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Inneract Project Program Overview and Goals

IP ProgramOverview

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  • Inneract ProjectProgram Overviewand Goals

  • WHO WE ARE:

    Bringing Design tothe Community

  • 3Inneract Projects mission is to provide free

    design education to inner-city youth and

    their communities, to serve as a facilitator

    to aspiring career designers and to mentor

    youth to pursue higher education.

    Inner-city youth have the least access and exposure to fields in design. IPs vision

    is to provide students access to these fields in an inspirational college setting, at an

    age when aptitude and curiosity can be best harvested. We do this by connecting

    the design community with urban communities, schools and families in a

    collaborative effort to help under-resourced youth achieve their highest potential.

    Overview:

    Inneract Project (IP) is a professionally-supported program that provides free

    design classes and initiatives to inner-city youth, in order to introduce them to the

    field of design and channel their creativity into viable career paths. Our program

    includes 1) a Youth Design Academy, which is one 8-week class session per year

    that provides students with hands-on design exercises 2) Learning Labs, which are

    one-day interactive design education events throughout the year, and 3) Designed.,

    an ongoing video series documenting designers, celebrities and everyday peoples

    stories about design.

    Inneract

    Project

    In the Bay

    Area, the arts

    create more

    than 31,000 jobs

    and generate 1.2

    billion dollars

    in economic

    activity every

    year.

  • 4Youth Design Academy

    Youth Design Academy (YDA) introduces middle school

    students to basic principles of design. The program

    emphasizes conceptual, analytical and creative thinking

    through a sequence of design exercises that encourage

    idea generation, exploration and creation.

    YDA is structured as eight weekly classes, held on Saturdays

    for four hours each at two locations in the Bay Area.

    There are 16 students per location and classes are led by

    two teachers and three teacher aides. During the 8-week

    session, students work with teachers, who are current

    design professionals, on exercises designed to develop their

    creative potential through the exploration of various design

    concepts, such as shape, form, typography, composition, and

    prototyping. YDA seeks to serve inner-city middle school

    students that are creative and have an interest in design or

    art.that are creative and interested in design or art.

    IP Learning Labs

    Learning Labs are one-day educational events that feature

    short lectures by design professionals, design-centric

    workshops, and tours of design studios and museums. They

    cater to everyone from students to their parents to the

    broader community and aim to serve as an interactive and

    engaging way to explore many facets of the design industry.

    Learning Labs can supplement the Youth Design Academy

    curriculum or be sampled on a standalone basis as an

    introduction to the field.

    Designed.

    Design is all around us logos, architecture, furniture,

    packaging, websites, technology, fashion, and endless other

    places. The subject, however, is not taught in traditional K-12

    education, so most peoples exposure to the field is limited

    to their unknowing interaction with design in everyday

    life. Inneract Project aims to educate the community about

    design, the opportunity to pursue design as a worthwhile

    and valuable profession, and how to leverage design to

    solve real-world problems. IP is producing a series of short

    videos documenting an ongoing conversation with designers,

    celebrities and everyday people about the importance of

    design and how much we rely on design in our everyday lives.

    The videos aim to spark interest, spur conversation, and raise

    awareness of the field of design. Videos will be available via

    the Inneract Project website

    InitiativeOverview:

    California has

    the most artists,

    the largest

    economy and

    the least State

    government arts

    funding of any

    state in the USA.

  • Primary Goals

  • 61. Educating young people and their communities about

    the field of design and potential design careers.

    Design is all around us logos, architecture, furniture, packaging, websites,

    technology, fashion, and endless other places. The topic / profession has

    recently come to the forefront of the press and social media due to new

    startups need for designers but it has always been, and will continue to

    be, a fundamental discipline and process a way of thinking, an agent for

    solving todays most difficult problems. The term design can refer to a job,

    a function, or an industry designation but, at Inneract Project, we believe it

    is a skill that everyone, regardless of profession, can and should leverage.

    Design is not taught in traditional K-12 education. Some people come

    across design in classes in college, but many arent exposed to it at

    all besides their unknowing interaction with it in everyday life. There

    often is confusion between the concepts of design and art.

    Inneract Projects free workshops educate kids, their parents, and the

    community about design, the opportunity to pursue design as a worthwhile

    and valuable profession, and how to leverage design to solve real world

    problems. IP creates a classroom experience with hands-on projects to

    teach what it means to design something teachers work with students and

    students work together in our small classes of 10-15 kids. Parents are also

    encouraged to work with their children outside of class through Learning

    Labs. This holistic approach creates a learning experience with relevant

    context for students. Parents, families and community figures continue this

    dialog with kids outside the classroom to make design more relatable.

    2. Mentoring: Linking designers to underserved youth providing a place for

    designers to give back and for youth to be mentored by real practitioners.

    Inneract Project is run entirely by volunteers. Our education chair (one of the

    12-person IP committee) works extensively with teacher volunteers (local

    design professionals) to craft detailed lesson plans for each Youth Design

    Academy session. Teachers leverage these structured lesson plans and their own

    professional knowledge base to develop extensive curriculum centered around

    problem solving using design concepts. In the classroom, designers teach kids

    the fundamentals of design via slideshows and a sequence of in-class exercises.

    During the course of the class, designers connect with students by passing on

    their knowledge and introducing their own professional career. Some designers

    Inneract Projects 3 Primary Goals

  • 7have had previous teaching roles before IP, but many have not. They come away

    from the experience knowing how to lead a class of students and how to interact,

    mentor, and guide kids through the learning materials and potential career

    trajectories. Most students receive one-on-one tutorials during IP class sessions

    and are given ample opportunity to actively participate and ask questions. Our

    teacher volunteers have provided very positive feedback on the IP classroom

    experience and appreciate the opportunity to give back to their community.

    Our middle school students are taught to think critically, collaborate with

    other students and come up with creative solutions to problems. They

    are exposed to a college setting at a young age, which may positively

    influence them to pursue college in the future. Working with teachers who

    are real practitioners in the industry provides students with role models

    and real life examples of what a design professional does. Throughout our

    program, students populate their own design portfolios with the work they

    complete in the classroom. These portfolios are theirs to keep and take

    with them to other educational programs and / or job opportunities.

    3. Adding diversity to design communities to broaden the scope of

    ideas, processes and solutions to problems in the world today.

    Diversity is a concern that spans all design disciplines. We cannot efficiently

    and effectively solve problems in the world today without the input of

    diverse subsets of people. Diversity sparks creativity, brings new ideas

    to the table, and broadens our perspectives. Inneract Projects mission

    is to encourage minorities and lower income children to learn design

    and contribute their experience and ideas to the field. Our program

    works with young people, primarily from African American, Hispanic and

    Asian decent, and from middle to low socioeconomic backgrounds.

    Our founder, Maurice Woods, only discovered design after running out of

    options when his pursuit of playing professional basketball did not pan out.

    His love for drawing as a kid was his inspiration to pursue graphic design

    as a career, even though up to the point of taking his first graphic design

    class, he had never heard of the field before. Had he not been persistent in

    perusing the course catalog to find courses of interest to him, Maurice may

    never have majored in graphic design. Since starting in the field, Maurice has

    brought unique perspectives to design projects he works on and has become

    an advocate for more youth and minorities to get involved with the field.

    Inneract Projects 3 Primary Goals

    We must bring

    design to the

    community, and

    you will see

    more minority

    representation

    without having

    to have a

    special program

    set aside.

    The design

    community

    should probably

    have more of

    a presence

    with youth at a

    younger age.

  • 8Maurice believes exposure is the key, relevancy is essential, and accessibility

    seals the deal. We must bring design to the community, and you will see more

    minority representation without having to have a special program set aside.

    The design community should probably have more of a presence with youth

    at a younger age. (http://www.aiga.org/design-journeys-maurice-woods/)

    Modeling after Maurices life, IP aims to offer design avenues to children

    at an early age, when creative interests can be fostered and developed

    into career choices. Our intention is to develop programs that not

    only teach kids design, but also educate communities, through video

    documentaries, interviews, Learning Labs and sponsored events.

    Inneract Project is rooted in bringing diversity to design. Not only are the kids

    in our classes diverse (gender, ethnicity, socio-economics, skills & interests,

    etc.), but we are specifically developing curriculum and programming that

    makes design relevant to young people. Our programming strives to suit the

    way young people live and centers around what is important to them. For

    example, for a class project, we may ask students to design their own logos

    and jerseys for a basketball team. Or we may ask them to design a CD cover

    for a local music group. These assignments and ideas can bring design to

    young people in a way that they can understand how design works for them.

    The success of Inneract Projects programming for minority students depends

    upon support from three key groups: mentors from the design community,

    parents who understand what design is and what it can be used for, and

    partnerships with community businesses and figures that can support our

    mission and our efforts to bring more diversity to design, one student at a time.

    When Maurice started design school, his interest was sparked by his love for

    the arts. However, he stayed with design because of the inspiration he received

    from Tony Gables work, an African American designer whose Malcolm X poster

    proved the power of graphic design. Exposure, relevancy and accessibility are

    key. Inneract Projects primary goals are rooted in these three principles.

    Inneract Projects 3 Primary Goals