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Supported by: Engineering Talent Council NASSCOM IT-ITeS Sector Skills Council Foundation Skills in Integrated Product Development - Agile Development Guideline Document for the Facilitator in the Outcomes Based Format (OBF) Powered by: Aricent, Infosys, Alcatel-Lucent

IT-ITeS Sector Skills Council€¦ · IT-ITeS Sector Skills Council Foundation Skills in Integrated Product Development - Agile Development Guideline Document for the Facilitator

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Supported by: Engineering Talent Council NASSCOM

IT-ITeS Sector Skills Council

Foundation Skills in Integrated Product Development - Agile Development

Guideline Document for the Facilitator

in the Outcomes Based Format (OBF)

Powered by: Aricent, Infosys, Alcatel-Lucent

Page 2

<Inside page>

Every effort has been made to trace the owners of copyright material included in this document. NASSCOM® would be grateful for any omissions brought to their notice for acknowledgement in future editions of the document.

© First published in 2012 All rights are reserved. No part of this document or any related material provided may be circulated, quoted, or re-produced for distribution without the prior written approval from NASSCOM.

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Acknowledgements NASSCOM would like to place on record its appreciation of its member companies— Aricent, Infosys, and Alcatel-Lucent —who have partnered with us in this initiative. We would also like to thank members of the Engineering Proficiency Program (EPP), (Annexure VI) for supporting this initiative, by structuring and fine-tuning the materials provided. NASSCOM is highly appreciative of its member companies for believing in this initiative under the IT-ITeS Sector Skill Council, which aims to increase the industry readiness of the available student pool. This is achieved by developing and facilitating the implementation of programs of educational relevance with an aim to bridge the perceived industry – academia skills gap and specific industry related competencies w.r.t. Engineering Services Sector. The industry specific competencies (i.e. skills and knowledge) w.r.t Foundation Skills in Integrated Product Development – Agile Development is aimed at empowering students with the development process knowledge required for product development. NASSCOM recognizes that this is an initiative of great importance for all the stakeholders concerned; industry, academia, and students. The tremendous work and ceaseless support offered by members of the working group / partnering companies in strategizing and designing this material for the Foundation Skills in Integrated Product Development – Agile Development is commendable. NASSCOM would also like to thank the senior leadership of these partner companies for sharing their thoughts and invaluable inputs in the planning and execution of the Foundation Skills in Integrated Product Development – Agile Development program.

Introduction to the Program The Foundation Skills in Integrated Product Development – Agile Development program will increase the industry readiness of students who want to work in the engineering and services industry, aimed at product development. This program has been developed by Industry experts: Alcatel-Lucent, Aricent, and Infosys — with a vision to enhance the student awareness about the development processes for the product development eco system. The Outcomes Based Format (OBF) used to develop this program helps one focus on the key skills required to perform a given job role. The program has two tracks—one that is concentrated on guiding the facilitator and the other for guiding the student.

Objective of the Program The program has been developed to improve a student’s understanding of the ‘Agile Development’ processes practiced in the Product Development industry. This program aims to provide one with the requisite awareness and knowledge to understand key concepts regarding ‘Agile Development’.

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About the Program NASSCOM suggests that the Foundation Skills in Integrated Product Development – Agile Development program to be run as an add-on program (as an interim measure to begin with) in various educational institutions. This will enable students to equip themselves with the process knowledge that is required for this industry towards product development.

This will also empower the students towards a higher level of employability. Industry will also benefit from the resulting availability of engineers with a broader understanding and appreciation of the processes being practiced by ‘Product Development’ companies.

Eligibility

This program is targeted towards students pursuing Graduate courses in Electronics and Communication Engineering, Telecommunications, Electrical and Electronics Engineering, and Computer Science.

Program Duration

The program is expected to be conducted over 40 hours including a blend of guided or instructor-led learning, tutorials, and practical exercises.

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Table of Contents - Foundation Skills in Integrated Product Development - Agile Development I. How to Use this Program

II. Outcomes Based Format (OBF) Framework

III. Module Outline for the Agile Development Program

A. Section: Agile Development

1. Module: Introduction and Agile Basics – 8 hours

1.1 Unit: Context [3 Hrs]

1.1.1 Session: A refresher on software engineering

1.1.2 Session: History and Evolution of Agile

1.1.3 Session: Management Paradigms like Lean, VSM, TOC, CCPM, CPM

1.1.4 Session: Continuous Improvement Models – PDCA, DMAIC, KAIZEN

1.2 Unit: Agile Manifesto, 12 Principles and Practices [2 Hrs]

1.3 Unit: Essence of Agile [3 Hrs]

1.3.1 Session: The Agile Umbrella

1.3.2 Session: Comparison of Development Models like Waterfall, Lean, DSDM, XP, RUP, FDD, Crystal and Scrum for Agile

2 Module: Lean, Kanban - 8 Hours

2.1 Unit: Product Discovery [1 Hr ]

2.2 Unit: Lean Start Up and Incremental Planning [1 Hr ]

2.3 Unit: Lean [2 Hrs]

2.3.1 Session: Principles

2.3.2 Session: Value Stream Mapping & Wastes

2.4 Unit: Kanban [2 Hrs]

2.4.1 Session: 3 Principles

2.4.2 Session: 5 Steps for Kanban

2.4.3 Session: WIP, TOC

2.5 Unit: Push-Pull based scheduling [2 Hrs]

3 Module: Extreme Programming Practices – 12 hours

3.1 Unit: Visual Management and Informative Work Space [1 Hr ]

3.2 Unit: Evolutionary Requirements [1 Hr ]

3.3 Unit: Evolutionary Architecture and Design [2 Hrs]

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3.4 Unit: Test First Programming and Refactoring [2 Hrs]

3.5 Unit: Pair Programming [2 Hrs]

3.6 Unit: Collective Code Ownership [2 Hrs]

3.7 Unit: Configuration Management [2 Hrs]

3.7.1 Session: Principles of Configuration Management and Release Trains

3.7.2 Session: Continuous Integration

4 Module: Scrum – 8 hours

4.1 Unit: Scrum Life Cycle [1 Hr ]

4.2 Unit: Scrum Artifacts [2 Hrs]

4.2.1 Session: Product Backlog

4.2.2 Session: Sprint Backlog

4.2.3 Session: Burn Up/Down Charts

4.3 Unit: Scrum Ceremonies [2 Hrs]

4.3.1 Session: Daily Stand Up Meetings

4.3.2 Session: Sprint Review

4.3.3 Session: Sprint Retrospective

4.4 Unit: Scrum Roles [2 Hrs]

4.4.1 Session: Product Owner

4.4.2 Session: Scrum Master

4.4.3 Session: Development Team

4.5 Unit: Scaling Agile Models for Enterprise [1 Hr ]

4.5.1 Session: Scaling Scrum

5 Module: Agile and Continuous Improvement

5.1 Unit: Anti-Patterns [1 Hr ]

5.2 Unit: Tools for Continuous Improvement [1 Hr ]

5.3 Unit: Tools used in Agile [2 Hrs]

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How to Use this Program?

In order to make the teaching-learning process effective, this program has been developed based on the OBF for curricula design.

The curricula framework highlights an integrated output that encompasses the following for the program:

Outcomes

Processes

Inputs

The curricula framework enables every parameter to be detailed to maximize impact and empowers the learner with the requisite skills and competencies toward lifelong learning and gainful employment.

For the expected learning outcomes, the facilitator must refer to the Outcomes Based Framework (OBF) detailed in the following pages.

The module content identified is followed by a suggested lesson plan.

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Outcomes Based Format Curriculum Design

Foundation Skills in Integrated Product Development – Agile Development

Curriculum Framework

IT-ITeS Sector Skill Council

An Industry Initiative

Page 9

Engineering and R&D Services: Foundation and Advanced Curriculum Framework

Framework for “Employment” oriented curriculum

This “Curriculum Framework” highlights an integrated output that encompasses “Outcomes”, “Processes” and “Inputs”. The framework will enable stakeholders to develop and customize programs of learning using different media to empower candidates with the desired foundation and advanced skills necessary for entry level employment in the Product development industry.

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We propose the course assessments, formative and summative, to be based on the learning styles, as explained in the adaptation of the Bloom’s taxonomy. Please refer to the illustration below.

Current Practice (anecdotal evidence)

Proposed System (Subject to module

requirement)

80 Remembering 10

15 Understanding 50

5 Applying 20

Analyzing 20

Evaluating

Creating

Effective Communication

Page 11

Part 1: Outcomes and Processes (are combined in this template)

Part-I: Outcomes Program: Industry Specific Skills –Agile Development: Students are expected to get a good understanding on the development processes associated with Product Development. The program will enable development of process orientation in the minds of young engineers. .

1. Program Outcomes Course Outcomes Duration (Hrs.)

I. Professional Outcomes Details are covered separately in Professional Skills OBF. -

II. Course Outcomes The students are expected to get a good understanding on the development processes associated with Product Development. The program will enable development of process orientation in the minds of young engineers.

Understand Agile and different management paradigms

Understand different improvement models

Know about Agile Manifesto

Describe a process map

Understand Flow

Describe and use Visual Management

Describe Configuration Management

Understand execution

Know about Scrum lifecycle

Know about Scrum artifacts, ceremonies, and roles

Understand how Agile can be used for enterprises

Define Lean and its principles

Define Kanban and its principles

Understand Push-pull based scheduling

Understand the trends

40

III. Employability

Outcomes

This OBF is integrated with the FSIPD OBF. -

Total 40

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Note: All levels of thinking skills need not be mandatorily filled in.

Program Outcomes

Student

Learning

Outcomes

Student Learning Objectives Key Performance Indicators (KPI)

Performance Ensuring Measures (PEM) / Assessments Continuous (C), Summative (S), Final (F)

Duration (Hrs.)

Process (How to do)

Professional Outcomes

Details are covered separately in Professional Skills OBF

Program Outcomes

Student

Learning

Outcomes

Student Learning Objectives

Key Performance Indicators (KPI)

Performance Ensuring Measures (PEM) / Assessments Continuous (C), Summative (S), Final (F)

Duration (Hrs.)

Process (How to do)

Course Outcomes ( Domain Subject )

Knowledge

At the end of the program, the students will be able to:

Know the history of Agile development

Know how Agile development became essential for software development

The student is able to:

Describe the Agile development history and evolution

Class Discussion

3 Discussion:

Show video of different case studies on Agile.

Ask various questions on how Agile helped companies in different ways

Describe the 12 principles of Agile Manifesto

Explain the 12

principles of Agile

Manifesto

Class discussion

2 Face-to-Face

Comparison of different

development Models

Understand the

different development

Models

Class discussion

3 Face-to-Face

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Define Kanban

Define tHrsee principles of Kanban

List five steps of

Kanban

Understand Kanban

Principles

Class discussion

1 Face-to-Face

Case Studies

Seminars

1 Evaluation of case studies and seminars

Describe Push-pull

based scheduling

Understand Push Pull

based Scheduling

Class discussion

2 Face-to-Face Discuss various examples.

Define Lean

Define different principles of Lean

Understand the Lean

principles – value

stream mapping

Class discussion

2 Face-to-Face Discuss various examples.

Extreme Programming

Practices

Understand the

nuances of Extreme

Programming

Class discussion

Case Studies

Seminars

2 Training videos

Evaluation of case studies and seminars

Define Scrum Understand Scrum Class discussion

1 Training videos

Define Agile and

Continuous

Improvement

Understand Anti-Patterns and tools for Continuous improvement

Class discussion

1 Face-to-Face

Understanding Understand different Agile methodologies

Understand the Agile Manifesto

Explain different Agile methodologies and their application

Discuss on the Agile principles

Class discussion

2 Face-to-Face

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Explain different scrum ceremonies

o Daily Stand Up Meetings

o Sprint Review o Sprint

Retrospective

Describe different scrum ceremonies

o Daily Stand Up Meetings

o Sprint Review o Sprint

Retrospective

Class

Discussion

2 Discussion: Provide a situation in which a project needs daily monitoring. Ask students why and how one of the ceremonies will be effective in managing the project.

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Understand Extreme Programming.

Understand the use of Extreme Programming

Explain the four different values of Extreme Programming - simplicity, communication, feedback, and courage

Summarize the twelve supporting practices in Extreme Programming:

o Planning game o Small releases o Customer

Acceptance Tests

o Simple Design o Pair

programming o Test-Driven

Development o Refactoring o Continuous

integration o Collective code

ownership o Coding

standards o Metaphor o Sustainable

pace

Explain Extreme Programming, its uses, values, and supporting practices

Class discussion

9 Face-to-Face

Understand the intent of continuous integration

Describe how continuous integration is utilized

Class Discussion

1 Face-to-Face

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Application At the end of the program, the students will be able to:

Choose on the right methodology for product development and develop an appreciation for Agile

Apply logic why agile development process is more beneficial than traditional development process.

The student is able to:

Identify the steps involve in each of the Agile methodologies

Understand the

reasons to use Agile

development in

comparison to

traditional

development

Class Discussion

1 Face-to-Face

Analysis (HOTS)

At the end of the program, the students will be able to:

Analyze a specific development model to be used in specific projects

The student is able to:

Understand the reason for choosing a specific development model in a given project

Practical sessions

2 Case study and project: Use a small case study and then ask the students to choose the best possible development model that can be applied into this project. The students should create a list of possible reasons why a specific development model should work.

Use different scrum artifacts in a given project

Apply the knowledge to use different scrum artifacts in a project

Practical

session

2 Practical: In the existing project that class has been doing, identify different scrum artifacts. Ask student how and why these artifacts mattered

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in this project. ` Ask each of the student to label themselves as scrum role owners

Identify different roles in a scrum project

Relate different roles in a scrum project with the team members

Class Discussion

2 Face-to-Face

PART-II Inputs for Facilitating and Achieving the Outcomes

Inputs

Curriculum TOC

Syllabus A. Section: Foundation Skills in Integrated Product Development – Agile Development

Module: Introduction and Agile Basics – 8 hours

o Unit: Context

o Unit: Agile Manifesto, 12 Principles and Practices

o Unit: Essence of Agile

Module: Lean and Kanban – 8 hours

o Unit: Product Discovery

o Unit: Lean Start Up & Incremental Planning

o Unit: Lean

o Unit: Kanban

o Unit: Push-Pull based scheduling

Page 18

Module: Extreme Programming Practices – 12 hours

o Unit: Visual Management & Informative Work Space

o Unit: Evolutionary Requirements

o Unit: Evolutionary Architecture and Design

o Unit: Test First Programming & Refactoring

o Unit: Pair Programming

o Unit: Collective Code Ownership

o Unit: Configuration Management

Module: Scrum – 8 hours

o Unit: Scrum Life Cycle

o Unit: Scrum Artifacts

o Unit: Scrum Ceremonies

o Unit: Scrum Roles

o Unit: Scaling Agile Models for Enterprise

Module: Agile and Continuous Improvement – 4 hours

o Unit: Anti-Patterns

o Unit: Tools for Continuous Improvement

o Unit: Tools used in Agile

Infrastructure Required Infrastructure:

Classroom layout (classroom diagram )

Classroom infrastructure & ICT requirement

Labs o Physical o Virtual

Faculty and Support Staff

Faculty: o Qualifications o Experience

Support staff o Qualifications o Experience

Library Library - Physical and virtual o CBT o WBT o Articles o Books

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o Internet references

Text books None

Practical -Labs infrastructure & ICT requirements

Practical:

Labs o Physical o Virtual

Tutorials

Internship programs

Internship

Company

Simulated in classroom

Lesson Plans Template

Lesson Plans for Delivery (a sample lesson Plan for each is to be prepared) and attaches as annexure Course/program delivery using Blended learning:

Lectures

Role plays

Presentations

Assignments (classrooms and homework)

Discussion forums & Group discussions

Projects Projects:

Lab based

Classroom based

Online projects

Assessment & Evaluation Practice Details Sample question papers;

Assessments and Evaluation

Continuous

End of Module assessments

End of Course Certification

To be decided later

Employment Skill Assessment

To be decided later

Page 20

Page 21

ANNEXURE-I

Content Outline Weekly Plan —Guideline document for the Trainer: To be filled in by the trainer while customizing delivery Course Name: Module :Introduction to Agile Basics

Hours Lesson Plan for each activity in place Yes / No

Face -to-Face

Team Work

individual project/ Internship + Feedback

Practical + Feedback

Practical+ Feedback

Assessments +Feedback

Continuous Summative

A Context 3

B Agile Manifesto, 12 Principles and Practices

2

C Essence of Agile 3

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ANNEXURE-II

Directional Guideline Plan for Modules

Curriculum

Module 1

Unit 1

Session 1 Session

Rationale

Session Objectives

Session Plan

Session 2

|

Session n

Unit 2

|

Unit n

Module 2

|

Module n

Page 23

ANNEXURE-III

A. Lesson Plan Template: *Day-wise Template Note: This table is to be filled by the facilitator for each session based on the schedule and class information.

Course Name Foundation Skills in Integrated Product Development – Agile Development

Date, Day, Time DD/MM/YYYY, <Day>, HH:MM

Name of Faculty Mr./Ms/ XXX

Name of Company/ College/University

XXX University/ YYY College

Number and Nature of Students

30 students in Engineering stream

Base Equipment Overhead Projector/Chart Board/Pens etc) in Class or Conference Room

*Course Lesson Plan templates Course Rationale, Objective & Plan

Course Rationale & Objective:

Course Rationale: The purpose of learning this course on Foundation Skills in Integrated Product Development – Agile Development is to improve the student‘s awareness and understanding regarding the processes being followed for ‘Product Development’ in the industry and also the tools that are used for Agile development.

Course Objective: At the end of this module on Introduction and Agile Basics, the learner will be able to:

Understand ‘Agile Development’

Obtain exposure to different methodologies of ‘Agile Development’.

Page 24

Session Rationale, Objective & Plan

Session Rationale: The purpose of learning this session on the History and Evolution of Agile is to provide an overview of the evolution of Agile

Session Objective: At the end of this session on History and Evolution of Agile, the learner will be able to:

Understand the history of Agile

Understand how Agile has evolved over time and is used in various projects

Session Plan

Time Content Learning Aid /

Methodology

Trainer

Approach

Learner

Activity

Learning Outcome

(Skill, Competency)

9:00 to 9.10 AM

Introduction PPT/Lecture Discussion Participation Acknowledge importance of session.

9.10 to 9.40 AM

Agile - Evolution PPT/Lecture Discussion Participation Understanding of Agile.

9.40 to

9.50 AM

“Did I get it?” self check

exercises Questions - Participation Verification of the concepts learnt

9.50 to

10.00 AM Conclusion & Summary

Supplementary

information and

links

Discussion Participation Get a recap of things learnt and links

for further learning

Page 25

ANNEXURE-IV Assessment Templates: Any further assessments required by the trainer can be developed.

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ANNEXURE-V

Employment Assessment

NASSCOM Assessment of Competence-Tech (NAC-Tech)

About NAC-Tech NAC-Tech has been conceived as an industry standard assessment and certification program to ensure the transformation of a "trainable" workforce into an "employable" workforce, hence creating a robust and continuous pipeline of talent for the IT/engineering industry. It is targeted at final year and pre-final year students, who will be seeking employment opportunities in the IT/engineering sector. Conceptualization of NAC-Tech In-depth meetings with the large recruiters in the industry were conducted to understand their recruitment practices, cause of attrition desired skills in a candidate, etc. Based on this, a job-skill matrix was developed which formed the basis for the design of this assessment program. Core and working committees from the industry were formed and constant interactions were made to make sure that the program was in line with the industry requirements. An evaluation committee was set up to finalize the vendors and decide on the approach to the pilot. Multi-tier evaluation of the vendors happened after the initial interaction. The identified vendors provided the content and technology to run the test. The companies that have helped develop the assessment program are—TCS, Wipro, Infosys, Accenture, Cognizant and HCL. Key Features of NAC-Tech Eligibility for NAC-Tech - Any candidate appearing in “final year” of BE, B. Tech, MCA, M. Sc-IT is eligible to take the test - Preferred scores of candidates: 60% aggregate in graduation, 12th standard & 10th standard Advantages of NAC-Tech for various stakeholders a. For Colleges/Universities

Enable the college to generate a quantifiable picture of the knowledge and skill level of its students.

Approach industry aggressively and in a more organized way for placement opportunities. b. For Students

Detailed feedback on their knowledge and skills help them decide career opportunities in different areas of IT.

NAC-Tech score card enables them to leap-frog to the next level of selection to multiple companies endorsing the program. c. For the Industry

Industry gets a pool of pre-assessed candidates mapped against competencies required for entry level professionals.

It helps them reach out to a wider geography and access talent from level 2 and 3 cities and institutions.

Page 27

Test Matrix for NAC-Tech is illustrated below:

Part A (this must be attempted by all candidates)

Skill Competencies Checked Duration (in min)

Mode of delivery

Verbal Ability To assess candidate's verbal building blocks by evaluating skills like grammar, spellings, punctuations, and vocabulary. To assess English usage by evaluating skills like structure, arguments, and verbal reasoning.

20 Online

Reading Comprehension To assess candidate's comprehension of English passages and ability to make inferences from a large amount of information. Be able to connect the dots and make an assessment based on information and ideas spread across the passage.

10 Online

Analytical Reasoning To assess problem-solving skills tHrsough questions on quantitative reasoning. To assess candidate's logical skills by evaluating skills like deduction, induction and visualization.

25 Online

Attention to Detail To assess candidates eye for detail. 5 Online

total duration 60

Part B - Optional (can be attempted if the student desires so) (The candidate can choose any one of the domains)

Skill Competencies Checked Duration (in min)

Mode of delivery

IT To assess candidate's technical skills in the core area of education. 30 Online

Electrical -do- 30 Online

Electronics -do- 30 Online

Mechanical -do- 30 Online

Civil -do- 30 Online

Chemical -do- 30 Online

Textile -do- 30 Online

Bio-Technology -do- 30 Online

Telecommunications -do- 30 Online

total duration 30

Page 28

Technical requirements for NAC-Tech

Minimum Configuration for NAC-Tech Tests

Description Client PC (Test Taking PC) (with a Monitor, Mouse, & Keyboard)

Operating System Windows® XP SP3+, or 7

CPU Pentium® IV and higher

RAM 1GB RAM and above

HDD At least 500 MB free disk space

Web browser: Internet Explorer 6.0, 7.0 or 8.0

Broadband Internet connection E1 with a bandwidth of at least 1Mbps or Shared DSL or cable with a bandwidth of at least 2 Mbps for 25–30 users

Sound Card with necessary audio and video drivers

Yes (Should support recording & playback capabilities)—OPTIONAL

Headset with Microphone Headset with a USB headset is strongly recommended -- OPTIONAL

Java Scripts JRE 1.6 (Enabled in the browser)

Adobe Flash Player 10.0 Yes

UPS (assuming that generator will be used during power failure)

2 Hours Battery Backup

Generator (may be used for 8 hours or more if needed)

Yes

CD-ROM Drive OPTIONAL

USB Ports OPTIONAL

Antivirus Yes

Screen resolution 1024 x 768 pixels

Network security access to allow http://202.138.124.234/Nactech2 (port 80)

Disable pop-up blocker on all machines

Page 29

ANNEXURE-VI

Engineering Proficiency Program Members

S. No. Name of the Company Contact Person Email id

1. HCL Manjunatha Hebbar [email protected]

2. HCL Vayu Nandan Kumar [email protected]

3. HCL Ashok G [email protected]

4. TCS S Selvan [email protected]

5. Infosys KNS Acharya [email protected]

6. Infosys Tomy Thomas [email protected]

7. Infotech Enterprises Ramanand pattige [email protected]

8. Defiance KN Varadarajan [email protected]

9. L&T Integrated Engineering Services

Krishnakumar [email protected]

10. iGate Santanu Ray [email protected]

11. iGate Sheela Jain [email protected]

12. iGate Animesh Das [email protected]

13. EMC Veda [email protected]

14. KPIT Cummins Prashant Ghanekar [email protected]

15. KPIT Cummins Renuka Krishna [email protected]

16. Microsoft Phani Kondepudi [email protected]

17. Microsoft Vinay Tamboli [email protected]

18. Wipro Hemachandra Bhat [email protected]

19. Alcatel Lucent Murthy Bhamidi [email protected]

20. Alcatel Lucent RadhaKrishna [email protected]

21. Synapse Naren Nande [email protected] / [email protected]

22. Aricent MC Parameswaran [email protected]

Page 30

23. Mahindra Satyam Srinivas Ramanathan [email protected]

24. UTC Aerospace Systems

Sharatkumar Variyar [email protected]

25. Bosch Ajay Kumar [email protected]

26. Bosch Anju Bhadoria [email protected]

27. Tata Technologies Ravindra Ranade [email protected]

28. Mahindra Engineering Prabu Sunil [email protected]

29. Mahindra Engineering Durgaprasad Shukla [email protected]

30. Airbus Suraj Chettri [email protected]

31. SAP Jai Prakash Nethala [email protected]

32. Intel Apreeta Singh [email protected]

33. SASKEN Vijai Simha [email protected]

34. Huawei Ashok Gopinath [email protected]

***