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Indoor Localization Qian Zhang

Indoor LocalizationIndoor localization platform providing high accuracy could enable a host of applications Targeted Location Based Advertising Indoor Navigation (e.g. Airport Terminals)

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  • Indoor Localization

    Qian Zhang

  • Indoor localization platform providing high accuracy could enable a host of applications

    Targeted Location Based Advertising

    Indoor Navigation (e.g. Airport Terminals)

    Real Life Analytics (Gym, Office, etc..)

    Applications of Indoor Localization

  • Lots of Technologies!

    Ultrasonic time of flight

    Stereo camera

    Ad hoc signal strength

    Physical contact

    WiFi Beacons

    Infrared proximity

    Laser range-finding

    Array microphone

    Floor pressure Ultrasound

  • • Technologies to be covered in this Chapter:

    • Wireless-based solution

    • VLC-based solution

    • Multi-source based solution

  • Agenda

    01

    02

    03

    Wireless-based Solutions

    Multi-source based solutions

    VLC-based solutions

  • Wireless Technologies for Localization Name Effective Range Pros Cons

    GSM 35km Long range Very low accuracy

    LTE 30km-100km

    Wi-Fi 50m-100m Readily available; Medium range

    Low accuracy

    Ultra Wideband 70m High accuracy High cost

    Bluetooth 10m Readily Available; Medium accuracy

    Short range

    Ultrasound 6-9m High accuracy High cost, not scalable

    RFID & IR 1m Moderate to high accuracy

    Short range, Line-Of-Sight (LOS)

    NFC

  • • Fingerprinting: Radar

    • Fingerprinting: PinLoc

    • SpotFi: Decimeter Level Localization using WiFi

    • Push the Limit of WiFi based Localization for Smartphones

    • Accurate RFID Positioning in Multipath Environments

  • Fingerprinting

    • Mapping solution

    • Address problems with multipath

    • Better than modeling complex RF propagation pattern

  • Fingerprinting

    SSID (Name) BSSID (MAC address) Signal Strength (RSSI)

    linksys 00:0F:66:2A:61:00 18

    starbucks 00:0F:C8:00:15:13 15

    newark wifi 00:06:25:98:7A:0C 23

  • • Easier than modeling

    • Requires a dense site survey

    • Usually better for symbolic localization

    • Spatial differentiability

    • Temporal stability

    Fingerprinting

  • Received Signal Strength (RSS) Profiling Measurements

    • Construct a form of map of the signal strength behavior in the coverage area

    • The map is obtained: – Offline by a priori measurements

    – Online using sniffing devices deployed at known locations

    • They have been mainly used for location estimation in WLANs

  • • Different nodes: – Anchor nodes

    – Non-anchor nodes

    – A large number of sample points (e.g., sniffing devices)

    • At each sample point, a vector of signal strengths is obtained – jth entry corresponding to the jth anchor’s transmitted signal

    • The collection of all these vectors provides a map of the whole region

    • The collection constitutes the RSS model

    • It is unique with respect to the anchor locations and the environment

    • The model is stored in a central location

    • A non-anchor node can estimate its location using the RSS measurements from anchors

    Received Signal Strength (RSS) Profiling Measurements

  • RADAR: An In-Building RF-Based User Location and Tracking system

    Paramvir Bahl and Venkata N. Padmanabhan

    •Functional Components • Base Stations (Access Points)

    • Mobile Users

    •Fundamental Idea in RADAR • Signal Strength is a function of the receiver’s location

    • Road Maps

    •Techniques to build the Road Maps • Empirical Method

    • Radio Propagation Model

    •Search Techniques • Nearest Neighbor in Signal Space (NNSS)

    • NNSS Avg.

    • Viterbi-like Algorithm

  • Data Collection

    • Key Step in the proposed approach

    • Records the Radio Signal as a function of the user location

    • Off-Line Phase • Construct/validate models for signal propagation

    • Real-Time Phase (Infer location of user)

    • Every packet received by the base station, the WiLIB extracts • Signal Strength

    • Noise floor at the transmitter

    • Noise floor at the receiver

    • MAC address of the transmitter

  • Data Processing

    • Traces collected from the off-line phase are unified into a table consisting of tuples of the format

    [ x, y, d, ss(i), snr(i) ] I € {1,2,3}

    • Search Algorithm • NNSS

    • NNSS – Avg.

    • Viterbi-like Algorithm

    • Layout Information

  • Algorithm and Experimental Analysis

  • Empirical Method

    • 280 combinations of user location and orientation (70 distinct points, 4 orientations on each point)

    • Uses the above empirical data recorded in the off-line phase to construct the search space for the NNSS Algorithm

    • Algorithm (Emulates the user location problem) • Picks one location and orientation randomly

    • Searches for a corresponding match in the rest of the 69 points and orientations

    •Comparison with • Strongest Base Station

    • Random Selection

  • Error Distance Values

  • • Multiple Nearest Neighbor • Increases the accuracy of the Location Estimation

    Figure : Multiple Nearest Neighbors T – True Location

    G – Guess N1,N2,N3 - Neighbors

    N1

    N3 N2

    G

    T

    Empirical Method (Cntd. )

  • Empirical Method (Cntd. )

    • Impact of Number of Number of Samples • Accuracy obtained by all the samples can be obtained if only a few samples

    are taken

    • Impact of User Orientation •Off-line readings for all orientations is not feasible •Work around is to calculate the error distance for all combinations

    No. Of Real-Time Samples Error Distance degradation

    1 30%

    2 11%

    3 4%

  • • Tracking a Mobile User

    • Analogous to the user location problem

    • New Signal Strength data set

    • Window size of 10 samples

    • 4 Signal Strength Samples every second

    • Limitation of Empirical Method

    • To start off with needs an initial signal strength data set

    • Relocation requires re-initialization of the initial data set

    Empirical Method (Cntd. )

  • Radio Propagation Model

    • Introduction • Alternative method for extracting signal strength information

    • Based on a mathematical model of indoor signal propagation

    • Issues • Reflection, scattering and diffraction of radio waves

    • Needs some model to compensate for attenuation due to obstructions

    • Models • Rayleigh Fading Model : Infeasible

    • Rician Distribution Model : Complex

    • Wall Attenuation Factor

  • Wall Attenuation Factor

  • Radio Propagation Model (Cntd. )

    • Advantages: • Cost Effective

    • Easily Relocated

  • Conclusion

    • RF-based user location and tracking algorithm is based on • Empirically measured signal strength model

    • Accurate

    • Radio Propagation Model

    • Easily relocated

    • RADAR could locate users with high degree of accuracy

    • Median resolution is 2-3 meters, which is fairly good

    • Used to build “Location Services” • Printing to the nearest printer

    • Navigating through a building

  • • Fingerprinting: Radar

    • Fingerprinting: PinLoc

    • SpotFi: Decimeter Level Localization using WiFi

    • Push the Limit of WiFi based Localization for Smartphones

    • Accurate RFID Positioning in Multipath Environments

  • While most WiFi based localization schemes operate with signal strength based information at the MAC layer, PinLoc recognizes the possibility of leveraging detailed physical (PHY) layer information

  • Fingerprinting Wireless Channel

    • 802.11 a/g/n implements OFDM – Wideband channel divided into subcarriers

    – Intel 5300 card exports frequency response per subcarrier

    Frequency subcarriers

    1 2 3 4 5 6 7 8 9 10 39 48

    phase and magnitude over 30 subcarriers richly capture the scattering in the environment

  • • Two key hypotheses need to hold:

    Temporal

    • Channel responses at a given location may vary over time

    • However, variations must exhibit a pattern – a signature

    1.

    Spatial

    • Channel responses at different locations need to be different 2.

    Is WiFi Channel Amenable to Localization?

    channel responses from multiple OFDM subcarriers can be a promising location signature

  • • Measured channel response at different times – Using Intel cards

    cluster2

    cluster2

    cluster1

    cluster1

    Observe: Frequency responses often clustered at a location

    Variation over Time

    But not necessarily one cluster per location

  • cluster2

    cluster2

    cluster1

    cluster1

    2 clusters with different

    mean and variance

    But not necessarily one cluster per location

    • Measured channel response at different times – Using Intel cards

    Variation over Time

  • Unique clusters per location

    How Many Clusters per Location?

    Do all 19 clusters occur

    with same frequency?

  • Most

    frequent

    cluster

    2nd

    most

    3rd

    4th Others

    3 to 4 clusters heavily dominate, need to learn these signatures

    Unique clusters per location

    Cluster Occurrence Frequency

  • Spatial

    • Channel responses at different locations need to be different 2.

    Clusters with different

    mean and variance

    Is WiFi Channel Amenable to Localization?

    Temporal

    • Channel responses at a given location may vary over time

    • However, variations must exhibit a pattern – a signature

    1.

    Location Signature

  • What is the Size of a Location?

    ● Localization granularity depends on size ● RSSI changes in orders of several meters (hence, unsuitable)

  • Cross correlation with signature at reference location

    Channel response changes every 2-3cm

    3 cm apart

    2 cm apart

    Define “location” as 2cm x 2cm area, call them pixels

    What is the Size of a Location?

    ● Localization granularity depends on size ● RSSI changes in orders of several meters (hence, unsuitable)

  • Will all pixels have unique signatures? But …

    Real (H(f))

    Im (

    H(f

    ))

    Self

    Similarity

    Cross

    Similarity > Max ( )

    Pixel 1

    Pixel 2

    Pixel 3

  • For correct pixel localization

    Self

    Similarity

    Cross

    Similarity > Max ( ) 0 -

    Self – Max (Cross)

    AP1

    Self – Max (Cross)

    AP2

    Self – Max (Cross)

    AP1 and AP2

    67% pixel accuracy even with multiple APs

  • Opportunity:

    - Humans exhibit natural (micro) movements

    - Likely to hit several nearby pixels

    - Combine pixel fingerprints into super-fingerprint

    67% accuracy inadequate …

    can we improve accuracy?

  • Intuition: low probability that a set of pixels

    will all match well with an incorrect spot

    From Pixels to Spots

    Combine pixel fingerprints from a 1m x 1m box.

    Spot

    Pixel

    2cm

  • PinLoc: Architecture and Modeling

    Test Data

    Parameters: (wK, UK, VK)

    Variational Inference (Infer.NET)

    PinLoc measures the CFRs at spots of interest during the training phase and tries to identify as many of the unique clusters as possible during a war-driving period

  • Per pixel signature

    Real (H(f))

    Im (

    H(f

    ))

  • Per spot signature

    Real (H(f))

    Im (

    H(f

    ))

  • • Evaluated PinLoc (with existing building WiFi) at:

    – Duke museum

    – ECE building

    – Café (during lunch)

    • Roomba calibrates

    – 4m each spot

    – Testing next day

    – Compare with Horus (best RSSI based scheme)

    PinLoc Evaluation

  • • 90% mean accuracy, 6% false positives • WiFi RSSI is not rich enough, performs poorly - 20% accuracy

    Accuracy per spot False positive per spot

    Performance

  • • Fingerprinting: Radar

    • Fingerprinting: PinLoc

    • SpotFi: Decimeter Level Localization using WiFi

    • Push the Limit of WiFi based Localization for Smartphones

    • Accurate RFID Positioning in Multipath Environments

  • SpotFi: Decimeter Level Localization using WiFi

    Manikanta Kotaru, Kiran Joshi, Dinesh Bharadia, Sachin Katti

    Stanford University

  • Requirement for Ideal Localization System

  • 1. Easily Deployable

    • Commercial WiFi chips

  • 1. Easily Deployable

    • Commercial WiFi chips

    • No hardware or firmware change

    4

  • 1. Easily Deployable

    • Commercial WiFi chips

    • No hardware or firmware change

    • No User Intervention

    5

  • 2. Universal

    • Localize any WiFi device

    • No specialized sensors

  • 3. Accurate

    1 m

    • Error of few tens of centimeters

  • State-of-the-art

    System Deployable Universal Accurate

    RADAR, Bahl et al, ’00

    HORUS, Youssef et al, ’05

    ArrayTrack, Xiong et al, ’13

    PinPoint, Joshi et al, ’13

    CUPID, Sen et al, ’13

    LTEye, Kumar et al, ’14

    Phaser, Gjengset et al, ’14

    Ubicarse, Kumar et al, ’14

    SpotFi, Kotaru et al, ’15

  • System Overview

  • Localization - Overview

  • Localization - Overview

  • Challenge - Multipath

  • Solving The Multipath Problem

    State-of-the-art

    Model signal on antennas alone Model signal on both antennas and

    subcarriers

    SpotFi

    Sub

    carr

    iers

    Antennas

    𝒇𝟏

    𝒇𝟐

    𝒇𝟑

    𝒇𝟒

  • Overall Architecture

    • SpotFi collects CSI and RSSI measurements from all the APs that can hear the packet transmitted by the target • SpotFi calculates the ToF and AoA of all the propagation paths from the target to each of the APs • SpotFi then identifies the direct path between the target and the AP that did not undergo any

    reflections • SpotFi estimates the location of the target by using the direct path AoA estimates and RSSI

    measurements from all the APs

  • Step 1: Resolve Multipath

    𝜽𝟏, 𝝉𝟏

    𝜽𝟐, 𝝉𝟐

  • Equal Distance

    Line

    Signal Modeling

  • Phase

    Distance travelled by the WiFi signal

    Ph

    ase

    1 / frequency

    0

    𝐏𝐚𝐭𝐡 𝐃𝐢𝐟𝐟𝐞𝐫𝐞𝐧𝐜𝐞 =𝟐𝝅

    𝒘𝒂𝒗𝒆 𝒍𝒆𝒏𝒈𝒕𝒉∗ (𝑷𝒉𝒂𝒔𝒆 𝑫𝒊𝒇𝒇𝒆𝒓𝒆𝒏𝒄𝒆)

  • Equal Phase Line

    Signal Modeling – AoA (Angle of Arrival)

  • Signal Modeling – AoA (Angle of Arrival)

    Uniform linear array consisting of M antennas:

    • For AoA of θ, the target’s signal travels an additional distance of d*sin(θ) to the second antenna in the array compared to the first antenna

    • This results in an additional phase of -2π*d*sin(θ)*f/c at the second antenna

  • Signal Modeling - AoA

    Define Φ1 = e−

    𝑗2𝜋𝑑sin𝜃1𝑐

    𝑓

    𝜽𝟏

    1

    Γ1 is complex attenuation of the path. Φ1 depends on AoA

    Phase at the antenna 1: 𝑥1 = Γ1 Phase at the antenna 2: 𝑥2 = Γ1Φ1 Phase at the antenna 3: 𝑥3 = Γ1Φ1

    2 2 3

  • Say There Are Two Paths…

  • Say There Are Two Paths…

    𝑥1 = Γ1 𝑥2 = Γ1Φ1 𝑥3 = Γ1Φ1

    2

  • Say There Are Two Paths…

    𝑥1 = Γ1 + Γ2 𝑥2 = Γ1Φ1 + Γ2Φ2 𝑥3 = Γ1Φ1

    2 + Γ2Φ22

  • Problem Statement

    CSI - Known

    𝑥1 = Γ1 + Γ2 𝑥2 = Γ1Φ1 + Γ2Φ2 𝑥3 = Γ1Φ1

    2 + Γ2Φ22

  • Problem Statement

    𝑥1 = Γ1 + Γ2 𝑥2 = Γ1Φ1 + Γ2Φ2 𝑥3 = Γ1Φ1

    2 + Γ2Φ22

    Parameters - Unknown

  • Problem Statement

    Number of paths (or AoAs) < Number of antennas (or equations)

    𝑥1 = Γ1 + Γ2 𝑥2 = Γ1Φ1 + Γ2Φ2 𝑥3 = Γ1Φ1

    2 + Γ2Φ22

  • Typical Indoor Multipath

  • That’s A Problem

    State-of-the-art Commodity WiFi chips

    Number of antennas/equations should be at least 5

  • How To Obtain More Equations?

    Model signal on both antennas and subcarriers

    Sub

    carr

    iers

    Antennas

    𝒇𝟏

    𝒇𝟐

    𝒇𝟑

    𝒇𝟒

  • 𝒇𝟏

    𝒇𝟐

    Each Subcarrier Gives New Equations

  • Define 𝜴𝟏 = 𝒆−𝒋𝟐𝝅 𝒇𝟐−𝒇𝟏 𝝉𝟏

    Γ1 is complex attenuation of the path. Ω1 depends on incoming signal ToF

    Phase at first subcarrier: 𝑥1 = Γ1 Phase at second subcarrier: 𝑥2 = Γ1Ω1

    Signal Modeling – ToF (Time of Flight)

  • Estimate both AoA and ToF

    More number of equations in terms of parameter of our interest

  • Say There Are Two Paths…

    At first subcarrier, for 3 antennas

    𝑥1 = Γ1

    𝑥2 = Γ1Φ1

    𝑥3 = Γ1Φ12

    At second subcarrier, for 3 antennas

    𝑦1 = Γ1Ω1

    𝑦2 = Γ1Φ1Ω1

    𝑦3 = Γ1Φ12Ω1

  • Say There Are Two Paths…

    At first subcarrier, for 3 antennas

    𝑥1 = Γ1 + Γ2

    𝑥2 = Γ1Φ1 + Γ2Φ2

    𝑥3 = Γ1Φ12 + Γ2Φ2

    2

    At second subcarrier, for 3 antennas

    𝑦1 = Γ1Ω1 + Γ2

    𝑦2 = Γ1Φ1Ω1 + Γ2Φ2Ω2

    𝑦3 = Γ1Φ12Ω1 + Γ2Φ2

    2Ω2

  • 𝑥1 = Γ1 + Γ2

    𝑥2 = Γ1Φ1 + Γ2Φ2

    𝑥3 = Γ1Φ12 + Γ2Φ2

    2

    𝑦1 = Γ1Ω1 + Γ2

    𝑦2 = Γ1Φ1Ω1 + Γ2Φ2Ω2

    𝑦3 = Γ1Φ12Ω1 + Γ2Φ2

    2Ω2

    Problem Statement

    Sub

    carr

    ier

    1

    Sub

    carr

    ier

    2

    CSI - Known

  • 𝑦1 = Γ1 + Γ2

    𝑦2 = Γ1Φ1 + Γ2Φ2

    𝑦3 = Γ1Φ12 + Γ2Φ2

    2

    𝑦1 = Γ1Ω1 + Γ2

    𝑦2 = Γ1Φ1Ω1 + Γ2Φ2Ω2

    𝑦3 = Γ1Φ12Ω1 + Γ2Φ2

    2Ω2

    Problem Statement

    Sub

    carr

    ier

    1

    Sub

    carr

    ier

    2

    Parameters - Unknown

  • 𝑥1 = Γ1 + Γ2

    𝑥2 = Γ1Φ1 + Γ2Φ2

    𝑥3 = Γ1Φ12 + Γ2Φ2

    2

    𝑦1 = Γ1Ω1 + Γ2

    𝑦2 = Γ1Φ1Ω1 + Γ2Φ2Ω2

    𝑦3 = Γ1Φ12Ω1 + Γ2Φ2

    2Ω2

    Problem Statement

    Sub

    carr

    ier

    1

    Sub

    carr

    ier

    2

    Number of equations =

    Number of Subcarriers x

    Number of Antennas

  • AoA, ToF Estimates

    𝜽𝟏, 𝝉𝟏

    𝜽𝟐, 𝝉𝟐

  • Step 2: Identify Direct Path

    𝜽𝟏, 𝝉𝟏

    𝜽𝟐, 𝝉𝟐

    𝜽𝟏, 𝝉𝟏

  • AoA, ToF Estimates

    𝜽𝟏, 𝝉𝟏

    𝜽𝟐, 𝝉𝟐

  • Use Multiple Packets

    𝜽𝟏, 𝝉𝟏

    𝜽𝟐, 𝝉𝟐

  • Use Multiple Packets

  • Use Multiple Packets

  • Use Multiple Packets

  • Direct Path Likelihood

    Higher weight

    Higher weight

    Higher weight

    Lower weight

    Lower weight

    • Smaller ToF

  • Direct Path Likelihood

    Higher weight

    Lower weight

    Lower weight

    Lower weight

    • Smaller ToF

    • Tighter Cluster

    Lower weight

  • Direct Path Likelihood

    Higher weight

    Higher weight

    Lower weight

    Lower weight

    • Smaller ToF

    • Tighter Cluster

    • More Packets

    Lower weight

  • Highest Direct Path Likelihood

  • Step 3: Localize The Target

    𝜽𝟏, 𝝉𝟏

    𝜽𝟐, 𝝉𝟐

    𝜽𝟏, 𝝉𝟏

  • Use Multiple APs

    Direct Path AoA = 45 degrees Signal Strength = 10 dB

    Direct Path AoA = 10 degrees Signal Strength = 30 dB

    Find location that best explains the AoA and Signal Strength

    at all the APs

    Direct Path AoA = -45 degrees Signal Strength = 20 dB

  • Use Different Weights

    Use different weights for different APs

    Direct Path AoA = 45 degrees Signal Strength = 10 dB Direct Path Likelihood

    Direct Path AoA = 10 degrees Signal Strength = 30 dB Direct Path Likelihood

    Direct Path AoA = -45 degrees Signal Strength = 20 dB Direct Path Likelihood

  • Evaluation

  • 52 m

    Testbed

    Access point Target

    AP Locations Target Locations

  • 0

    0.2

    0.4

    0.6

    0.8

    1

    0.05 0.5 5

    Emp

    iric

    al C

    DF

    Localization Error (m)

    Indoor Office Deployment

    52 m

    16 m

    0.4 m

    ArrayTrack Ubicarse SpotFi

    0.3 m 0.4 m 0.4 m

    AP Locations Target Locations

  • Stress Test – Obstacles Blocking The Direct Path

    AP Locations Target Locations 52 m

  • 0

    0.2

    0.4

    0.6

    0.8

    1

    0.05 0.5 5

    Emp

    iric

    al C

    DF

    Localization Error (m)

    Stress Test – Obstacles Blocking The Direct Path

    1.3 m

    AP Locations Target Locations 52 m

  • Effect of WiFi AP Deployment Density

    0

    0.2

    0.4

    0.6

    0.8

    1

    0.05 0.5 5

    Emp

    iric

    al C

    DF

    Localization Error (m)

    3 APs

    4 APs

    5 APs

    0.8 m

  • Conclusion

    • Deployable: Indoor Localization with commercial WiFi chips

    • Accurate: Accuracy comparable to state-of-the-art localization systems which are not suitable for wide deployments

    • Universal: Simple localization targets with only a WiFi chip

  • • Fingerprinting: Radar

    • Fingerprinting: PinLoc

    • SpotFi: Decimeter Level Localization using WiFi

    • Push the Limit of WiFi based Localization for Smartphones

    • Accurate RFID Positioning in Multipath Environments

  • Push the Limit of WiFi based Localization

    for Smartphones

    Hongbo Liu, Yu Gan, Jie Yang, Simon Sidhom, Yan Wang, Yingying Chen

    Department of Electrical and Computer Engineering Stevens Institute of Technology

    Fan Ye IBM T. J. Watson Research Center

  • The Need for High Accuracy Smartphone Localization

    Shopping Mall Airport

    Help users navigation inside large and complex indoor environment, e.g., airport,

    train station, shopping mall.

    Understand customers visit and stay patterns for business

    Train Station

  • Smartphone Indoor Localization - What has been done?

    Contributions in academic research

    Commercial products

    Localization error up to 10 meters

    Google Map Shopkick

    Locate at the granularity of stores

    WiFi indoor localization

    High accuracy indoor localization

    WiFi enabled smartphone indoor localization

    RADAR [INFOCOM’00], Horus [MobiSys’05], Chen et.al[Percom’08]

    Cricket [Mobicom’00], WALRUS [Mobisys’05], DOLPHIN [Ubicomp’04], Gayathri et.al [SECON’09]

    SurroundSense [MobiCom’09], Escort [MobiCom’10], WILL[INFOCOM’12], Virtual Compass [Pervasive’10]

    Is it possible to achieve high accuracy localization using most prevalent WiFi infrastructure?

  • 0

    5

    10

    15

    20

    25

    30

    35

    40

    45

    AP 1 AP 2 AP 3 AP 4

    6 - 8 meters ~ 2 meters

    Root Cause of Large Localization Errors

    Permanent environmental settings, such as furniture placement and walls.

    Transient factors, such as dynamic obstacles and interference.

    Am I here?

    I am around here.

    32: [ -22dB, -36dB, -29dB, -43dB ]

    48: [ -24dB, -35dB, -27dB, -40dB]

    Orientation, holding position, time of day, number of samples

    Physically distant locations share similar WiFi Received Signal Strength !

    Rec

    eive

    d S

    ign

    al S

    tren

    th

    (dB

    m) WiFi as-is is not a suitable candidate for high accurate

    localization due to large errors

    Is it possible to address this fundamental limit without the need

    of additional hardware or infrastructure?

  • Inspiration from Abundant Peer Phones in Public Place

    Increasing density of smartphones in public spaces

    Provide physical constraints from nearby peer phones

    How to capture the physical constraints?

    Target

    Peer 1

    Peer 2

    Peer 3

  • Basic Idea

    WiFi Position Estimation Acoustic Ranging

    Interpolated Received Signal Strength Fingerprint Map

    Exploit acoustic signal/ranging to construct peer constraints Target

    Peer 1 Peer 2

    Peer 3

  • • Peer assisted localization

    • Fast and concurrent acoustic ranging of multiple phones

    • Ease of use

    System Design Goals and Challenges

    Exactly what is the algorithm to search for the best fit position and quantify the signal similarity so that to reduce large errors?

    How to design and detect acoustic signals?

    Need to complete in short time.

    Not annoy or distract users from their regular activities.

  • Rigid graph construction

    Sound signal design

    Acoustic signal detection

    System Work Flow

    Identify nearby peers

    Beep emission strategy

    Only phones close enough can detect recruiting signal

    Peer phones willing to help send their IDs to the server

    Employ virtual synchronization scheme based on time-multiplexting

    Deploy extra timing buffers to accommodate variations in the reception of the schedule at different phones, e.g., 20 ms

    Peer recruiting & ranging

    Peer assisted localization

    Peer recruiting & ranging

    WiFi position estimation

    Peer recruiting & ranging

    Minimizing the impact on users’ regular activities

    Fast ranging

    Unobtrusive to human ears

    Robust to noise

    Change point detection

    Correlation method

    16 – 20 KHz

    ADP2

    Lab Train Station Shopping Mall Airport

    HTC EVO

  • Construct the graph G and G’ based on initial WiFi position estimation and the acoustic ranging measurements.

    Graph G based on WiFi position estimation

    Rigid Graph G’ based on acoustic ranging

    Peer recruiting & ranging

    Rigid graph construction

    Peer assisted localization

    WiFi position estimation

    Rigid graph construction

    Rigid graph construction

    System Work Flow

  • System Work Flow

    Peer assisted localization

    Peer recruiting & ranging

    Rigid graph construction

    Peer assisted localization

    WiFi position estimation Peer assisted localization

    Graph Orientation Estimation Translational Movement

    WiFi based graph Acoustic ranging graph

  • • Prototype Devices

    • Trace-driven statistical test Feed the training data as WiFi samples

    Perturb distances with errors following the same distribution in real environments

    Prototype and Experimental Evaluation

    ADP 2 HTC EVO

  • • Localization performance across different real-world environments (5 peers)

    Localization Accuracy

    Peer assisted method is robust to noises in different environments

    Median error 90% error

    Lab Train Station Shopping Mall Airport

  • • Overall Latency

    • Energy Consumption

    Overall Latency and Energy Consumption

    Negligible impact on the battery life

    • e.g., with additional power consumption at about 320mW on HTC EVO - lasts 12.7 hours with average power of 450mW

    Pose little more latency than required in the original WiFi localization about 1.5 ~ 2 sec

  • • Peer Involvement

    • Movements of users

    • Triggering peer assistance

    Discussion

    Provides the technology for peer assistance

    Up to users to decide when they desire such help

    Do not pose more constraints on movements than existing WiFi methods

    Affect the accuracy only during sound-emitting period

    • Happens concurrently and shorter than WiFi scanning

    Use incentive mechanism to encourage and compensate peers that help a target’s localization

  • • Leverage abundant peer phones in public spaces to reduce large localization errors

    • Exploit minimum auxiliary COTS sound hardware readily available on smartphones

    • Demonstrate our approach successfully pushes further the limit of WiFi localization accuracy

    Conclusion

    Aim at the most prevalent WiFi infrastructure

    Do not require any special hardware

    Utilize much more accurate distance estimate through acoustic ranging to capture unique physical constraints

    Lightweight in computation on smartphones

    In time not much longer than original WiFi scanning

    With negligible impact on smartphone’s battery life time

  • • Fingerprinting: Radar

    • Fingerprinting: PinLoc

    • SpotFi: Decimeter Level Localization using WiFi

    • Push the Limit of WiFi based Localization for Smartphones

    • Accurate RFID Positioning in Multipath Environments

  • Accurate RFID Positioning in Multipath Environments

    Jue Wang & Dina Katabi ACM Sigcomm 2013

  • RFIDs

    Battery-free RF stickers with unique IDs

  • RFIDs

    5-cent stickers to tag any and every object

    Reader’s range is ~15m

    Imagine you can localize RFIDs to within 10 to 15 cm!

  • No more customer checkout lines

    If we can locate RFID to within 10 to 15cm

  • No more customer checkout lines

    If we can locate RFID to within 10 to 15cm

  • The Challenge: Multipath Effect

    Localization uses RSSI or Angle-of-Arrival (AoA)

    But, signal bounces off objects in the environment

    Angle of signal is not the direction of the RFID

    Multipath propagation limits the Accuracy of RFID localizations

  • PinIt

    Accurate RFID localization (e.g., 10 to 15cm) even in

    multipath and non-line-of-sight settings

    • Focuses on proximity to reference RFIDS

    • Exploits multipath effects to increase accuracy

  • PinIt Exploits Multipath Signals from nearby RFIDs propagate along closer paths and experience similar reflections

  • PinIt Exploits Multipath Signals from nearby RFIDs propagate along closer paths and experience similar reflections

  • PinIt Exploits Multipath Signals from nearby RFIDs propagate along closer paths and experience similar reflections

  • PinIt Exploits Multipath Signals from nearby RFIDs propagate along closer paths and experience similar reflections

    Nearby RFIDs have similar profiles with smaller shifts in the peaks

  • Implementation & Evaluation

    • Implemented a PinIt Reader in USRP

    • Commercial off-the-shelf RFIDs

    • Mounted the antenna on an iRobot that slides back and forth

  • Positioning Accuracy

    • 200 RFIDs deployed on the shelves in the library spaced by 15 cm

    PinIt improve the accuracy by 6x in comparison to AoA and 10x in comparison to RSSI

  • Automatic Checkout

  • Five items in two adjacent baskets at checkout

  • Which Items Belong to Which Basket?

  • Is the Cookie Bag in the Orange or Blue Basket?

  • i

    i+2

    i

    i i

    time time

    Why Dynamic Time Warping (DTW)?

    Any distance (Euclidean, Manhattan, …) which aligns the i-th point on one time series with the i-th point on the other will produce a poor similarity score.

    A non-linear (elastic) alignment produces a more intuitive similarity measure, allowing similar shapes to match even if they are out of phase in the time axis.

  • C

    Q

    C

    Q

    How is DTW Calculated?

    KwCQDTW

    K

    k k1min),(

    Every possible warping between two time series, is a path though the matrix. We want the best one…

    (i,j) = d(qi,cj) + min{ (i-1,j-1), (i-1,j ), (i,j-1) }

    This recursive function gives us the minimum cost path

    Warping path w

  • C

    Q

    One more note

    Warping path w

    The time series can be of different lengths..

    C Q

  • Is the Noodle in the Orange or Blue Basket?

  • Brief Summary

    • PinIt provides accurate RFID positioning even in multipath

    and NLOS settings

    • It uses DTW to compare RFID multipath profiles

    • It enables new applications including eliminating checkout

    lines, object tracking in libraries and pharmacies, smart

    homes, …

  • Agenda

    01

    02

    03

    Wireless-based Solutions

    Multi-source based solutions

    VLC-based solutions

  • Wearables Can Afford: Light-weight Indoor Positioning with Visible Light

    Zeyu Wang, Zhice Yang, Jiansong Zhang, Chenyu Huang,Qian Zhang

    Hong Kong University of Science and Technology

  • Indoor Localization

    • Fingerprinting: Use wireless signal (WiFi, FM, Sound, etc.) to construct the fingerprint map

  • Indoor Localization

    • Fingerprinting: Use wireless signal (WiFi, FM, Sound, etc.) to construct the fingerprint map

  • Indoor Localization

    • Fingerprinting: Use wireless signal (WiFi, FM, Sound, etc.) to construct the fingerprint map

  • Indoor Localization

    • Fingerprinting: Use wireless signal (WiFi, FM, Sound, etc.) to construct the fingerprint map

  • Indoor Localization

    • Fingerprinting: Use wireless signal (WiFi, FM, Sound, etc.) to construct the fingerprint map

    • Dead reckoning: Use inertial sensors to calculate moving path

  • Indoor Localization

    • Fingerprinting: Use wireless signal (WiFi, FM, Sound, etc.) to construct the fingerprint map

    • Dead reckoning: Use inertial sensors to calculate moving path

  • Indoor Localization

    • Fingerprinting: Use wireless signal (WiFi, FM, Sound, etc.) to construct the fingerprint map

    • Dead reckoning: Use inertial sensors to calculate moving path

  • Indoor Localization

    • Fingerprinting: Use wireless signal (WiFi, FM, Sound, etc.) to construct the fingerprint map

    • Dead reckoning: Use inertial sensors to calculate moving path

  • Indoor Localization

    • Fingerprinting: Use wireless signal (WiFi, FM, Sound, etc.) to construct the fingerprint map

    • Dead reckoning: Use inertial sensors to calculate moving path

    Accuracy is not enough (~several meters)

  • Indoor Localization

    • Fingerprinting: Use wireless signal (WiFi, FM, Sound, etc.) to construct the fingerprint map

    • Dead reckoning: Use inertial sensors to calculate moving path

    • Dedicated localization infrastructure

  • Indoor Localization

    • Fingerprinting: Use wireless signal (WiFi, FM, Sound, etc.) to construct the fingerprint map

    • Dead reckoning: Use inertial sensors to calculate moving path

    • Dedicated localization infrastructure

  • Indoor Localization

    • Fingerprinting: Use wireless signal (WiFi, FM, Sound, etc.) to construct the fingerprint map

    • Dead reckoning: Use inertial sensors to calculate moving path

    • Dedicated localization infrastructure

  • Indoor Localization

    • Fingerprinting: Use wireless signal (WiFi, FM, Sound, etc.) to construct the fingerprint map

    • Dead reckoning: Use inertial sensors to calculate moving path

    • Dedicated localization infrastructure

    Complex and high-cost to handle RF multipath

  • Visible Light Positioning

  • Visible Light Positioning

    …1

    …1

    ...1…

  • Visible Light Positioning

    …1

    …1

    ...1…

    …2

    …2

    ...2…

  • • Visible Light Positioning (VLP) is an emerging positioning technique that based Visible Light Communication (VLC) – Light bulbs are densely deployed

    Location anchors are ubiquitous

    – Light beam is very directional

    No multipath, localization is simple and accurate

    – More…

    • Light is free of radio wave

    • Positioning through light bulbs is green in energy

    Visible Light Positioning

  • How VLC generally works?

    • Modulate Light Intensity

    Normal Light

    Modulated Light

    Time

  • Problem in VLC: Flickering

    10Hz 100Hz >1000Hz

  • Consequence: Overhead in Client

    • Additional Receiving Device – Using customized light sensor that

    requires cumbersome calibration[1]

    • High Computational Overhead – Using very high resolution camera to

    extract the roller shuttering patterns[2]

    >1000Hz

    [1] L. Li etc. “Epsilon: A visible light based positioning system” in NSDI’14 [2] Y.-S. Kuo etc. “Luxapose: Indoor positioning with mobile phones and visible light” in Mobicom’14

    Must be LED

    These overhead can hardly be afforded in wearables. Can they be eliminated?

  • Idea: Flickering-free Modulation

    • Instead of changing the intensity, we modulate information by changing the polarization of light Human eyes CANNOT perceive changes in polarization

    Therefore low baud rate in transmitters

    Therefore low decoding overhead in clients

  • PIXEL

    Review the display mechanism of LCD !

  • Back Light

    Polarizing Film

    PIXEL: One Pixel from LCD

    Polarizing Film Eyes

  • 0V

    PIXEL: One Pixel from LCD

    Back Light

    Polarizing Film

    Polarizing Film Eyes

    Voltage

    Liquid Crystal

  • 5V

    PIXEL: One Pixel from LCD

    Liquid Crystal

    Back Light

    Polarizing Film

    Polarizing Film Eyes

  • Camera

    Eyes

    VLC Transmitter

    PIXEL: VLC Transmitter

    Voltage

    Liquid Crystal

    Back Light

    Polarizing Film

    Polarizing Film

    Eyes

  • Locatio

    n…

    Sun

    PIXEL: VLP Architecture

    Polarizing Film

    VLC Transmitter

    … Lo

    cation

    … Lo

    cation

    … Lo

    cation

  • Challenge: User Mobility

  • SNR

    45° 135°

    Challenge: User Mobility (Cont.)

    Receiving Direction

    Voltage “Low”

    Voltage “High”

    Received Light Intensity

  • Solution: Dispersion

  • Solution: Dispersion (Cont.)

    Disperse the Polarization of Different Colors into Different Directions

    Dispersor

  • Solution: Dispersion (Cont.)

    Receiving Direction

    Received Color

    SNR

    45° 135°

    Voltage “Low”

    Voltage “High”

  • Positioning Method

    1 3

    2

    1

    2

    3

  • Positioning Method

    1 3

    2

    1

    2

    3

  • Challenges: Less Beacons

    • Existing methods for camera-based VLC localization require multiple beacon lamps(3 or more) being captured in a single image

    • Field Test: 2 or less beacon lamps can be captured by the front camera in normal holding position Portable cameras do not have wide Field of View

    The ceiling of buildings is normal limited to several meters.

    Example: 3m below, camera of iPhone 6 can only cover 3*3m2 of the ceiling.

  • Challenges: Less Beacons (Cont.)

  • Challenges: Less Beacons (Cont.)

    1 2

    Location Ambiguity

  • • The position of the receiver has 6 degrees of freedom: 3 in location and 3 in 3D orientation.

    • Each received beacon adds 2 AoA constraints to the position and orientation.

    • The gravity sensor adds 2 constraints to the 3D orientation.

    Two beacons are enough

    Solution: Sensor Assisted Localization

  • 1 2

    Location Ambiguity

    Gravity

    Solution: Sensor Assisted Localization

  • Implementation

    • VLC Transmitter

    – Polarizing film ($0.001/cm2)

    – LCD with only one pixel ($0.03/cm2)

    – Glass box with optical rotation liquid

    – 14Hz Baud Rate

    – Location Beacon

    • 5bit Preamble + 8bit Location ID + 4bit CRC

    • Client

    – Polarizing film ($0.001/cm2)

    – Android App with VLC decoding and VLP algorithm

    • Smart phone: Galaxy S II (1.2GHz CPU, 8 Megapixel Camera)

    • Wearable: Google Glass

  • Evaluation-VLC

    VLC Transmitter

    𝜃 30

    25

    20

    15

    10

    5

    0

    SNR

    (d

    B)

    0 20 40 60 80 100 120 140 160 180

    Receiver's Orientation 𝜃 (degree)

    w/o dispersor

    with dispersor

  • 30 × 40

    60 × 80

    Evaluation-VLC

    30

    25

    20

    15

    10

    5

    0

    SNR

    (d

    B)

    1 2 3 4 5 6 7 8 9 10 11 12 13

    Distance (m)

    120 × 160

    VLC Transmitter

    𝑑

  • Evaluation-VLP

    1 2

    3

    4 5

    7 8

    6

    1.8m

    2.4m

    1

    0.8

    0.6

    0.4

    0.2

    0 0 10 20 30 40 50

    Positioning Error (cm)

    CD

    F

  • Google Glass 300MHz Google Glass 600MHz Google Glass 800MHz

    Evaluation-VLP

    1

    0.8

    0.6

    0.4

    0.2

    0 0 50 100 150 200 250

    VLP Processing Time Cost (ms)

    CD

    F Samsung Galaxy SII 1200MHz

  • Conclusion

    • We introduce a light weight VLC method that based on modulating light’s polarization

    • We propose to use optical rotation material/dispersor to hand users’ mobility

    • We implement and evaluate the VLP system, and results show submeter accuracy can be achieved in both smart phone and wearables.

  • Agenda

    01

    02

    03

    Wireless-based Solutions

    Multi-source based solutions

    VLC-based solutions

  • SurroundSense: Mobile Phone Localization via Ambience Fingerprinting

    Ionut Constandache, Martin Azizyan and Romit Roy Choudhury

  • Context

    Pervasive wireless connectivity

    +

    Localization technology

    =

    Location-based applications

  • Location-Based Applications (LBAs)

    • For Example: – GeoLife shows grocery list when near Walmart

    – MicroBlog queries users at a museum

    – Location-based ad: Phone gets coupon at Starbucks

    • iPhone AppStore: 3000 LBAs, Android: 500 LBAs

  • Location-Based Applications (LBAs)

    • For Example: – GeoLife shows grocery list when near Walmart

    – MicroBlog queries users at a museum

    – Location-based ad: Phone gets coupon at Starbucks

    • iPhone AppStore: 3000 LBAs, Android: 500 LBAs

    • Location expresses context of user – Facilitates content delivery

  • Location is an IP address As if for content delivery

  • Thinking about Localization

    from an application perspective…

  • Emerging location based apps need

    place of user, not physical location

    Starbucks, RadioShack, Museum, Library

    Latitude, Longitude

    We call this Logical Localization …

  • Can we convert from

    Physical to Logical Localization?

  • Can we convert from

    Physical to Logical Localization?

    State of the Art in Physical Localization:

    1. GPS Accuracy: 10m

    2. GSM Accuracy: 100m

    3. Skyhook (WiFi+GPS+GSM) Accuracy: 10m-100m

  • Widely-deployable localization technologies have errors in the range of several meters

    Can we convert from

    Physical to Logical Localization?

    State of the Art in Physical Localization:

    1. GPS Accuracy: 10m

    2. GSM Accuracy: 100m

    3. Skyhook (WiFi+GPS+GSM) Accuracy: 10m-100m

  • Several meters of error is inadequate

    to logically localize a phone

    Physical Location Error

  • Several meters of error is inadequate

    to logically localize a phone

    RadioShack Starbucks

    Physical Location Error

    The dividing-wall problem

  • Contents

    • SurroundSense

    • Evaluation

    • Limitations and Future Work

    • Conclusion

  • It is possible to localize phones by sensing the ambience

    Hypothesis

    such as sound, light, color, movement, WiFi …

  • Sensing over multiple dimensions extracts more information from the ambience

    Each dimension may not be unique,

    but put together, they may provide a

    unique fingerprint

  • B A C D E

    Should Ambiences be Unique Worldwide?

    F G

    H J

    I

    L M N

    O

    P Q

    Q R

    K

  • SurroundSense

    • Multi-dimensional fingerprint – Based on ambient sound/light/color/movement/WiFi

    Starbucks

    Wall

    RadioShack

  • Should Ambiences be Unique Worldwide?

    B A C D E

    F G

    H J

    I

    K L

    M N O

    P Q

    Q R

    GSM provides macro location (strip mall) SurroundSense refines to Starbucks

  • +

    Ambience Fingerprinting

    Test Fingerprint

    Sound

    Acc.

    Color/Light

    WiFi

    Logical Location

    Matching

    Fingerprint Database

    =

    Candidate Fingerprints

    GSM Macro Location

    SurroundSense Architecture

  • Fingerprints

    • Sound:

    (via phone

    microphone)

    • Color:

    (via phone

    camera)

    Amplitude Values -1 -0.8 -0.6 -0.4 -0.2 0 0.2 0.4 0.6 0.8 1

    No

    rmal

    ized

    Co

    un

    t

    0.14

    0.12

    0.1

    0.08

    0.06

    0.04

    0.02

    0

    Acoustic fingerprint

    (amplitude distribution)

    Color and light fingerprints on HSL space

    Ligh

    tnes

    s

    1

    0.5

    0

    Hue

    0

    0.5

    1 0 0.2 0.4 0.6

    0.8 1

    Saturation

  • Fingerprints

    • Movement: (via phone accelerometer)

    Cafeteria Clothes Store Grocery Store

    Static

    Moving

  • Fingerprints • Movement: (via phone accelerometer)

    Cafeteria Clothes Store Grocery Store

    Static

    Moving

    Queuing

  • Fingerprints

    • Movement: (via phone accelerometer)

    Cafeteria Clothes Store Grocery Store

    Static

    Queuing Seated

    Moving

  • Fingerprints

    • Movement: (via phone accelerometer)

    Cafeteria Clothes Store Grocery Store

    Static

    Pause for product browsing

    Moving

  • Fingerprints

    • Movement: (via phone accelerometer)

    Cafeteria Clothes Store Grocery Store

    Static

    Pause for product browsing

    Short walks between product browsing

    Moving

  • Fingerprints

    • Movement: (via phone accelerometer)

    Cafeteria Clothes Store Grocery Store

    Static

    Walk more

    Moving

  • Fingerprints

    • Movement: (via phone accelerometer)

    Cafeteria Clothes Store Grocery Store

    Static

    Walk more Quicker stops

    Moving

  • Fingerprints

    • Movement: (via phone accelerometer)

    • WiFi: (via phone wireless card)

    Cafeteria Clothes Store Grocery Store

    Static

    ƒ(overheard WiFi APs)

    Moving

  • Discussion

    • Time varying ambience – Collect ambience fingerprints over different time windows

    • What if phones are in pockets? – Use sound/WiFi/movement

    – Opportunistically take pictures

    • Fingerprint Database – War-sensing

  • Contents

    • SurroundSense

    • Evaluation

    • Limitations and Future Work

    • Conclusion

  • Evaluation Methodology

    • 51 business locations – 46 in Durham, NC

    – 5 in India

    • Data collected by 4 people – 12 tests per location

    • Mimicked customer behavior

  • Evaluation: Per-Cluster Accuracy

    Cluster

    No. of Shops

    1 2 3 4 5 6 7 8 9 10

    4 7 3 7 4 5 5 6 5 5

    Acc

    ura

    cy (

    %)

    Cluster

    Localization accuracy per cluster

  • Evaluation: Per-Cluster Accuracy

    Cluster

    No. of Shops

    1 2 3 4 5 6 7 8 9 10

    4 7 3 7 4 5 5 6 5 5

    Acc

    ura

    cy (

    %)

    Cluster

    Localization accuracy per cluster

    Multidimensional sensing

  • Evaluation: Per-Cluster Accuracy

    Cluster

    No. of Shops

    1 2 3 4 5 6 7 8 9 10

    4 7 3 7 4 5 5 6 5 5

    Fault tolerance

    Acc

    ura

    cy (

    %)

    Cluster

    Localization accuracy per cluster

  • Evaluation: Per-Cluster Accuracy

    Cluster

    No. of Shops

    1 2 3 4 5 6 7 8 9 10

    4 7 3 7 4 5 5 6 5 5

    Acc

    ura

    cy (

    %)

    Cluster

    Localization accuracy per cluster Sparse WiFi APs

  • Evaluation: Per-Cluster Accuracy

    Cluster

    No. of Shops

    1 2 3 4 5 6 7 8 9 10

    4 7 3 7 4 5 5 6 5 5

    No WiFi APs

    Acc

    ura

    cy (

    %)

    Cluster

    Localization accuracy per cluster

  • Evaluation: Per-Scheme Accuracy

    Mode WiFi Snd-Acc-WiFi Snd-Acc-Lt-Clr SS

    Accuracy 70% 74% 76% 87%

  • Evaluation: User Experience

    Random Person Accuracy

    Average Accuracy (%) 0 10 20 30 40 50 60 70 80 90 100

    1

    0.9 0.8

    0.7

    0.6

    0.5

    C

    DF

    0.4

    0.3 0.2

    0.1

    0

    WiFI

    Snd-Acc-WiFi

    Snd-Acc-Clr-Lt

    SurroundSense

  • Economics forces nearby businesses to be different

    Not profitable to have 3 coffee shops

    with same lighting, music, color, layout, etc.

    SurroundSense exploits this ambience diversity

    Why does it work?

    The Intuition:

  • Contents

    • SurroundSense

    • Evaluation

    • Limitations and Future Work

    • Conclusion

  • Limitations and Future Work

    • Energy-Efficiency

    • Localization in Real Time

    • Non-business locations

  • Limitations and Future Work

    • Energy-Efficiency – Continuous sensing likely to have a large energy draw

    • Localization in Real Time

    • Non-business locations

  • Limitations and Future Work

    • Energy-Efficiency – Continuous sensing likely to have a large energy draw

    • Localization in Real Time – User’s movement requires time to converge

    • Non-business locations

  • Limitations and Future Work

    • Energy-Efficiency – Continuous sensing likely to have a large energy draw

    • Localization in Real Time – User’s movement requires time to converge

    • Non-business locations – Ambiences may be less diverse

  • Contents

    • SurroundSense

    • Evaluation

    • Limitations and Future Work

    • Conclusion

  • SurroundSense

    • Today’s technologies cannot provide logical localization

    • Ambience contains information for logical localization

    • Mobile Phones can harness the ambience through sensors

    • Evaluation results: – 51 business locations,

    – 87% accuracy

    • SurroundSense can scale to any part of the world

  • End of This Chapter