en.wikipedia.org/wiki/Visual_thinkinghttp://en.wikipedia.org/wiki/Scientific_researchhttp://en.wikipedia.org/wiki/Businesshttp://en.wikipedia.org/wiki/Mathematicshttp://en.wikipedia.org/wiki/Medicinehttp://en.wikipedia.org/wiki/Engineeringhttp://en.wikipedia.org/wiki/Entertainmenthttp://en.wikipedia.org/wiki/Educationhttp://en.wikipedia.org/wiki/Arthttp://en.wikipedia.org/wiki/Advertising
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    To the Established Industry - Sound The sound industry is, of course, entirely technology based and has been ever since

    its creation with the first form of sound storage technology - the gramophone. Since

    then many forms of sound storage technology .

    The New Sound Storage Technology - Digital Sound

    The most exciting use of microprocessor technology in the sound industry hasrevolutionised the whole current method of sound storage. This development is

    referred to as "digital sound."

    The Computer Musical Instrument The second offspring of digital sound technology was developed also by the Fairlight

    Company of Australia and is referred to as the C.M.I. or Computer Musical

    Instrument.

    Creative Possibilities The first and perhaps most fascinating advantage of the C.M.I. is that it is possible to

    use previously unmusical sounds in a musical way. For example, given that any

    sound at all can be stored, it is possible to play a melody with it, that is, to play a

    melody with the sound of, perhaps, a glass breaking or a car horn.

    Major characteristics of entertainment

    Entertainment presentations may be viewed by person on stage, projected, transmitted, or

    played locally with a media player. A broadcast may be a live or recorded entertainment

    presentation. Broadcasts and recordings can be either analog or digital electronic media

    technology. Digital online entertainment may be downloaded or streamed. Streaming

    entertainment may be live or on-demand.Entertainment games and simulations may be used in a physical environment with special

    effects, with multiple users in an online network, or locally with an offline computer, game

    system, or simulator.

    The various formats of technological or digital entertainment may be intended to enhance the

    users' experience, for example to make it easier and faster to convey information. Or in

    entertainment or art, to transcend everyday experience.

    Enhanced levels of interactivity are made possible by combining multiple forms of media

    content. Online entertainment is increasingly becoming object-oriented and data-driven,

    enabling applications with collaborative end-user innovation and personalization on multiple

    forms of content over time.

    Examples of these range from multiple forms of content on Web sites like photo galleries

    with both images (pictures) and title (text) user-updated, to simulations whose co-efficients,

    events, illustrations, animations or videos are modifiable, allowing the entertainment

    "experience" to be altered without reprogramming. In addition to seeing and hearing.

    Application

    Creative industries

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    Creative industries use multimedia for a variety of purposes ranging from fine arts, to

    entertainment, to commercial art, to journalism, to media and software services provided for

    any of the industries listed below. An individual multimedia designer may cover the spectrum

    throughout their career. Request for their skills range from technical, to analytical, to

    creative.

    Commercial uses

    Much of the electronic old and new media used by commercial artists is multimedia. Exciting

    presentations are used to grab and keep attention inadvertising. Business to business, and

    interoffice communications are often developed by creative services firms for advanced

    multimedia presentations beyond simple slide shows to sell ideas or liven-up training.

    Commercial multimedia developers may be hired to design for governmental

    services andnonprofit services applications as well.

    Entertainment and fine arts

    In addition, multimedia is heavily used in the entertainment industry, especially to

    develop special effects in movies and animations. Multimedia games are a popular pastimeand are software programs available either as CD-ROMs or online. Some video games also

    use multimedia features. Multimedia applications that allow users to actively participate

    instead of just sitting by as passive recipients of information are calledInteractive

    Multimedia. In theArts there are multimedia artists, whose minds are able to blend techniques

    using different media that in some way incorporates interaction with the viewer. One of the

    most relevant could be Peter Greenaway who is melding Cinema with Opera and all sorts of

    digital media. Another approach entails the creation of multimedia that can be displayed in a

    traditional fine arts arena, such as an art gallery. Although multimedia display material may

    be volatile, the survivability of the content is as strong as any traditional media. Digital

    recording material may be just as durable and infinitely reproducible with perfect copies

    every time.

    Education

    In Education, multimedia is used to produce computer-based training courses..

    A CBT lets the user go through a series of presentations, text about a particular topic, and

    associated illustrations in various information formats. Edutainment is an informal term used

    to describe combining education with entertainment, especially multimedia entertainment.

    The idea of media convergence is also becoming a major factor in education, particularly

    higher education. Defined as separate technologies such as voice (and telephony features),

    data (and productivity applications) and video that now share resources and interact with each

    other, synergistically creating new efficiencies,Journalism

    Newspaper companies all over are also trying to embrace the new phenomenon by

    implementing its practices in their work. While some have been slow to come around, other

    major newspapers like The New York Times, USA Today ..

    Multimedia reporters who are mobile (usually driving around a community with cameras,

    audio and video recorders, and wifi-equipped laptop computers) are often referred to

    as Mojos, from mobile journalist.

    Engineering

    Software engineers may use multimedia in Computer Simulations for anything fromentertainment to training such as military or industrial training. Multimedia for software

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    interfaces are often done as collaboration between creative professionals and software

    engineers.

    Industry

    In the Industrial sector, multimedia is used as a way to help present information to

    shareholders, superiors and coworkers. Multimedia is also helpful for providing employeetraining, advertising and selling products all over the world via virtually unlimited web-based

    technology

    Mathematical and scientific research

    In mathematical and scientific research, multimedia is mainly used for modeling and

    simulation. For example, a scientist can look at a molecular model of a particular substance

    and manipulate it to arrive at a new substance. Representative research can be found in

    journals such as the Journal of Multimedia.

    Medicine

    In Medicine, doctors can get trained by looking at a virtual surgery or they can simulate how

    the human body is affected by diseases spread by viruses and bacteria and then develop

    techniques to prevent it.

    Document imaging

    Document imaging is a technique that takes hard copy of an image/document and converts it

    into a digital format (for example, scanners).

    Advantages

    Globalization

    Cost effectiveness

    Communication

    More time

    Creation of new jobs

    Bridging the cultural gap

    Disadvantages

    Unemployment - While information technology may have streamlined the business

    process it has also crated job redundancies, downsizing and outsourcing

    Privacy - Though information technology may have made communication

    quicker, easier and more convenient, it has also bought along privacy issues.

    Lack of job security - Industry experts believe that the internet has made jobsecurity a big issue as since technology keeps on changing with each day.

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    Dominant culture - While information technology may have made the world a

    global village, it has also contributed to one culture dominating another weaker

    one.

    The limitation of Using Computers for Entertainment:-

    The average modern computer user enjoys the ability to install or download and play

    different types of entertainment media, all of which are compatible with the computer

    programming. This feature is fairly new; modern computers with standard movie-playing

    capability, for example, are only five years old as of 2011. Prior to that, a user had to pay a

    high amount for a premium unit to enjoy these capabilities. However, with all these benefits

    there are still issues and problems with using a computer as a main entertainment center.

    Meaning information technology (IT)

    It is a branch of engineering dealing with the use of computers and telecommunications

    equipment to store, retrieve, transmit and manipulate data. The Information Technology

    Association of America has defined IT as "the study, design, development, application,

    implementation, support or management of computer-based information systems".The term is

    commonly used as a synonym for computers and computer networks, but it also encompasses

    other information distribution technologies such as television and telephones.

    Your decision on Technology and the Entertainment Industry:-

    Technology is an important part of modern life both at home and in theworkplace. Just about every business field uses technology and

    computers to take care of a huge assortment of tasks each day; however

    some industries require more technological support than others.

    For example, technology and the entertainment industry fit togetherperfectly. The use of technology in the entertainment field has brought

    about huge changes in how the public is reached with new artists,movies, and TV shows, as well as how special effects are produced and

    audio and picture quality. In order for all of these things to happen, it's

    crucial to work with the right technology experts.

    Good, high quality technology for the various entertainment endeavoursstarts with a good company. Technology and the entertainment industry

    actually work together for the benefit of both business fields.

    Technology supports entertainment's need for more attention, whileentertainment makes the public aware of the latest technological

    advances through advertising and use of the technology in production.

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    Specialists in both fields often work closely together to ensure aseamless marriage of the two different industries to create a new and

    innovative product.

    Information Technology and the Entertainment Industry :-

    Technology and the entertainment industry are constantly evolving to bring new media to

    consumers on new platforms. The entertainment technology industry includes interactive

    computer game design, digital entertainment and other types of computerized media. To work

    in information technology entertainment industries, an education in entertainment technology

    is essential.

    Entertainment information technology training can be provided by many sources, but a mixof traditional education and real world experience can provide the best technology and the

    entertainment industry education and training. Find training opportunities to learn about

    entertainment industry technology through:

    1. Companies that provide entertainment industry software and technology.

    2. University classes that offer training in the latest entertainment technology.

    3. Industry seminars and events that teach professionals about new technologies.

    Technology and the Entertainment Industry

    Keeping up with use of technology in the entertainment industry

    Consumers' attention spans don't last too long when it comes to advancements inentertainment technology. Once a new technology gets popular its importance is

    tossed aside and the latest gadget has taken its place. The entertainment industry must constantly adapt to the fast-paced and sometimes

    complicated changes in technology.

    Computer technology in the entertainment industry can provide both a challenge andan opportunity. It can require updating your business operations but can also pump up

    your efficiency and the offerings to your customers and investors.

    Those in the industry who aren't afraid to look to the future and act accordingly willbe the most successful.

    Consider the following entertainment industry technology information:

    1. With the increase of information technology, entertainment often comes from user-

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    generated content.

    2. In the push for on-demand entertainment, information technology takes consumers

    a step past pay-per-view options and gives them what they want exactly when they

    want it, whether it be music or video.

    3. Special effects technology and the entertainment industry combine creative forces

    with engineering and will continue to amaze audiences.

    Solutions for the communications, media and entertainment industry:-

    In todays dynamic marketplace, its not enough to compete solely through price or service

    quality. You need both. Consumers demand immediate access to rich media from a variety of

    devicesdoesnt try to meet their requirements alone. HP Solutions for the Communications,

    Media and Entertainment industry provides a full range of infrastructure technologies,

    software solutions and enterprise services to support your enterprise.

    Engage in new business models that incorporate user-generated content and social

    networking. Our low-cost and easy-to-operate network-attached storage solutions grow with

    your business.

    Utilize our media IT infrastructure, billing and end-to-end service management to take care of

    the behind the curtain services. Focus on your customers, their desires and your digital

    market.

    The information entertainment industry's new avatar:-

    Information technology entertainment is widely expected to propel the future economies of

    most countries, including India. This sector is commonly clubbed together as the ICE sector

    representing the so-called new economy.

    While the importance of information technology entertainment has readily been accepted and

    acknowledged resulting in a spurt of entrepreneurial activities and policy initiatives, it took

    quite some time both for the industry players and the concerned Government Ministry to

    realise this industry potential.

    The Government, on its part has recognised the entertainment business as an industrial

    activity, thereby making it eligible to get financial and other assistance like any other

    industry.

    The converging industry

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    Two different forms of convergence are impacting and transforming the entertainment

    industry like never before.

    The first form of convergence is a supply-driven one. That is, products from different

    industries, such as IT, communications and entertainment are working better together than

    they do separately. The emergence of ICE is the result of such a convergence process.

    The second form of convergence is referred to as demand-driven. This is occurring in the

    entertainment industry with customers considering products offered by separate industries as

    interchangeable. Now, people want not just information, but information packed in an

    entertaining way.

    This has resulted in the marriage of the information industry with the entertainment industry,

    giving birth to a new, hybrid segment called infotainment. Interestingly, more and more

    people are now clamouring for even education to be imparted with a dosage of entertainment.

    This has given rise to yet another, hybrid concept called edutainment. As Management Guru,

    Gary Hamel says,Today consumers are not satisfied with an either \ or situation. They want

    products and services which offer and instead of an or.

    The effect of convergence on the entertainment industry in terms of creation of sub-segments

    is portrayed in the chart.

    Contrary to the current mood of pessimism particularly in the film production and

    distribution segments of the entertainment industry, the changes taking place in the overall

    business environment point towards a promising future for the industry. Technologically, the

    convergence of information and communication technologies has redrawn and extended the

    traditional boundary lines of the entertainment industry.

    Politically, the globalisation of the world economy has expanded the geographical boundaries

    of many industries including entertainment.

    Economically, the increasing affluence caused by rising discretionary incomes has led to a

    greater demand for a variety of entertainment services.

    The adjacency factor

    The net result of these changes is the dramatic redefinition of the concept of adjacency both

    in terms of geographic and industry space. For present and potential participants of the

    industry, it means two things:

    *Opportunities as well as threats for the entertainment industry come from all over the world.

    *Competition and business opportunities spring not only from ones own industry but other

    industries as well.

    The above changes have led to the emergence of a variety of entertainment avenues - someoffering superior entertainment experience and others promising an entirely different

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    experience. A major movie theatre operating let us say from Chennai faces competition not

    only from other movie theatres in the city but also from the following sources:

    Television, cable and satellite channels beamed not only from Chennai but also from other

    locations - within and outside the country.

    *The Internet, providing infotainment or edutainment or pure entertainment content.

    *Radio programmes offering similar content.

    *Amusement parks and theme parks located in Chennai.

    *Restaurants, clubs and shopping malls located in Chennai.

    *Other traditional avenues such as stage dramas and music programmes.

    In terms of geography, the first three forms of entertainment mentioned above, operate at theglobal / national level. Though all of them cater to entertainment needs of society and

    compete with one another, their value proposition is different. For instance, in the case of a

    movie theatre, it is the excitement of a date or an evening outing.

    A movie theatre can also overwhelm the audience with its big screen and big sound, which

    the three other sources of entertainment mentioned above cannot match. At home,

    entertainment provides higher flexibility and informality while watching.

    Moreover, TV entertainment becomes the most preferred one when one is tired, disinclined to

    dress up, or is wanting to be alone. The last three sources of entertainment avenues representproducts or services that are location-specific but fall under different industries in

    conventional terms.

    A restaurants value proposition squares with that of a cinema theatre - both of them provide

    an opportunity to go out, see people and be seen by others. But eating at a restaurant is a treat

    to your stomach whereas watching a movie gives a treat to other senses.

    Thus, a confluence of technological, economic and societal trends has not only made the

    industry robust and vibrant, but also an industry consisting of multiple streams of products

    and services defying the traditional definition of an industry.

    Size of the industry

    According to a recent study done by global consultancy firm, Arthur Anderson, the Indian

    entertainment industry is expected to almost triple in size by 2005 from the present level of

    Rs 9,600 crore.

    Today, the electronic media has gained popular acceptance with cable and satellite (C&S)

    TV emerging as a clear winner. With more than 45 channels being telecast in India, television

    software and content has become an exciting growth area.

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    The motion picture industry, which almost monopolised the entertainment industry for long,

    is currently facing fierce competition from all corners.

    According to the Film Exhibitors Association in Tamil Nadu, out of 2,400 cinema halls in

    the State, 600 have already been closed and of the remaining 1,800, 1,000 are said to be

    running unprofitably.

    Although, TV has come to stay as a competing distributing channel for feature films, they

    cannot completely replace the film exhibition industry. They can co-exist and in developed

    markets, these channels perform complementary roles. Lobbying with the

    Evolution of the industry

    If one looks at the evolution of the entertainment industry, all over the world, it will be very

    clear that the real solution for survival and success lies in constantly reinventing themselves.

    In our country, the entertainment industry started with street plays where very littletechnology was involved. Then came the second wave of innovation in the guise of stage

    dramas where some amount of technology started playing a role.

    But in the subsequent wave, motion pictures came into being with substantial technological

    sophistication. Thereafter, a number of incremental improvements took place within the

    motion picture industry.

    Some of the industry players were able to graduate into the next phase of industry evolutionby reinventing themselves.

    Actor Sivaji Ganesan started his career by acting only in dramas. But when the motion

    picture industry came into being, he graduated to become one of the most accomplished and

    durable actors on the silver screen.

    Also, some of them co-existed as niche players. Three outstanding examples are the drama

    companies in Tamil Nadu run by Cho Ramasamy, R.S. Manohar and S.Vee. Sekar. Each of

    them had occupied a niche position.

    While Cho had carved out a place for himself in political satirism, Manohar and Sekar

    specialised in epic-based themes and family-based comedies respectively.

    The cinema exhibition business in the country is in the doldrums right now. With changes

    taking place in all aspects of the environment relating to the industry, these unorganised

    players, by and large, failed to upgrade their services because they were not responding

    appropriately to the changes taking place in the industry and its environment.

    In other countries, the film exhibition segment has seen changes both in technological

    sophistication and newer business concepts. They succeeded in differentiating their service

    offering by providing a completely different experience, which cannot be duplicated by the

    competing TV Channels.

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    Multiplexes have become popular all over the world. By bundling a range of entertainment

    services, they have been able to share a part of the industry pie despite the heavy competition

    from TV channels. In India also, multiplexes have started coming up in metropolitan cities.

    Implications for the industry

    The following four conclusions emerge from a detailed analysis of the broad industry trends:

    *There is going to be an increasing demand for a variety of information and education-

    oriented programmes packed in an entertaining way. Pay channels and DTH can be expected

    to fill such gaps.

    *Content providers will cater to the needs of a number of media streams such as TV, Internet

    and print. Many industry players will be able to migrate from one media to another with ease

    and felicity.

    *Corporatisation of film production and exhibition segments will gain momentum. Only then,they will be able to respond appropriately to the changes taking place in the environment.

    *Freelancing, which is already prevalent in the entertainment industry is expected to become

    a dominant form of employment generation in the industry.

    All the above-mentioned trends are already evident. Till recently, many artists, particularly

    actors and actresses had compressed careers limited maybe to a decade or two. But now, with

    the invasion of TV channels, many of them have become successful content providers.

    Shaping the Industry

    A number of entertainment companies are springing up in Mumbai. Chennai, being the

    second biggest entertainment cluster, opportunities await for potential entrepreneurs to jump

    onto the bandwagon and reap the first-mover advantage in a number of segments - ranging

    from content creation to actual delivery of entertainment.

    While the attractiveness of content creation business lies in its ability to cater to the needs of

    a number of media and scale of their operations, the lure in the customer end of the value

    chain, namely multiplexes, amusement parks, theme restaurants and recreation clubs, is in the

    replicability of the business models.

    That is, a successful business model can be replicated all over the country in a number of

    urban centres.

    Designating entertainment business as an industrial activity alone cannot transform the

    fortunes of the industry overnight. For that matter, even promoting a new representative body

    for the industry will not take the industry forward on its own.

    What is needed is strong determination from all stakeholders to create a new future for the

    industry. This, in turn, calls for a sound strategy for the industry as a whole, with definite

    time frame. Success requires committed action channelised towards achievement of the

    strategic objectives.

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    References

    ^"Format" refers to the physical characteristics of the stored data such asits encoding scheme; "structure" describes the organisation of that data.

    ^Daintith, John, ed. (2009), "IT", A Dictionary of Physics, Oxford University Press,

    retrieved 1 August 2012 (subscription required)

    ^Proctor 2011, preface.

    ^Chandler, Daniel; Munday, Rod, "Information technology", A Dictionary of Media and

    Communication(first ed.), Oxford University Press, retrieved 1 August 2012(subscription

    required)

    ^ a b Butler, Jeremy G., "A History of Information Technology and Systems", University of

    Arizona, retrieved 2 August 2012

    ^Leavitt, Harold J.; Whisler, Thomas L. Whisler (1958),"Management in the

    1980s", Harvard Business Review 11.

    CV

    Pallavi bhardwaj

    Jaipuria Institute of

    Management, jaipur

    1,bamabala instituional area, pratap nagar , sanganear.

    OBJECTIVETo secure a position with a stable and profitable organization, where I can be a member of a team and

    utilize my business experience to the fullest.

    http://en.wikipedia.org/wiki/Information_technology#cite_ref-format_26-0http://en.wikipedia.org/wiki/Information_technology#cite_ref-format_26-0http://en.wikipedia.org/wiki/Information_technology#cite_ref-DOP_0-0http://en.wikipedia.org/wiki/Information_technology#cite_ref-DOP_0-0http://en.wikipedia.org/wiki/Information_technology#cite_ref-FOOTNOTEProctor2011preface_1-0http://en.wikipedia.org/wiki/Information_technology#cite_ref-FOOTNOTEProctor2011preface_1-0http://en.wikipedia.org/wiki/Information_technology#cite_ref-DMC_2-0http://en.wikipedia.org/wiki/Information_technology#cite_ref-DMC_2-0http://en.wikipedia.org/wiki/Information_technology#cite_ref-LeavittWhisler_4-0http://en.wikipedia.org/wiki/Information_technology#cite_ref-LeavittWhisler_4-0http://en.wikipedia.org/wiki/Information_technology#cite_ref-LeavittWhisler_4-0http://en.wikipedia.org/wiki/Information_technology#cite_ref-DMC_2-0http://en.wikipedia.org/wiki/Information_technology#cite_ref-FOOTNOTEProctor2011preface_1-0http://en.wikipedia.org/wiki/Information_technology#cite_ref-DOP_0-0http://en.wikipedia.org/wiki/Information_technology#cite_ref-format_26-0
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    PROFESSIONAL QUALIFICATION

    PGDM with Specialization in : Marketing & Human Resourse

    Institute :Jaipuria Institute of Management,jaipur

    ACADEMIC QUALIFICATIONS

    Degree/Certificate InstituteBoard /University Year ofPassing

    %Marks/CGPA

    B.B.A RR collage Rajasthan uni 2012 74%

    XIIth Happy publicsch Cbse 2010 59%

    Xth Sunhill publicsch

    Rbse2008

    52%

    SUMMER INTERNSHIP PROJECT

    COMPANYNAME

    HDFC

    DURATION 30 DaysPROJECTNAME

    Educational loan of HDFCBank

    PROJECTSYNOPSIS

    The objective is to accumulate the customers satisfaction level aboutthe education of the HDFC Bank so that service could be moreimproved.

    ACHIEVEMENTS

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    Secured first position in group song at district level 2008 Secured second position in group song at state level (2008) Got first position in 100 meter race.

    HOBBIES

    Reading news paper

    Playing indoor and outdoor games

    Listening music

    PERSONAL DETAILSFathers Name:- Mr.gopal bhardwaj

    Date of Birth:- 12th oct 1991

    Languages Known:- Hindi, English

    Permanent Address:- 5/234 kala kuan, housing board, jaipur road , alwar (raj.

    )Mobile no: 9314208219

    ( Mobile) : 8058384404E Mail ID :- [email protected]

    REFERENCES

    Mrs . harshpal kaur( chair person) alwar (raj.)

    Ph: 9571924235

    mailto:[email protected]:[email protected]:[email protected]
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    - 1 -

    ASHIMA GROVER

    P12024

    Jaipuria Institute of Management,Jaipur1,Bambala Inst. Area , Pratap Nagar

    Sanganer, Jaipur - 302033

    OBJECTIVE

    To secure a position with a well established organization with a stable environment that will lead toa lasting relationship in the field of finance.

    ACADEMIC QUALIFICATIONS

    Degree/CertificateInstitute

    Board /

    UniversityYear of Passing %Marks/CGPA

    B.COM(Prof.) BBK DAV Collage GNDU(GuruNanak DevUniversity)

    2012 64%

    XIIth DAV Public School CBSE 2009 71.8%

    Xth St. Francis School ICSE 2007 80.71%

    COMPUTER PROFICIENCY

    Microsoft Word, Microsoft Power Point, Microsoft Excel

    HOBBIES

    Listening to music Travelling Interacting with people

    PERSONAL DETAILS

    FathersName:- Mr. Pardip Grover

    Date of Birth:- 1st

    January, 1991

    Languages Known:- Hindi, English , Punjabi

    Permanent Address:-House No. 2749/14 Street no. 3 , Tehsil Pura

    Amritsar, Pin no. 143001 , Punjab

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