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LMU München – Medieninformatik – Alexander Wiethoff + Andreas Butz – Interaction Design – SS2011 1 Interaction Design Chapter 5 (June 8th, 2011, 9am-12pm): Sketching Interaction

Interaction Design - Medieninformatik · Interaction Design Chapter 5 (June 8th, 2011, 9am-12pm): ... not just define a solution, but also define design space is part of the game

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Page 1: Interaction Design - Medieninformatik · Interaction Design Chapter 5 (June 8th, 2011, 9am-12pm): ... not just define a solution, but also define design space is part of the game

LMU München – Medieninformatik – Alexander Wiethoff + Andreas Butz – Interaction Design – SS2011 1

Interaction Design

Chapter 5 (June 8th, 2011, 9am-12pm): Sketching Interaction

Page 2: Interaction Design - Medieninformatik · Interaction Design Chapter 5 (June 8th, 2011, 9am-12pm): ... not just define a solution, but also define design space is part of the game

LMU München – Medieninformatik – Alexander Wiethoff + Andreas Butz – Interaction Design – SS2011

Sketching Interaction

• The Definition of Sketching

• Characteristics of Sketches and Sketching

• Sketches and Prototypes

• Is it a Sketch ?

• Sketching Techniques

• Storyboarding

• Visual Thinking and Video Sketching

2

Page 3: Interaction Design - Medieninformatik · Interaction Design Chapter 5 (June 8th, 2011, 9am-12pm): ... not just define a solution, but also define design space is part of the game

LMU München – Medieninformatik – Alexander Wiethoff + Andreas Butz – Interaction Design – SS2011

ANALYSIS Definition of the system What is the problem?

EVALUATION Possible alternatives What future do we want?

SYNTHESIS Design of final solutions What do we implement?

brief

solution

The designer is an ‘executor’

The designer is a ‘story-teller’

The designer is a ‘problem-scouter’

Jonas, Generative tools, 2001!

3

source: [4]

Recap:

Page 4: Interaction Design - Medieninformatik · Interaction Design Chapter 5 (June 8th, 2011, 9am-12pm): ... not just define a solution, but also define design space is part of the game

LMU München – Medieninformatik – Alexander Wiethoff + Andreas Butz – Interaction Design – SS2011 5

Research Analysis Concepts Prototypes

Validate Concepts

Recap:

source: [4]

Page 5: Interaction Design - Medieninformatik · Interaction Design Chapter 5 (June 8th, 2011, 9am-12pm): ... not just define a solution, but also define design space is part of the game

LMU München – Medieninformatik – Alexander Wiethoff + Andreas Butz – Interaction Design – SS2011 6

Sketching is an activity, where design ideas arise from action in the dialog (personal as well as collective) with the situation at hand

In this dialectic process the coupling between design idea and design expression will be established and transformed

Sketches(as bounding object)

Idea(meaning)

Expression(representation)

Create

Read

source: [1]

Page 6: Interaction Design - Medieninformatik · Interaction Design Chapter 5 (June 8th, 2011, 9am-12pm): ... not just define a solution, but also define design space is part of the game

LMU München – Medieninformatik – Alexander Wiethoff + Andreas Butz – Interaction Design – SS2011 7

Why Sketches

Getting the Design Right:

(a) Generate an idea &

(b) Iterate and develop it

III

I

II

II

I

I

III I

Idea 1

Idea 2

Idea 3

Idea 4

Idea 5

source: [1]

Page 7: Interaction Design - Medieninformatik · Interaction Design Chapter 5 (June 8th, 2011, 9am-12pm): ... not just define a solution, but also define design space is part of the game

LMU München – Medieninformatik – Alexander Wiethoff + Andreas Butz – Interaction Design – SS2011 8

Getting the Right Design:

Design in wicked situations: not just define a solution, but also define design space is part of the game

Typically, we tend to fixate on first idea:Sketching is a strategy, not making premature commits, but exploring the design space:

Why Sketches

(1) generate many ideas and variations(2) reflect and choose(3) then iterate and develop your choice

source: [1]

Page 8: Interaction Design - Medieninformatik · Interaction Design Chapter 5 (June 8th, 2011, 9am-12pm): ... not just define a solution, but also define design space is part of the game

LMU München – Medieninformatik – Alexander Wiethoff + Andreas Butz – Interaction Design – SS2011 9

• Early ideation

• Think through ideas

• Force you to visualize how things come together

• Communicate ideas to others to inspire new designs

• Active brainstorming

Why is sketching useful?

ACsource: [6]

Page 9: Interaction Design - Medieninformatik · Interaction Design Chapter 5 (June 8th, 2011, 9am-12pm): ... not just define a solution, but also define design space is part of the game

LMU München – Medieninformatik – Alexander Wiethoff + Andreas Butz – Interaction Design – SS2011

Sketching Interaction

• The Definition of Sketching

• Characteristics of Sketches and Sketching

• Sketches and Prototypes

• Is it a Sketch ?

• Sketching Techniques

• Storyboarding

• Visual Thinking and Video Sketching

10

Page 10: Interaction Design - Medieninformatik · Interaction Design Chapter 5 (June 8th, 2011, 9am-12pm): ... not just define a solution, but also define design space is part of the game

LMU München – Medieninformatik – Alexander Wiethoff + Andreas Butz – Interaction Design – SS2011 11

• Minimal detail

• Appropriate degree of refinement

• Suggest and explore rather than confirm

• Ambiguity

• Quick

• Timely

• Inexpensive

• Disposable

• Plentiful

• Clear vocabulary

• Distinct gesture

Buxton’s Sketch Properties

http://www.conceptcaronline.com/design-news/wp-content/uploads/2009/06/ps-rear-sketch.jpgsource: [1]

Page 11: Interaction Design - Medieninformatik · Interaction Design Chapter 5 (June 8th, 2011, 9am-12pm): ... not just define a solution, but also define design space is part of the game

LMU München – Medieninformatik – Alexander Wiethoff + Andreas Butz – Interaction Design – SS2011 12

• A sketch is quick to make, or at least gives that impression

Quick

http://www.flickr.com/photos/rebeccastahr/source: [1]

Page 12: Interaction Design - Medieninformatik · Interaction Design Chapter 5 (June 8th, 2011, 9am-12pm): ... not just define a solution, but also define design space is part of the game

LMU München – Medieninformatik – Alexander Wiethoff + Andreas Butz – Interaction Design – SS2011 13

• A sketch can be provided when needed

Timely

source: [1]

Page 13: Interaction Design - Medieninformatik · Interaction Design Chapter 5 (June 8th, 2011, 9am-12pm): ... not just define a solution, but also define design space is part of the game

LMU München – Medieninformatik – Alexander Wiethoff + Andreas Butz – Interaction Design – SS2011 14

• Cost must not inhibit the ability to explore a concept, especially early in design

Inexpensive

Prototyping an architect’s computer with the help of a Pizza-box [E10 Apple Design Project, 1992].

source: [1]

Page 14: Interaction Design - Medieninformatik · Interaction Design Chapter 5 (June 8th, 2011, 9am-12pm): ... not just define a solution, but also define design space is part of the game

LMU München – Medieninformatik – Alexander Wiethoff + Andreas Butz – Interaction Design – SS2011 15

• If you can’t afford to throw it away, it’s not a sketch

• Investment is in the process, not the physical sketch

• However, not “worthless”

Disposable

source: [1]

Page 15: Interaction Design - Medieninformatik · Interaction Design Chapter 5 (June 8th, 2011, 9am-12pm): ... not just define a solution, but also define design space is part of the game

LMU München – Medieninformatik – Alexander Wiethoff + Andreas Butz – Interaction Design – SS2011 16

• They don’t exist in isolation

• Meaning & relevance is in the context of a collection or series

Plentiful

source: [1]

Page 16: Interaction Design - Medieninformatik · Interaction Design Chapter 5 (June 8th, 2011, 9am-12pm): ... not just define a solution, but also define design space is part of the game

LMU München – Medieninformatik – Alexander Wiethoff + Andreas Butz – Interaction Design – SS2011 17

• The way it’s rendered (e.g., style, form, signals) makes it distinctive that it is a sketch

(This matter is also responsible for receiving different feedback from the indented user in early tests)

Clear vocabulary

source: [1]

Page 17: Interaction Design - Medieninformatik · Interaction Design Chapter 5 (June 8th, 2011, 9am-12pm): ... not just define a solution, but also define design space is part of the game

LMU München – Medieninformatik – Alexander Wiethoff + Andreas Butz – Interaction Design – SS2011 18

• Fluidity of sketches gives them a sense of openness and freedom

(Opposite of engineering drawing, which is tight and precise)

Distinct Gesture

source: [1]

Page 18: Interaction Design - Medieninformatik · Interaction Design Chapter 5 (June 8th, 2011, 9am-12pm): ... not just define a solution, but also define design space is part of the game

LMU München – Medieninformatik – Alexander Wiethoff + Andreas Butz – Interaction Design – SS2011 19

• Include only what is required to render the intended purpose or concept

Minimal Detail

source: [1]

Page 19: Interaction Design - Medieninformatik · Interaction Design Chapter 5 (June 8th, 2011, 9am-12pm): ... not just define a solution, but also define design space is part of the game

LMU München – Medieninformatik – Alexander Wiethoff + Andreas Butz – Interaction Design – SS2011 20

• Make the sketch be as refined as the idea:

(a) If you have a solid idea, make the sketch look more defined

(b) If you have a hazy idea, the sketch will look much rougher and less defined

Appropriate Degree of Refinement

source: [6]

Page 20: Interaction Design - Medieninformatik · Interaction Design Chapter 5 (June 8th, 2011, 9am-12pm): ... not just define a solution, but also define design space is part of the game

LMU München – Medieninformatik – Alexander Wiethoff + Andreas Butz – Interaction Design – SS2011 21

• Sketch should act as a catalyst to the desired and appropriate behaviors, conversations, and interactions

Suggest and explore rather than confirm

source: [6]

Page 21: Interaction Design - Medieninformatik · Interaction Design Chapter 5 (June 8th, 2011, 9am-12pm): ... not just define a solution, but also define design space is part of the game

LMU München – Medieninformatik – Alexander Wiethoff + Andreas Butz – Interaction Design – SS2011 22

• Intentionally ambiguous

• Value comes from being able to be interpreted in different ways, even by the person who created them

Ambiguity

source: [1]

Page 22: Interaction Design - Medieninformatik · Interaction Design Chapter 5 (June 8th, 2011, 9am-12pm): ... not just define a solution, but also define design space is part of the game

LMU München – Medieninformatik – Alexander Wiethoff + Andreas Butz – Interaction Design – SS2011

Sketching Interaction

• The Definition of Sketching

• Characteristics of Sketches and Sketching

• Sketches and Prototypes

• Is it a Sketch ?

• Sketching Techniques

• Storyboarding

• Visual Thinking and Video Sketching

23

Page 23: Interaction Design - Medieninformatik · Interaction Design Chapter 5 (June 8th, 2011, 9am-12pm): ... not just define a solution, but also define design space is part of the game

LMU München – Medieninformatik – Alexander Wiethoff + Andreas Butz – Interaction Design – SS2011 24

Sketches

• Invite

• Suggest

• Explore

• Question

• Propose

• Provoke

Prototypes

• Attend

• Describe

• Refine

• Answer

• Test

• Resolve

Sketching vs. Prototyping

http://www.conceptcaronline.com/design-news/wp-content/uploads/2009/06/ps-rear-sketch.jpg http://www.bosshawgblawg.com/wp-content/uploads/2010/03/KTM_Freeride_Street.jpgsource: [1]

Page 24: Interaction Design - Medieninformatik · Interaction Design Chapter 5 (June 8th, 2011, 9am-12pm): ... not just define a solution, but also define design space is part of the game

LMU München – Medieninformatik – Alexander Wiethoff + Andreas Butz – Interaction Design – SS2011 25

Low cost sketchesas investment in design increases (red arrow), exploring the design space from the user interaction point of view

From design to evaluationsimilarly, interface design(idea generation) progressesto usability testing (evaluate a design idea)

Sketching and Prototyping

source: [1]

Page 25: Interaction Design - Medieninformatik · Interaction Design Chapter 5 (June 8th, 2011, 9am-12pm): ... not just define a solution, but also define design space is part of the game

LMU München – Medieninformatik – Alexander Wiethoff + Andreas Butz – Interaction Design – SS2011 26

Buxton properties don’t mention anything about form factor

• Can be pencil/pen drawing on paper

• Something scraped together in Photoshop

• Quick-and-dirty prototyping

• Magazine cut-outs

• Modifications to existing objects

Forms of sketching

source: [6]

Page 26: Interaction Design - Medieninformatik · Interaction Design Chapter 5 (June 8th, 2011, 9am-12pm): ... not just define a solution, but also define design space is part of the game

LMU München – Medieninformatik – Alexander Wiethoff + Andreas Butz – Interaction Design – SS2011 28

The Sketchbook

Why a sketchbook?

• capture many initial ideas – both good and bad

• explore & refine ideas both in the large and in the small

• develop variations, alternatives, details

• keep a record of your ideas

• reflect on changing thought processes over time

• communicate ideas to others by showing

• choose ones worth developing

• capture good ideas you see elsewhere

• collect photos, tape them into your book

source: [6]

Page 27: Interaction Design - Medieninformatik · Interaction Design Chapter 5 (June 8th, 2011, 9am-12pm): ... not just define a solution, but also define design space is part of the game

LMU München – Medieninformatik – Alexander Wiethoff + Andreas Butz – Interaction Design – SS2011 30

Artist variationsstudies

artist's sketch page http://www.fmhs.cnyric.org/art/StudioFoundation/Sketchbook/sketchbook.html

Sketchbook examples

source: [6]

Page 28: Interaction Design - Medieninformatik · Interaction Design Chapter 5 (June 8th, 2011, 9am-12pm): ... not just define a solution, but also define design space is part of the game

LMU München – Medieninformatik – Alexander Wiethoff + Andreas Butz – Interaction Design – SS2011 31

Industrial designerideas variations

Sketch page from student Industrial designer Samnang Eav

Sketchbook examples

source: [6]

Page 29: Interaction Design - Medieninformatik · Interaction Design Chapter 5 (June 8th, 2011, 9am-12pm): ... not just define a solution, but also define design space is part of the game

LMU München – Medieninformatik – Alexander Wiethoff + Andreas Butz – Interaction Design – SS2011 32

crude drawings& annotations

Sketchbook examples

source: [6]

Page 30: Interaction Design - Medieninformatik · Interaction Design Chapter 5 (June 8th, 2011, 9am-12pm): ... not just define a solution, but also define design space is part of the game

LMU München – Medieninformatik – Alexander Wiethoff + Andreas Butz – Interaction Design – SS2011 33

Screenshot

Sketchbook examples

source: [5]

Page 31: Interaction Design - Medieninformatik · Interaction Design Chapter 5 (June 8th, 2011, 9am-12pm): ... not just define a solution, but also define design space is part of the game

LMU München – Medieninformatik – Alexander Wiethoff + Andreas Butz – Interaction Design – SS2011 34

Sketch examples – design variations

source: [5]

Page 32: Interaction Design - Medieninformatik · Interaction Design Chapter 5 (June 8th, 2011, 9am-12pm): ... not just define a solution, but also define design space is part of the game

LMU München – Medieninformatik – Alexander Wiethoff + Andreas Butz – Interaction Design – SS2011 35

Sketch examples - Storyboard Translations

source: [6]

Page 33: Interaction Design - Medieninformatik · Interaction Design Chapter 5 (June 8th, 2011, 9am-12pm): ... not just define a solution, but also define design space is part of the game

LMU München – Medieninformatik – Alexander Wiethoff + Andreas Butz – Interaction Design – SS2011

Sketching Interaction

• The Definition of Sketching

• Characteristics of Sketches and Sketching

• Sketches and Prototypes

• Is it a Sketch ?

• Sketching Techniques

• Storyboarding

• Visual Thinking and Video Sketching

36

Page 34: Interaction Design - Medieninformatik · Interaction Design Chapter 5 (June 8th, 2011, 9am-12pm): ... not just define a solution, but also define design space is part of the game

LMU München – Medieninformatik – Alexander Wiethoff + Andreas Butz – Interaction Design – SS2011 37

Is this a sketch? Why or why not?

source: [6]

Page 35: Interaction Design - Medieninformatik · Interaction Design Chapter 5 (June 8th, 2011, 9am-12pm): ... not just define a solution, but also define design space is part of the game

LMU München – Medieninformatik – Alexander Wiethoff + Andreas Butz – Interaction Design – SS2011 38

Is this a sketch? Why or why not?

source: [6]

Page 36: Interaction Design - Medieninformatik · Interaction Design Chapter 5 (June 8th, 2011, 9am-12pm): ... not just define a solution, but also define design space is part of the game

LMU München – Medieninformatik – Alexander Wiethoff + Andreas Butz – Interaction Design – SS2011 39

Is this a sketch? Why or why not?

source: [6]

Page 37: Interaction Design - Medieninformatik · Interaction Design Chapter 5 (June 8th, 2011, 9am-12pm): ... not just define a solution, but also define design space is part of the game

LMU München – Medieninformatik – Alexander Wiethoff + Andreas Butz – Interaction Design – SS2011 40

Is this a sketch? Why or why not?

source: [6]

Page 38: Interaction Design - Medieninformatik · Interaction Design Chapter 5 (June 8th, 2011, 9am-12pm): ... not just define a solution, but also define design space is part of the game

LMU München – Medieninformatik – Alexander Wiethoff + Andreas Butz – Interaction Design – SS2011 41

Is this a sketch? Why or why not?

source: [6]

Page 39: Interaction Design - Medieninformatik · Interaction Design Chapter 5 (June 8th, 2011, 9am-12pm): ... not just define a solution, but also define design space is part of the game

LMU München – Medieninformatik – Alexander Wiethoff + Andreas Butz – Interaction Design – SS2011 42

Is this a sketch? Why or why not?

source: [6]

Page 40: Interaction Design - Medieninformatik · Interaction Design Chapter 5 (June 8th, 2011, 9am-12pm): ... not just define a solution, but also define design space is part of the game

LMU München – Medieninformatik – Alexander Wiethoff + Andreas Butz – Interaction Design – SS2011

Sketching Interaction

• The Definition of Sketching

• Characteristics of Sketches and Sketching

• Sketches and Prototypes

• Is it a Sketch ?

• Sketching Techniques

• Storyboarding

• Visual Thinking and Video Sketching

43

Page 41: Interaction Design - Medieninformatik · Interaction Design Chapter 5 (June 8th, 2011, 9am-12pm): ... not just define a solution, but also define design space is part of the game

LMU München – Medieninformatik – Alexander Wiethoff + Andreas Butz – Interaction Design – SS2011

Technique: Reduce to essentials

44

Page 42: Interaction Design - Medieninformatik · Interaction Design Chapter 5 (June 8th, 2011, 9am-12pm): ... not just define a solution, but also define design space is part of the game

LMU München – Medieninformatik – Alexander Wiethoff + Andreas Butz – Interaction Design – SS2011

How much fidelity do we really need?

• Constrained resolution– no higher than required to capture its concept

• Consistency with state– rendering fidelity matches the actual state of development of the concept

• Suggest & explore rather than confirm– suggests and provokes what could be

• A catalyst – evokes conversations and discussion

45

source: [6]

Page 43: Interaction Design - Medieninformatik · Interaction Design Chapter 5 (June 8th, 2011, 9am-12pm): ... not just define a solution, but also define design space is part of the game

LMU München – Medieninformatik – Alexander Wiethoff + Andreas Butz – Interaction Design – SS2011 46

Phone:

Computer Telephone

First Name:Last Name:

CALL HELP

High FidelityLow Fidelity

source: [6]

Page 44: Interaction Design - Medieninformatik · Interaction Design Chapter 5 (June 8th, 2011, 9am-12pm): ... not just define a solution, but also define design space is part of the game

LMU München – Medieninformatik – Alexander Wiethoff + Andreas Butz – Interaction Design – SS2011

Technique: Reduce to essentials

• Scribble drawing– sketch anywhere, anytime, – sketch in the dark (while watching a movie)– speed sketching (1 minute or less)

• Trick– draw only essentials– scribbles suggest details

47

source: [6]

Page 45: Interaction Design - Medieninformatik · Interaction Design Chapter 5 (June 8th, 2011, 9am-12pm): ... not just define a solution, but also define design space is part of the game

LMU München – Medieninformatik – Alexander Wiethoff + Andreas Butz – Interaction Design – SS2011

Sketching moments in time

• Captures:• an essence of an idea• a moment in time• the look of an interface• multiple variations of the concept

52

source: [5]

Page 46: Interaction Design - Medieninformatik · Interaction Design Chapter 5 (June 8th, 2011, 9am-12pm): ... not just define a solution, but also define design space is part of the game

LMU München – Medieninformatik – Alexander Wiethoff + Andreas Butz – Interaction Design – SS2011

Technique: Tracing

53

source: [1]

Page 47: Interaction Design - Medieninformatik · Interaction Design Chapter 5 (June 8th, 2011, 9am-12pm): ... not just define a solution, but also define design space is part of the game

LMU München – Medieninformatik – Alexander Wiethoff + Andreas Butz – Interaction Design – SS2011

Technique: Tracing

• Basic idea– copy / trace the fixed elements of an existing interface/screen

• Technology– camera, photograph, tracing paper or...– Photoshop or equivalent (trace over image on a separate layer)

• Drawing skill required– almost zero

54

source: [1]

Page 48: Interaction Design - Medieninformatik · Interaction Design Chapter 5 (June 8th, 2011, 9am-12pm): ... not just define a solution, but also define design space is part of the game

LMU München – Medieninformatik – Alexander Wiethoff + Andreas Butz – Interaction Design – SS2011 55

source: [1]

Page 49: Interaction Design - Medieninformatik · Interaction Design Chapter 5 (June 8th, 2011, 9am-12pm): ... not just define a solution, but also define design space is part of the game

LMU München – Medieninformatik – Alexander Wiethoff + Andreas Butz – Interaction Design – SS2011 56

source: [1]

Page 50: Interaction Design - Medieninformatik · Interaction Design Chapter 5 (June 8th, 2011, 9am-12pm): ... not just define a solution, but also define design space is part of the game

LMU München – Medieninformatik – Alexander Wiethoff + Andreas Butz – Interaction Design – SS2011 57

source: [1]

Page 51: Interaction Design - Medieninformatik · Interaction Design Chapter 5 (June 8th, 2011, 9am-12pm): ... not just define a solution, but also define design space is part of the game

LMU München – Medieninformatik – Alexander Wiethoff + Andreas Butz – Interaction Design – SS2011

Generate blanks for your designs

• Screen can be filled in, phone is constant

58

source: [1]

Page 52: Interaction Design - Medieninformatik · Interaction Design Chapter 5 (June 8th, 2011, 9am-12pm): ... not just define a solution, but also define design space is part of the game

LMU München – Medieninformatik – Alexander Wiethoff + Andreas Butz – Interaction Design – SS2011

Technique: Hybrid Sketches

59

source: [1]

Page 53: Interaction Design - Medieninformatik · Interaction Design Chapter 5 (June 8th, 2011, 9am-12pm): ... not just define a solution, but also define design space is part of the game

LMU München – Medieninformatik – Alexander Wiethoff + Andreas Butz – Interaction Design – SS2011 60

source: [1]

Page 54: Interaction Design - Medieninformatik · Interaction Design Chapter 5 (June 8th, 2011, 9am-12pm): ... not just define a solution, but also define design space is part of the game

LMU München – Medieninformatik – Alexander Wiethoff + Andreas Butz – Interaction Design – SS2011

Technique: Hybrid Sketches

• Mixes full and low fidelity elements

• High fidelity parts:– fixed design elements

• Low fidelity parts:– speculative components

• Contrast– makes certain parts of

sketch stand out over others

61

source: [1]

Page 55: Interaction Design - Medieninformatik · Interaction Design Chapter 5 (June 8th, 2011, 9am-12pm): ... not just define a solution, but also define design space is part of the game

LMU München – Medieninformatik – Alexander Wiethoff + Andreas Butz – Interaction Design – SS2011

Hybrid Sketches

Lo-fi = speculative!

62

Detail = fixed elements

source: [1]

Page 56: Interaction Design - Medieninformatik · Interaction Design Chapter 5 (June 8th, 2011, 9am-12pm): ... not just define a solution, but also define design space is part of the game

LMU München – Medieninformatik – Alexander Wiethoff + Andreas Butz – Interaction Design – SS2011

Technique: Annotations

64

source: [6]

Page 57: Interaction Design - Medieninformatik · Interaction Design Chapter 5 (June 8th, 2011, 9am-12pm): ... not just define a solution, but also define design space is part of the game

LMU München – Medieninformatik – Alexander Wiethoff + Andreas Butz – Interaction Design – SS2011

Technique: Annotations

• Augment a sketch– directly on sketch – as layer

• tracing • Photoshop layer

– over dynamic media

65

source: [6]

Page 58: Interaction Design - Medieninformatik · Interaction Design Chapter 5 (June 8th, 2011, 9am-12pm): ... not just define a solution, but also define design space is part of the game

LMU München – Medieninformatik – Alexander Wiethoff + Andreas Butz – Interaction Design – SS2011

Technique: Annotations

• Textual notes – name and / or explain things– add detail– lists of items– questions / issues about design…

• Graphical marks – connects notes to sketch elements– relates sketch elements– show dynamics of elements or interaction over time…

66

source: [6]

Page 59: Interaction Design - Medieninformatik · Interaction Design Chapter 5 (June 8th, 2011, 9am-12pm): ... not just define a solution, but also define design space is part of the game

LMU München – Medieninformatik – Alexander Wiethoff + Andreas Butz – Interaction Design – SS2011 69

Annotations

source: [1]

Page 60: Interaction Design - Medieninformatik · Interaction Design Chapter 5 (June 8th, 2011, 9am-12pm): ... not just define a solution, but also define design space is part of the game

LMU München – Medieninformatik – Alexander Wiethoff + Andreas Butz – Interaction Design – SS2011

Sketching Interaction

• The Definition of Sketching

• Characteristics of Sketches and Sketching

• Sketches and Prototypes

• Is it a Sketch ?

• Sketching Techniques

• Storyboarding

• Visual Thinking and Video Sketching

71

Page 61: Interaction Design - Medieninformatik · Interaction Design Chapter 5 (June 8th, 2011, 9am-12pm): ... not just define a solution, but also define design space is part of the game

LMU München – Medieninformatik – Alexander Wiethoff + Andreas Butz – Interaction Design – SS2011

Storyboarding

• Problem with single sketches– hard to capture dynamics of interaction over time– captures user interface, not user behavior

• A good sketch should tell a story

72

source: [1]

Page 62: Interaction Design - Medieninformatik · Interaction Design Chapter 5 (June 8th, 2011, 9am-12pm): ... not just define a solution, but also define design space is part of the game

LMU München – Medieninformatik – Alexander Wiethoff + Andreas Butz – Interaction Design – SS2011

Storyboarding

• Solution: use more than one image– a series of key frames as sketches

• originally from film; used to get the idea of a scene• snapshots of the interface at particular points in the interaction

– portrays key scenes in the interface and the transitions that caused the changes

73

source: [6]

Page 63: Interaction Design - Medieninformatik · Interaction Design Chapter 5 (June 8th, 2011, 9am-12pm): ... not just define a solution, but also define design space is part of the game

LMU München – Medieninformatik – Alexander Wiethoff + Andreas Butz – Interaction Design – SS2011 74

Storyboarding in Animation

Page 64: Interaction Design - Medieninformatik · Interaction Design Chapter 5 (June 8th, 2011, 9am-12pm): ... not just define a solution, but also define design space is part of the game

LMU München – Medieninformatik – Alexander Wiethoff + Andreas Butz – Interaction Design – SS2011 www.michaelborkowski.com/storyboards/images/big_bigguy1.gif

note how each scene in this storyboard is annotated

75

source: [6]

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Storyboarding: Transitions are key

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source: [1]

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Storyboarding: Transitions are key

source: [1]

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Technique: State Transition Diagrams

source: [1]

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LMU München – Medieninformatik – Alexander Wiethoff + Andreas Butz – Interaction Design – SS2011

• Create transition diagram – key interaction steps– branch points

• For each transition– sketch the screen– include the transition diagram (a navigational map)– label the transition with what triggered the transition

(typically user input or set of system responses)

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Technique: State Transition Diagrams

source: [6]

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LMU München – Medieninformatik – Alexander Wiethoff + Andreas Butz – Interaction Design – SS2011

Click on that time slot

Select Message

Click on Mary’s name

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Example: State Transition Diagrams

source: [1]

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LMU München – Medieninformatik – Alexander Wiethoff + Andreas Butz – Interaction Design – SS2011

From: Usability Case Studies, http://ucs.ist.psu.edu

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Sketch examples – storyboard transitions

source: [6]

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source: [1]

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LMU München – Medieninformatik – Alexander Wiethoff + Andreas Butz – Interaction Design – SS2011

Technique: Tutorials as Storyboards• a step by step storyboard walkthrough with detailed tutorial

explanations

Apple’s Tutorial Guide to the Macintosh Finder

90

source: [6]

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LMU München – Medieninformatik – Alexander Wiethoff + Andreas Butz – Interaction Design – SS2011

• workflow of mail merging• who’s involved, responsibilities,

etc.

91

Technique: Tutorials as Storyboards

source: [6]

Page 74: Interaction Design - Medieninformatik · Interaction Design Chapter 5 (June 8th, 2011, 9am-12pm): ... not just define a solution, but also define design space is part of the game

LMU München – Medieninformatik – Alexander Wiethoff + Andreas Butz – Interaction Design – SS2011

• Storyboard for a website (for photographers)

• Sequence of pages (based on clicks)

• Explanations / annotations

92

source: [2]

Technique: Tutorials as Storyboards

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LMU München – Medieninformatik – Alexander Wiethoff + Andreas Butz – Interaction Design – SS2011

Technique: Make storyboards come alive

• Spotlight: an interactive foam core and paper sketch/storyboard

93

source: [6]

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LMU München – Medieninformatik – Alexander Wiethoff + Andreas Butz – Interaction Design – SS2011

Technique: Capture interaction spirit

• Show the mood and context of use(interaction details only a sub-story)

94

source: [1]

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Storyboarding: Mood & Context

source: [1]

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LMU München – Medieninformatik – Alexander Wiethoff + Andreas Butz – Interaction Design – SS2011

Sketching Interaction

• The Definition of Sketching

• Characteristics of Sketches and Sketching

• Sketches and Prototypes

• Is it a Sketch ?

• Sketching Techniques

• Storyboarding

• Visual Thinking and Video Sketching

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LMU München – Medieninformatik – Alexander Wiethoff + Andreas Butz – Interaction Design – SS2011

The process of visual thinking and planning allows a group of people to brainstorm together, placing their ideas on storyboards and then arranging the storyboards on the wall.

This fosters more ideas and generates consensus inside the group.

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Sketching Example

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References:

[1] Buxton, W. Sketching User Experiences, Morgan Kaufmann 2007.[2] Benyon, D. Designing Interactive Systems: A comprehensive Guide to HCI and interaction design Addison Wesley 2010.[3] Copenhagen Institute of Interaction Design, Consultancy Project 2008.[4] Copenhagen Institute of Interaction Design, User Research Workshop 2008.[5] Snyder, C. Paper Prototyping, Morgan Kaufmann 2003.[6] Stevens, G. UX Lecture Series University of Siegen 2010.