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Introduction The RPG is a game in which its participants incorporate an certain role and need survive through hypothetical actions, considering certain situations (fictitious scenarios). The RPG can promote a simulation of impacts of climate change and the action of different social actors in quotidian. This game has been useful as a potential tool in development programs. In this sense, the game proposed on ADATCLIM conference (here presented) had as objective to stimulate the acknowledgement of the impacts of climate change, the relation of social actors and the creation of adaptation strategies. Methodology The seven steps of the workshop and its theory reference are: Step 1. Initial presentation of Climate Change problematic. Step 2: Ice breaking and communication games (PHOTO 1) Step 3: Creating scenarios of climate change impacts. Stimulus compounds was the technique used to create scenarios of climate change impacts related to everyday human activities. The proposed development of a scenario is inspired by the idea of climate extreme situations. They should investigate: - Who are the people of the situation? what is happening to them? what does this have to do with the C. C? Step 4: Representing the different social actors. Once the questions were answered from the previous step, we should create a non-discursive presentation of a problem situation for the other groups (PHOTO 2). After each presentation, the other groups discussed what they had understood. Step 5: Creating adaptation strategies Each group should consider proposing strategies that can improve the problem situation. Although the strategies were being freely offered, should answer the following questions: - What can be done to improve this situation? Who should do? How? In the end, the strategies should be shown for the other groups, again in a non-discursive presentation (PHOTO 3). The possibility of proposing a change in problem situations was inspired by viewing the search for new possibilities of social work and living conditions, based on the Paulo Freire’s ideas. Step 6: Forming the set of adaptation strategies to climate change. Dialogue on the strategies arising from the process. Through discussions it was possible generated synthesis. Step 7: Evaluation of the workshop Results and Discussion The workshop enabled the creation of simulated drought, floods and diseases related to climate. Synthetically, as a final result was presented the set of principal strategies created: -Creation of financial funds to assist the resource-poor farmers. The idea of Communitarian Banks could contribute to this initiative. -Creation of special credit lines to drought. -Catchment-water areas of heavy rainfall that could be taken of the areas hardly affected by droughts. -Centers dealing with the existing religious dissemination of information on climate changes, with warning systems to climate extreme events and the use of less polluting materials. -Media-Daily programs with special focus on forecasts of future weather and climate events. -Creation of groups of parents with children affected by climate-related diseases. -Creation of green areas in schools. -Creation of law that establishes 10% of green areas for urban settlements The created scenes reflected an hypothetical interrelation between different social actors as the agricultural sector, the religious sector, the newspaper business, policy sector, among others. This work presented the possibilities of the game to motivate the process of creation of adaptation strategies. Finally, this experience could be improved through the development of others scenarios integrated with real situations. Acknowledgements: “The research leading to these results has received funding from the European Community's Seventh Framework Programme (FP7/2007-2013)under Grant Agreement N° 212492 (CLARIS LPB. A Europe-South America Network for Climate Change Assessment and Impact Studies in La PlataBasin).” The author have received funding from the scholarship of National Council for Scientific and Technological Development (CNPQ) as SINERG IA project researcher. hoto 1 Ice breaking and communication games to 2 Representing the different social actors hoto 3 Creating adaptation strategies Role playing game Climate Change: an experience of creative process in development of adaptation strategies Michelle Bonatti 1 , Juliano Borba 2 , Jean Philippe Boulanger 3 , Elvira Gentile 4 , Pierre Girrard 5 , Sandro L. Schlindwein 6 , Ana Carolina Vasconcelos 7 1 Pre-PhD student – Universidad de Buenos Aires, Faculdad de Agronomia; email:michebonatti gmail.com, 2 University of Santa Catarina State-Art Center, 3 Research Institute for Development (IRD), 4 Universidad de Buenos Aires, 5 Federal University of Mato Grosso - Pantanal Research Center (CPP), 6 and 7 Federal University of Santa Catarina, Agricultural Sciences Center,

Introduction The RPG is a game in which its participants incorporate an certain role and need survive through hypothetical actions, considering certain

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Page 1: Introduction The RPG is a game in which its participants incorporate an certain role and need survive through hypothetical actions, considering certain

Introduction

The RPG is a game in which its participants incorporate an certain role and need survive through hypothetical actions, considering certain situations (fictitious scenarios).

The RPG can promote a simulation of impacts of climate change and the action of different social actors in quotidian. This game has been useful as a potential tool in development programs. In this sense, the game proposed on ADATCLIM conference (here presented) had as objective to stimulate the acknowledgement of the impacts of climate change, the relation of social actors and the creation of adaptation strategies.

Methodology

The seven steps of the workshop and its theory reference are:

Step 1. Initial presentation of Climate Change problematic.

Step 2: Ice breaking and communication games (PHOTO 1)

Step 3: Creating scenarios of climate change impacts.Stimulus compounds was the technique used to create scenarios of climate change

impacts related to everyday human activities. The proposed development of a scenario is inspired by the idea of climate extreme situations.They should investigate:- Who are the people of the situation? what is happening to them? what does this have to do with the C. C?

Step 4: Representing the different social actors.Once the questions were answered from the previous step, we should create a non-

discursive presentation of a problem situation for the other groups (PHOTO 2). After each presentation, the other groups discussed what they had understood.

Step 5: Creating adaptation strategiesEach group should consider proposing strategies that can improve the problem situation.

Although the strategies were being freely offered, should answer the following questions: - What can be done to improve this situation? Who should do? How? In the end, the strategies should be shown for the other groups, again in a non-discursive presentation (PHOTO 3).The possibility of proposing a change in problem situations was inspired by viewing the search for new possibilities of social work and living conditions, based on the Paulo Freire’s ideas.

Step 6: Forming the set of adaptation strategies to climate change.Dialogue on the strategies arising from the process. Through discussions it was possible

generated synthesis.

Step 7: Evaluation of the workshop

Results and Discussion

The workshop enabled the creation of simulated drought, floods and diseases related to climate. Synthetically, as a final result was presented the set of principal strategies created: -Creation of financial funds to assist the resource-poor farmers. The idea of Communitarian Banks could contribute to this initiative. -Creation of special credit lines to drought. -Catchment-water areas of heavy rainfall that could be taken of the areas hardly affected by droughts. -Centers dealing with the existing religious dissemination of information on climate changes, with warning systems to climate extreme events and the use of less polluting materials. -Media-Daily programs with special focus on forecasts of future weather and climate events. -Creation of groups of parents with children affected by climate-related diseases. -Creation of green areas in schools. -Creation of law that establishes 10% of green areas for urban settlements

The created scenes reflected an hypothetical interrelation between different social actors as the agricultural sector, the religious sector, the newspaper business, policy sector, among others. This work presented the possibilities of the game to motivate the process of creation of adaptation strategies.

Finally, this experience could be improved through the development of others scenarios integrated with real situations.

Acknowledgements: “The research leading to these results has received funding from the European Community's Seventh Framework Programme (FP7/2007-2013)under Grant Agreement N° 212492 (CLARIS LPB. A Europe-South America Network for Climate Change Assessment and Impact Studies in La PlataBasin).” The author have received funding from the scholarship of National Council for Scientific and Technological Development (CNPQ) as SINERG IA project researcher.

Photo 1 Ice breaking and communication games

Photo 2 Representing the different social actors

Photo 3 Creating adaptation strategies

Role playing game Climate Change: an experience of creative process in development of adaptation strategies

Michelle Bonatti 1, Juliano Borba 2, Jean Philippe Boulanger 3, Elvira Gentile 4, Pierre Girrard 5,Sandro L. Schlindwein 6, Ana Carolina Vasconcelos 7

1 Pre-PhD student – Universidad de Buenos Aires, Faculdad de Agronomia; email:michebonatti gmail.com, 2 University of Santa Catarina State-Art Center, 3 Research Institute for Development (IRD), 4 Universidad de Buenos Aires, 5 Federal University of Mato Grosso - Pantanal Research Center (CPP), 6 and 7 Federal University of Santa Catarina, Agricultural Sciences Center,

Role playing game Climate Change: an experience of creative process in development of adaptation strategies

Michelle Bonatti 1, Juliano Borba 2, Jean Philippe Boulanger 3, Elvira Gentile 4, Pierre Girrard 5,Sandro L. Schlindwein 6, Ana Carolina Vasconcelos 7

1 Pre-PhD student – Universidad de Buenos Aires, Faculdad de Agronomia; email:michebonatti gmail.com, 2 University of Santa Catarina State-Art Center, 3 Research Institute for Development (IRD), 4 Universidad de Buenos Aires, 5 Federal University of Mato Grosso - Pantanal Research Center (CPP), 6 and 7 Federal University of Santa Catarina, Agricultural Sciences Center,