15
HUMAN COMPUTER INTERACTIONS Jennifer Bin 甄智椋 Tuesday, 17 April, 12

Interactive Design - Jennifer Bin

Embed Size (px)

DESCRIPTION

A short presentation on how I see interactive design.

Citation preview

Page 1: Interactive Design - Jennifer Bin

HUMAN COMPUTER INTERACTIONSJennifer Bin甄智椋

Tuesday, 17 April, 12

Page 2: Interactive Design - Jennifer Bin

THE FUTURE OF INTERACTIONACCORDING TO MICROSOFT

Tuesday, 17 April, 12

Page 3: Interactive Design - Jennifer Bin

SOMETHING IS WRONG WITH THIS FUTURE.

Tuesday, 17 April, 12

Page 4: Interactive Design - Jennifer Bin

The problem with current models of human-computer interaction is that it is devoid of many tactile sensations, hence the “pictures under glass” phenomenon. The fundamental gesture in this technology is a finger sliding along a flat surface. There is no tactile feedback (i.e. vibrations, texture) that enrich the interactive experience.

“PICTURES UNDER GLASS”

Tuesday, 17 April, 12

Page 5: Interactive Design - Jennifer Bin

INTERACTION DESIGNERS HAVE FORGOTTEN ABOUT HUMAN CAPABILITIESTHE HAND IS CAPABLE OF MUCH MORE THAN ONLY USING FINGERS TO SLIDE OVER GLASS.

Tuesday, 17 April, 12

Page 6: Interactive Design - Jennifer Bin

OBJECT MANIPULATION

Hands feels things, and hands manipulate things. Hands interact in countless ways in 3D space. When industrial designers design objects, they think about all the different ways people can interact with them. Interaction designers should also consider all the different ways hands can interact with an interface.

Tuesday, 17 April, 12

Page 7: Interactive Design - Jennifer Bin

BUT WAIT, THERE’S MORE TO INTERACTION THAN JUST HANDS!

Tuesday, 17 April, 12

Page 8: Interactive Design - Jennifer Bin

OTHER SENSORY FEEDBACK

We interact with the world not just with our hands, but with a plethora of other senses that enrich our interactions. For example, haptic and audible feedback give us information about texture, weight, temperature, sounds, and so many other types of feedback. Designers can use them to provide a better experience.

Tuesday, 17 April, 12

Page 9: Interactive Design - Jennifer Bin

EMOTIONAL EXPERIENCE

Interactions can be further improved by adding emotional dimensionality to interfaces and increasing the number and quality of interpersonal interactions.

Tuesday, 17 April, 12

Page 10: Interactive Design - Jennifer Bin

So what are you going to do about it?

Tuesday, 17 April, 12

Page 11: Interactive Design - Jennifer Bin

IMPROVINGUSER EXPERIENCE

INTELLIGENT COMPANIONSHIP

INTERACTIONS WITH PHYSICAL GESTURES

THROUGH

&Tuesday, 17 April, 12

Page 12: Interactive Design - Jennifer Bin

INTERACTING WITH PHYSICAL GESTURESA MORE INTUITIVE WAY OF USING YOUR DEVICE

Tuesday, 17 April, 12

Page 13: Interactive Design - Jennifer Bin

GIVING SENSORY FEEDBACKUSING TEMPERATURE OR CHANGE IS WEIGHT AS A TYPE OF NOTIFICATION

Tuesday, 17 April, 12

Page 14: Interactive Design - Jennifer Bin

COMPANIONSHIPINCREASE ENJOYMENT BY ADDING COMPANIONSHIP AND INCREASING INTERPERSONAL INTERACTIONS

Tuesday, 17 April, 12

Page 15: Interactive Design - Jennifer Bin

Thanks for listening! Feedback and criticism will be highly appreciated.

Tuesday, 17 April, 12