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How do the gears affect the Injustice iOS Mobile 2.0 gameplay and how to obtain those gears to attach to character's card
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Evolved
Gear (4
STARS)
starting
gear
Ability 1 Ability 2 character Character
special
Level
(max)
Score
(max)
A
Amazonia
n Sword &
Shield
Sword &
Shield
BLOCKING
stops 22%
more
damage
25% STUN
chance on
special 1
Wonder
Woman
25%
chance to
REFLECT
SPECIAL 2
while
blocking
10 100
Comically
Long
Pistol
Pistol 18%
DAMAGE
BOOST to
special 1
DISABLE
enemy
specials:
25%
chance on
special 1
The Joker 25%
POWERDR
AIN
chance on
special 2
10 100
Customize
d Military
Bow
Longbow 18%
DAMAGE
BOOST to
special 2
30% CRIT
chance on
special 1
Green
Arrow
AREA
EFFECT:
opponent'
s team
takes 20%
damage
from
special 2
10 100
Cyberneti
c
Exoskelet
on
Cyberneti
c Implants
22% MAX
HEALTH
increase
HEAL SELF
25% on
special 2
Cyborg 25%
POWERDR
AIN
chance on
special 1
10 100
Czarnian
Hook &
Chain
Hook 18%
DAMAGE
BOOST to
special 1
30% CRIT
chance on
special 1
Lobo AREA
EFFECT:
opponent'
s team
takes 25%
damage
from
special 2
10 100
C
Demonic
Cloak
Azarathia
n Cloak
18%
POWER
GENERATI
ON
increase
30% CRIT
chance on
special 2
Raven 30%
LIFEDRAIN
chance on
special 2
10 100
Diamond
Tipped
Claws
Steel
Claws
18%
DAMAGE
BOOST to
special 2
45% CRIT
chance on
basic
attacks
Catwoma
n
CRIT
BOOST:
50% more
damage
on CRIT
attacks
10 100
Dual .357
Revolvers
.357
Revolver
18%
DAMAGE
BOOST to
special 1
25% STUN
chance on
special 1
Harley
Quinn
HEAL
TEAM
25% on
special 2
10 100
H
Hyperspe
ed Plated
Suit
Hyperspe
ed Suit
18%
POWER
GENERATI
ON
increase
30% CRIT
chance on
special 1
The Flash 25%
UNBLOCK
ABLE
chance on
basic
attacks
10 100
Kahndaq
Royal
Grab
Kahndaq
Garb
22% MAX
HEALTH
increase
30% CRIT
chance on
special 1
Black
Adam
30%
LIFEDRAIN
chance on
special 1
10 100
Knife
Collection
Butcher's
Knife
70%
DAMAGE
BOOST to
basic
attacks
HEAL SELF
22% on
special 1
Solomon
Grundy
25%
UNBLOCK
ABLE
chance on
basic
attacks
10 100
D
K
Kryptonia
n Battle
Suit
Kryptonia
n Suit
22% MAX
HEALTH
increase
HEAL SELF
25% on
special 2
Superman 25%
chance to
REFLECT
SPECIAL 2
while
blocking
10 100
Kryptonia
n Rifle
Kryptonia
n Pistol
18%
DAMAGE
BOOST to
special 1
30% CRIT
chance on
special 2
Zod AREA
EFFECT:
opponent'
s team
takes 25%
damage
from
special 1
10 100
Lexcorp
Mechsuit
Lexcorp
Exosuit
BLOCKING
stops 22%
more
damage
25% STUN
chance on
special 2
Lex Luthor 25%
chance to
REFLECT
SPECIAL 1
while
blocking
10 100
Lighting
Cloak
White
Cloak
18%
POWER
GENERATI
ON
increase
25% STUN
chance on
special 2
Shazam AREA
EFFECT:
opponent'
s team
takes 20%
damage
from
special 1
10 100
Martian
Hunter
Grab
Martian
Garb
22% MAX
HEALTH
increase
HEAL SELF
25% on
special 2
Martian
Manhunte
r
25%
UNBLOCK
ABLE
chance on
basic
attacks
10 100
Mutated
Bone
Spikes
Bone
Spikes
70%
DAMAGE
BOOST to
basic
attacks
HEAL SELF
22% on
special 1
Doomsday 25%
UNBLOCK
ABLE
chance on
basic
attacks
10 100
K
L
M
Netherrea
lm Kama
Kama 70%
DAMAGE
BOOST to
basic
attacks
45% CRIT
chance on
basic
attacks
Scorpion 30%
LIFEDRAIN
chance on
special 2
10 100
Nth Metal
Morningst
ar
Battle
Mace
70%
DAMAGE
BOOST to
basic
attacks
25% STUN
chance on
special 1
Hawkgirl AREA
EFFECT:
opponent'
s team
takes 20%
damage
from
special 2
10 100
O
Omega
Battleplat
e
Chestplate BLOCKING
stops 22%
more
damage
30% CRIT
chance on
special 1
Darkseid 25%
chance to
REFLECT
SPECIAL 1
while
blocking
10 100
Powered
Eskrima
Sticks
Eskrima
sticks
70%
DAMAGE
BOOST to
basic
attacks
45% CRIT
chance on
basic
attacks
Nightwing 25%
UNBLOCK
ABLE
chance on
basic
attacks
10 100
Promethiu
m
Longswor
d
Alloy
Sword
70%
DAMAGE
BOOST to
basic
attacks
45% CRIT
chance on
basic
attacks
Deathstro
ke
CRIT
BOOST:
50% more
damage
on CRIT
attacks
10 100
Silicon
Carbide
Batsuit
Bulletproo
f Batsuit
22% MAX
HEALTH
increase
DISABLE
enemy
specials:
25%
chance on
special 1
Batman CRIT
BOOST:
50% more
damage
on CRIT
attacks
10 100
P
S
N
Superchar
ged Green
Power
Ring
Green
Power
Ring
BLOCKING
stops 22%
more
damage
DISABLE
enemy
specials:
25%
chance on
special 1
Green
Lantern
25%
chance to
REFLECT
SPECIAL 2
while
blocking
10 100
Superchar
ged
Yellow
Power
Ring
Yellow
Power
Ring
18%
DAMAGE
BOOST to
special 2
DISABLE
enemy
specials:
25%
chance on
special 1
Sinestro 30%
LIFEDRAIN
chance on
special 2
10 100
T
Trident Of
Poseidon
Atlantean
Polearm
18%
DAMAGE
BOOST to
special 2
25% STUN
chance on
special 2
Aquaman AREA
EFFECT:
opponent'
s team
takes 25%
damage
from
special 1
10 100
V
Venom
Injection
System
Venom
Harness
22% MAX
HEALTH
increase
HEAL SELF
22% on
special 1
Bane 25%
POWERDR
AIN
chance on
special 2
10 100
3 star max
evolved
gear
starting
gear
ability 1 ability 2 level score upgrade
increment
evolved
increment
Black
Lantern
Ring
Black Ring 15%
DAMAGE
BOOST to
special 1
20%
LIFEDRAIN
chance on
special 1
10 50 #1:+0.5%
B
S
Blue
Lantern
Ring
Blue Ring BLOCKING
stops 18%
more
damage
HEAL
TEAM
18% on
special 2
10 50 #1:+0.5%
C
Cryo Rifle Cryo Pistol 15%
DAMAGE
BOOST to
special 1
20% STUN
chance on
special 1
10 50 #1:+0.5%
D
Demon
Blade
Dark
Sword
15%
DAMAGE
BOOST to
special 2
30% CRIT
chance on
special 2
10 50 #1:+0.5%
E
Energy
Lance
Battle
Staff
BLOCKING
stops 18%
more
damage
50%
DAMAGE
BOOST to
basic
attacks
10 50 #1:+0.5% #1:+0.5%;
#2:+2%
L
Lazarus
Formula
Strange
Elixir
18% MAX
HEALTH
increase
HEAL SELF
20% on
special 1
10 50 #1:+0.5%
M
Mark of
Lady Shiva
Mark of
the Tiger
50%
DAMAGE
BOOST to
basic
attacks
40% CRIT
chance on
basic
attacks
10 50 #1:+0.5%
B
NNullificati
on Rifle
Disruptor
Gun
15%
DAMAGE
BOOST to
special 2
20%
POWERDR
AIN
chance on
special 2
10 50 #1:+1.0%
W
Weaponiz
ed
Kryptonite
Kryptonite
Shard
15%
POWER
GENERATI
ON
increase
DISABLE
enemy
specials:
20%
chance on
special 2
10 50 #1:+0.5%
max 2 stars
Evolved
Gear
Starting
Gear
Ability 1 Ability 2 Level Score Upgrade
increment
Cost to
fully
evolve
and
A
Alien
Weaponry
Prototype
Weaponry
13%
DAMAGE
BOOST to
special 1
25% CRIT
chance on
special 1
10 33 #1:+0.5% 345,000
Credits;
Shards: 59
Red, 1
Blue, 59
Green
D
Demonic
Mask
Sorcerer's
Mask
12%
DAMAGE
BOOST to
special 2
15% STUN
chance on
special 2
10 33 #1:+0.5% 345,000
Credits;
Shards:
138 Red, 1
Blue, 1
Green
H
Healing
Amulet
Protection
Amulet
15% MAX
HEALTH
increase
HEAL SELF
15% on
special 1
10 33 #1:+0.5% 345,000
Credits;
Shards: 1
Red, 1
Blue, 138
Green
I
Infernal
Symbol
Power
Symbol
13%
POWER
GENERATI
ON
increase
15% STUN
chance on
special 1
10 33 #1:+0.5% 345,000
Credits;
Shards: 1
Red, 138
Blue, 1
Green
MMartial
Arts
Combat
Training
BLOCKING
stops 15%
more
damage
35%
DAMAGE
BOOST to
basic
attacks
10 33 #1:+0.5% 345,000
Credits;
Shards: 59
Red, 59
Blue, 1
Green
P
Power
Gloves
Shock
Gloves
35%
DAMAGE
BOOST to
basic
attacks
30% CRIT
chance on
basic
attacks
10 33 #1:+0.5% 345,000
Credits;
Shards: 59
Red, 59
Blue, 1
Green
S
Shield
Generator
Forcefield
Device
BLOCKING
stops 15%
more
damage
15% MAX
HEALTH
increase
10 33 #1:+1.0% 345,000
Credits;
Shards: 1
Red, 59
Blue, 59
Green
T
Trauma
Kit
Med Kit 15% MAX
HEALTH
increase
HEAL SELF
15% on
special 2
10 33 #1:+0.5% 345,000
Credits;
Shards: 1
Red, 59
Blue, 59
Green
Upgrade
increment
Cost to
fully
evolve
and
upgrade
#1+0.5%;
Char+0.5
%
360,000
Credits;
Shards:
550 Red,
327 Blue,
5 Green, 3
Purple
#1+0.5%;
Char+0.5
%
360,000
Credits;
Shards:
327 Red,
550 Blue,
5 Green, 3
Purple
#1+0.5%;
Char+0.5
%
360,000
Credits;
Shards:
441 Red, 5
Blue, 441
Green, 3
Purple
#1+0.5%;
Char+0.5
%
360,000
Credits;
Shards: 5
Red, 327
Blue, 550
Green, 3
Purple
#1+0.5%;
Char+0.5
%
360,000
Credits;
Shards:
550 Red, 5
Blue, 327
Green, 3
Purple
#1+0.5%;
Char+0.5
%
360,000
Credits;
Shards: 5
Red, 550
Blue, 327
Green, 3
Purple
#1:+0.5%;
Char+1.0
%
360,000
Credits;
Shards:
441 Red, 5
Blue, 441
Green, 3
Purple
#1:+0.5%;
Char+0.5
%
360,000
Credits;
Shards:
550 Red,
327 Blue,
5 Green, 3
Purple
#1+0.5%;
Char+0.5
%
360,000
Credits;
Shards:
550 Red,
327 Blue,
5 Green, 3
Purple
#1+0.5%;
Char+0.5
%
360,000
Credits;
Shards: 5
Red, 550
Blue, 327
Green, 3
Purple
#1:+1.0%;
Char:+0.5
%
360,000
Credits;
Shards:
441 Red, 5
Blue, 441
Green, 3
Purple
#1+0.5%;
Char+0.5
%
360,000
Credits;
Shards:
327 Red,
550 Blue,
5 Green, 3
Purple
#1+0.5%;
Char+0.5
%
360,000
Credits;
Shards:
441 Red, 5
Blue, 441
Green, 3
Purple
#1+0.5%;
Char+0.5
%
360,000
Credits;
Shards: 5
Red, 327
Blue, 550
Green, 3
Purple
#1+0.5%;
Char+0.5
%
360,000
Credits;
Shards: 5
Red, 441
Blue, 441
Green, 3
Purple
#1+0.5%;
Char+0.5
%
360,000
Credits;
Shards:
327 Red, 5
Blue, 550
Green, 3
Purple
#1+0.5%;
Char+0.5
%
360,000
Credits;
Shards: 5
Red, 441
Blue, 441
Green, 3
Purple
#1:+1.0%;
Char+0.5
%
360,000
Credits;
Shards:
550 Red,
327 Blue,
5 Green, 3
Purple
#1:+1.0%;
Char:+0.5
%
360,000
Credits;
Shards:
441 Red,
441 Blue,
5 Green, 3
Purple
#1+0.5%;
Char+0.5
%
360,000
Credits;
Shards:
327 Red,
550 Blue,
5 Green, 3
Purple
#1:+1.0%;
Char+0.5
%
360,000
Credits;
Shards:
441 Red,
441 Blue,
5 Green, 3
Purple
#1:+1.0%;
Char+1.0
%
360,000
Credits;
Shards:
441 Red, 5
Blue, 441
Green, 3
Purple
#1:+0.5%;
Char+1.0
%
360,000
Credits;
Shards: 5
Red, 550
Blue, 327
Green, 3
Purple
#1+0.5%;
Char+0.5
%
360,000
Credits;
Shards: 5
Red, 327
Blue, 550
Green, 3
Purple
#1+0.5%;
Char+0.5
%
360,000
Credits;
Shards: 5
Red, 441
Blue, 441
Green, 3
Purple
#1:+0.5%;
Char+0.5
%
360,000
Credits;
Shards:
441 Red,
441 Blue,
5 Green, 3
Purple
#1+0.5%;
Char+0.5
%
360,000
Credits;
Shards:
327 Red, 5
Blue, 550
Green, 3
Purple
cost to
fully
evolve &
upgrade
350,000
Credits;
Shards: 2
Red, 136
Blue, 136
Green, 1
Purple
350,000
Credits;
Shards: 2
Red, 203
Blue, 63
Green, 1
Purple
350,000
Credits;
Shards:
136 Red,
136 Blue,
2 Green, 1
Purple
350,000
Credits;
Shards:
203 Red,
63 Blue, 2
Green, 1
Purple
350,000
Credits;
Shards:
203 Red, 2
Blue, 63
Green, 1
Purple
350,000
Credits;
Shards: 2
Red, 136
Blue, 136
Green, 1
Purple
350,000
Credits;
Shards: 2
Red, 63
Blue, 203
Green, 1
Purple
350,000
Credits;
Shards:
136 Red,
136 Blue,
2 Green, 1
Purple
350,000
Credits;
Shards: 2
Red, 63
Blue, 203
Green, 1
Purple