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The interactive comic book for iPad www.nawlz.com (For images, videos and additional press assets please visit www.nawlz.com/press.) Nawlz ipad App is available from the iTunes App Store here and the official trailer can be viewed here Based on the award winning online comic series. NAWLZ is a 14 episode cyberpunk adventure series that pushes comics to a new level combining animation, interactivity, music and text to create a never before seen digital panoramic comic format. The story follows Harley Chambers as he kicks through the futuristic City of Nawlz, engaging in overlaying virtual realities, mind-bending drugs and other strange techno-cultures. Nawlz is full of hidden dimensions that require a tap, tilt and swipe to explore. Created by Australian illustrator and interactive designer Sutu and first launched in late 2008, the interactive cyberpunk adventure series broke new ground exploring how the Internet can provide immersive story experiences. ‘Season 1: Distortion Reigns Supreme,’ consisting of 14 episodes/issues delivered throughout 2008-2009 (providing roughly 2 hours of reading/viewing), resulted in an FWA award and praise from thousands of viewers around the world. The highly anticipated Nawlz iPad app was released in September 2011 and has already been regarded as a ‘Revolutionary Interactive Comic’.

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The interactive comic book for iPad

www.nawlz.com (For images, videos and additional press assets please visit www.nawlz.com/press.)Nawlz ipad App is available from the iTunes App Store here  and the official trailer can be viewed here 

Based on the award winning online comic series. NAWLZ is a 14episode cyberpunk adventure series that pushes comics to a new levelcombining animation, interactivity, music and text to create a neverbefore seen digital panoramic comic format. The story follows HarleyChambers as he kicks through the futuristic City of Nawlz, engaging inoverlaying virtual realities, mind-bending drugs and other strangetechno-cultures. Nawlz is full of hidden dimensions that require a tap, tiltand swipe to explore.

Created by Australian illustrator and interactive designer Sutu and first launched in late 2008, theinteractive cyberpunk adventure series broke new ground exploring how the Internet can provideimmersive story experiences. ‘Season 1: Distortion Reigns Supreme,’ consisting of 14episodes/issues delivered throughout 2008-2009 (providing roughly 2 hours of reading/viewing),resulted in an FWA award and praise from thousands of viewers around the world. The highlyanticipated Nawlz iPad app was released in September 2011 and has already been regarded asa ‘Revolutionary Interactive Comic’.

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Selected Press Coverage“Mix funky beats, graffiti inspired cyberpunk artwork, drugs and a sci-fi story, drop it into aninteractive interface, and you have NAWLZ. Blowing the doors off of what an online comic shouldbe …”- Sublevel7

“Nawlz is about the spectacle. And so far, it’s unmatchable.” – ComixTalk, El Santo

“Weird, dissonant, and relentlessly inventive.” – Scott McCloud

“Revolutionary Interactive Comic.” - Jawbone.TV

The Awards2010 – Winner Net Art Category, Webby Awards2010 – Recipient of the Digital Media Prototyping Grant, Film Victoria2009 – ‘Experimental’ category finalist, SXSW2009 – ‘Site of the day’ (January 21) from thefwa.com2009 – ‘Site of the day’ (January 14) from designlicks.com2009 – Best Multimedia Finalist, ATOM Awards2008 – Best Digital Media Runner-up, Australian Desktop Create Awards

The FormatThe experimental nature of its delivery format is one of the things that makes Nawlz most unique, withtraditional comic panels replaced by animated frames that play out on a panoramic, interactive digitalcanvas.

Unlike most digital comics that mimic the static panels and flippable pages of their offline brethren,each episode of Nawlz is a horizontal digital scroll driven by Sutu's custom built framework that allowsviewers to dictate the pace, swiping horizontally from right to left to progress the story… and tappingand tilting the iPad to access bonus animation. To truly appreciate the experience, give yourself anhour or two with the first season. Plop yourself in front of an iPad, jack your headphones and explore.It’s an entirely new way of engaging with a comic.

The StoryNawlz depicts a future world of youth culture where technology is so advanced that reality isaugmented with holographic overlays and multi-sensory interactive experiences.The title of the comic comes from the name of the city in which it takes place, the sprawling yetclaustrophobic metropolis called Nawlz.The story follows Harley Chambers, a young cyber-graffiti artist trying to ‘cast’ his ’sleeper real’ tocover the entire city. (A ‘real’ is a sort of technological hallucination, like a mind broadcast, creating avirtual environment that overlays reality, available for all to experience. Anyone can have a Real andthey can customize and design it to look any way they want. The process of projecting thoughts onto aReal is known as casting.) Harley’s Real is based on a recurring dream he had when he was a kid, andthe visual style is something he’s been perfecting for years, over which time he has managed to cover

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most of Nawlz with it.The story turns when he encounters a bizarre, tentacled Real that resembles his own work, setting himon a path to discover the powerful forces behind the hijacking of his vision. He’s harassed byincreasingly bizarre Reals as he tries to unravel the mystery, including a puffer fish, a headless corpse,and, most ominously, and a giant octopus beast whose tentacles are wrapped about the entire city.As the story progresses, Harley pushes the limits of mind control with experimental software,hallucinogenic drugs and surgical upgrades applied directly to his brain, all of which threaten topermanently dissolve the boundaries between his reality and his imagination.

The CreatorSutu aka Stuart Campbell is an international award winning illustrator, writer and interactive designer.He is passionate about technology, sci-fi, telling stories and creating immersive interactiveexperiences. His aim is to engage the sensors and rattle some brains. He is currently completingseason 2 of Nawlz. Beyond Nawlz, Stu has created multimedia installations for the Australian NationalMuseum, pilot training programs for the Australian Defence Force, directed online creative projects forHonda and Coke and is regularly commissioned to create illustrations for popular youth culturesincluding skateboarding, snowboarding and comics.

Contact InfoPress & Biz Development: [email protected]