32
Interactive Technology at Candeo

Interactive Technology at Candeo

  • Upload
    faunus

  • View
    47

  • Download
    0

Embed Size (px)

DESCRIPTION

Interactive Technology at Candeo. Why use technology in the classroom?. No Child Left Behind Part 2. The primary goal of this part is to improve student academic achievement through the use of technology in elementary schools and secondary schools. Purpose - PowerPoint PPT Presentation

Citation preview

Page 1: Interactive Technology at  Candeo

Interactive Technology at Candeo

Page 2: Interactive Technology at  Candeo

Why use technology in the classroom?

Page 3: Interactive Technology at  Candeo

No Child Left Behind Part 2• The primary goal of this part is to improve

student academic achievement through the use of technology in elementary schools and secondary schools.

• Purpose– Implementation and support to use technology to

improve student academic achievement– Initiatives that provide teachers with capacity to

integrate technology– Professional development of teachers

Page 4: Interactive Technology at  Candeo

• Use of IWB results in a 16% gain in student achievement.

• Using visuals to represent information resulted in 26 percentile point gain in achievement.

• Using whiteboard “reinforcers” such as correct answer reveals or applause audio when manipulating information results in a 31 percentile point gain.

– (Marzano, 2009)

Page 5: Interactive Technology at  Candeo

• “The interactive whiteboard acts as a multimodal portal, giving teachers the potential to use still images, moving images and sound, and when used in this way, it can address the needs of learners who find text difficult as the only mode of communication

– (Somekh, 2007, p. 6).

Page 6: Interactive Technology at  Candeo

• Using clickers to answer questions with the results immediately shown on the board is associated with 26% point gain in student achievement

– (Marzano 2009).

Page 7: Interactive Technology at  Candeo

• Student achievement increases. Clickers allow students to be anonymous in the class activity and the format is similar to a game

– (Martyn, 2007).

Page 8: Interactive Technology at  Candeo

• Students are given instant feedback so they immediately are aware of what their level of understanding is.

– (Kenwright, 2009).

Page 9: Interactive Technology at  Candeo

• Studies have suggested an improvement in attendance when interactive technologies are used

– (Homme, Asay, and Morgenstern, 2004)– (SMART, 2004)

Page 10: Interactive Technology at  Candeo

• Using an interactive whiteboard just to project an image or to use as a normal dry erase board yields no results

– (Miler and Gloves, 2004)

Page 11: Interactive Technology at  Candeo

• The Becta study found that there was a positive correlation between the amount of experience a teacher has with the whiteboards and the gain in student achievement

– (Somekh, et al., 2007).

Page 12: Interactive Technology at  Candeo

• Teachers training should focus on classroom context, ideas of ways to use the technology in the classroom

– (Cradler, Cradler and McNabb, 2002)

Page 13: Interactive Technology at  Candeo

Drag the pushpin to the furthest from home you’ve ever been

Page 14: Interactive Technology at  Candeo
Page 15: Interactive Technology at  Candeo
Page 16: Interactive Technology at  Candeo
Page 17: Interactive Technology at  Candeo
Page 18: Interactive Technology at  Candeo
Page 19: Interactive Technology at  Candeo
Page 20: Interactive Technology at  Candeo
Page 21: Interactive Technology at  Candeo
Page 22: Interactive Technology at  Candeo
Page 23: Interactive Technology at  Candeo
Page 24: Interactive Technology at  Candeo
Page 25: Interactive Technology at  Candeo
Page 26: Interactive Technology at  Candeo
Page 27: Interactive Technology at  Candeo
Page 28: Interactive Technology at  Candeo
Page 29: Interactive Technology at  Candeo
Page 30: Interactive Technology at  Candeo
Page 31: Interactive Technology at  Candeo
Page 32: Interactive Technology at  Candeo