62
MEGAN BURNS / ANGIE SEABA / PATRICK WITTHAUS INTEGRATED STUDIO DOCUMENTATION - SPRING 2016

Integrated Studio Documentation

Embed Size (px)

DESCRIPTION

 

Citation preview

Page 1: Integrated Studio Documentation

megan burns / angie seaba / patrick witthaus

integrated studio documentation - spring 2016

Page 2: Integrated Studio Documentation

2

Page 3: Integrated Studio Documentation

3

Contents

06 | Referents08 | Mask / Head10 | Austin Trip12 | Initial Collaborative Concept

16 | Site Plan18 | Massing Model20 | Plans30 | Elevations34 | Sections36 | Sustainable Strategies37 | Material Palette 38 | Final Renderings44 | Virtual Reality Experience46 | Film

50 | Structural System51 | Mechanical Routing52 | Reflected Ceiling Plans53 | Exploded Structural Axo54 | Egress Plans56 | Key Wall Section57 | Details58 | Final Boards + Presentation

pre-design

design

systems

Page 4: Integrated Studio Documentation
Page 5: Integrated Studio Documentation
Page 6: Integrated Studio Documentation

whole Repeatcontextrepetition

TAILORING

Remember

iterationidentity mask

content

idea

world

space

Perfect

Design

influencepureobjects

fit

appearance

Iterate

creates

experiences

become

physical

match

perform

something

Therefore

+

informs

abstract

placearound

leaving behind

However

may

greater

objectillusion

1+1=2

people

places 1civic

everyultimately

deliverstrives

accessibleenvironment

flipped

relationshipone

culturewhite

black

colors

lines

paper

ink

photo

text

write

read

look

think

commands

directsinfluences

new

maybe

better

replica

abstraction

becomes real

add

remain

also

spoon

blanketcar

informing

supporting

altering

although

sufficient

material

describing

two

lay

flat

make

noise

enliven

alwaysgeneralized

assumed

misunderstood

equals

perceived

beholder

recognize

almost1almost2

generalization

numbers

comes

first

born

lives

attempt

mold

cozy

brings

attempts

close together

throwing

status

exists

2

room

exist

mathematics

shape

assumes

true

yet

function

importantly

hides

tailored

hide

Communities

grow

develop

succeed

shrink

diminish

fail

innumerablenumber

immaterial

vehicles

manifests

collectivecollection

ideas

=

achieve

strive

memories

form

version

struggle

constant motion evolving

changingfundamental

arrangement

iterative

elements

perpetual

sum

game

vehicle

methodical

chaotic

containers

change

Nature

seems

pertinent

things

perfectionmessage

least

part

based

truthful

expression

desire

inevitably

matching

human

race

members

society

evolveregenerate

diversify

divergent

perhapsaura

exclusivity

instances

unique

interesting

desirable

subverting

accusation

pretentiousness

truly

wishcreate

inclusive

cross

cultural

accessibility

utmost

importance

provision

relevant

attractors

deflectors

drive

sensibilities

citizens towards

conscious

subconscious

choices

interact

scale

cements

wants

want

donotetc

social

constructsimparted

early

age

developed

positivenegative

ascertain

imprintable

back

manifestation

facade

community

unapproachable

among

6

ReferentsThrough exploring our individual relationships and ideas on civicness through themes of context, repetition, and tailoring, we individually selected three photographs and wrote three responses that acted as a framework for conversation and design throughout the semester. These projects led directly into the Mask / Head assignment.

Page 7: Integrated Studio Documentation

Megan Burns // Trefry 2016

REPETITION

repetition, repetition, repetition, repetitioniteration, iteration, iteration, whole

iteration + iteration + iteration = wholeiterate and iteraterepeat and repeat

whole

It is not “1+1=2”

It is “If I add two numbers together, they become something new and maybe something better. Therefore, I do. 1+1=2.”

And although pure 1 and pure 1 always equals pure 2, recognize that almost-1 and almost-1equals almost-2.

It’s in this generalization that design lives.

Design brings us close to pure, to Perfect.

And if Perfect exists, there would be no room for design.

(Does Perfect only exist in mathematics?)

Design assumes there is no true Perfect and yet it strives to achieve so. And in this strive, this struggle, iteration is fundamental.

Nature strives for perfection and, inevitably, so does the human race.

We evolve, regenerate, diversify. Iterate. Repeat.

I think of people. These are the building blocks, the repeated unit, of civic identity. It starts with the

citizens, and refreshes/renews (or doesn’t) based on those citizens. They are similar in many ways but it’s the small differences they bring, that influence the

whole. It’s at the core, the same base unit, but because they’re all linked, the differences in one

affect those around it, changing it from the original base unit to something much richer, and

therefore creates a chain reaction that generates a very unique whole, impossible to replicate exactly.

Repetition / Landscape

I think context, by its nature, always exerts some sort of an influence on the situation, the identity,

that it surrounds. It can either generate a positive or negative effect or the object can either accept

or reject the influence of its context, but regardless there exists an influential relationship between the

two. Even by rejecting the context, there is a matter of acknowledging that it is there and deliberately

choosing to respond counterintuitively to its presence.

Context / Sculpture

Perhaps the question should be asked what actually is being tailored and effectively adapting to the oth-er. Is the garment being tailored to fit the wearer or does the wearer begin making its own adaptations to fit the garment? Does civic identity adapt to its base units and context or does the civic identity remain rigid and enforce itself upon the citizens, causing

change in them? Maybe it’s both. I think in order to have the best fit there needs to be a balance struck, fitted but not restricting so that both garment and wearer maintain their separate forms, but begin to

bend and blend to complement one another.

Tailoring / Garment

Megan Burns // Trefry 2016

CONTEXT

white, black, colors, linesCONTEXT

paper, ink, photo, textCONTEXT

write, read, look, thinkCONTEXT

Context commands, directs, influences.

The physical manifestion of an idea is an abstract replica of that idea.

It is through abstraction that the abstract becomes real.

Therefore, an idea may remain an idea, but it may also become a spoon, a blanket, a car, a façade.

What is context?

Context is informing, supporting, altering.

An object itself is not sufficient material when describing its identity.Does it lay flat? Does it make noise? Does it enliven a space?

What is context?

Context is generalized, assumed, misunderstood.

An object’s identity is perceived by the beholder of the object in space.Does it match? Does it perform a funtion? Does it influence you?

Context informs identity: identity informs context.

Megan Burns // Trefry 2016

TAILORINGHow do we fit our culture?

How does our culture fit us?Which comes first?

We are born into a world of influence.We attempt to mold ourselves a cozy place in this world.

And the world attempts to fit itself around us.

And upon leaving this world of influence, throwing our own influence back into it,leaving behind the space we had made.

Remember,however,

the content of your space is greater than the shape of your space.

The content behind a mask is greater than the mask,or the illusion that the mask creates.

An illusion.A mask.

A mask can perform its function.More importantly,

a mask hides content.

A mask is tailored to hide content.

7

Page 8: Integrated Studio Documentation

8

Mask / HeadAs we transitioned our themes of context, repetition, and tailoring into physical objects, similar narratives emerged between individuals. Global ideas between projects acted as the catalysts for forming groups, and ideas of movement, interaction, and public manipulation were the driving factors behind our groups’ pairing.

Page 9: Integrated Studio Documentation

9

Page 10: Integrated Studio Documentation

10

Austin TripFor four days in early February, our studio had the opportunity to experience Austin, Texas. As a change of pace from traditional sites in Kansas City, and with such a unique culture, spending time in and around the city provided glimpses into not only what matters to the people of Austin, not just architecturally, but culturally and personally as well.

Page 11: Integrated Studio Documentation

11

Page 12: Integrated Studio Documentation

12

Initial Collaborative ConceptOur group took a collaborative approach from the very beginning of the design process. We settled on this idea of plinth and tower, with the tower rising to meet the surrounding building’s height near the southwest corner, and then the plinth falling off towards the northeast corner to meet the smaller scale of development happening towards the Federal Courthouse. A conceptual sketch completed in the early part of the semester acted as the core of our building’s design sense.

Page 13: Integrated Studio Documentation

13

Page 14: Integrated Studio Documentation

14

Page 15: Integrated Studio Documentation

15

Page 16: Integrated Studio Documentation

16

Site PlanIn the macro scale of the city, our project site occupies an incredibly important piece of property directly south of Republic Square and adjacent to the Federal Courthouse. With a civic project requiring 500,000+ square feet of program on only half of a city block, our project had the opportunity to transform this section of the city.

Page 17: Integrated Studio Documentation

17

Page 18: Integrated Studio Documentation

18

Massing ModelAt 1:50 scale, this massing model fits into the site topography and best represents the significant form of the Travis County Courthouse.

Page 19: Integrated Studio Documentation

19

Page 20: Integrated Studio Documentation

1 2 3 4

A

B

C

D33

1

3

3

3

33

7

108

11

5

9

13

1415

12

17 18

16

12

4

6

19

20

20

District Clerk

1. Public Lobby2. Agent’s Room3. Cashier Room4. Open Work Area5. Manager’s Office6. Administrator Offices7. Staff Lounge/Conference8. Long Term Records Storage9. Records and Exhibit Storage10. High-volume Copying and Mail11. Storage and Workroom

Building Manger

12. Building Manger’s Office13. Shared Contractor Office14. Contractor Workroom15. Storage

Jury Assembly

16. Jury Assembly Room17. Jury Service Vending and Service

Additional

18. Storage 19. Loading and Service20. Mail Room and Delivery Screening

Level 1

Hardline PlansThe critical component of security has a massive influence when laying out floor plans for a courthouse. With our two elevator cores running through the middle of our project, we were able to easily program zones of public, restricted, and secure access throughout the entire tower. Scale = 1:50

Page 21: Integrated Studio Documentation

UP

UP

DN

1 2 3 4

A

B

C

D1

3

4

52 5

6

10

11

8

9

7

14 18 17

15

16

12

13

21

10. Staff Lounge/Conference11. Conference Room12. Long Term Records Storage13. Current Records Storage14. High-volume Copying and Mail15. Storage and Workroom16. Equipment Storage17. Firearm Vault18. Computer Tel/Data

Level 2

Probation

1. Public Lobby2. Cashier Room3. Open Work Area4. Urinalysis Lab5. Urinalysis Storage6. Manager’s Office7. Executive Assistant 8. Supervisor Office9. Officer Offices

Page 22: Integrated Studio Documentation

UP

UP

1 2 3 4

A

B

C

D1

2

3

8

13

8

12

7

6 15

14

28

10

11

9

4

5

17

18

20

21

27

25

24

26

23

19 22

22

Level 3

Pretrial

17. Public Lobby18. Reception Work Area19. Supervisory Clerk Office20. Urinalysis Lab21. Urinalysis Storage2722. Officer in Charge Office23. Pretrial Officer Office24. Equipment Storage25. Firearm Vault26. File Room27. Staff Lounge/Conference28. Mechanical Room

District Attorney

1. Reception2. Interview Room3. Open Work Area4. Executive Assistant5. Computer Tel/Data6. Current Records Storage7. Long Term Records Storage8. Staff Lounge9. Investigators10. Paralegals11. Assistant District Attorney12. District Attorney13. Conference Room14. Library15. Storage and Workroom

Page 23: Integrated Studio Documentation

UP

UP

UP

UP

1 2 3 4

A

B

C

D

1

2

107

6

21

9

11 17 18

12 1314

16

3

4

5

4

15

20

8

23

Level 4

15. Briefing Room16. Firearm Vault17. High-volume Copying and Mail18. File Room20. Break Room21. Court Security Officers’ Room

Sheriff/Secure

1. Public Lobby2. Open Work Area3. Supervisor Office4. Executive Assistant 5. Deputy Officer6. Fitness7. Holding Cells8. Prisoner Processing9. Prisoner Galley10. Attorney Interview Rooms11. Security Command12. Computer Tel/Data13. System Administrator 14. Conference Room

Page 24: Integrated Studio Documentation

DN

DN

UP

UP

1 2 3 4

A

B

C

D

1

2

7

12

13

56

14

9

11

10

8

3

17

16

18

15

15

18

17

16

16

16 17

17

18

18

15 15

19

4

24

Level 5

Additional Judge’s Chambers

15. Judge’s Office/Conference16. Reception17. Shared Work Area/Kitchenette/Files18. Law Clerk

Additional

19. Mechanical Room

Public Defender

1. Reception 2. Open Work Area3. Executive Assistant 4. Computer Tel/Data5. Current Records Storage6. Long Term Records Storage7. Staff Lounge8. Investigators9. Paralegals10. Assistant Defenders11. Supervising Defender12. Conference Room13. Library14. Storage and Workroom

Page 25: Integrated Studio Documentation

UP

UP

1 2 3 4

A

B

C

D1

7

9

10

3

2

2

3

44

5

5 5

5

66

78

8 9

10

11

25

Levels 6 / 9 / 16

Courtroom Levels

1. Public Waiting Area2. Courtroom3. A/V and Storage4. Attorney Conference Room5. Holding Cells6. Jury Room7. Judge’s Office/Conference8. Reception9. Shared Work Area/Kitchenette/Files10. Law Clerk11. Mechanical Room

Page 26: Integrated Studio Documentation

DN

DNUP

UP

1 2 3 4

A

B

C

D

DN

DNUP

UP

1 2 3 4

A

B

C

D

26

Level 7

Levels 8 / 15

Page 27: Integrated Studio Documentation

DN

DNUP

UP

1 2 3 4

A

B

C

D

DN

DNUP

UP

1 2 3 4

A

B

C

D

27

Levels 10 / 13 / 18

Levels 11 / 17

Page 28: Integrated Studio Documentation

DN

DNUP

UP

1 2 3 4

A

B

C

D

DN

DNUP

UP

1 2 3 4

A

B

C

D

28

Level 12

Level 14

Page 29: Integrated Studio Documentation

DN

DN

1 2 3 4

A

B

C

D

29

Level 19

Page 30: Integrated Studio Documentation

30

ElevationsOur elevations set forth the visualization graphic standards that our entire project would end up implementing. Using warm tones and the gradient between dark and grounded (at the base) and light and ethereal (near the top) helped to further cement our project narrative.

North Elevation

Scale = 1:100

Page 31: Integrated Studio Documentation

31

West Elevation

Page 32: Integrated Studio Documentation

32

South Elevation

Page 33: Integrated Studio Documentation

33

East Elevation

Page 34: Integrated Studio Documentation

34

SectionsEach section is drawn to show the three 10’ zones designed for each full 30’ level: Structural plenum, mechanical ceilings, and occupiable space. The public lobbies and courtrooms are the only spaces that break this order. The sections also demonstrate the variation that occurs along the facade.

West Section

Scale = 1:60

Page 35: Integrated Studio Documentation

35

South Section

Page 36: Integrated Studio Documentation

36

Sustainable StrategiesA double skinned, passively ventilated wall system was designed for the exterior of the tower. As an additional line of defense against unwanted solar gain, an electro-chromatic frit that uses sensors to monitor interior temperature and occupancy loads was applied. The frit had a double function in that it provides privacy for courtrooms and offices as well.

Page 37: Integrated Studio Documentation

37

Material PaletteEstablished early in the design process, this materials palette is more conceptual than realistic. We wanted the feeling of dark accents, ethereal highlights, and clear lines. This leads to the contrast of the white fritted glass facade and its darker “shadow-box” mullions. The dark metal screen enveloping the plinth also derived from this palette.

Page 38: Integrated Studio Documentation

38

Final RenderingsAll of our final renderings needed to share a similar language in order to read cohesively as a finished product and presentation. A burnt orange, as a nod to the University of Texas up the street, and a canvas texture, hearkening back to our earlier use of fabric, were both used to tie all of our final visualizations together.

Page 39: Integrated Studio Documentation

䐀䤀匀吀刀䤀䌀吀䐀䤀匀吀刀䤀䌀吀 䄀

39

Page 40: Integrated Studio Documentation

40

Page 41: Integrated Studio Documentation

41

Page 42: Integrated Studio Documentation

42

Page 43: Integrated Studio Documentation

43

Page 44: Integrated Studio Documentation

44

Virtual Reality ExperienceA Google Cardboard VR headset was used to provide an immersive experience of our project for reviewers and peers at our final review. Several highly detailed scenes were rendered in stereo panorama and available to view by using this cheap and accessible technology.

Page 45: Integrated Studio Documentation

45

Page 46: Integrated Studio Documentation

46

Film The film that accompanied our presentations throughout the semester was shot and edited to portray our courthouse’s main ideals: shifting movements, user experience, and change over time.

Page 47: Integrated Studio Documentation

47

Page 48: Integrated Studio Documentation

48

Page 49: Integrated Studio Documentation

49

Page 50: Integrated Studio Documentation

1" = 50'-0"1 Level 6 - 刀䌀P

50

Reflected Ceiling PlansModern office lighting solutions were studied, adjusted, and implemented throughout the project. In courtrooms and public lobbies, lighting was designed to emulate the electro-chromatic fritted glass patterns found throughout the project.

Levels 6-19, Typical

Levels 1-5, Typical

Scale = 1:50

Page 51: Integrated Studio Documentation

1" = 50'-0"1 Level 1

1" = 50'-0"1 Level 6 - A

51

Mechanical RoutingThe mechanical system designed for the first 5 floors (within the plinth) are all ducted to and from the third floor. Therefore, the first floor shown above has supply ducts entering from the vertical chase and return ducts heading up to the louver on the third floor. The courtroom floors air handling is independently housed.

Levels 6-19, Typical

Levels 1-5, Typical

Scale = 1:50

Page 52: Integrated Studio Documentation

UP

UP

UP

UP

1 2 3 4

A

19' - 8" 50' - 0" 50' - 6" 48' - 4" 25' - 3" 48' - 4" 37' - 8" 19' - 8"

1A 1B 1C 4A 4B

B

C

D

65' -

0"

19' -

8"

27' -

3"

23' -

9"

D1

UP

UP

1 2 3 4

A

B

C

D

48' - 4" 25' - 3" 48' - 4"

19' -

8"

27' -

3"

23' -

9"

52

Structural PlansWith the plinth and tower arrangement that we envisioned, a simple and orthogonal steel structural system was designed with efficiency and cost in mind. Generous back-spans for the cantilevers on the tower portion of the project are well within economical and realistic limits.

Levels 6-19, Typical

Levels 1-5, Typical

Scale = 1:50

Page 53: Integrated Studio Documentation

53

Exploded Structural AxoThis rendered exploded axonometric acted as a clear visualization device for how a typical wall section of the tower would be assembled. Major components and their connections to one another are shown.

Page 54: Integrated Studio Documentation

91’ - 10”

329’ - 3”

45

12

62

134

20

7

165

22

63

6

106’ - 6”

329’ - 3”

45

40 20

25

25

85

106’ - 6”

329’ - 3”

40

35 10

15

75

25

106’ - 6”

329’ - 3”

27

37 24

37

8837

106’ - 6”

329’ - 3”

83

22 26

24

83

33

8

8

8

8

54

Egress PlansTwo large stairs contained in two similar but separate sheer cores provided the egress requirement for the tower. These two egress stairs also served the plinth, where two additional egress stairs, located within the perimeter of the building, satisfied all egress requirements. All paths of travel in the entire building are within IBC requirements. Level 1

Level 2

Level 3

Level 4

Level 5

Scale = 1:100

Page 55: Integrated Studio Documentation

224’ - 1”

98’ - 3”

11

2

87

11

2

87

24

24

131

155

2 2

132

156

1

227’ - 5”

98’ - 3”

11

2

87

24

134

158

2

2

87

24

135

159

2

1

11

98’ - 3”

234’ - 11”

11

2

24

128

152

2

87

24

129

153

2

1

87

211

229’ - 11”

98’ - 3”

2

87

24

2

144

168

11

2

24

145

169

1

87

25

2

11

230’ - 1”

98’ - 3”

11

2

87

24

2

145

169

11

2

24

144

168

1

87

25

98’ - 3”

235’ - 1”

11

2

24

128

152

11

2

87

24

2

1

87

129

153

2

98’ - 3”

207’ - 4”

25

104

129

11

2

125

24

105

129

2

1

55

98’ - 3”

219’ - 9”

11

2

24

125

149

2

24

126

150

1

87 87

2 2

11

Level 7Level 6 / 9 / 16

Level 10 / 13 / 18Level 8 / 15

Level 12Level 11 / 17

Level 19Level 14

Page 56: Integrated Studio Documentation

Level 16 - A390' - 0"

Level 17 - A420' - 0"

Level 18 - A450' - 0"

Level 16380' - 0"

Level 17410' - 0"

Level 18440' - 0"

1/8" = 1'-0"1 Wall Section 1

BDetail

ADetail

56

Key Wall SectionThe wall section isolates 3 levels and shows how the levels will meet structurally. A steel extrusion sub-structure hangs off the main structure and supports the 2’ deep curtain wall system as well as occasional roof and overhang conditions.

Page 57: Integrated Studio Documentation

10

Level 18440' - 0"

1.5" = 1'-0"1 䐀etail 䄀

1. 2’ Plenum2. 2’ Vertical Mullion3. Horizontal Mullion4. Ventilation 匀pandrel5. 䄀luminum Finish6. 刀igid 䤀nsulation7. 5/8“ Paver8. 刀oof 䐀rain9. 䤀nsulation10. 䄀luminum Flashing11. 4” 䌀oncrete w/ Metal 䐀ecking12. 匀teel 䌀hannel Brackets13. Facade 匀ub-匀tructure

7

2

1

5

6

8

3

4

1213

9

11

Level 17410' - 0"

1.5" = 1'-0"1 䐀etail B

1. 2’ Plenum2. 2’ Vertical Mullion3. Horizontal Mullion4. Ventilation 匀pandrel5. 䄀luminum Finish6. 刀igid 䤀nsulation7. Facade 匀ub-匀tructure8. 䄀luminum Finish

7

2

1

5

6

8

3

4

57

DetailsDetail A is drawn to solve a small roof occasion. Steel L brackets support the metal decking, insulation, waterproofing, and pavers. Detail B isolates an overhang occasion. The sub structure juts out to support the curtain system. Both Details show curtain wall assembly details as well.

Page 58: Integrated Studio Documentation

58

Final Boards + PresentationOur final presentation boards, which were eight feet tall and fifteen feet wide, were designed to accommodate a non-planar presentation surface with all information presented at traditional architectural scales.

Page 59: Integrated Studio Documentation

59

Page 60: Integrated Studio Documentation

60

Page 61: Integrated Studio Documentation

61

Page 62: Integrated Studio Documentation

62