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Developing Android ApplicationsIntroduction to Software Engineering – Fall 2015
Updated 7 October 2015
Class Plan
• Introduction
• Android Studio• Installation Guide
• Project Setup
• Android Simulation Setup
• Interface Setup
• Basic Concepts
• Lab Assignment: Calculator
3
What’s Android
• The world's most popular mobile platform
• Powerful development framework• Android Developer Tools offer a full Java IDE with advanced features
for developing, debugging, and packaging Android apps
• Open marketplace for distributing your apps• One time 25$ developer registration fee
5
Version History
Cupcake Donut Eclair Froyo Gingerbread Honeycomb
1.5API LVL 3
1.6API LVL 4
2.0 – 2.1API LVL 5-7
2.2 – 2.2.3API LVL 8
2.3 – 2.3.7API LVL 9-10
3.0 – 3.2.6API LVL 11-13
Major (3) Minor Major Minor Major (9) Major (11)
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Ice Cream Sandwich Jelly Bean KitKat Lollipop
4.0 - 4.2API LVL 14-15
4.1 – 4.3.1API LVL 16-18
4.4 – 4.4.4API LVL 19-20
5.0 – 5.1.1API LVL 21-22
Major Minor Minor Major
Each version of Android introduces new features. Some include smaller changes, optimizations and bugfixes while others greatly update the
operating system architecture.
Android SDK
• The Android SDK provides access to the API libraries and developer tools necessary to build, test, and debug apps for Android.
• http://developer.android.com/sdk/index.html
• Available Tools• ADT Bundle (based on Eclipse IDE)
• Support being Discontinued
• Android Studio (IntelliJ IDEA)• Recently, Google accepted Android Studio as its official IDE.
• `
• NOTE: You only need one of the development tools!
7
Device Testing Reminders:
• Windows:• See OEM USB Drivers document if drivers are necessary.
• MTP : Media Transfer Protocol
• Mac OS:• Android File Manager.
• PTP : Picture Transfer Protocol
• Enable USB debugging on your device.• On most devices running Android 3.2 or older, you can find the option
under Settings > Applications > Development.
• On Android 4.0 and newer, it's in Settings > Developer options.
Note: On Android 4.2 and newer, Developer options is hidden by default. To make it available, go to Settings > About phone and tap Build number
seven times. Return to the previous screen to find Developer options.
8
Installation
• Download and Install Android Studio
• Just keep pressing next/accept
• Select your UI
• Update the tools
• Done!
10
13
Package name displayed on Google Play
Project Name viewed on Project List
Domain of the group developing the app
The developer name is generally based on reverse .com domain hierarchy.
[country code].[top level domain].[business name].[subdomain].[team]
Ex: br.com.firasoft.msp.jimmyfive
• Country Code, Subdomain and Team Fields are optional.
The package name is produced from Application Name and Company Domain.
You can edit the Package Name if necessary
14
Project SDK Version
Use API LVL 15 during the tutorial.
After learning the ropes, you can develop andpublish apps for multiple variations of the AndroidOS.
15
Activity Template
Special types of activities which haveminimum elements for their view (UI)
Select a Blank Activity for this exercise.
If you’d like to have special activities youshould update the minimum SDK version.
Example: Full screen Applications Startedbeing supported on 4.4 (API LVL 19)
16
You can configure the naming scheme ofyour Activity, these details only affect thedeveloper side of things.
This is an opportunity for you to employ theknowledge you are learning in class.
By default Java uses Capitalized Camel Code as astandard for Classes, Interfaces and Camel Codefor Methods and Variables. Check Oracle’s websitefor more details:• http://www.oracle.com/technetwork/java/code
conventions-135099.html
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Textual XML EditorVisual Editor
Used for changing properties
For managing widgets
Android Virtual Device manager Palette for Buttons, EditTexts, Layouts, …
Current File
Android SDK Manager
Android Virtual Device (AVD)
• An Android Virtual Device (AVD) is an emulator configuration that lets you model an actual device. It consists of :
I. A hardware profile: e.g., whether the device has a camera
II. A mapping to a system image: e.g. which Android version
III. A dedicated storage area on your development machine: e.g. the device's user data
IV.Other options: e.g. the emulator skin, appearance, and so on
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select Window > AVD Manager, or click the AVD Manager icon in the Eclipse toolbar
Click the “+” button to create a new AVD
20
Select a device from the preset list or create your own by clicking the “New Hardware Profile” Button.
Hardware Limitations
Some computers limited hardware specs, and might struggle to emulate a device. If you are having issues starting a virtual
machine try one of the following solution:
Change any of the Device’s Configurations (pencil icon):
• Change the Architecture of the emulated device from x86 to armeabi-v7.
• Disable “Use Host GPU”
• Reduce the amount of RAM available (Advanced Settings)
22
Installation(Eclipse + ADT)
(For the sake of time these slides are skipped in class. If you would like to continue with the Eclipse framework, please follow this tutorial)
If you are using Android studio, you can skip this step.
23
Installation
• Download and Install Eclipse
• Just keep pressing next/accept
• Add ADT Plugin to the repository list• https://dl-ssl.google.com/android/eclipse/
• Accept all prompts
• Configure ADT• Install SDK or point to previously installed location
• Configure SDK Manager• Install Necessary Versions (Suggested API 21+)
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will be seen in Android devices
will be seen in Eclipse Package Explorer
an unique name forever (the app’s ID)
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Be sure your icon meets the specifications defined in the Iconography design guide.http://developer.android.com/design/style/iconography.html
We can call this part of the wizard later to
modify the app’s icon
34
If you’d like to have special activities so there should be necessary support in the system
(minimum SDK version)
35
It’s possible to specify the type of navigation for your activity (UI). The necessary elements will be added.
If you’d like to have special activities so there should be necessary support in the
system (minimum SDK version)
36
The app’s icon and other bitmaps files (categorized based of their dpi)
Layout (physical structure) of activities will be put here. It’s based on XML and supported by a visual editor
All resources of the app (e.g. strings) should be registered in these sections (proper files). It helps memory management
and localization.
All Java files include launcher activity and other libs
37
Textual XML EditorVisual Editor
Used for changing properties
For managing widgets
Android Virtual Device manager
Palette for Buttons, EditTexts, Layouts, …
Android Virtual Device (AVD)
• An Android Virtual Device (AVD) is an emulator configuration that lets you model an actual device. It consists of :
I. A hardware profile: e.g., whether the device has a camera
II. A mapping to a system image: e.g. which Android version
III. A dedicated storage area on your development machine: e.g. the device's user data
IV. Other options: e.g. the emulator skin, appearance, and so on
38
Managing AVDs with AVD Manager
• select Window > AVD Manager, or click the AVD Manager icon in the Eclipse toolbar
• Click New to create a new AVD
39
Managing AVDs with AVD Manager (cont.)
• Fill out the details for the AVD and click OK.
• Select AVD Name in the list and click Start (be patient because execution
take time)
40
What does android provide?
• Pre-build UI components such as structured layout objects and UI controls
• Other UI modules such as dialogs, notifications, and menus (action bars)
• A mechanism to declare elements (e.g. layouts) through either source code or an XML file Easy and quick to create and manage UIs
Separation of logic from presentation
Reusable
can easily specify different layouts for different screen sizes (and densities, languages,...)
Easy to understand
43
User Interface Elements’ Hierarchy
44
invisible view containers
invisible view containers
usually a UI widget
ViewGroups (Containers) are functional elements used to organize the UI.
Views are themselves the objects displayed on screen, such as textboxes, buttons, etc.
Layouts
• defines the visual structure for a user interface
• Can be declared in either an XML file or source code (runtime)
• Common Layouts Linear
Relative
Web view
ListView
GridView
45
Input Controls
• Android provides lots of inputs controls.
• You can build you own custom components.
• Common input controls Button
Text field
Checkbox
Radio button
Toggle button
Spinner
Pickers
46
Working with your UI
• The purpose of this task is to teachyou to use the tools available.
• Your android application does not needto look exactly like the one in theexample, but it needs to function as acalculator.
• To add a new object to your interface,drag the component from the Paletteto the Component Tree.
• Never drag components to the preview,Always to Component Tree.
• If you drag a component to the androidpreview screen it will very likely mess thewhole interface and make it harder for youto complete the task at hand
• Don’t forget to show your TA the appwhen you are done.
48
Simple Calculator : Layout
1.Follow the steps in the first example and choose the name “Simple Calculator” for Application Name.
2.Remove TextView “Hello World”
3.Add a Layout (Vertical) under “resultEdit” and assign Id “mainlayout” to it
4.Add an EditText to MainLayout and change its id to “resultEdit”1.Text Field >> PlainText is the standard EditText object.2.To edit a property in an object you can double click it in the preview panel or in the
properties table.
5.Change ResultEdit’s “layout:width” property to fill_parent1.This will make your textfield occupy the whole width of the screen
(In Eclipse, use Outline environment for better managing of components)
49
Simple Calculator : Buttons
1.Add a HorizontalLayout to the VerticalLayout and name it “ButtonsLayout01”
1.Add four buttons to the HorizontalLayout you just created.
2.Rename Each buttons Id to the appropriate “btn0X “ name1. (e.g.: Button 1 will be called “btn01” and the Equals button “btnEQ”)
At this point your buttons might look unbalanced, with the last ones added being flattened on the right side of the screen. That is because the other
buttons are taking all the space available. To fix this do the following:
1.Change the property “layout:weight” in each button to 1.1.Now all buttons should be allowed the same space on the screen
regardless of the text in them.
51
Simple Calculator : More Buttons
1.Repeat the steps in the previous slide 3 times to create a 4 by 4 button matrix.
You will notice that the next row of buttons also get flattened, but this time to the bottom. To solve this issue, give the The HorizontalLinearLayouts the
same weight (layout:weight = 1) in the properties panel.
2. Add an extra button bellow the lowest HorizontalLinearLayout(this will be the Equals Button)1. Set the layout:width to fill_parent.
3. To fill any vertical empty space between buttons set their layout:height property to “fill_parent”
53
Simple Calculator : Buttons
• Change the text of all buttons as you can see in the picture.
• Change the id of all buttons as following:
• The numbers’ id should be started with “btn0”+its number. For example, for 1 button’s id should be “btn01”, for 0 should be “btn00”, and so on.
• For others see the table to the side.
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Symbol ID
"C" btnClear
"." btnDot
"+" btnAdd
"-" btnMinus
"*" btnMultiply
"/" btnDivide
"=" btnResult
Simple Calculator : Strings
• To separate strings from the layout code, follow these steps:1. Select a button in component tree section and click on it.
2. Navigate to the “Text” property in the properties panel.
3. Select the text property and click the triple dots button.
4. Select “New Resource” and then “New String Resource” in the Resources Window.
5. Define a name for the new button name (e.g.: button_07), add the actual button value (e.g.: 7), save the new resource.
6. Repeat this process for all numbers and operands.
56
Simple Calculator (cont.)
• Add all onClick methods to MainActivity.java file.
• The methods’ signature should be as following:Public void <<methodName>>(View view) {
}
• E.g. onClick method for btnResult is:Public void btnResultClick (View view) {
}
• Don’t forget to import “android.view.View” and “android.widget.EditText”
• Now copy the code in the slides below to match the description above in your .java file.
57
Simple Calculator : Input Events
• Each view has its own Events (e.g. onTouchEvenet()) and must be override in order to have your own implementation.
• Instead of extending a view to have control events, use even lisetners
• An event listener is an interface in the View class thatcontains a single callback method. These methods will becalled by the Android framework. onClick() onLongClick() onFocusChange() onKey() onTouch() onCreateContextMenu()
63
Simple Calculator : Button Functions
In order for your buttons to run the code in the java file they need to know what function they should call. To do so:
• Add onClick property to all buttons• In the “Design” view Set onClick property in the Properties panel to the
corresponding function name in the code.• E.g.: the function btn01click() corresponds to button01, so the OnClick
property should read “btn01click”.
• If you check the text version of the interface, you will see something similar to: android:onClick="btn01Click“
• This means that button01 has the correct onclick function assigned to is.
• Repeat this process for all numerical and operator buttons!
64
How to Have Multiple Activity
• Create a simple project with name “Multiple Activity”
• Remove TextView “Hello World”
• Put a small button on the center of screen and name it “btn1”
• Add the property “OnClick” to btn1 (like this android:Onlick=“btnClick”;)
• Add the text of btn1 as a resource value (with CTRL+1)
• Add method btnClick to MainActivity.javapublic void btnClick(View view){
}
• Import android.view.View;
67
How to Have Multiple Activity (cont.)
1.Right click on the project in Project Explorer
2.select New > Other
3.Select “Android Activity” form Android section and click Next
4.Choose Blank Activity and click Next
5.Fill out names as the picture
6.Accept pending changes and click finish
68
Intents
• Messaging Objects designed to request actions from other app components
• Intent use-cases• To start an activity
To start a service
To deliver a broadcast
• Intent types Implicit
Explicit
69
Intent (cont.)
• The primary information contained: Component name
Action
Data
Category
Extra
Flags
http://developer.android.com/guide/components/intents-filters.html
70
How to Have Multiple Activity (cont.)
• Add following code to method “btnClick”Intent intent = new Intent (this,SettingActivity.class);
startActivity(intent);
• import android.content.Intent;
• Run the project as Android Application
71
How to update the app icon (Eclipse)
1.Right click on the project in Project Explorer
2.select New > Other
3.Select “Android Icon Set” form Android section
72
Be sure your icon meets the specifications defined in the Iconography design guide.• http://developer.android.com/design/style/iconography.html
Menus and Action Bar
• Beginning with Android 3.0 (API level 11), Android-powered devices are no longer required to provide a dedicated Menu button.
• Different kinds of menus Option menu and action bar (e.g. search, compose mail,
settings, etc.) Context menu and contextual action mode
It appears when the user performs a long-click on an element and provides actions that affect the selected content or context frame
Popup menu Actions in a popup menu should not directly affect the corresponding
content. Rather, the popup menu is for extended actions that relate to regions of content in your activity
• Menus and items are defined in an XML file
74
Menus and Action Bar (Cont.)
• Two ways to handle click events• Override onOptionItemSelected()
• Define the on-click behavior for a menu item in XML (Android 3.0 and higher)
75
Dialogs
• Dialogs prompt the user for decisions or additional information required by the app to continue a task.
• Different dialogs AlertDialog
You can also add lists
DatePickerDialog
TimePickerDialog
Custom Layout
76
• Simple feedback about an operation in a small popup
• They automatically disappear after a timeout
• You can position the toast differently or even use your own layout instead of a simple text message.
Toasts
77
Settings
• Allow users to modify app featuresand behaviors. For example, howoften the application syncs data withthe cloud.
• Allow to build an interface that'sconsistent with the user experiencein other Android apps (including thesystem settings).
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Interested in Learning more?
• Follow the Android Training Guide• https://developer.android.com/training/index.html
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