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Introduction to Computers

Introduction to Computers

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Introduction to Computers. What is a computer?. An electronic device, operating under the control of instructions stored in its own memory unit, that can accept data, manipulate the data according to specified rules, produce information from the processing, and store the results for future use. - PowerPoint PPT Presentation

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Page 1: Introduction to Computers

Introduction to Computers

Page 2: Introduction to Computers

What is a computer?

An electronic device, operating under the control of instructions stored in its own memory unit, that can accept data, manipulate the data according to specified rules, produce information from the processing, and store the results for future use.

Page 3: Introduction to Computers

Devices that comprise a personal computer.

Page 4: Introduction to Computers

Inside a computer

Page 5: Introduction to Computers

Information Processing Cycle—four general operations Input Processing Output Storage

Page 6: Introduction to Computers

Input Devices

Keyboard Mouse Digital camera Scanner Microphone

Page 7: Introduction to Computers

What are the components of the computer? Input devices Central processing unit (CPU) Output devices Memory Storage devices

Page 8: Introduction to Computers

Keyboards

Page 9: Introduction to Computers

Mouse Devices

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Digital Cameras

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Scanners

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Microphones

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Central Processing Unit

Made up of the control unit and arithmetic/logic unit

The brains of the CPU is the processor. There are different brands and speeds Pentium made by Intel Celeron made by Intel Athlon made by AMD

Page 14: Introduction to Computers

Memory

RAM—also called Random Access Memory ROM- also called Read Only Memory

Page 15: Introduction to Computers

Processors & Memory

Page 16: Introduction to Computers

Role of the CPU Role: The CPU also called microprocessor, or

brain of the computer, contains millions of switches and pathways to help the computer make decisions. The switches control the flow of electricity as it travels across the pathways. Computer programs are special instructions written to tell the computer which switches to turn on or off.

Speed: deciding factor on which computer to purchase. The system clock is an electronic pulse used to synchronize the processing and determines the speed of the processor, measured in megahertz. The higher MHz the faster the computer.

Page 17: Introduction to Computers

Data Representation Byte—one character of data Kilobyte—one thousand bytes of data Megabyte—one million bytes Gigabyte—one billion bytes Terabyte—one trillion bytes Petabyte—one quadrillion bytes Exabyte—one quintillion bytes Zettabyte—one sextillion bytes Yottabyte—one septillion byteshttp://www.jimloy.com/math/billion.htm

Page 18: Introduction to Computers

Output Devices Printers

Impact printers Dot matrix printers

Nonimpact printers Ink jet Laser

Color B & W

Monitors CRT’S LCD’S

Page 19: Introduction to Computers

STORAGE DEVICES Floppy Disks

3.5-inch disks store 1.44M of data Must be formatted

Tracks sectors

Hard Disks Spins at 5,400 – 7,200 rpm (revolutions per minute) Can store anywhere between 10G – 250G+ of data

CD’s—Compact Discs Available in a variety of formats—CD-ROM, CD-R, CD-RW A typical CD holds about 650 MB of data

DVD’s Available as DVD-ROM, DVD-R, DVD-RW Can hold 4.7 GB of data

Zip Drives—high capacity floppy disk drive; has lost popularity Zip disks can hold from 100 MB – 250 MB of data

USB Flash Drive Storage capacity between 32 MB – 4 GB

Page 20: Introduction to Computers

STORAGE DEVICES

Page 21: Introduction to Computers

Software—Can be categorized into four types System software Application software Educational software Entertainment software

Page 22: Introduction to Computers

System Software Controls the operations of computer

equipment Operating System software tells the computer

how to: Load Store Execute

OS is loaded into memory when the computer is turned on This process is called booting

Most OS’s use a Graphical User Interface (GUI) Provides visual cues such as icons Each icon represents an application

Page 23: Introduction to Computers

Application Software

Programs that tell a computer how to produce information

Commonly used applications Word processing Spreadsheet Database Presentation Financial Email Taxing

Page 24: Introduction to Computers

Educational Software

Software that can be used for learning purposes

Examples include: Jump Start Series Mavis Beacon Teaches Typing Reader Rabbit Encarta or World Book Math Blaster Rosetta Stone Spanish

Page 25: Introduction to Computers

Entertainment Software Sports games

Madden NFL MLB

The Sims World of Warcraft Rollercoaster Tycoon Final Fantasy Halo Myst Half Life Barbie Fashion Show

Page 26: Introduction to Computers

Types of ComputersType Size Power PurposeSupercomputers Largest Fastest

processing speeds compared to other computers

•Cost can be several million dollars•For corporations with lots of data to be processed

Mainframe computers

Large Less powerful than supercomputers but large compared to personal computers

•Can cost hundreds of thousands of dollars•Performs centralized processing tasks for many users

Minicomputers Larger than microcomputers but smaller than mainframe computers

Same as microcomputers

•Used for companies with many users and large amounts of data and can run on any computer hardware

Microcomputers and notebook computers

Fits on a desktop

Not meant for large amount of data

•Writing papers, tracking finances, playing games, connecting to the Internet.

PDA’s, Cell phones, calculators, interactive books, digital cameras, game systems are accepted as they make everyday tasks easier to accomplish.

Page 27: Introduction to Computers
Page 28: Introduction to Computers

Binary number system Computers only understand machine language, or

binary, which is ones and zeros. Through the pathways and by turning switches on

and off the CPU processes ones and zeros When electricity is present it represents a one. The

absence of electricity represents a zero. Coding Systems such as American Standard Code

for Information Interchange (ASCII) determines which combination of zeros and ones represents the letter A or the number 1.

Each one or zero is a bit, and eight bits or combinations of ones and zeros represents a byte.

Page 29: Introduction to Computers

Networking A network connects one computer to

other computers and peripheral devices Allows computers to share:

Data – special group projects, databases, etc. Hardware – printers or scanners Software – instead of purchasing programs

for each individual computer, a site license can be purchased for the number of users and it is less expensive

Files – collaborative, allows users to work together